示例#1
0
文件: main.php 项目: nahakyuu/dts
function apply_total_damage_modifier_down(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    if (!\skillbase\skill_query(439, $pd) || !check_unlocked439($pd)) {
        return $chprocess($pa, $pd, $active);
    }
    if ($pa['dmg_dealt'] <= 0) {
        return $chprocess($pa, $pd, $active);
    }
    eval(import_module('logger'));
    $var_439 = \skillbase\skill_getvalue(439, 'type', $pd);
    if ($var_439 != $pa['wep_kind']) {
        \skillbase\skill_setvalue(439, 'type', $pa['wep_kind'], $pd);
    } else {
        \skillbase\skill_setvalue(439, 'type', '0', $pd);
        if ($active) {
            $log .= "<span class=\"yellow\">黄翔把你的攻击方式ban了,造成的伤害降低75%!</span><br>";
        } else {
            $log .= "<span class=\"yellow\">黄翔把敌人的攻击方式ban了,造成的伤害降低75%!</span><br>";
        }
        $pa['dmg_dealt'] = ceil($pa['dmg_dealt'] / 4);
    }
    $chprocess($pa, $pd, $active);
}
示例#2
0
文件: main.php 项目: sillycross/dts
function activate232()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill232', 'player', 'logger', 'sys'));
    \player\update_sdata();
    if (!\skillbase\skill_query(232) || !check_unlocked232($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill232_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '技能冷却中!<br>';
        return;
    }
    \skillbase\skill_setvalue(232, 'lastuse', $now);
    $clv = \skillbase\skill_getvalue(232, 'lvl');
    $sc = $shieldgain[$clv];
    if ($hp < $mhp + $sc) {
        $hp = $mhp + $sc;
    }
    addnews(0, 'bskill232', $name);
    $log .= '<span class="lime">技能「力场」发动成功。</span><br>';
}
示例#3
0
文件: main.php 项目: sillycross/dts
function activate261()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill261', 'player', 'logger', 'sys', 'itemmain'));
    \player\update_sdata();
    if (!\skillbase\skill_query(261) || !check_unlocked261($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill261_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '你已经使用过这个技能了!<br>';
        return;
    }
    \skillbase\skill_setvalue(261, 'lastuse', $now);
    $wp = $wp + $wp;
    addnews(0, 'bskill261', $name);
    $log .= '<span class="red">技能「决战」发动成功。</span><br>';
}
示例#4
0
文件: main.php 项目: nahakyuu/dts
function strike_prepare(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    if ($pa['bskill'] != 440) {
        return $chprocess($pa, $pd, $active);
    }
    if (!\skillbase\skill_query(440, $pa) || !check_unlocked440($pa)) {
        eval(import_module('logger'));
        $log .= '你尚未解锁这个技能!';
        $pa['bskill'] = 0;
    } else {
        eval(import_module('sys', 'skill440'));
        $l = \skillbase\skill_getvalue(440, 'lastuse', $pa);
        if ($pd['type'] != 0 && $now - $l >= $skill440_cd) {
            eval(import_module('logger'));
            if ($active) {
                $log .= "<span class=\"lime\">你对{$pd['name']}发动了技能「父爱」!</span><br>";
            } else {
                $log .= "<span class=\"lime\">{$pa['name']}对你发动了技能「父爱」!</span><br>";
            }
            \skillbase\skill_setvalue(440, 'lastuse', $now, $pa);
            $pd['skill440_flag'] = 1;
            addnews(0, 'bskill440', $pa['name'], $pd['name']);
        } else {
            if ($active) {
                eval(import_module('logger'));
                $log .= '因对方非玩家或其他原因而未发动技能。<br>';
            }
            $pa['bskill'] = 0;
        }
    }
    $chprocess($pa, $pd, $active);
}
示例#5
0
文件: main.php 项目: DTS-China/dts
function unlock42(&$pa)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    \skillbase\skill_setvalue(42, 'u', '1', $pa);
}
示例#6
0
文件: main.php 项目: winddramon/dts
function acquire400(&$pa)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    \skillbase\skill_setvalue(400, 'lvl', '0', $pa);
}
示例#7
0
文件: main.php 项目: winddramon/dts
function strike_prepare(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    if ($pa['bskill'] != 75) {
