function check() { global $uid; global $fleet; global $capacity; $fid = $_GET["fid"]; $pid = $_GET["pid"]; // 1. check ob die flotte eigene bzw. einem zugeordnete flotte ist if (!($fleet->uid == $uid || $fleet->milminister == 1 && $uid == get_milminister(get_alliance($uid)))) { show_svg_message("Darn, thats not your fleet!"); return false; } // 2.check ob die flotte transporter hat if (!$capacity) { show_svg_message("Doh! This fleet can't hold any groundforces"); return false; } // 3. check ob flotte im orbit des planeten ist if ($fleet->pid != $pid) { show_svg_message("There's no beaming! :P"); return false; } // 4. check ob user infantry auf dem planeten hat $sth = mysql_query("SELECT 1 FROM infantery i,production p WHERE i.pid=" . $fleet->pid . " and i.prod_id=p.prod_id and p.name!='Militia' and i.uid=" . $uid); if (!$sth || mysql_num_rows($sth) == 0) { // 4.5 check ob der Planet zu der flotte gehört if (!is_allied($fleet->uid, get_uid_by_pid($pid))) { show_svg_message("Kidnapping forces ain't looking like a good idea to me!"); return false; } } return true; }
function get_minimap_values($colors = true, $scanrange = true, $fleets = true) { global $uid; $user_alliance = get_alliance($uid); if (!$colors) { $scanrange = false; } $sth = mysql_query("select id, uid from planets where sid=" . $this->id . " and uid != 0"); if (!$sth) { return 0; } while ($its_planets = mysql_fetch_array($sth)) { $its_uid = $its_planets["uid"]; $its_id = $its_planets["id"]; // minimap_colors if ($colors) { if ($its_uid == $uid) { $this->minimap_colors[] = "lime"; $this->scan = true; // scanrange if ($scanrange) { $its_scanradius = get_max_scan_range_by_pid($its_id); } } elseif (is_allied($its_uid, $uid)) { $this->minimap_colors[] = "yellow"; $this->scan = true; // scanrange if ($scanrange) { $its_scanradius = get_max_scan_range_by_pid($its_id); } } else { $planet_alliance = get_alliance($its_uid); if ($user_alliance && $planet_alliance && is_friendly($user_alliance, $planet_alliance)) { $this->minimap_colors[] = "orange"; } elseif ($user_alliance && $planet_alliance && is_enemy($user_alliance, $planet_alliance)) { $this->minimap_colors[] = "red"; } else { $this->minimap_colors[] = "blue"; } } } // max scanrange ermitteln if ($its_scanradius && $this->scanradius < $its_scanradius) { $this->scanradius = $its_scanradius; } } // minimap_fleets if ($fleets) { $sth = mysql_query("select distinct(uid) as unique_uid from fleet_info where sid=" . $this->id); if (!$sth || !mysql_num_rows($sth)) { return 0; } while ($its_fleets = mysql_fetch_array($sth)) { $its_uid = $its_fleets["unique_uid"]; if ($its_uid == $uid) { $this->minimap_fleets[] = "lime"; $this->scan = true; // scanrange der Flotten if ($scanrange) { $fleet_scanradius = get_max_fleet_scanrange_by_sid($this->id); } } elseif (is_allied($its_uid, $uid)) { $this->minimap_fleets[] = "yellow"; $this->scan = true; // scanrange der Flotten if ($scanrange) { $fleet_scanradius = get_max_fleet_scanrange_by_sid($this->id); } } else { $fleet_alliance = get_alliance($its_uid); if ($user_alliance && $fleet_alliance && is_friendly($user_alliance, $fleet_alliance)) { $this->minimap_fleets[] = "orange"; } elseif ($user_alliance && $fleet_alliance && is_enemy($user_alliance, $fleet_alliance)) { $this->minimap_fleets[] = "red"; } else { $this->minimap_fleets[] = "blue"; } } if ($fleet_scanradius && $this->scanradius < $fleet_scanradius) { $this->scanradius = $fleet_scanradius; } } // Scanrange if ($scanrange) { // Systeme in Scanrange $visible_systems = get_systems_in_scanrange($this->id, $this->scanradius); if (is_array($visible_systems)) { for ($j = 0; $j < sizeof($visible_systems); $j++) { $this->systems_in_scanrange[] = new MINIMAP_SYSTEM($visible_systems[$j]); } } for ($j = 0; $j < sizeof($this->systems_in_scanrange); $j++) { $this->systems_in_scanrange[$j]->get_minimap_values(true, false, true); $this->systems_in_scanrange[$j]->make_visible(); } } } // ende WHILE if (isset($this->minimap_colors[0])) { $this->minimap_colors = array_unique($this->minimap_colors); } if (isset($this->minimap_fleets[0])) { $this->minimap_fleets = array_unique($this->minimap_fleets); } }
