示例#1
0
function sys_stat_calculate()
{
    global $config, $sta_update_step;
    ini_set('memory_limit', $config->stats_php_memory ? $config->stats_php_memory : '1024M');
    $user_skip_list = sys_stat_get_user_skip_list();
    // $sn_groups_resources_loot = sn_get_groups('resources_loot');
    $rate[RES_METAL] = $config->rpg_exchange_metal;
    $rate[RES_CRYSTAL] = $config->rpg_exchange_crystal / $config->rpg_exchange_metal;
    $rate[RES_DEUTERIUM] = $config->rpg_exchange_deuterium / $config->rpg_exchange_metal;
    $rate[RES_DARK_MATTER] = $config->rpg_exchange_darkMatter / $config->rpg_exchange_metal;
    $sta_update_step = -1;
    sta_set_time_limit('starting update');
    $counts = $points = $unit_cost_cache = $user_allies = array();
    sn_db_transaction_start();
    sta_set_time_limit('calculating players stats');
    $i = 0;
    // Блокируем всех пользователей
    classSupernova::db_lock_tables('users');
    $user_list = db_user_list('', true, 'id, dark_matter, metal, crystal, deuterium, user_as_ally, ally_id');
    $row_num = count($user_list);
    // while($player = db_fetch($query))
    foreach ($user_list as $player) {
        if ($i++ % 100 == 0) {
            sta_set_time_limit("calculating players stats (player {$i}/{$row_num})", false);
        }
        if (array_key_exists($user_id = $player['id'], $user_skip_list)) {
            continue;
        }
        $resources = $player['metal'] * $rate[RES_METAL] + $player['crystal'] * $rate[RES_CRYSTAL] + $player['deuterium'] * $rate[RES_DEUTERIUM] + $player['dark_matter'] * $rate[RES_DARK_MATTER];
        $counts[$user_id][UNIT_RESOURCES] += $resources;
        // $points[$user_id][UNIT_RESOURCES] += $resources;
        // А здесь мы фильтруем пользователей по $user_skip_list - далее не нужно этого делать, потому что
        if (!isset($user_skip_list[$user_id])) {
            $user_allies[$user_id] = $player['ally_id'];
        }
    }
    unset($user_list);
    classSupernova::cache_clear(LOC_USER, true);
    //pdump(classSupernova::$data[LOC_USER]);
    //pdump(classSupernova::$locks[LOC_USER]);
    sta_set_time_limit('calculating planets stats');
    $i = 0;
    $query = db_planet_list_resources_by_owner();
    $row_num = db_num_rows($query);
    while ($planet = db_fetch($query)) {
        if ($i++ % 100 == 0) {
            sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false);
        }
        if (array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
            continue;
        }
        $resources = $planet['metal'] * $rate[RES_METAL] + $planet['crystal'] * $rate[RES_CRYSTAL] + $planet['deuterium'] * $rate[RES_DEUTERIUM];
        $counts[$user_id][UNIT_RESOURCES] += $resources;
        // $points[$user_id][UNIT_RESOURCES] += $resources;
    }
    // Calculation of Fleet-In-Flight
    sta_set_time_limit('calculating flying fleets stats');
    $i = 0;
    $query = doquery("SELECT fleet_owner, fleet_array, fleet_resource_metal, fleet_resource_crystal, fleet_resource_deuterium FROM {{fleets}};");
    $row_num = db_num_rows($query);
    while ($fleet_row = db_fetch($query)) {
        if ($i++ % 100 == 0) {
            sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false);
        }
        if (array_key_exists($user_id = $fleet_row['fleet_owner'], $user_skip_list)) {
            continue;
        }
        $fleet = sys_unit_str2arr($fleet_row['fleet_array']);
        foreach ($fleet as $unit_id => $unit_amount) {
            $counts[$user_id][UNIT_SHIPS] += $unit_amount;
            if (!isset($unit_cost_cache[$unit_id][0])) {
                $unit_cost_cache[$unit_id][0] = get_unit_param($unit_id, P_COST);
            }
            $unit_cost_data =& $unit_cost_cache[$unit_id][0];
            $points[$user_id][UNIT_SHIPS] += ($unit_cost_data[RES_METAL] * $rate[RES_METAL] + $unit_cost_data[RES_CRYSTAL] * $rate[RES_CRYSTAL] + $unit_cost_data[RES_DEUTERIUM] * $rate[RES_DEUTERIUM]) * $unit_amount;