        return $chprocess($pa, $pd, $active);
    }
    if (!\skillbase\skill_query(75, $pa) || !check_unlocked75($pa)) {
        eval(import_module('logger'));
        $log .= '你尚未解锁这个技能!';
        $pa['bskill'] = 0;
    } else {
        eval(import_module('sys', 'skill75'));
        $l = \skillbase\skill_getvalue(75, 'lastuse', $pa);
        if ($now - $l >= $skill75_cd && $pa['wep_kind'] == 'K') {
            eval(import_module('logger'));
            if ($active) {
                $log .= "<span class=\"lime\">你对{$pd['name']}发动了技能「剑心」!</span><br>";
            } else {
                $log .= "<span class=\"lime\">{$pa['name']}对你发动了技能「剑心」!</span><br>";
            }
            \skillbase\skill_setvalue(75, 'lastuse', $now, $pa);
            addnews(0, 'bskill75', $pa['name'], $pd['name']);
        } else {
            if ($active) {
                eval(import_module('logger'));
                $log .= '冷却时间未到或其他原因不能发动。<br>';
            }
            $pa['bskill'] = 0;
        }
    }
    $chprocess($pa, $pd, $active);
}
示例#8
0
文件: main.php 项目: winddramon/dts
function activate76()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill76', 'player', 'logger', 'sys'));
    \player\update_sdata();
    if (!\skillbase\skill_query(76) || !check_unlocked76($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill76_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 1) {
        $log .= '你已经发动过这个技能了!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '技能冷却中!<br>';
        return;
    }
    \skillbase\skill_setvalue(76, 'lastuse', $now);
    $rage = 100;
    addnews(0, 'bskill76', $name);
    $log .= '<span class="lime">技能「充能」发动成功。</span><br>';
}
示例#9
0
文件: main.php 项目: sillycross/dts
function set_stun_period($t, &$pa)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys'));
    if ($gamestate >= 50) {
        $t = round($t / 3);
    }
    //死斗眩晕时间变为1/3
    $flag = 1;
    $ct = floor(getmicrotime() * 1000);
    $e = 0;
    if (\skillbase\skill_query(602, $pa)) {
        $e = (int) \skillbase\skill_getvalue(602, 'end', $pa);
        if ($ct >= $e) {
            $flag = 0;
        }
    } else {
        $flag = 0;
    }
    if ($flag == 0) {
        \skillbase\skill_acquire(602, $pa);
        \skillbase\skill_setvalue(602, 'start', $ct, $pa);
    }
    if ($ct + $t > $e) {
        $e = $ct + $t;
    }
    \skillbase\skill_setvalue(602, 'end', $e, $pa);
    $pa['new_stun_flag'] = 1;
}
示例#10
0
文件: main.php 项目: winddramon/dts
function activate426()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill426', 'player', 'logger', 'sys'));
    \player\update_sdata();
    if (!\skillbase\skill_query(426) || !check_unlocked426($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill426_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '技能冷却中!<br>';
        return;
    }
    if ($hp >= $mhp && $sp >= $msp) {
        $log .= '你的生命和体力都不需要恢复。<br>';
        return;
    }
    \skillbase\skill_setvalue(426, 'lastuse', $now);
    $hp = max($hp, $mhp);
    $sp = max($sp, $msp);
    $log .= '<span class="lime">技能「整备」发动成功。</span><br>';
    $log .= '<span class="lime">生命和体力已恢复到最大。</span><br>';
}
示例#11
0
文件: main.php 项目: winddramon/dts
function upgrade227()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('player', 'logger', 'input'));
    $skillpara1 = (int) $skillpara1;
    if (!\skillbase\skill_query(227) || !check_unlocked227($sdata)) {
        $log .= '你没有这个技能。<br>';
        return;
    }
    if (!\sklearn_util\sklearn_basecheck($skillpara1) || !sklearn_checker227('is_learnable', $skillpara1)) {
        $log .= '你不可以学习这个技能!<br>';
        return;
    }
    if (!sklearn_checker227('now_learnable', $skillpara1)) {
        $log .= '现在尚没有足够资源学习这个技能!<br>';
        return;
    }
    if (\skillbase\skill_query($skillpara1)) {
        $log .= '你已经拥有这个技能了!<br>';
        return;
    }
    if ((int) \skillbase\skill_getvalue(227, 'l') != 0) {
        $log .= '你已经学习过一个技能了!<br>';