function get_fleet_items($id, $sql_foreign_key) { global $uid; global $map_info; $sth = mysql_query("SELECT * FROM fleet_info WHERE " . $sql_foreign_key . "=" . $id . " order by uid"); if (!$sth || !mysql_num_rows($sth)) { return false; } $i = 0; $ships = array(); while ($fleets = mysql_fetch_assoc($sth)) { $ships[$i] = array(); $its_fleet = new fleet($fleets["fid"]); $its_fid = $fleets["fid"]; // get fleets userdata // ALLIANZ $sth2 = mysql_query("select u.name, u.imperium, a.name as alliance_name, a.color, a.symbol, a.milminister from users u left outer join alliance a on a.id=u.alliance where u.id=" . $fleets["uid"]); if (!$sth2 || !mysql_num_rows($sth2)) { return 0; } $fleets_user_info = mysql_fetch_array($sth2); if ($fleets_user_info["alliance_name"]) { $return_array[$i]["allianceName"] = htmlspecialchars($fleets_user_info["alliance_name"]); $return_array[$i]["allianceColor"] = $fleets_user_info["color"]; if ($fleets_user_info["symbol"]) { $return_array[$i]["allianceSymbol"] = $fleets_user_info["symbol"]; } else { $return_array[$i]["allianceSymbol"] = 0; } } else { $return_array[$i]["allianceName"] = 0; $return_array[$i]["allianceColor"] = 0; $return_array[$i]["allianceSymbol"] = 0; } // all items same data $return_array[$i]["picture"] = get_fleet_pic($its_fid); $return_array[$i]["topic"] = htmlspecialchars($fleets["name"]); $return_array[$i]["description"] = htmlspecialchars($fleets["name"]); $return_array[$i]["oid"] = $fleets["fid"]; $return_array[$i]["sid"] = $fleets["sid"]; $return_array[$i]["pid"] = $fleets["pid"]; $return_array[$i]["tsid"] = $fleets["tsid"]; $return_array[$i]["tpid"] = $fleets["tpid"]; $return_array[$i]["relationClass"] = get_uids_relation($uid, $fleets["uid"], 1); $return_array[$i]["footer"] = false; $is_commanded_by_mod = $its_fleet->milminister == 1 && $fleets_user_info["milminister"] == $uid; if ($uid == $its_fleet->uid || $is_commanded_by_mod) { $its_mission = get_mission_by_mission_id($fleets["mission"]); $its_target = get_fleets_target($its_fid); // full fleet item, own or borrowed units $return_array[$i]["itemType"] = "FULL_FLEET_ITEM"; $return_array[$i]["type"] = "fleet"; // sounds // okay, suboptimal weil gleiche funkiion schon bei get_fleet_pic aufgerufen wird :S, bin jetzt aba faul $strongest_ship = get_strongest_ship_by_fid($its_fid); // ggf noch sounds von admirälen einfügen $sound_array = get_sound_by_prod_id($strongest_ship); $return_array[$i]["soundReport"] = $sound_array["report"]; $return_array[$i]["soundConfirm"] = $sound_array["confirm"]; // Target if ($its_target["planet"]["tid"] || $its_target["system"]["tid"]) { // ETA berechnen $return_array[$i]["eta"] = get_true_ETA_by_fid($its_fid); if ($its_target["planet"]["tid"]) { $return_array[$i]["target"] = get_planetname($its_target["planet"]["tid"]); } else { $return_array[$i]["target"] = get_systemname($its_target["system"]["tid"]); } } // Mission $return_array[$i]["missionSymbol"] = $its_mission[2]; $return_array[$i]["missionName"] = $its_mission[0]; $return_array[$i]["mission"] = $fleets["mission"]; // Tactics $return_array[$i]["tactic"] = $fleets["tactic"]; $return_array[$i]["tacticSymbol"] = 0; $return_array[$i]["tacticName"] = get_tactic_by_tacticflag($fleets["tactic"]); // Reloading? $return_array[$i]["reloadSymbol"] = get_reload($its_fid); // Infantry aboard? $return_array[$i]["infantrySymbol"] = get_infantrycount_by_fid($its_fid); // Minister of Defence $return_array[$i]["modSymbol"] = $fleets["milminister"]; // FLEET CONTROL //manage fleet if (!