        }
        $resources = $fleet_row['fleet_resource_metal'] * $rate[RES_METAL] + $fleet_row['fleet_resource_crystal'] * $rate[RES_CRYSTAL] + $fleet_row['fleet_resource_deuterium'] * $rate[RES_DEUTERIUM];
        $counts[$user_id][UNIT_RESOURCES] += $resources;
        // $points[$user_id][UNIT_RESOURCES] += $resources;
    }
    sta_set_time_limit('calculating unit stats');
    $i = 0;
    $query = db_unit_list_stat_calculate();
    $row_num = db_num_rows($query);
    while ($unit = db_fetch($query)) {
        if ($i++ % 100 == 0) {
            sta_set_time_limit("calculating unit stats (unit {$i}/{$row_num})", false);
        }
        if (array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
            continue;
        }
        $counts[$user_id][$unit['unit_type']] += $unit['unit_level'] * $unit['unit_amount'];
        $total_cost = eco_get_total_cost($unit['unit_snid'], $unit['unit_level']);
        $points[$user_id][$unit['unit_type']] += (isset($total_cost['total']) ? $total_cost['total'] : 0) * $unit['unit_amount'];
    }
    sta_set_time_limit('calculating ques stats');
    $i = 0;
    $query = db_que_list_stat();
    $row_num = db_num_rows($query);
    while ($que_item = db_fetch($query)) {
        if ($i++ % 100 == 0) {
            sta_set_time_limit("calculating ques stats (que item {$i}/{$row_num})", false);
        }
        if (array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
            continue;
        }
        $que_unit_amount = $que_item['que_unit_amount'];
        $que_item = sys_unit_str2arr($que_item['que_unit_price']);
        $resources = ($que_item[RES_METAL] * $rate[RES_METAL] + $que_item[RES_CRYSTAL] * $rate[RES_CRYSTAL] + $que_item[RES_DEUTERIUM] * $rate[RES_DEUTERIUM]) * $que_unit_amount;
        $counts[$user_id][UNIT_RESOURCES] += $resources;
        // $points[$user_id][UNIT_RESOURCES] += $resources;
    }
    sta_set_time_limit('archiving old statistic');
    // Statistic rotation
    // doquery("DELETE FROM {{statpoints}} WHERE `stat_code` >= 14;");
    doquery("DELETE FROM {{statpoints}} WHERE `stat_date` < UNIX_TIMESTAMP(DATE_SUB(NOW(), INTERVAL {$config->stats_history_days} DAY));");
    doquery("UPDATE {{statpoints}} SET `stat_code` = `stat_code` + 1;");
    sta_set_time_limit('posting new user stats to DB');
    $data = array();
    foreach ($user_allies as $user_id => $ally_id) {
        // $counts[UNIT_RESOURCES] дублирует $points[UNIT_RESOURCES], поэтому $points не заполняем, а берем $counts и делим на 1000
        $points[$user_id][UNIT_RESOURCES] = $counts[$user_id][UNIT_RESOURCES] / 1000;
        $points[$user_id] = array_map('floor', $points[$user_id]);
        $counts[$user_id] = array_map('floor', $counts[$user_id]);
        $ally_id = $ally_id ? $ally_id : 'NULL';
        $user_defence_points = $points[$user_id][UNIT_DEFENCE] + $points[$user_id][UNIT_DEF_MISSILES];
        $user_defence_counts = $counts[$user_id][UNIT_DEFENCE] + $counts[$user_id][UNIT_DEF_MISSILES];
        $user_points = array_sum($points[$user_id]);
        $user_counts = array_sum($counts[$user_id]);
        $data[] = $q = "({$user_id},{$ally_id},1,1,'{$points[$user_id][UNIT_TECHNOLOGIES]}','{$counts[$user_id][UNIT_TECHNOLOGIES]}'," . "'{$points[$user_id][UNIT_STRUCTURES]}','{$counts[$user_id][UNIT_STRUCTURES]}','{$user_defence_points}','{$user_defence_counts}'," . "'{$points[$user_id][UNIT_SHIPS]}','{$counts[$user_id][UNIT_SHIPS]}','{$points[$user_id][UNIT_RESOURCES]}','{$counts[$user_id][UNIT_RESOURCES]}'," . "{$user_points},{$user_counts}," . SN_TIME_NOW . ")";
        sys_stat_calculate_flush($data);
    }
    sys_stat_calculate_flush($data, true);
    // Updating Allie's stats
    sta_set_time_limit('posting new Alliance stats to DB');
