示例#1
0
 private function sort_hall_list($res_hall, $level, $union_info, $pre_view_group)
 {
     $res = array();
     $datetime = time();
     $date = date('Y-m-d');
     $res_0 = array();
     $res_1 = array();
     $res_2 = array();
     $res_3 = array();
     $world_boss_base = Cache_WorldBoss::getInstance()->get_worldboss_set();
     if (empty($res_hall)) {
         return $res;
     }
     $rank_list = $this->get_data('RankList')->get_sort_list('level');
     foreach ($res_hall as $v) {
         $temp = array();
         $start = strtotime($date . ' ' . $v['start_time']);
         $end = strtotime($date . ' ' . $v['end_time']);
         $status = 0;
         #0:结束,1:进行中,2:即将开始,3:等级未达到,4服务器开启条件未达到,5非公会成员
         $lefttime = 0;
         #倒计时
         #1:进行中
         if ($start <= $datetime && $datetime <= $end) {
             $status = 1;
             $lefttime = $end - $datetime;
         }
         #2:即将开始
         if ($start > $datetime) {
             $status = 2;
             $lefttime = $start - $datetime;
         }
         #0:结束
         if ($end < $datetime) {
             $status = 0;
             $lefttime = $datetime - $end;
         }
         #提前结束
         if ($status == 1 && $v['category'] == 1) {
             $check_over = $this->get_data('WorldBoss')->check_is_over();
             if ($check_over) {
                 $status = 0;
             }
         }
         if ($level < $v['join_min_lvl']) {
             $status = 3;
         }
         $joined = 0;
         if (!$v['category'] != 1 && $status == 1) {
             $joined = 1;
         }
         #判断世界boss加入条件
         if ($this->check_in_world_boss($v['id'], $world_boss_base) && $status == 1) {
             $joined = 1;
         }
         if ($joined == 0 && $status == 1) {
             $status = 3;
         }
         #判断是否为公会活动
         if ($v['category'] == 5 || $v['category'] == 6) {
             if (empty($union_info)) {
                 $status = 5;
             } else {
                 if ($v['category'] == 5) {
                     $u_type = 1;
                 } else {
                     $u_type = 2;
                 }
                 foreach ($union_info as $union) {
                     if ($union[1] == $u_type) {
                         if ($union[13] == 1) {
                             $status = 1;
                         } else {
                             $status = 0;
                         }
                     }
                 }
             }
         }
         $temp['activity_id'] = $v['sid'];
         $temp['status'] = $status;
         $temp['lefttime'] = $lefttime;
         $temp['joined'] = $joined;
         $temp['tid'] = $v['id'];
         $temp['join_lvl'] = $v['join_min_lvl'];
         $temp['open_level'] = 0;
         $temp['open_num'] = 0;
         $temp['nums'] = 0;
         $temp['start_time'] = $start;
         $temp['end_time'] = $end;
         if (0 == $status) {
             array_push($res_0, $temp);
         } else {
             if (1 == $status) {
                 array_push($res_1, $temp);
             } else {
                 if (2 == $status) {
                     array_push($res_2, $temp);
                 } else {
                     if (3 == $status || 5 == $status) {
                         array_push($res_3, $temp);
                     }
                 }
             }
         }
     }
     $this->sort_by_time($res_0, 'lefttime', 'asc');
     $this->sort_by_time($res_1, 'lefttime');
     $this->sort_by_time($res_2, 'lefttime');
     $this->sort_by_time($res_3, 'lefttime');
     if (!empty($res_1)) {
         foreach ($res_1 as $v) {
             # array_push($res,$v);
             $res[] = $v;
         }
     }
     if (!empty($res_2)) {
         foreach ($res_2 as $v) {
             $res[] = $v;
         }
     }
     if (!empty($res_0)) {
         foreach ($res_0 as $v) {
             $res[] = $v;
         }
     }
     if (empty($pre_view_group)) {
         return $res;
     }
     $res_4 = array();
     if (!empty($res_3)) {
         foreach ($res_3 as $v) {
             if ($v['join_lvl'] <= $level) {
                 if (!$pre_view_group['worldboss']['open'] && $v['category'] == 1) {
                     #世界boss
                     $world_set = Cache_WorldBoss::getInstance()->get_worldboss_set($v['id']);
                     $v['status'] = 4;
                     #服务器未开启
                     $v['open_level'] = $world_set['level'];
                     $v['open_num'] = $world_set['level_num'];
                     $v['nums'] = $this->get_open_level_num($world_set['level'], $rank_list);
                 }
