/* @var $form CActiveForm */ ?> <div class="form"> <?php $form = $this->beginWidget('CActiveForm', array('id' => 'equipment-requirements-form', 'enableAjaxValidation' => false)); ?> <p class="note">Fields with <span class="required">*</span> are required.</p> <?php // Load equipment view if ($model->equipments_type == Inventory::EQUIPMENT_TYPE_ARMOUR) { // Load view for armour echo $this->renderPartial('/armours/_view', array('data' => Armours::model()->findByPk($model->identificator))); } else { // Load view for spear echo $this->renderPartial('/spears/_view', array('data' => Spears::model()->findByPk($model->identificator))); } ?> <?php echo $form->errorSummary($model); /* by default <div class="row"> <?php echo $form->labelEx($model,'identificator'); ?> <?php echo $form->textField($model,'identificator',array('size'=>10,'maxlength'=>10)); ?> <?php echo $form->error($model,'identificator'); ?> </div> <div class="row">
public function actionBuy() { $output = array('errno' => 1, 'html' => ''); //Check session if (!Yii::app()->user->isGuest) { //Check input if (isset($_GET['equipments_type']) && is_numeric($_GET['equipments_type']) && $_GET['equipments_type'] > 0 && isset($_GET['id']) && is_numeric($_GET['id']) && $_GET['id'] > 0) { //Search object switch ($_GET['equipments_type']) { case Inventory::EQUIPMENT_TYPE_ARMOUR: $item = Armours::model()->findByPk($_GET['id']); $itemObject = new ArmoursObjects(); $itemObject->attributes = array('armours_id' => $item->id, 'knights_id' => $this->user_data['knights']->id, 'current_pde' => $item->pde); break; case Inventory::EQUIPMENT_TYPE_SPEAR: $item = Spears::model()->findByPk($_GET['id']); $itemObject = new SpearsObjects(); $itemObject->attributes = array('spears_id' => $item->id, 'knights_id' => $this->user_data['knights']->id, 'current_pde' => $item->pde); break; case Inventory::EQUIPMENT_TYPE_TRICK: $item = null; break; default: $item = null; } //Check item if ($item) { //Check requeriments if (EquipmentRequirements::checkAccomplish($_GET['equipments_type'], $_GET['id'], $this->user_data['knights']->id)) { //Check coins if ($item->prize <= $this->user_data['knights']->coins) { //add item to inventory of knight if ($emptyPosition = Inventory::getFirstEmptySocket($this->user_data['knights']->id)) { //Save item object $itemObject->save(); //Add item to knight's inventory $inventoryObject = new Inventory(); $inventoryObject->attributes = array('knights_id' => $this->user_data['knights']->id, 'type' => $_GET['equipments_type'], 'identificator' => $itemObject->id, 'position' => $emptyPosition, 'amount' => 1); $inventoryObject->save(); //sustract coins $this->user_data['knights']->coins -= $item->prize; $this->user_data['knights']->save(); //Set purchase history $purchase = new KnightsPurchases(); $purchase->attributes = array('knights_id' => $this->user_data['knights']->id, 'equipments_type_id' => $_GET['equipments_type'], 'identificator' => $_GET['id'], 'date' => date('Y-m-d H:i:s'), 'status' => KnightsPurchases::STATUS_PURCHASED, 'knights_card_charisma' => $this->user_data['knights_card']->charisma, 'knights_card_trade' => $this->user_data['knights_card']->trade); if (!$purchase->save()) { Yii::log('No salva el historial de la compra.'); } $output['errno'] = 0; $output['html'] = '<p>Ya tienes el objeto en tu <a href="/character/inventory/sir/' . $this->user_data['knights']->name . '">inventario</a> listo para utilizar.</p>'; $output['coins'] = number_format($this->user_data['knights']->coins, 0, ',', '.'); } else { $output['html'] = '<p>No tienes suficiente espacio en el inventario secundario.</p>'; } } else { $output['html'] = '<p>¡No tienes suficiente dinero!</p><p>Siempre puedes <a href="/jobs">ganar algo de dinero</a> prestando tus servicios como caballero.</p>'; } } else { $output['html'] = '<p>No cumples con alguno de los requisitos.</p>'; } } else { $output['html'] = '<p>El objecto no se ha encontrado.</p>'; } } else { $output['html'] = '<p>Los datos del item no son correctos.</p>'; } } else { $output['html'] = '<p>La sesión ha expirado. Necesitas volver a hacer login.</p>'; } echo CJSON::encode($output); }