    doquery("INSERT INTO {{statpoints}}\n      (`tech_points`, `tech_count`, `build_points`, `build_count`, `defs_points`, `defs_count`,\n        `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`, `total_count`,\n        `stat_date`, `id_owner`, `id_ally`, `stat_type`, `stat_code`,\n        `tech_old_rank`, `build_old_rank`, `defs_old_rank`, `fleet_old_rank`, `res_old_rank`, `total_old_rank`\n      )\n      SELECT\n        SUM(u.`tech_points`)+aus.`tech_points`, SUM(u.`tech_count`)+aus.`tech_count`, SUM(u.`build_points`)+aus.`build_points`, SUM(u.`build_count`)+aus.`build_count`,\n        SUM(u.`defs_points`)+aus.`defs_points`, SUM(u.`defs_count`)+aus.`defs_count`, SUM(u.`fleet_points`)+aus.`fleet_points`, SUM(u.`fleet_count`)+aus.`fleet_count`,\n        SUM(u.`res_points`)+aus.`res_points`, SUM(u.`res_count`)+aus.`res_count`, SUM(u.`total_points`)+aus.`total_points`, SUM(u.`total_count`)+aus.`total_count`,\n        " . SN_TIME_NOW . ", NULL, u.`id_ally`, 2, 1,\n        a.tech_rank, a.build_rank, a.defs_rank, a.fleet_rank, a.res_rank, a.total_rank\n      FROM {{statpoints}} as u\n        join {{alliance}} as al on al.id = u.id_ally\n        left join {{statpoints}} as aus on aus.id_owner = al.ally_user_id and aus.stat_type = 1 AND aus.stat_code = 1\n        LEFT JOIN {{statpoints}} as a ON a.id_ally = u.id_ally AND a.stat_code = 2 AND a.stat_type = 2\n      WHERE u.`stat_type` = 1 AND u.stat_code = 1 AND u.id_ally<>0\n      GROUP BY u.`id_ally`");
    // Удаляем больше не нужные записи о достижении игрока-альянса
    db_stat_list_delete_ally_player();
    // Some variables we need to update ranks
    $qryResetRowNum = 'SET @rownum=0;';
    $qryFormat = 'UPDATE {{statpoints}} SET `%1$s_rank` = (SELECT @rownum:=@rownum+1) WHERE `stat_type` = %2$d AND `stat_code` = 1 ORDER BY `%1$s_points` DESC, `id_owner` ASC, `id_ally` ASC;';
    $rankNames = array('tech', 'build', 'defs', 'fleet', 'res', 'total');
    // Updating player's ranks
    sta_set_time_limit("updating ranks for players");
    foreach ($rankNames as $rankName) {
        sta_set_time_limit("updating player rank '{$rankName}'", false);
        doquery($qryResetRowNum);
        doquery(sprintf($qryFormat, $rankName, 1));
    }
    sta_set_time_limit("updating ranks for Alliances");
    // --- Updating Allie's ranks
    foreach ($rankNames as $rankName) {
        sta_set_time_limit("updating Alliances rank '{$rankName}'", false);
        doquery($qryResetRowNum);
        doquery(sprintf($qryFormat, $rankName, 2));
    }
    sta_set_time_limit('setting previous user stats from archive');
    doquery("UPDATE {{statpoints}} as new\n      LEFT JOIN {{statpoints}} as old ON old.id_owner = new.id_owner AND old.stat_code = 2 AND old.stat_type = new.stat_type\n    SET\n      new.tech_old_rank = old.tech_rank,\n      new.build_old_rank = old.build_rank,\n      new.defs_old_rank  = old.defs_rank ,\n      new.fleet_old_rank = old.fleet_rank,\n      new.res_old_rank = old.res_rank,\n      new.total_old_rank = old.total_rank\n    WHERE\n      new.stat_type = 1 AND new.stat_code = 1;");
    sta_set_time_limit('setting previous allies stats from archive');
    doquery("UPDATE {{statpoints}} as new\n      LEFT JOIN {{statpoints}} as old ON old.id_ally = new.id_ally AND old.stat_code = 2 AND old.stat_type = new.stat_type\n    SET\n      new.tech_old_rank = old.tech_rank,\n      new.build_old_rank = old.build_rank,\n      new.defs_old_rank  = old.defs_rank ,\n      new.fleet_old_rank = old.fleet_rank,\n      new.res_old_rank = old.res_rank,\n      new.total_old_rank = old.total_rank\n    WHERE\n      new.stat_type = 2 AND new.stat_code = 1;");
    sta_set_time_limit('updating players current rank and points');
    db_stat_list_update_user_stats();
    sta_set_time_limit('updating Allys current rank and points');