                 if (!$pre_view_group['athena']['open'] && $v['category'] == 2) {
                     #守护女神
                     $athena_set = Cache_Athena::getInstance()->get_athena_set($v['id']);
                     $v['status'] = 4;
                     $v['open_level'] = $athena_set['open_level'];
                     $v['open_num'] = $athena_set['open_num'];
                     $v['nums'] = $this->get_open_level_num($athena_set['open_level'], $rank_list);
                 }
                 if (!$pre_view_group['trial']['open'] && $v['category'] == 10) {
                     #神之试炼
                     $trial_set = Cache_Trial::getInstance()->get_trial_set($v['id']);
                     $v['status'] = 4;
                     $v['open_level'] = $trial_set['open_level'];
                     $v['open_num'] = $trial_set['open_num'];
                     $v['nums'] = $this->get_open_level_num($trial_set['open_level'], $rank_list);
                 }
                 if (!$pre_view_group['grab']['open'] && $v['category'] == 4) {
                     #水晶争夺
                     $trial_set = Cache_GrabMine::getInstance()->get_base_info($v['id']);
                     $v['status'] = 4;
                     $v['open_level'] = $trial_set['open_level'];
                     $v['open_num'] = $trial_set['open_num'];
                     $v['nums'] = $this->get_open_level_num($trial_set['open_level'], $rank_list);
                 }
                 $res[] = $v;
             } else {
                 $res_4[] = $v;
             }
         }
     }
     if (!empty($res_4)) {
         foreach ($res_4 as $v) {
             $res[] = $v;
         }
     }
     foreach ($pre_view_group as $key => $pre_list) {
         if (empty($pre_list['list'])) {
             continue;
         }
         foreach ($pre_list['list'] as $v) {
             switch ($key) {
                 case "athena":
                     $set = Cache_Athena::getInstance()->get_athena_set($v['id']);
                     break;
                 case 'worldboss':
                     $set_boss = Cache_WorldBoss::getInstance()->get_worldboss_set($v['id']);
                     $set['open_level'] = $set_boss['level'];
                     $set['open_num'] = $set_boss['level_num'];
                     break;
                 case 'trial':
                     $set = Cache_Trial::getInstance()->get_trial_set($v['id']);
                     break;
                 case 'grab':
                     $set = Cache_GrabMine::getInstance()->get_base_info($v['id']);
                     break;
             }
             $start = strtotime($date . ' ' . $v['start_time']);
             $end = strtotime($date . ' ' . $v['end_time']);
             $temp = array();
             $temp['activity_id'] = $v['sid'];
             $temp['status'] = 4;
             $temp['lefttime'] = 0;
             $temp['joined'] = 0;
             $temp['tid'] = $v['id'];
             $temp['join_lvl'] = $v['join_min_lvl'];
             $temp['open_level'] = $set['open_level'];
             $temp['open_num'] = $set['open_num'];
             $temp['nums'] = $this->get_open_level_num($set['open_level'], $rank_list);
             $temp['start_time'] = $start;
             $temp['end_time'] = $end;
             $res[] = $temp;
         }
     }
     return $res;
 }
示例#2
0
 /**
  * 计算开启条件sid
  */
 public function get_open_sid()
 {
     #$old_status = $this->redis()->hash_get($this->cacheKey_open);
     #if(!empty($old_status)) return $old_status['sid'];
     $list = $this->get_data('RankList')->get_sort_list('level');
     $sid_list = Cache_Trial::getInstance()->get_trial_set(0);
     if (empty($list) || empty($sid_list)) {
         return 0;
     }
     $count = array();
     foreach ($sid_list as $val) {
         foreach ($list as $level) {
             if ($val['open_level'] <= $level['level']) {
                 $count[$val['sid']] += 1;
             }
         }
     }
     $sid = 0;
     foreach ($sid_list as $val) {
         if ($count[$val['sid']] >= $val['open_num'] && $val['sid'] > $sid) {
             $sid = $val['sid'];
         }
     }
     $expireAtTimestamp = strtotime("+1 hours");
     $this->redis()->hash_set($this->cacheKey_open, array('sid' => $sid));
     $this->redis()->expire($this->cacheKey_open, $expireAtTimestamp, true);
     return $sid;
 }
示例#3
0
 public function get_reward_by_sid($player_id, $sid, $times, $currency_types, $pinfo, $union_level, $wanted_level, $player_times = array())
 {
     $currency_types = explode(',', $currency_types);
     $reward = '';
     switch ($sid) {
         case 1:
             //主线副本