        return;
    }
    \skillbase\skill_setvalue(227, 'l', $skillpara1);
    \skillbase\skill_acquire($skillpara1);
    $log .= '学习成功。<br>';
}
示例#12
0
文件: main.php 项目: DTS-China/dts
function kill(&$pa, &$pd)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    $chprocess($pa, $pd);
    eval(import_module('sys', 'logger'));
    if (in_array($pd['state'], array(20, 21, 22, 23, 24, 25, 27, 29))) {
        if (\skillbase\skill_query(58, $pd) && (int) \skillbase\skill_getvalue(58, 'r', $pd) == 0) {
            \skillbase\skill_setvalue(58, 'r', '1', $pd);
            if ($pd['state'] == 27 && !$pd['sourceless']) {
                $log .= "<span class=\"lime\">但是,由于你及时按下了BOMB键,你原地满血复活了!</span><br>";
                $w_log = "<span class=\"lime\">但是,由于{$pd['name']}及时按下了BOMB键,其原地满血复活了!</span><br>";
                \logger\logsave($pa['pid'], $now, $w_log, 'b');
            } else {
                //击杀复活提示将接管player_kill_enemy进行
            }
            $pd['state'] = 0;
            $pd['hp'] = $pd['mhp'];
            $pd['skill58_flag'] = 1;
            if ($pd['type'] == 0) {
                $alivenum++;
            }
            save_gameinfo();
            addnews($now, 'revival', $pd['name']);
            //满血复活时加成效果(这个其实是技能“新生”的内容,但直接做在一起好了)
            $pd['mhp'] += $pd['lvl'] * 2;
            $pd['hp'] += $pd['lvl'] * 2;
            $pd['def'] += $pd['lvl'] * 5;
        }
    }
}
示例#13
0
function activate430()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill430', 'player', 'logger', 'sys', 'itemmain'));
    \player\update_sdata();
    if (!\skillbase\skill_query(430) || !check_unlocked430($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill430_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '技能冷却中!<br>';
        return;
    }
    \skillbase\skill_setvalue(430, 'lastuse', $now);
    $file = GAME_ROOT . "./include/modules/base/itemmain/config/mapitem.config.php";
    //真是丑陋!
    $itemlist = openfile($file);
    $in = sizeof($itemlist);
    $i = rand(1, $in - 1);
    list($iarea, $imap, $inum, $iname, $ikind, $ieff, $ista, $iskind) = explode(',', $itemlist[$i]);
    $itm0 = $iname;
    $itme0 = $ieff;
    $itms0 = $ista;
    $itmsk0 = $iskind;
    $itmk0 = $ikind;
    addnews(0, 'bskill430', $name, $iname);
    \itemmain\itemget();
}
示例#14
0
function get_alone_card_skill(&$pa = NULL)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('player', 'clubbase', 'cardbase'));
    $cid = $pa == NULL || $pa['pid'] == $ppid ? $card : $pa['card'];
    if (is_array($cards[$card]['skills'])) {
        $card_array = $cards[$cid];
    } else {
        return;
    }
    foreach ($card_array['skills'] as $sk => $sklvl) {
        $flag = 0;
        if ($card_array['club']) {
            foreach (array_keys($clublist) as $clubnum) {
                if (in_array($sk, $clublist[$clubnum]['skills'])) {
                    $flag = 1;
                }
            }
        }
        if (defined('MOD_SKILL' . $sk) && !$flag) {
            if ($pa == NULL || $pa['pid'] == $ppid) {
                \skillbase\skill_acquire($sk);
                \skillbase\skill_setvalue($sk, 'lvl', $sklvl);
            } else {
                \skillbase\skill_acquire($sk, $pa);
                \skillbase\skill_setvalue($sk, 'lvl', $sklvl, $pa);
            }
        }
    }
}
示例#15
0
function upgrade52()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill52', 'player', 'logger'));
    if (!\skillbase\skill_query(52) || !check_unlocked52($sdata)) {
        $log .= '你没有这个技能。<br>';
        return;
    }
    $clv = \skillbase\skill_getvalue(52, 'lvl');
    $clv = (int) $clv;
    if ($upgradecost[$clv] == -1) {
        $log .= '你已经升到满级了。<br>';
        return;
    }
    if ($skillpoint < $upgradecost[$clv]) {
        $log .= '技能点不足。<br>';
        return;
    }
    $skillpoint -= $upgradecost[$clv];
    $clv++;
    \skillbase\skill_setvalue(52, 'lvl', (string) $clv);