    db_stat_list_update_ally_stats();
    // Counting real user count and updating values
    $config->db_saveItem('users_amount', db_user_count());
    sn_db_transaction_commit();
}
示例#2
0
function SYS_statCalculate()
{
    global $config, $time_now, $sta_update_step, $sn_data;
    $sn_groups_resources_loot =& $sn_data['groups']['resources_loot'];
    $StatDate = $time_now;
    $sta_update_step = -1;
    sta_set_time_limit('starting update');
    doquery('START TRANSACTION;');
    sta_set_time_limit('archiving old statistic');
    // Statistic rotation
    doquery("DELETE FROM {{statpoints}} WHERE `stat_code` = 2;");
    doquery("UPDATE {{statpoints}} SET `stat_code` = `stat_code` + 1;");
    sta_set_time_limit('calculating flying fleets stats');
    // Calculation of Fleet-In-Flight
    $UsrFleets = doquery("SELECT fleet_owner, fleet_array, fleet_resource_metal, fleet_resource_crystal, fleet_resource_deuterium FROM {{fleets}};");
    $i = 0;
    $row_num = mysql_num_rows($UsrFleets);
    while ($fleet_row = mysql_fetch_assoc($UsrFleets)) {
        if ($i % 100 == 0) {
            sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false);
        }
        $i++;
        $split = trim(str_replace(';', ' ', $fleet_row['fleet_array']));
        $split = explode(' ', $split);
        $FleetCounts = 0;
        $FleetPoints = 0;
        foreach ($split as $ship) {
            list($typ, $amount) = explode(',', $ship);
            $Units = $sn_data[$typ]['metal'] + $sn_data[$typ]['crystal'] + $sn_data[$typ]['deuterium'];
            $FleetPoints += $Units * $amount;
            $FleetCounts += $amount;
        }
        $ResourceCount = 0;
        $ResourcePoint = 0;
        foreach ($sn_groups_resources_loot as $resource_name) {
            $resource_amount = $fleet_row["fleet_resource_{$sn_data[$resource_name]['name']}"];
            if ($resource_amount > 0) {
                $ResourceCount += $resource_amount;
                $ResourcePoint += $resource_amount;
            }
        }
        $user_id = $fleet_row['fleet_owner'];
        $counts[$user_id]['fleet'] += $FleetCounts;
        $points[$user_id]['fleet'] += $FleetPoints / 1000;
        $counts[$user_id]['resources'] += $ResourceCount;
        $points[$user_id]['resources'] += $ResourcePoint / 1000;
    }
    sta_set_time_limit('calculating planets stats');
    // This is only admin-used as I know so far. Did I really need it as admin?!
    $UsrPlanets = doquery("SELECT * FROM {{planets}};");
    $i = 0;
    $row_num = mysql_num_rows($UsrPlanets);
    while ($planet_row = mysql_fetch_assoc($UsrPlanets)) {
        if ($i % 100 == 0) {
            sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false);
        }
        $i++;
        $BuildCounts = 0;
        $BuildPoints = 0;
        foreach ($sn_data['groups']['build'] as $n => $Building) {
            $unit_db_name = $sn_data[$Building]['name'];
            if ($planet_row[$unit_db_name] > 0) {
                $f = $sn_data[$Building]['factor'];
                $BuildPoints += ($sn_data[$Building]['metal'] + $sn_data[$Building]['crystal'] + $sn_data[$Building]['deuterium']) * (pow($f, $planet_row[$unit_db_name]) - $f) / ($f - 1);
                $BuildCounts += $planet_row[$unit_db_name] - 1;
            }
        }
        $DefenseCounts = 0;
        $DefensePoints = 0;
        foreach ($sn_data['groups']['defense'] as $n => $Defense) {
            $unit_db_name = $sn_data[$Defense]['name'];
            if ($planet_row[$unit_db_name] > 0) {
                $Units = $sn_data[$Defense]['metal'] + $sn_data[$Defense]['crystal'] + $sn_data[$Defense]['deuterium'];
                $DefensePoints += $Units * $planet_row[$unit_db_name];
                $DefenseCounts += $planet_row[$unit_db_name];
            }
        }
        $FleetCounts = 0;
        $FleetPoints = 0;