             $exp_num = $this->get_game('PlayerFB')->main_fb_resource_retrieve($player_id, $times, 3, $pinfo, $union_level);
             if ($exp_num) {
                 $reward = "1:" . ceil($exp_num);
             }
             break;
         case 2:
             //挑战副本
             $send_reward = $this->get_game('PlayerPVE')->get_compensation_reward($player_id, 2, null, null, null, $pinfo);
             $arr_award = array();
             foreach ($send_reward as $value) {
                 if (in_array($value['item_id'], $currency_types)) {
                     $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num'] * $times);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 3:
             //vip副本
             $exp_num = $this->get_game('PlayerFB')->vip_fb_resource_retrieve($player_id, $pinfo['level'], $pinfo['vip'], $times);
             if ($exp_num) {
                 $reward = "1:" . ceil($exp_num);
             }
             break;
         case 4:
             //日常任务
             $arr_reward = $this->get_game('TaskHandler')->get_daily_task_reward($player_id, $pinfo);
             if ($arr_reward) {
                 $send_reward = $arr_reward[0];
                 $arr_award = array();
                 foreach ($send_reward as $value) {
                     if (in_array($value['item_id'], $currency_types)) {
                         $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num'] * $times);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 5:
             //天梯
             $reward_detail = $this->get_game('Challenge')->get_challenge_battle_reward($player_id, $pinfo);
             if ($reward_detail) {
                 $arr_award = array();
                 foreach ($reward_detail as $key => $value) {
                     if (in_array($key, $currency_types)) {
                         $arr_award[] = $key . ':' . ceil($value * $times);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 6:
             //竞技场
             $send_reward = $this->get_game('KFArena')->get_back_reward($player_id, $pinfo['privilege_level'], $times);
             $arr_award = array();
             foreach ($send_reward as $value) {
                 if (in_array($value['item_id'], $currency_types)) {
                     $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num']);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 7:
             //世界boss
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $baseinfo = $this->get_game('WorldBoss')->get_base_info_id($f_sid);
             #vip加成奖励
             $vip_exp = 0;
             if ($pinfo['privilege_level'] > 0) {
                 $left_cd = $this->get_game('VipSpecial')->get_left_time($player_id);
                 if ($left_cd > 0) {
                     $vip_set = Cache_VipLevelLimit::getInstance()->get_limit_info($pinfo['privilege_level'], 10034);
                     if (!empty($vip_set)) {
                         $vip_exp = $vip_set['max_times'];
                     }
                 }
             }
             $rank_list = Cache_WorldBoss::getInstance()->get_rank_reward();
             $rankreward = $rank_list[25]['reward_per'];
             $item_num = ($vip_exp / 10000 + 1) * ceil($baseinfo['dps_reward'] * $rankreward / 100);
             $reward = '1:' . ceil($item_num * $times);
             if (isset($player_times['world_boss_battle_rank']) && $player_times['world_boss_battle_rank']) {
                 $count = count($rank_list);
                 if ($player_times['world_boss_battle_rank'] > $count) {
                     $rank_num = $count;
                 } else {
                     $rank_num = $player_times['world_boss_battle_rank'];
                 }
                 if ($rank_list[$rank_num - 1]['item_id'] && in_array($rank_list[$rank_num - 1]['item_id'], $currency_types) && $rank_list[$rank_num - 1]['item_reward_cnt']) {
                     $item_num = ceil($rank_list[$rank_num - 1]['item_reward_cnt'] * 0.7) * $times;
                     $reward = $reward . '|' . $rank_list[$rank_num - 1]['item_id'] . ':' . $item_num;
                 }
             }
             break;
         case 8:
             //水晶争夺
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $send_reward = $this->get_game('GrabMine')->get_grabmine_reward($player_id, $pinfo, $f_sid);
             $arr_award = array();
             foreach ($send_reward as $value) {
                 if (in_array($value['item_id'], $currency_types)) {
                     $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num'] * $times);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 9:
             //智力问答