/** * Returns the data model based on the primary key given in the GET variable. * If the data model is not found, an HTTP exception will be raised. * @param integer the ID of the model to be loaded */ public function loadModel($id) { $model = Armours::model()->findByPk($id); if ($model === null) { throw new CHttpException(404, 'The requested page does not exist.'); } return $model; }
/** * Activa una cuenta */ public function actionAccountActivation() { //Initi $template = 'error'; $data = array('message' => '', 'code' => 'en la activación.'); //Validation input /* $user = new Users(); $user->attributes = array( 'email'=>$_GET['email'] ); */ //Check email $validator = new CEmailValidator(); if ($validator->validateValue($_GET['email'])) { //Check if user exist $user = Users::model()->find('email=:email', array(':email' => $_GET['email'])); if ($user) { //User found if ($user->status == Users::STATUS_PENDING_ACTIVATION) { //Load his knight $knight = Knights::model()->find('users_id=:users_id', array('users_id' => $user->id)); //Check if code is the same $codigo_activacion = md5($user->email . $knight->name . $user->password_md5 . $user->suscribe_date); if ($_GET['code'] === $codigo_activacion) { //ACTIVATED ACCOUNT //1.- change status $user->status = Users::STATUS_ENABLE; $user->save(); $knight->status = Knights::STATUS_WITHOUT_EQUIPMENT; $knight->save(); //2.- create card $knight_card = new KnightsCard(); $knight_card->attributes = array('knights_id' => $knight->id); $knight_card->save(); //3.- Create general stats $knight_stats = new KnightsStats(); $knight_stats->attributes = array('knights_id' => $knight->id); if (!$knight_stats->save()) { Yii::trace('[Site][actionAccountActivation] No se puede salvar las stats del caballero', 'error'); } //4.- set stats attack location //load all location /* $locations = Constants::model()->findAll( 'type=:type', array( ':type'=> Constants::KNIGHTS_LOCATION) ); if( count($locations) > 0 ){ //Foreach location set a value for attack location. Defense is depending of shield foreach( $locations as $location ){ $knights_stats_attack_location = new KnightsStatsAttackLocation(); $knights_stats_attack_location->attributes = array( 'knights_id'=>$knight->id, 'location'=>$location['id'] ); $knights_stats_attack_location->save(); } }else{ $data['message'] .= 'No hay datos de localizaciones'; } */ //Change for points of location. 48 is the maximun position number in the attack and defense points for ($i = 1; $i <= 48; $i++) { $knights_stats_attack_location = new KnightsStatsAttackLocation(); $knights_stats_attack_location->attributes = array('knights_id' => $knight->id, 'location' => $i); $knights_stats_attack_location->save(); } //6.- Set default equipment //Set armours foreach (Armours::getDefaultEquipment() as $key => $id) { //Find armour $armour = Armours::model()->findByPk($id); if ($armour) { //creamos nuevo objeto de la armadura $armour_object = new ArmoursObjects(); $armour_object->attributes = array('armours_id' => $id, 'knights_id' => $knight->id, 'current_pde' => $armour->pde); if (!$armour_object->save()) { //$data['message'] .= '<p>Armadura '.$id.' ('.$armour_object->attributes['armours_id'].') generada ('.var_dump( $armour_object->getErrors()).') '; Yii::trace('[SITE][actionAccountActivation] Error al salvar la armadura ' . $armour->name, 'error'); } //Lo inventariamos. Como son los primeros objetos la posición que ocupa será empezando desde 1 $inventory = new Inventory(); //Sabemos que no hay objetos por lo que ocupamos las primeras posiciones, que concuerdan con el id $inventory->attributes = array('knights_id' => $knight->id, 'type' => Inventory::EQUIPMENT_TYPE_ARMOUR, 'identificator' => $armour_object->id, 'position' => $key + 11); $data['message'] .