        foreach ($sn_data['groups']['fleet'] as $n => $Fleet) {
            $unit_db_name = $sn_data[$Fleet]['name'];
            if ($planet_row[$unit_db_name] > 0) {
                $Units = $sn_data[$Fleet]['metal'] + $sn_data[$Fleet]['crystal'] + $sn_data[$Fleet]['deuterium'];
                $FleetPoints += $Units * $planet_row[$unit_db_name];
                $FleetCounts += $planet_row[$unit_db_name];
            }
        }
        $ResourceCount = 0;
        $ResourcePoint = 0;
        foreach ($sn_groups_resources_loot as $resource_name) {
            $resource_amount = $planet_row[$sn_data[$resource_name]['name']];
            if ($resource_amount > 0) {
                $ResourceCount += $resource_amount;
                $ResourcePoint += $resource_amount;
            }
        }
        if ($planet_row['b_hangar_id']) {
            $ship_list = flt_expand(array('fleet_array' => $planet_row['b_hangar_id']));
            foreach ($ship_list as $ship_id => $ship_amount) {
                $data = $sn_data[$ship_id];
                $ResourcePoint += ($data['metal'] + $data['crystal'] + $data['deuterium']) * $ship_amount;
                $ResourceCount += ($data['metal'] + $data['crystal'] + $data['deuterium']) * $ship_amount;
            }
        }
        $userID = $planet_row['id_owner'];
        $counts[$userID]['build'] += $BuildCounts;
        $counts[$userID]['defs'] += $DefenseCounts;
        $counts[$userID]['fleet'] += $FleetCounts;
        $counts[$userID]['resources'] += $ResourceCount;
        $points[$userID]['build'] += $BuildPoints / 1000;
        $points[$userID]['defs'] += $DefensePoints / 1000;
        $points[$userID]['fleet'] += $FleetPoints / 1000;
        $points[$userID]['resources'] += $ResourcePoint / 1000;
        $PlanetPoints = ($RetValue['BuildPoint'] + $RetValue['DefensePoint'] + $RetValue['FleetPoint'] + $RetValue['ResourcePoint']) / 1000;
        doquery("UPDATE {{planets}} SET `points` = '{$PlanetPoints}' WHERE `id` = '{$planet_row['id']}';");
    }
    sta_set_time_limit('posting new user stats to DB');
    $GameUsers = doquery("SELECT * FROM {{users}};");
    while ($user_row = mysql_fetch_assoc($GameUsers)) {
        $TechCounts = 0;
        $TechPoints = 0;
        foreach ($sn_data['groups']['tech'] as $n => $Techno) {
            $unit_db_name = $sn_data[$Techno]['name'];
            if ($user_row[$unit_db_name] > 0) {
                $f = $sn_data[$Techno]['factor'];
                $Units = $sn_data[$Techno]['metal'] + $sn_data[$Techno]['crystal'] + $sn_data[$Techno]['deuterium'];
                $TechCounts += $user_row[$unit_db_name] - 1;
                $TechPoints += ($sn_data[$Techno]['metal'] + $sn_data[$Techno]['crystal'] + $sn_data[$Techno]['deuterium']) * (pow($f, $user_row[$unit_db_name]) - $f) / ($f - 1);
            }
        }
        $userID = $user_row['id'];
        $counts[$userID]['tech'] = $TechCounts;
        $points[$userID]['tech'] = $TechPoints / 1000;
        $GPoints = array_sum($points[$userID]);
        $GCount = array_sum($counts[$userID]);
        $QryInsertStats = "INSERT INTO {{statpoints}} SET ";
        $QryInsertStats .= "`id_owner` = '" . $userID . "', ";
        $QryInsertStats .= "`id_ally` = '" . $user_row['ally_id'] . "', ";
        $QryInsertStats .= "`stat_type` = '1', ";
        // 1 pour joueur , 2 pour alliance
        $QryInsertStats .= "`stat_code` = '1', ";
        // de 1 a 2 mis a jour de maniere automatique
        $QryInsertStats .= "`tech_points` = '" . $points[$userID]['tech'] . "', ";
        $QryInsertStats .= "`tech_count` = '" . $counts[$userID]['tech'] . "', ";
        $QryInsertStats .= "`build_points` = '" . $points[$userID]['build'] . "', ";
        $QryInsertStats .= "`build_count` = '" . $counts[$userID]['build'] . "', ";
        $QryInsertStats .= "`defs_points` = '" . $points[$userID]['defs'] . "', ";