$is_commanded_by_mod) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_manage_fleet.svgz\" controlName=\"manage fleet\" description=\"manage fleet\"/>"; } $planet_uid = get_uid_by_pid($its_fleet->pid); // transfer infantry if ($its_fleet->get_total_transporter_capacity() > 0 && ($planet_uid == $its_fleet->uid || is_allied($planet_uid, $its_fleet->uid)) || has_infantry_on_planet($its_fleet->pid, $its_fleet->uid)) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_inf_transfer.svgz\" controlName=\"transfer infantry\" description=\"transfer infantry\"/>"; } } else { // bäh, mir fällt kein anständiges query ein $light = 0; $medium = 0; $heavy = 0; $sth3 = mysql_query("select sum(count), typ as shipcount from fleet join production using(prod_id) where fid='" . $its_fid . "' group by typ"); if (!$sth3 || !mysql_num_rows($sth3)) { return 0; } while (list($shipcount, $typ) = mysql_fetch_row($sth3)) { switch ($typ) { case "L": $light = $shipcount; break; case "M": $medium = $shipcount; break; case "H": $heavy = $shipcount; break; } } $return_array[$i]["footer"] = $heavy . " " . $medium . " " . $light; $return_array[$i]["type"] = "fleet"; $return_array[$i]["text1"] = htmlspecialchars($fleets_user_info["name"]); $return_array[$i]["text2"] = htmlspecialchars($fleets_user_info["imperium"]); if ($return_array[$i]["relationClass"] == "colorAllied") { $return_array[$i]["itemType"] = "ADVANCED_FLEET_ITEM"; $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>"; } else { $return_array[$i]["itemType"] = "FLEET_ITEM"; // fleet control buttons, keine Attribute sondern childs, nur nach den Attributen im $return_array auflisten! // special actions $special_actions = get_special_fleet_actions($its_fid, "fleet"); if (is_array($special_actions)) { for ($j = 0; $j < sizeof($special_actions); $j++) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SPECIAL_ACTION\" face=\"" . $special_actions[$j]["picture"] . "\" controlName=\"" . $special_actions[$j]["name"] . "\" description=\"" . $special_actions[$j]["description"] . "\" controlId=\"" . $special_actions[$j]["action_id"] . "\""; $return_array[$i]["fleet_control"] .= " metal=\"" . $special_actions[$j]["metal"] . "\" energy=\"" . $special_actions[$j]["energy"] . "\" mopgas=\"" . $special_actions[$j]["mopgas"] . "\" erkunum=\"" . $special_actions[$j]["erkunum"] . "\" gortium=\"" . $special_actions[$j]["gortium"] . "\" susebloom=\"" . $special_actions[$j]["susebloom"] . "\"/>"; } } // fleet control EXAMINE FLEET falls die flotte sich in unmittelbarer Nähe zu dem user und seinen alliierten befindet if (fleet_is_examinable($its_fid, $its_fleet->sid) == "true") { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>"; if (has_noscan_ships_and_constructions($its_fid)) { $return_array[$i]["picture"] = "animationRauschen"; $return_array[$i]["footer"] = "0 0 0"; } } else { // wenn in scanrange, aber nicht wirklih sichbar, picture zu p_unknown.jpg ändern $return_array[$i]["picture"] = PIC_ROOT . "p_unknown.png"; if (has_noscan_ships_and_constructions($its_fid)) { $return_array[$i]["footer"] = "0 0 0"; } } } } if ($uid == $its_fleet->uid || $map_info->is_allied($its_fleet->uid) || fleet_is_examinable($its_fid)) { // mop: alle schiffsnamen $prod_ids = array_keys($its_fleet->ships); $sth2 = mysql_query("select prod_id,name,typ from production where prod_id in (" . implode(",", $prod_ids) . ")"); while (list($prod_id, $name, $typ) = mysql_fetch_row($sth2)) { $ship_data = $its_fleet->ships[$prod_id]; $ship_data[] = $name; $ship_data[] = $typ; $ships[$i][$prod_id] = $ship_data; // mop: enthält dann array aus count und reload } } $i++; } return array($return_array, $ships); }