    $log .= '升级成功。<br>';
}
示例#16
0
文件: main.php 项目: DTS-China/dts
function relock41(&$pa)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    \skillbase\skill_setvalue(41, 'u', '0', $pa);
}
示例#17
0
文件: main.php 项目: winddramon/dts
function upgrade202()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill202', 'player', 'logger'));
    if (!\skillbase\skill_query(202)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $clv = \skillbase\skill_getvalue(202, 'lvl');
    $ucost = $upgradecost[$clv];
    if ($clv == -1) {
        $log .= '你已经升级完成了,不能继续升级!<br>';
        return;
    }
    if ($skillpoint < $ucost) {
        $log .= '技能点不足。<br>';
        return;
    }
    $skillpoint -= $ucost;
    \skillbase\skill_setvalue(202, 'lvl', $clv + 1);
    \skillbase\skill_setvalue(202, 'spent', $upgradecount[$clv + 1], $pa);
    $log .= '升级成功。<br>';
}
示例#18
0
文件: main.php 项目: sillycross/dts
function strike_prepare(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    if ($pa['bskill'] != 46) {
        return $chprocess($pa, $pd, $active);
    }
    if (!\skillbase\skill_query(46, $pa) || !check_unlocked46($pa)) {
        eval(import_module('logger'));
        $log .= '你尚未解锁这个技能!';
        $pa['bskill'] = 0;
    } else {
        $remtime = (int) get_remaintime46($pa);
        if ($remtime >= 1) {
            eval(import_module('logger'));
            if ($active) {
                $log .= "<span class=\"lime\">你对{$pd['name']}发动了技能「暴打」!</span><br>";
            } else {
                $log .= "<span class=\"lime\">{$pa['name']}对你发动了技能「暴打」!</span><br>";
            }
            $remtime--;
            \skillbase\skill_setvalue(46, 'rmtime', $remtime, $pa);
            $pd['skill46_flag'] = 1;
            addnews(0, 'bskill46', $pa['name'], $pd['name']);
        } else {
            if ($active) {
                eval(import_module('logger'));
                $log .= '怒气不足或其他原因不能发动。<br>';
            }
            $pa['bskill'] = 0;
        }
    }
    $chprocess($pa, $pd, $active);
}
示例#19
0
文件: main.php 项目: sillycross/dts
function findenemy(&$edata)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    $ct = floor(getmicrotime() * 1000);
    \skillbase\skill_setvalue(262, 'ct', $ct);
    return $chprocess($edata);
}
示例#20
0
function lost2900(&$pa = NULL)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('player'));
    $del_buff_effect = \skillbase\skill_getvalue(2900, 'del_buff_effect');
    $msp -= $del_buff_effect;
    $sp -= $del_buff_effect;
    \skillbase\skill_setvalue(2900, 'del_buff_effect', 0);
}
示例#21
0
文件: main.php 项目: winddramon/dts
function player_kill_enemy(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    if (\skillbase\skill_query(311, $pa) && $pd['type'] == 0) {
        $x = (int) \skillbase\skill_getvalue(311, 'cnt', $pa);
        $x += 1;
        \skillbase\skill_setvalue(311, 'cnt', $x, $pa);
    }
    $chprocess($pa, $pd, $active);
}
示例#22
0
文件: main.php 项目: DTS-China/dts
function edible_recover($itm, $hpup, $spup)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    if (\skillbase\skill_query(300)) {
        $x = (int) \skillbase\skill_getvalue(300, 'cnt');
        $x += $hpup + $spup;
        \skillbase\skill_setvalue(300, 'cnt', $x);
    }
    $chprocess($itm, $hpup, $spup);
}
示例#23
0
文件: main.php 项目: winddramon/dts
function itemmix_success()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger', 'map'));
    if (strpos($itmsk0, 'x') !== false) {
        $x = (int) \skillbase\skill_getvalue(317, 'cnt');
        $x++;
        \skillbase\skill_setvalue(317, 'cnt', $x);
    }
    $chprocess();
}
示例#24
0
文件: main.php 项目: winddramon/dts
function itemmix_success()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger', 'map'));
    if ($itm0 == "【KEY系催泪弹】") {
        $x = (int) \skillbase\skill_getvalue(302, 'cnt');
        $x++;
        \skillbase\skill_setvalue(302, 'cnt', $x);
    }
    $chprocess();
}
