示例#1
0
 /**
  * 领取排名奖励
  * @param int player_id 玩家id
  * @param int type 类型 1 等级,2战力 3公会等级
  * @return array
  */
 public function get_rank_reward($player_id, $type)
 {
     $player_id = intval($player_id);
     $type = intval($type);
     if (!in_array($type, array(1, 2, 3))) {
         $this->throw_error(10107, 6010086);
     }
     $activity_player_rank = $this->get_data('NewServerActivity')->get_player_rank($player_id, $type);
     if (!$activity_player_rank) {
         $this->throw_error(6010062, 6010065);
     }
     if ($activity_player_rank['flag'] > 1) {
         //已领取
         $this->throw_error(6010063, 6010066);
     }
     //获取奖励配置
     if (!($set_rank = Cache_NewServerActivity::getInstance()->get_rank_reward($type))) {
         $this->throw_error(10222, 6010067);
     }
     $set = array();
     foreach ($set_rank as $rank) {
         if ($activity_player_rank['rank'] <= $rank['rank']) {
             $set = $rank;
             break;
         }
     }
     if (!$set) {
         $this->throw_error(10222, 6010068);
     }
     $up_arr = array('flag' => 2);
     $config = Cache_AchieveConfig::getInstance()->get_achieve_config($set['rewards']);
     $item_id = $config['reward'];
     $reward = array();
     $reward[] = array('type' => Cache_Currency::getInstance()->get_key($item_id), 'item_id' => $item_id, 'item_num' => 1);
     switch ($type) {
         case 1:
             $cmd_id = 2316;
             break;
         case 2:
             $cmd_id = 23161;
             break;
         case 3:
             $cmd_id = 23162;
             break;
     }
     $this->start_trans();
     $re = $this->get_data('NewServerActivity')->update_player_rank($player_id, $type, $up_arr);
     $this->write_check($re, 6010070);
     $re = $this->get_game('Reward')->send_reward($player_id, $reward, array('cmd_id' => $cmd_id, 'bind_flag' => 0));
     $this->write_check_strict($re, 6010071);
     $this->commit();
     $this->get_game('Reward')->add_reward_log(true);
     $data = $this->get_rank_panel($player_id, $type);
     Protocol::input($player_id, 8, 23, 2314, $data);
     # 新服活动,蛋疼的数字埋点
     $this->get_game('PlayerFunc')->sync_func_tips($player_id, 1250);
     return array('res' => 1, 'type' => $type);
 }
示例#2
0
 private function receive_title_awards($player_id, $title_id, $player_360_vip_level)
 {
     $special_config = Cache_360VipSpecial::getInstance()->get_360_special_by_type($this->_special_title_type);
     if (!Com_Array::is_good_arr($special_config)) {
         $this->throw_error('10222', 5010194);
     }
     $title_ids = array();
     $title_reward = array();
     foreach ($special_config as $val) {
         $title_ids[$val['title_id']] = $val['vip_level'];
         $title_reward[$val['title_id']] = $val['reward'];
     }
     #不存在该称号
     if (!isset($title_ids[$title_id])) {
         $this->throw_error('2319004', 5010204);
     }
     #等级不足无法领取
     if ($player_360_vip_level < $title_ids[$title_id]) {
         $this->throw_error('2319003', 5010207);
     }
     #已获得过该称号
     $receive_title_ids = $this->get_data("360Special")->get_gold_special($player_id, array('receive_title_ids'));
     if (isset($receive_title_ids['receive_title_ids'][$title_id])) {
         $this->throw_error('2326004', 5010214);
     }
     $achieve_config = Cache_AchieveConfig::getInstance()->get_achieve_config_by_titleid($title_id);
     if (empty($achieve_config)) {
         $this->throw_error('10222', 5010220);
     }
     if (empty($achieve_config[0]['reward'])) {
         $this->throw_error('10222', 5010221);
     }
     $reward = $this->get_format_reward($achieve_config[0]['reward'] . ":1");
     $this->start_trans();
     $result = $this->get_game('Reward')->send_reward($player_id, $reward, array('cmd_id' => '2319'));
     if ($result !== true) {
         $this->throw_error($result);
     }
     #记录已领取过的每日奖励
     $receive_title_ids['receive_title_ids'][$title_id] = time();
     $re = $this->get_data("360Special")->update_gold_special($player_id, $receive_title_ids);
     $this->write_check($re, 5010226);
     $this->commit();
     $this->get_game('Reward')->add_reward_log();
 }
示例#3
0
 public function run()
 {
     $achieve_configs = Cache_AchieveConfig::getInstance()->get_achieve_config();
     $arr_ids = array();
     foreach ($achieve_configs as $value) {
         $arr_ids[] = $value['achieve_id'];
     }
     $this->_achieve_ids = $arr_ids;
     $this->db = Com_Db::factory('game');
     while (true) {
         $begin_time = time();
         $player_list = $this->get_data('Online')->get_online_list();
         if (empty($player_list)) {
             sleep($this->_sleep_time);
             //waiting
             continue;
         }
         $this->arr_union_ids = array();
         $this->arr_player_union = array();
         $time = $this->get_data('Online')->get_backup_time();
         if ($time) {
             $logout_start_time = $time - $this->_offset_time;
         } else {
             $logout_start_time = $begin_time - $this->_offset_time;
         }
         foreach ($player_list as $player_id => $v) {
             if (empty($player_id)) {
                 continue;
             }
             if (1 == $v) {
                 continue;
             }
             $arr_time = json_decode($v, true);