= 'e inventariada (' . $inventory->save() . ')</p>'; } else { $data['message'] .= '<p>KAKUNA MATATA!!'; } } //Set spears $position = 27; $spear = Spears::model()->findByPk(1); //Lanza de entrenamiento foreach (Spears::getDefaultEquipment() as $key => $id) { //Creamos el bojeto lanza $spear_object = new SpearsObjects(); $spear_object->attributes = array('spears_id' => $spear->id, 'knights_id' => $knight->id, 'current_pde' => $spear->pde); $spear_object->save(); $data['message'] .= '<p>Lanza ' . $id . ' generada</p>'; //La inventariamos $inventory = new Inventory(); $inventory->attributes = array('knights_id' => $knight->id, 'type' => Inventory::EQUIPMENT_TYPE_SPEAR, 'identificator' => $spear_object->id, 'position' => $position++); $data['message'] .= 'e inventariada (' . $inventory->save() . ')</p>'; } //Creamos las eventos de knights_events_last $sql = ''; for ($i = 0; $i < Yii::app()->params['events']['event_last']['maximum']; $i++) { $sql .= 'INSERT INTO knights_events_last (knights_id, type, identificator, date) VALUES (' . $knight->id . ', ' . KnightsEvents::TYPE_VOID . ', 0, \'2012-01-01 00:00:' . ($i < 10 ? '0' . $i : $i) . '\' );'; /* $event = new KnightsEventsLast(); $event->attributes = array( 'knights_id'=>$knight->id, 'type'=> KnightsEvents::TYPE_VOID, 'identificator'=>0, 'date'=>'2012-01-01 00:00:'.(($i<10)?'0'.$i:$i)//for update ); $event->save(); */ } $command = Yii::app()->db->createCommand($sql); $command->execute(); Yii::app()->db->setActive(false); //Create healing row $healing = new Healings(); $healing->attributes = array('knights_id' => $knight->id, 'next_healing_date' => null); if (!$healing->save()) { Yii::trace('[SITE][actionAccountActivation] I can not insert healing row.', 'error'); } //Create settings $knights_settings = new KnightsSettings(); $knights_settings->attributes = array('knights_id' => $knight->id); if (!$knights_settings->save()) { Yii::trace('[SITE][actionAccountActivation] I can not insert setting row.', 'error'); } unset($knights_settings); //UPDATE YELLOW PAGES $initial_character = substr($knight->name, 0, 1); if (is_numeric($initial_character)) { $initial_character = '[0-9]'; } else { $initial_character = strtoupper($initial_character); } $yellow_pages_total = YellowPagesTotal::model()->with('letter0')->find('letter0.name = :letter', array(':letter' => $initial_character)); $yellow_pages_total->total += 1; if (!$yellow_pages_total->save()) { Yii::trace('[SITE][actionAccountActivation] No se ha podido actualizar yellow pages total', 'error'); } $yellow_pages_total_by_letter = new YellowPagesTotalByLetter(); $yellow_pages_total_by_letter->attributes = array('letter' => $yellow_pages_total->letter, 'knights_id' => $knight->id); if (!$yellow_pages_total_by_letter->save()) { Yii::trace('[SITE][actionAccountActivation] No se ha podido crear yellow pages total by letter', 'error'); } //Hacemos el login de alta $model = new LoginForm(); $model->attributes = array('username' => $user->email, 'password' => 'nolosabemos'); //Check if all is ok if ($model->loginFromValidation()) { $template = 'accountActivation'; } else { $data['message'] = 'Se ha producido un error al validar la cuenta. Escribenos un correo a ' . Yii::app()->params['adminEmail']; } } else { $data['message'] = 'El usuario y el código de activación no son correctos.'; } } else { //Message Error: user is not pending of activation $data['message'] = 'El usuario no está pendiente de activación'; } } else { //User not found $data['message'] = 'El usuario o código de activación no están relacionados.'; } } else { //Input not valid $data['message'] = 'Los datos de entrada no son correctos.'; } //Show Output $this->render($template, $data); }