             $reward_detail = $this->get_game('AthenaQuestion')->get_athena_question_socre_reward($player_id, $pinfo);
             if ($reward_detail) {
                 $arr_award = array();
                 foreach ($reward_detail as $key => $value) {
                     if (in_array($key, $currency_types)) {
                         $arr_award[] = $key . ':' . ceil($value * $times);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 10:
             //欢乐魔蛋
             $rewards = $this->get_game('PlayerFB')->egg_active_resource_retrieve($player_id, $pinfo['level'], $times);
             if ($rewards) {
                 $arr_award = array();
                 foreach ($rewards as $value) {
                     if (in_array($value['id'], $currency_types)) {
                         $arr_award[] = $value['id'] . ':' . ceil($value['num']);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 11:
             //守卫女神
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $athena_set = Cache_Athena::getInstance()->get_athena_set($f_sid);
             $max_waves = $athena_set['max_waves'];
             $wave = ceil($max_waves * 0.7);
             $rewards = Cache_Athena::getInstance()->get_athena_reward($f_sid);
             if ($rewards && $wave > 0) {
                 $reward_ids = array();
                 foreach ($rewards as $val) {
                     if ($val['sid'] == $f_sid && $wave == $val['waves']) {
                         $reward_ids = explode('|', $val['rewards']);
                     }
                 }
                 if (!empty($reward_ids)) {
                     $arr_award = array();
                     $vip_exp = $this->get_game('Athena')->get_vip_add_exp($player_id);
                     foreach ($reward_ids as $v) {
                         $temp = explode(':', $v);
                         if (count($temp) > 1) {
                             if (in_array($temp[0], $currency_types)) {
                                 $item_num = $temp[1] * (1 + $vip_exp);
                                 $arr_award[] = $temp[0] . ':' . ceil($item_num * $times);
                             }
                         }
                     }
                     if ($arr_award) {
                         $reward = implode('|', $arr_award);
                     }
                 }
             }
             break;
         case 12:
             //神之试炼
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $buff = Cache_Trial::getInstance()->get_buff($f_sid, 3);
             $rewards = Cache_Trial::getInstance()->get_trial_reward();
             $reward_string = Cache_Trial::getInstance()->get_reward($pinfo['level'], $rewards);
             $reward_array = explode("|", $reward_string);
             $arr_award = array();
             foreach ($reward_array as $arr) {
                 list($item_idx, $item_num) = explode(":", $arr);
                 if (empty($item_num)) {
                     continue;
                 }
                 if (in_array($item_idx, $currency_types)) {
                     $arr_award[] = $item_idx . ':' . ceil($item_num * $buff * $times);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 13:
             //公会通缉
             $exp_num = $this->get_game('UnionWanted')->wanted_fb_resource_retrieve($pinfo['level'], $wanted_level, 3, 2, $times);
             if ($exp_num) {
                 $reward = "1:" . ceil($exp_num);
             }
             break;
         case 14:
             //3v3
             $id = $this->get_data('KFDuel')->get_open_sid($pinfo['level']);
             $reward = '';
             if ($id) {
                 $reward_conf = Cache_CrossDuel::getInstance()->get_battle_reward_conf($id, $pinfo['level']);
                 $point = intval($reward_conf['point'] * $times / 2);
                 $rewards = array();
                 $arr_reward = explode('|', $reward_conf['reward']);
                 foreach ($arr_reward as $value) {
                     $ar_re = explode(':', $value);
                     if (in_array($ar_re[0], $currency_types)) {
                         $rewards[] = $ar_re[0] . ':' . intval($ar_re[1] * $times / 2);
                     }
                 }
                 $reward = implode('|', $rewards);
                 if (in_array(16, $currency_types)) {
                     $reward = $reward . '|16:' . $point;
                 }
             }
             break;
         case 15:
             //8v8
             $rank_conf = Cache_FlameBattle::getInstance()->get_rank_conf(11);
             $gold = $rank_conf['gold'];
             $score = $rank_conf['reward'];
             $rewards = array();
             $reward = '';
             if (in_array(3, $currency_types)) {