function get_max_fleet_scanrange_by_sid($sid, $user_id = 0) { global $uid; if (!$user_id) { $user_id = $uid; } $sth = mysql_query("select fid from fleet_info where sid=" . $sid); if (!$sth || !mysql_num_rows($sth)) { return 0; } while ($its_fleets = mysql_fetch_array($sth)) { $its_user = get_uid_by_fid($its_fleets["fid"]); if ($its_user == $user_id || is_allied($its_user, $user_id)) { $scanrange[] = get_max_scanrange_by_fid($its_fleets["fid"]); } } if (is_array($scanrange)) { rsort($scanrange); $max_scanrange = $scanrange[0]; } else { $max_scanrange = 0; } return $max_scanrange; }
function draw_jumpgate($sid) { global $map_info; $jumpgate_pid = get_pid_of_jumpgate($sid); if ($jumpgate_pid) { echo "<g onclick=\"clickOnJumpGate(evt)\" id=\"j" . $sid . "\">\n"; echo "<g transform=\"translate(10 -30)\">\n"; echo "<g>\n"; echo "<use xlink:href=\"#sJumpgate\" id=\"j" . $sid . "UseElement\" x=\"0\" y=\"0\"/>\n"; if ($uid == get_uid_by_pid($jumpgate_pid) || is_allied($uid, get_uid_by_pid($jumpgate_pid))) { echo "<noPass />"; $jumpgate_prod_id = get_jumpgate_by_pid($jumpgate_pid); $current_tonnage = get_jumpgate_used_tonnage($jumpgate_pid); if ($current_tonnage != 0) { $max_tonnage = get_jumpgate_max_tonnage($jumpgate_prod_id); $tonnage_percent = 0.3 * ($current_tonnage * 100) / $max_tonnage; // 0.3 weil die anzeige exakt 30 pixel groß ist echo "<clipPath id=\"cJumpgate" . $sid . "\">"; echo "<rect x=\"34\" y=\"" . $tonnage_percent . "\" width=\"4\" height=\"" . (30 - $tonnage_percent) . "\"/>"; echo "</clipPath>"; echo "<rect x=\"35\" y=\"0\" width=\"2\" height=\"" . $tonnage_percent . "\" style=\"stroke:blue;stroke-width:0.2pt;fill:black;\"/>"; echo "<rect clip-path=\"url(#cJumpgate" . $sid . ")\" clip-rule=\"nonzero\" x=\"35\" y=\"0\" fill=\"url(#gLRedGreen)\" width=\"2\" height=\"30\" style=\"stroke:blue;stroke-width:0.2pt;\"/>"; } else { echo "<rect x=\"35\" y=\"0\" fill=\"url(#gLRedGreen)\" width=\"2\" height=\"30\" style=\"stroke:blue;stroke-width:0.2pt;\"/>"; } } if ($map_info->has_map_anims()) { echo "<animateTransform attributeType=\"XML\" attributeName=\"transform\" type=\"rotate\" values=\"360;0\" dur=\"" . ($j + 2) * 100 . "\" repeatCount=\"indefinite\"/>"; } echo "</g>"; echo "</g>"; if ($map_info->has_map_anims()) { echo "<animateTransform attributeType=\"XML\" attributeName=\"transform\" type=\"rotate\" values=\"0;360\" dur=\"" . ($j + 2) * 100 . "\" repeatCount=\"indefinite\"/>"; } echo "</g>\n"; } }
function shipbattle($simulation = false, $aarray = null, $darray = null) { // einfach nur ne simulation? if ($simulation) { $this->prepare_simulation($aarray, $darray); } else { // Ersma alle flotten raussuchen, die mit anderen flotten, die einem nich gehören auf einem fleck hocken $sth = mysql_query("select f1.fid,f1.pid,f1.sid,f1.uid,f1.mission from fleet_info f1,fleet_info f2 where f1.uid!=f2.uid and f1.pid=f2.pid and f1.sid=f2.sid group by f1.fid order by f1.pid,f1.sid"); if (!$sth) { echo "Database failure!"; } while ($poss_battle = mysql_fetch_array($sth)) { // neue pid und sid? if ($poss_battle["pid"] != $last_pid && $poss_battle["sid"] != $last_sid) { if (!isset($i)) { $i = 0; } else { $i++; } // neuen container erzeugen $poss_battle_locations[$i] = new possible_battle_container(); $poss_battle_locations[$i]->sid = $poss_battle["sid"]; $poss_battle_locations[$i]->pid = $poss_battle["pid"]; $last_pid = $poss_battle["pid"]; $last_sid = $poss_battle["sid"]; } $poss_battle_locations[$i]->fleets[$poss_battle["uid"]][] = array("fid" => $poss_battle["fid"], "mission" => $poss_battle["mission"]); } // so