示例#25
0
文件: main.php 项目: winddramon/dts
function itemmix_success()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger', 'map'));
    if ($itm0 == "火水木金土符『贤者之石』") {
        if ((int) \skillbase\skill_getvalue(309, 'cnt') == 0) {
            \skillbase\skill_setvalue(309, 'cnt', $now - $starttime);
        }
    }
    $chprocess();
}
示例#26
0
文件: main.php 项目: nahakyuu/dts
function player_kill_enemy(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('map'));
    if (\skillbase\skill_query(325, $pa) && $pd['type'] > 0 && $pa['attackwith'] == '精灵球' && $areanum == 0 && (!isset($pa['bskill']) || $pa['bskill'] == 0)) {
        $x = (int) \skillbase\skill_getvalue(325, 'cnt', $pa);
        $x += 1;
        \skillbase\skill_setvalue(325, 'cnt', $x, $pa);
    }
    $chprocess($pa, $pd, $active);
}
示例#27
0
function player_kill_enemy(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    $chprocess($pa, $pd, $active);
    eval(import_module('cardbase', 'sys', 'logger', 'map'));
    if (\skillbase\skill_query(3000, $pa) && ($pd['type'] == 1 && $pd['name'] == '红暮')) {
        $x = (int) \skillbase\skill_getvalue(3000, 'cnt');
        $x += 1;
        \skillbase\skill_setvalue(3000, 'cnt', $x, $pa);
    }
}
示例#28
0
function kill(&$pa, &$pd)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    $chprocess($pa, $pd);
    eval(import_module('sys', 'logger'));
    if (in_array($pd['state'], array(20, 21, 22, 23, 24, 25, 27, 29))) {
        if (\skillbase\skill_query(427, $pd)) {
            if ($pa['type'] == 88 || $pa['type'] == 1) {
                $log .= "<span class=\"linen\">都告诉你了,对某些NPC无效……快去死吧。</span><br>";
                return;
            }
            \skillbase\skill_setvalue(427, 'r', '1', $pd);
            if ($pd['state'] == 27 && !$pd['sourceless']) {
                $log .= "<span class=\"lime\">但是,由于你及时按下了BOMB键,你原地满血复活了!</span><br>";
                $w_log = "<span class=\"lime\">但是,由于{$pd['name']}及时按下了BOMB键,其原地满血复活了!</span><br>";
                \logger\logsave($pa['pid'], $now, $w_log, 'b');
            } else {
                //击杀复活提示将接管player_kill_enemy进行
            }
            $pd['state'] = 0;
            $pd['hp'] = $pd['mhp'];
            $pd['skill427_flag'] = 1;
            $deathnum--;
            if ($pd['type'] == 0) {
                $alivenum++;
            }
            save_gameinfo();
            if (\skillbase\skill_query(424, $pd)) {
                $clv = \skillbase\skill_getvalue(424, 'lvl', $pd);
                $clv = $clv - 2;
                if ($clv < 0) {
                    $clv = 0;
                }
                \skillbase\skill_setvalue(424, 'lvl', $clv, $pd);
            }
            //陷阱杀人得技能点一起放在这里
            if ($pd['state'] == 27) {
                $pa['skillpoint'] += 2;
                if (\skillbase\skill_query(424, $pa)) {
                    $clv = \skillbase\skill_getvalue(424, 'lvl', $pa);
                    $clv++;
                    \skillbase\skill_setvalue(424, 'lvl', $clv, $pa);
                }
            }
            addnews($now, 'revival', $pd['name']);
        }
    }
}
示例#29
0
文件: main.php 项目: winddramon/dts
function itemuse(&$theitem)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player'));
    if ($theitem['itm'] == "『G.A.M.E.O.V.E.R』") {
        if (\skillbase\skill_query(323)) {
            \skillbase\skill_setvalue(323, 'cnt', $now - $starttime);
            \player\player_save($sdata);
        }
    }
    $chprocess($theitem);
}
示例#30
0
文件: main.php 项目: winddramon/dts
function itemuse(&$theitem)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player'));
    if ($theitem['itm'] == "杏仁豆腐的ID卡" && $theitem['itmk'] == "Z" && $gamestate >= 30 && $gamestate < 50) {
        if (\skillbase\skill_query(322)) {
            \skillbase\skill_setvalue(322, 'cnt', $now - $starttime);
            \player\player_save($sdata);
        }
    }
    $chprocess($theitem);
}