                 $rewards[] = '3:' . $gold * $times;
             }
             if (in_array(17, $currency_types)) {
                 $rewards[] = '17:' . $score * $times;
             }
             $reward = implode('|', $rewards);
             break;
         default:
             //pass
             break;
     }
     return $reward;
 }
示例#4
0
 /**
  * 结束
  * @param int $sid 活动id 
  * @param array $roles 玩家
  * @param array $mails 是否邮件发送奖励
  * @param int $kill_num 击杀boss数
  * @param int $time 时间
  * @param int $owner_id 房主
  * @param int $for_ranklist 0 结算,1 算排名
  */
 public function game_over($sid, $roles, $mails, $kill_num, $time, $owner_id = 0, $for_ranklist = 0, $roles_dmg = array(), $arr_kill_cnt = array(), $friends)
 {
     $sid = intval($sid);
     $kill_num = intval($kill_num);
     $time = intval($time);
     //排行榜处理
     if ($for_ranklist) {
         //Com_Log::write('zzzwanghui','roles:'.json_encode($roles).'-kill_num:'.$kill_num.'-time:'.$time.'-owner:'.$owner_id.'-dmg:'.json_encode($roles_dmg).'-kills:'.json_encode($arr_kill_cnt));
         if (!empty($roles) && count($roles) == count($arr_kill_cnt) && count($roles_dmg) == count($roles)) {
             $players = array();
             $i = 0;
             $owner_name = '';
             foreach ($roles as $player_id) {
                 if ($player_id > 0) {
                     $temp = $this->get_data('Player')->get_player_info($player_id, array('player_id', 'name', 'career_type', 'level'));
                     $player_info = array('player_id' => $temp['player_id'], 'name' => $temp['name'], 'career_type' => $temp['career_type'], 'level' => $temp['level'], 'sum_fpower' => $roles_dmg[$i], 'kill_num' => $arr_kill_cnt[$i]);
                     $players[] = $player_info;
                     if ($player_id == $owner_id) {
                         $owner_name = $temp['name'];
                     }
                     #添加好友亲密度
                     $this->get_game('Athena')->add_firend_point($player_id, $friends[$i]);
                 }
                 $i++;
             }
             $data = array('owner_id' => $owner_id, 'players' => json_encode($players), 'kill_num' => $kill_num, 'time' => $time, 'reptime' => time());
             $this->get_data('Trial')->update_team_info($data);
         }
         return true;
     }
     //参数判断
     if (!$sid || !is_array($roles) || !is_array($mails)) {
         $this->throw_error(10107, 6010010);
     }
     $p_num = count($roles);
     if ($p_num != count($mails)) {
         $this->throw_error(10107, 6010014);
     }
     //奖励
     $buff = Cache_Trial::getInstance()->get_buff($sid, $kill_num);
     $rewards = Cache_Trial::getInstance()->get_trial_reward();
     //次数
     $set = Cache_ActivityHall::getInstance()->get_Activity_set($sid);
     if (!empty($set)) {
         $max_time = $set[0]['max_times'];
     }
     $record_info = $this->get_data('Trial')->get_record_info($sid);
     for ($i = 0; $i < $p_num; $i++) {
         $player_id = $roles[$i];
         $used = $this->get_trial_remaining_count($player_id, $sid);
         if ($used > $max_time) {
             //次数超过限制
             if (!$mails[$i]) {
                 //在线
                 if ($record_info) {
                     $arr_player = $this->get_data('Player')->get_player_info($record_info['player_id'], array('name', 'career_type'));
                     $record_info['player_name'] = $arr_player['name'];
                     $record_info['career_type'] = $arr_player['career_type'];
                     unset($record_info['add_time']);
                 }
                 $res = array();
                 $res['sid'] = $sid;
                 $res['kill_num'] = $kill_num;
                 $res['time'] = $time;
                 $res['reward'] = array();
                 $res['new'] = 0;
                 #是否创记录
                 $res['old_num'] = 0;
                 $res['old_time'] = 0;
                 $res['record'] = $record_info;
                 $res['reward_id'] = 0;
                 Protocol::input($player_id, 8, 11, 1142, $res);
             }
         } else {
             $new = 1;
             $p_info = $this->get_data('Player')->get_player_info($player_id, array('level', 'gm'));
             //只记录普通账号记录
             if ($p_info['gm'] == 0 || $p_info['gm'] == 3) {
                 $insert_data = array('sid' => $sid, 'player_id' => $player_id, 'kill_num' => $kill_num, 'time' => $time, 'add_time' => time());
                 if (0 == $i) {
                     if (!$record_info || ($record_info['kill_num'] < $kill_num || $record_info['kill_num'] == $kill_num && $time < $record_info['time'])) {