             if ($arr_time['login_time'] > $arr_time['logout_time'] || $arr_time['logout_time'] >= $logout_start_time) {
                 $this->db->start_trans();
                 try {
                     if (!$this->backup($player_id)) {
                         throw new Exception('error1!');
                     }
                     if (!$this->backup_player_tables($player_id)) {
                         throw new Exception('error2!');
                     }
                     $this->db->commit();
                 } catch (Exception $e) {
                     $this->db->rollback();
                 }
             } else {
                 unset($player_list[$player_id]);
             }
             unset($arr_time);
         }
         sleep(1);
         //waiting
         foreach ($this->arr_union_ids as $union_id => $v) {
             if (!$union_id) {
                 continue;
             }
             $this->db->start_trans();
             try {
                 if (!$this->backup_union($union_id)) {
                     throw new Exception('error3!');
                 }
                 if (!$this->backup_union_tables($union_id)) {
                     throw new Exception('error4!');
                 }
                 $this->db->commit();
             } catch (Exception $e) {
                 $this->db->rollback();
             }
         }
         //单独处理
         $this->backup_alone();
         $end_time = time();
         $used_time = $end_time - $begin_time;
         $this->get_data('Online')->set_backup_time($begin_time);
         if (!$time) {
             sleep($this->_delay_time);
             //waiting
         } else {
             sleep($this->_sleep_time);
             //waiting
         }
         echo "sync end!";
     }
 }
示例#4
0
 /**
  * 更新玩家成就
  * @param int $achieve_id
  * @param array $arr   更新内容
  * @param int $player_id
  * @return null|array
  */
 public function update_player_achieve($player_id, $title_id, $arrPlayerachieveDetail, $achieve_id = 0)
 {
     $this->sync_player_achieve_info($player_id);
     if (!is_array($arrPlayerachieveDetail)) {
         return false;
     }
     $player_id = intval($player_id);
     if ($achieve_id > 0) {
         if ($this->is_trans()) {
             $bDealCheck = $this->set_redis_pre_action(null, array($this->redis(), 'hash_set'), array($this->get_cache_key($player_id), $achieve_id, json_encode($arrPlayerachieveDetail[$achieve_id])));
         } else {
             $bDealCheck = $this->redis()->hash_set($this->get_cache_key($player_id), $achieve_id, json_encode($arrPlayerachieveDetail[$achieve_id]));
         }
     } else {
         $achieveids = Cache_AchieveConfig::getInstance()->get_achieve_config_achieveids($title_id);
         foreach ($achieveids as $achieve_id) {
             if (!isset($arrPlayerachieveDetail[$achieve_id]) || empty($arrPlayerachieveDetail[$achieve_id]) || !Com_Array::is_good_arr($arrPlayerachieveDetail[$achieve_id])) {
                 continue;
             }
             if ($this->is_trans()) {
                 $bDealCheck = $this->set_redis_pre_action(null, array($this->redis(), 'hash_set'), array($this->get_cache_key($player_id), $achieve_id, json_encode($arrPlayerachieveDetail[$achieve_id])));
             } else {
                 $bDealCheck = $this->redis()->hash_set($this->get_cache_key($player_id), $achieve_id, json_encode($arrPlayerachieveDetail[$achieve_id]));
             }
         }
     }
     return $bDealCheck;
 }
示例#5
0
 public function get_title_finish_progress($player_id, $title_id)
 {
     $title_config = Cache_TitleConfig::getInstance()->get_title_config_by_id($title_id);
     $finish_title_ids = $this->get_data('PlayerAchieveCounter')->get_player_achieve_counter_info($player_id, 'finish_title_ids');
     $title_state = 0;
     if (isset($finish_title_ids[$title_id])) {
         $title_state = 1;
         //激活
     }
     $item = array();
     $item['title_id'] = $title_config['title_id'];
     $item['title_state'] = isset($finish_title_ids[$title_id]) ? 1 : 0;
     $item['icon'] = $title_config['icon'];
     $item['title_name'] = $title_config['title_name'];
     $item['reward'] = $this->get_format_achieve_attr($title_config['reward']);
     $item['achieve_finish_num'] = $item['title_state'];
     $item['achieve_total_num'] = 1;
     $item['show_reward'] = 0;
     $item['target_info'] = '';
     $item['target_tips'] = '';
     $item['tag'] = intval($title_config['tag']);
     $item['resource_type'] = intval($title_config['resource_type']);
     if ($title_config['tag'] == 2 && $title_state == 0) {
         $language_config = Cache_Language::getInstance()->get_language_info(760001);
         $item['target_info'] = $language_config['content'];
     }
     if (empty($item['target_info'])) {
         $achieveConfig = Cache_AchieveConfig::getInstance()->get_achieve_config_by_titleid($title_id);
         $achieve_task_info = $this->get_data('PlayerAchieve')->get_player_achieve_info($player_id, $title_id);
         $item['target_info'] = $achieveConfig[0]['target_info'];
         if ($title_state == 0) {
             $item['target_tips'] = str_replace("%s", intval($achieve_task_info[$achieveConfig[0]['achieve_id']]['val']), $achieveConfig[0]['target_tips']);
         }
     }
     return $item;
 }