        $QryInsertStats .= "`defs_count` = '" . $counts[$userID]['defs'] . "', ";
        $QryInsertStats .= "`fleet_points` = '" . $points[$userID]['fleet'] . "', ";
        $QryInsertStats .= "`fleet_count` = '" . $counts[$userID]['fleet'] . "', ";
        $QryInsertStats .= "`res_points` = '" . $points[$userID]['resources'] . "', ";
        $QryInsertStats .= "`res_count` = '" . $counts[$userID]['resources'] . "', ";
        $QryInsertStats .= "`total_points` = '" . $GPoints . "', ";
        $QryInsertStats .= "`total_count` = '" . $GCount . "', ";
        $QryInsertStats .= "`stat_date` = '" . $StatDate . "';";
        doquery($QryInsertStats);
    }
    sta_set_time_limit('setting previous user stats from archive');
    doquery("\r\n    UPDATE {{statpoints}} as new\r\n      LEFT JOIN {{statpoints}} as old ON old.id_owner = new.id_owner AND old.stat_code = 2 AND old.stat_type = 1\r\n    SET\r\n      new.tech_old_rank = old.tech_rank,\r\n      new.build_old_rank = old.build_rank,\r\n      new.defs_old_rank  = old.defs_rank ,\r\n      new.fleet_old_rank = old.fleet_rank,\r\n      new.res_old_rank = old.res_rank,\r\n      new.total_old_rank = old.total_rank\r\n    WHERE\r\n      new.stat_type = 1 AND new.stat_code = 1;\r\n  ");
    // Some variables we need to update ranks
    $qryResetRowNum = 'SET @rownum=0;';
    $qryFormat = 'UPDATE {{statpoints}} SET `%1$s_rank` = (SELECT @rownum:=@rownum+1) WHERE `stat_type` = %2$d AND `stat_code` = 1 ORDER BY `%1$s_points` DESC, `id_owner` ASC;';
    $rankNames = array('tech', 'build', 'defs', 'fleet', 'res', 'total');
    sta_set_time_limit("updating ranks for players");
    // Updating player's ranks
    foreach ($rankNames as $rankName) {
        sta_set_time_limit("updating player rank '{$rankName}'", false);
        doquery($qryResetRowNum);
        doquery(sprintf($qryFormat, $rankName, 1));
    }
    sta_set_time_limit('posting new Alliance stats to DB');
    // Updating Allie's stats
    $QryInsertStats = "\r\n    INSERT INTO {{statpoints}}\r\n      (`tech_points`, `tech_count`, `build_points`, `build_count`, `defs_points`, `defs_count`,\r\n        `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`, `total_count`,\r\n        `stat_date`, `id_owner`, `id_ally`, `stat_type`, `stat_code`,\r\n        `tech_old_rank`, `build_old_rank`, `defs_old_rank`, `fleet_old_rank`, `res_old_rank`, `total_old_rank`\r\n      )\r\n      SELECT\r\n        SUM(u.`tech_points`), SUM(u.`tech_count`), SUM(u.`build_points`), SUM(u.`build_count`), SUM(u.`defs_points`),\r\n        SUM(u.`defs_count`), SUM(u.`fleet_points`), SUM(u.`fleet_count`), SUM(u.`res_points`), SUM(u.`res_count`),\r\n        SUM(u.`total_points`), SUM(u.`total_count`),\r\n        {$StatDate}, u.`id_ally`, 0, 2, 1,\r\n        a.tech_rank, a.build_rank, a.defs_rank, a.fleet_rank, a.res_rank, a.total_rank\r\n      FROM {{statpoints}} as u\r\n        LEFT JOIN {{statpoints}} as a ON a.id_owner = u.id_ally AND a.stat_code = 2 AND a.stat_type = 2\r\n      WHERE u.`stat_type` = 1 AND u.stat_code = 1 AND u.id_ally<>0\r\n      GROUP BY u.`id_ally`";
    doquery($QryInsertStats);
    sta_set_time_limit("updating ranks for Alliances");
    // --- Updating Allie's ranks
    foreach ($rankNames as $rankName) {
        sta_set_time_limit("updating Alliances rank '{$rankName}'", false);
        doquery($qryResetRowNum);
        doquery(sprintf($qryFormat, $rankName, 2));
    }
    sta_set_time_limit('purging outdated statistics from archive');
    // Deleting old stat_code
    // doquery ("DELETE FROM {{statpoints}} WHERE stat_code = 2;");
    // Counting real user count and updating values
    $userCount = doquery("SELECT COUNT(*) AS users_online FROM {{users}}", '', true);
    $config->db_saveItem('users_amount', $userCount['users_online']);
    doquery('COMMIT');
}