                         $record_info = array('sid' => $sid, 'player_id' => $player_id, 'kill_num' => $kill_num, 'time' => $time, 'add_time' => time());
                         $this->get_data('Trial')->update_record_info($sid, $record_info);
                     }
                 }
                 $player_trial = $this->get_data('Trial')->get_player_info($player_id, $sid);
                 if (!empty($player_trial) && isset($player_trial['player_id'])) {
                     //更新记录
                     if ($player_trial['kill_num'] < $kill_num || $player_trial['kill_num'] == $kill_num && $time < $player_trial['time']) {
                         $this->get_data('Trial')->update_player_info($player_id, $sid, $insert_data);
                         $new = 1;
                     } else {
                         $new = 0;
                     }
                 } else {
                     #添加记录
                     if ($insert_data['kill_num'] > 0) {
                         $this->get_data('Trial')->update_player_info($player_id, $sid, $insert_data);
                     }
                     $player_trial['kill_num'] = 0;
                     $player_trial['time'] = 0;
                 }
             }
             if (!($reward = Cache_Trial::getInstance()->get_reward($p_info['level'], $rewards))) {
                 $this->throw_error(10222, 6010011);
             }
             if ($record_info) {
                 $arr_player = $this->get_data('Player')->get_player_info($record_info['player_id'], array('name', 'career_type'));
                 $record_info['player_name'] = $arr_player['name'];
                 $record_info['career_type'] = $arr_player['career_type'];
                 unset($record_info['add_time']);
             }
             $res = array();
             $res['sid'] = $sid;
             $res['kill_num'] = $kill_num;
             $res['time'] = $time;
             $res['reward'] = array();
             $res['new'] = $new;
             #是否创记录
             $res['old_num'] = $player_trial['kill_num'];
             $res['old_time'] = $player_trial['time'];
             $res['record'] = $record_info;
             $reward_ids = explode('|', $reward);
             if ($reward_ids) {
                 if ($kill_num) {
                     foreach ($reward_ids as $value) {
                         $temp = explode(':', $value);
                         if (count($temp) > 1) {
                             $temp_reward = array('type' => Cache_Currency::getInstance()->get_key($temp[0]), 'item_id' => $temp[0], 'item_num' => $temp[1] * $buff);
                             array_push($res['reward'], $temp_reward);
                         } else {
                             $this->throw_error(10222, 6010015);
                         }
                     }
                 }
                 if ($mails[$i]) {
                     //下线发邮件
                     if ($kill_num) {
                         $phrase_config = Cache_FuncPhraseConfig::getInstance()->get_phrase_config_info(4071);
                         $content = sprintf($phrase_config['content'], $kill_num);
                         $attachment = array();
                         foreach ($res['reward'] as $value) {
                             $attachment[] = array("prop_id" => $value['item_id'], "prop_num" => $value['item_num']);
                         }
                         $this->get_game('Mail')->async_trigger_mail($player_id, $phrase_config['title'], $content, $attachment, $phrase_config['sender'], 1, 1142, 0);
                     }
                 } else {
                     if ($kill_num) {
                         $result = $this->get_game('Reward')->send_reward($player_id, $res['reward'], array('cmd_id' => 1142, 'bind_flag' => 0), 1);
                         if (true === $result) {
                             $this->get_game('Reward')->add_reward_log();
                             //记录日志
                             $res['reward_id'] = 1;
                         } else {
                             $this->throw_error(10110, 6010009);
                         }
                     } else {
                         $res['reward_id'] = 0;
                     }
                     Protocol::input($player_id, 8, 11, 1142, $res);
                 }
                 # 引导任务埋点
                 $this->get_game('TaskTrigger')->async_trigger_guide_task($player_id, 37, 1);
                 //添加活跃度
                 $this->get_game('DailyBoon')->async_trigger_daily_boon_task($player_id, 3012, 1);
             } else {
                 $this->throw_error(10222, 6010012);
             }
         }
     }
 }