function generateCreatureTable($npc) { echo "<table class=border cellspacing=0 cellpadding=0><tbody>"; echo "<tr><td class=btopl></td><td class=btop></td><td class=btopr></td></tr>"; echo "<tr><td class=bl></td><td class=bbody>"; noBorderCreatureTable($npc); echo "</td><td class=br></td></tr>"; echo "<tr><td class=bbottoml></td><td class=bbottom></td><td class=bbottomr></td></tr>"; echo "</tbody></table>"; }
echo "Error item guid {$entry}"; } } else { if ($item = getItem($entry)) { noBorderItemTable($item, 0, 0); } else { echo "Error item {$entry}"; } } break; // Показ Существа // Показ Существа case "c": if ($creature = getCreature($entry)) { include_once "include/creature_table.php"; noBorderCreatureTable($creature); } else { echo "Error creature {$entry}"; } break; // Показ Обьекта // Показ Обьекта case "o": if ($obj = getGameobject($entry)) { include_once "include/gameobject_table.php"; noBorderGameobjectTable($obj); } else { echo "Error object {$entry}"; } break; // Показ спелла