/** * knight's equipment are repaired automatically. Looking for equipment with pde loosed, calculate repair cost, substract to knight coins and add pde points. * Return if error * @param unknown_type $combat * @param unknown_type $knight * @return multitype:number boolean */ public static function autorepairObjectsEquipment(&$combat, &$knight) { // $output = array('errno' => 0, 'error' => '', 'automatic_repair' => true, 'repair_cost' => 0, 'not_enought_money' => false); //Prepared statement $sql = ''; //Load all items of inventory of knight $inventory = Inventory::model()->findAll('knights_id = :knights_id AND (type = ' . Inventory::EQUIPMENT_TYPE_ARMOUR . ' OR type = ' . Inventory::EQUIPMENT_TYPE_SPEAR . ' )', array(':knights_id' => $knight->id)); if (count($inventory)) { //For each item check maximun pde foreach ($inventory as $item) { //Load class of item if ($item['type'] == Inventory::EQUIPMENT_TYPE_ARMOUR) { $object = ArmoursObjects::model()->findByPk($item['identificator']); $classItem = Armours::model()->findByPk($object->armours_id); } else { $object = SpearsObjects::model()->findByPk($item['identificator']); $classItem = Spears::model()->findByPk($object->spears_id); } //echo "\n".$knight->name.": ".$classItem->name." PDE MAX (".$classItem->pde.") object pde (".$object->current_pde.") "; //Check if need a repair if ($object->current_pde < $classItem->pde) { //Check prize of reparation $percentPDEloose = 1 - $object->current_pde / $classItem->pde; $repair_cost = ceil($classItem->prize * $percentPDEloose); //echo "coins (".$knight->coins.") percent ($percentPDEloose) prize class item(".$classItem->prize.") repair cost (".$repair_cost.")"; //Check coins and cost if ($knight->coins > $repair_cost) { Yii::log('Reparando ' . $classItem->name . ' por ' . $repair_cost . ' MO'); //Add autorepair row $objectRepair = new ObjectRepairs(); $objectRepair->attributes = array('knights_id' => $knight->id, 'inventory_type' => $item['type'], 'combats_id' => $combat->id, 'object_identificator' => $item['identificator'], 'class_identificator' => $classItem->id, 'current_pde' => $object->current_pde, 'maximum_pde' => $classItem->pde, 'repair_cost' => $repair_cost, 'date' => date('Y-m-d H:m:s')); if (!$objectRepair->save()) { $output['errno'] = 2; $output['error'] .= $objectRepair->getErrors(); } //We can repair the object $object->current_pde = $classItem->pde; if (!$object->save()) { $output['errno'] = 4; } //Subtract coins $knight->coins -= $repair_cost; $output['repair_cost'] += $repair_cost; } else { //Upsss, knight has not enought money!! we break loop Yii::log('¡¡No se puede reparar!!'); $output['not_enought_money'] = true; break; } } } } else { $output['errno'] = 1; } //var_dump($output); return $output; }
/** * Return spear, shield and armour in use for a knight in one round. * @param unknown_type $knigth_id * @param unknown_type $armourPosition * @param unknown_type $shieldPosition * @param unknown_type $spearPosition * @return multitype:NULL */ public static function getCurrentEquipment4Round($knigth_id, $armourPosition = "null", $shieldPosition = self::POSITION_SHIELD, $spearPosition = self::POSITION_SPEAR) { $equipment = array('spear_object' => null, 'spear' => null, 'shield_object' => null, 'shield' => null, 'armour_object' => null, 'armour' => null); $sql = 'SELECT identificator, position FROM inventory WHERE knights_id = :knights_id AND (position = ' . $armourPosition . ' OR position = ' . $shieldPosition . ' OR position = ' . $spearPosition . ' )'; //echo $sql;die; $command = Yii::app()->db->createCommand($sql); $command->bindValue('knights_id', $knigth_id); $result = $command->queryAll(); foreach ($result as $element) { switch ($element['position']) { case Inventory::POSITION_SHIELD: $equipment['shield_object'] = ArmoursObjects::model()->findByPk($element['identificator']); $equipment['shield'] = Armours::model()->findByPk($equipment['shield_object']->armours_id); break; case Inventory::POSITION_SPEAR: $equipment['spear_object'] = SpearsObjects::model()->findByPk($element['identificator']); $equipment['spear'] = Spears::model()->findByPk($equipment['spear_object']->spears_id); break; default: $equipment['armour_object'] = ArmoursObjects::model()->findByPk($element['identificator']); $equipment['armour'] = Armours::model()->findByPk($equipment['armour_object']->armours_id); } } return $equipment; }
