public function lobbyData() { $data = array('blu' => grabLobbyPlayers($this->id, $this->type, 1), 'red' => grabLobbyPlayers($this->id, $this->type, 2), 'spec' => grabLobbyPlayers($this->id, $this->type, 0), 'size' => teamplayers($this->type)); return $data; }
} break; case "startGame": $server = new Server($lobby->lobbyserver($lid)); if ($server->id == 1) { $location = getPlayersLocation($lid); $servers = getOnlineServers(); $server = new Server(bestServer($location, $servers)); updateLobbyServer($lid, $server->id); } startLobby($lid); $players = teamplayers($lobby->type) * 2; $server->loadConfig($players, etf2l, $lobby->map); break; case "joinGame": if (!isPlayerInLobby($uid) && countPlayers($lid) != 2 * teamplayers($lobby->type)) { joinLobby($uid, $lid); } if (isPlayerInLobby($uid) != $lid) { echo '0'; } break; case "leaveLobby": if (isPlayerInLobby($uid) == $lid) { leaveLobby($id); } if ($lobby->leader == $uid && countPlayers($lid) == 0) { deleteLobby($lid); } break; case "showChat":
function updateLobbyReady($lid) { $lobby = new Lobby($lid); $cond = countPlayers($lid) == 2 * teamplayers($lobby->type); if ($cond && $lobby->status == "open") { changeLobby($lid, 'status', 'ready'); } if ($lobby->status == "ready" && !$cond) { changeLobby($lid, 'status', 'open'); } }