public function actionShowFinishedRound() { $output = array('errno' => 1, 'html' => '', 'isFinishedRound' => true, 'isCombatFinished' => false); //Valid input if (isset($_GET['combat']) && is_numeric($_GET['combat']) && $_GET['combat'] > 0 && isset($_GET['round']) && is_numeric($_GET['round']) && $_GET['round'] > 0) { //Load combat if ($combat = Combats::model()->with('fromKnight', 'toKnight', array('rounds' => array('condition' => 'number=' . $_GET['round'])))->findByPk($_GET['combat'])) { //Check if combat exist if ($combat->combatsPrecombat) { //Check if round is finished Yii::trace('STATUS combat(' . $_GET['combat'] . ') - round(' . $_GET['combat'] . ') total rounds (' . count($combat->rounds) . ')-> combat(' . $combat->rounds[$_GET['round'] - 1]->combats_id . ') round (' . $combat->rounds[$_GET['round'] - 1]->number . ') status ' . $combat->rounds[$_GET['round'] - 1]->status); if ($combat->rounds[$_GET['round'] - 1]->status != Rounds::STATUS_PENDING) { // Check if round is finished by descalification if ($combat->result_by != Combats::RESULT_BY_DESQUALIFY) { //Load round data $from_knight_round_data = RoundsData::model()->find('rounds_combats_id = :combats_id AND rounds_number = :number AND knights_id = :knights_id', array(':combats_id' => $combat->id, ':number' => $_GET['round'], ':knights_id' => $combat->from_knight)); $to_knight_round_data = RoundsData::model()->find('rounds_combats_id = :combats_id AND rounds_number = :number AND knights_id = :knights_id', array(':combats_id' => $combat->id, ':number' => $_GET['round'], ':knights_id' => $combat->to_knight)); $data = array('from_knight_round_data' => $from_knight_round_data, 'from_knight' => $combat->fromKnight, 'from_knight_total_damage' => $from_knight_round_data['defended_damage'] >= $from_knight_round_data['received_damage'] ? 0 : $from_knight_round_data['received_damage'] - $from_knight_round_data['defended_damage'], 'from_knight_equipment' => array('spear' => Spears::model()->findByPk($from_knight_round_data->spears_id), 'shield' => Armours::model()->findByPk($from_knight_round_data->shield_id), 'armour' => Armours::model()->findByPk($from_knight_round_data->armour_id)), 'from_knight_pain_value' => $from_knight_round_data->is_pain_throw_pass ? 0 : $from_knight_round_data->knights_pain, 'to_knight_round_data' => $to_knight_round_data, 'to_knight' => $combat->toKnight, 'to_knight_total_damage' => $to_knight_round_data['defended_damage'] >= $to_knight_round_data['received_damage'] ? 0 : $to_knight_round_data['received_damage'] - $to_knight_round_data['defended_damage'], 'to_knight_equipment' => array('spear' => Spears::model()->findByPk($to_knight_round_data->spears_id), 'shield' => Armours::model()->findByPk($to_knight_round_data->shield_id), 'armour' => Armours::model()->findByPk($to_knight_round_data->armour_id)), 'to_knight_pain_value' => $to_knight_round_data->is_pain_throw_pass ? 0 : $to_knight_round_data->knights_pain, 'injuryType' => Constants::getLabelsTypeInjuries(), 'modifiers' => ''); $output['html'] = $this->renderFile(Yii::app()->basePath . '/views/character/dialog_round_result.php', $data, true); $output['errno'] = 0; $output['isCombatFinished'] = $combat->status == Combats::STATUS_FINISHED; } else { $data = array('combat' => $combat); $output['html'] = $this->renderFile(Yii::app()->basePath . '/views/character/dialog_round_result_disqualified.php', $data, true); } } else { //Round is pending $output['errno'] = 0; $output['isFinishedRound'] = false; } } else { $output['html'] = 'Se ha producido un error al cargar el precombate'; } } else { $output['html'] = 'No se ha encontrado al combate.'; } } else { $output['html'] = 'El identificador del combate no es válido.'; } echo CJSON::encode($output); }