jetzt die uids pro location vergleichen und schauen ob nen kampf zustande kommt und die battlelocations indizes sichern for ($i = 0; $i < sizeof($poss_battle_locations); $i++) { $battle_location[$i] = new possible_battle_container(); $battle_location[$i]->pid = $poss_battle_locations[$i]->pid; $battle_location[$i]->sid = $poss_battle_locations[$i]->sid; $nachzuegler = array(); $uids = array_keys($poss_battle_locations[$i]->fleets); $uids = array_flip($uids); $owner = get_uid_by_pid($poss_battle_locations[$i]->pid); $owner_alliance = get_alliance($owner); while (list($uid, $dummy) = each($poss_battle_locations[$i]->fleets)) { $uids_temp = $uids; unset($uids_temp[$uid]); reset($uids_temp); while (list($second_uid, $dummy) = each($uids_temp)) { $alliance = get_alliance($uid); $sec_alliance = get_alliance($second_uid); if (is_enemy($alliance, $sec_alliance)) { $battle_location[$i]->fleets[$uid] = $poss_battle_locations[$i]->fleets[$uid]; $battle_location[$i]->fleets[$second_uid] = $poss_battle_locations[$i]->fleets[$second_uid]; unset($poss_battle_locations[$i]->fleets[$second_uid]); echo "BLA\n"; } elseif (is_allied($alliance, $sec_alliance) || is_friendly($alliance, $sec_alliance)) { $nachzuegler[] = $poss_battle_locations[$i]->fleet[$second_uid]; unset($poss_battle_locations[$i]->fleets[$second_uid]); } elseif (is_enemy($alliance, $owner_alliance)) { for ($j = 0; $j < sizeof($poss_battle_locations[$i]->fleets[$uid]); $j++) { if ($poss_battle_locations[$i]->fleets[$uid][$j]["mission"] == 3 || $poss_battle_locations[$i]->fleets[$uid][$j]["mission"] == 5) { // invading oder bombarding? ziemlicher gayer hack :S $battle_location[$i]->fleets[$uid] = $poss_battle_locations[$i]->fleets[$uid]; } } } else { // neutrale müssen nochmal gesondert betrachtet werden deswegen kein unset } } } // mop: wenn es ne freund/feind situation irgendwie gibt, dann müssen die nachzuegler mit rein if (is_array($battle_location[$i]->fleets)) { for ($j = 0; $j < sizeof($nachzuegler); $j++) { $battle_location[$i]->fleets = array_merge($battle_location[$i]->fleets, $nachzuegler[$j]); } echo "BLA2\n"; } } echo "BLA3\n"; var_dump($battle_location); // jetzt haben wir die battlelocations...nun wirds interessant...wir müssen die ganze hundescheisse jetzt nach defenders und // attackers umdröseln for ($i = 0; $i < sizeof($battle_location); $i++) { echo "=> {$i}\n"; $this->a_uids = array(); $this->d_uids = array(); $this->attackers = array(); $this->defenders = array(); $this->report = new battlereport(); $this->report->pid = $battle_location[$i]->pid; $this->report->sid = $battle_location[$i]->sid; if (is_array($battle_location[$i]->fleets)) { echo "JO\n"; // dann muss es da auch irgendwas zum kampftrollen geben if ($battle_location[$i]->pid == 0) { echo "JO=>2\n"; if ($intercepting = $battle_location[$i]->find_intercepting_uid()) { $this->d_uids[] = $intercepting; for ($j = 0; $j < sizeof($battle_location[$i]->fleets[$intercepting]); $j++) { $battlefleet = new battlefleet($battle_location[$i]->fleets[$intercepting][$j]["fid"], 0); $this->report->add_fleet($battlefleet); $this->defenders[] = $battlefleet; } $d_alliance = get_alliance($intercepting); // verteidigende allianz sichern reset($battle_location[$i]->fleets); while (list($uid, $fleet) = each($battle_location[$i]->fleets)) { if ($uid != $this->d_uids[0]) { if (is_enemy($d_alliance, get_alliance($uid))) { if (!in_array($uid, $this->a_uids)) { $this->a_uids[] = $uid; for ($j = 0; $j < sizeof($fleet); $j++) { $battlefleet = new battlefleet($fleet[$j]["fid"], 1); $this->report->add_fleet($battlefleet); $this->attackers[] = $battlefleet; } } } elseif (is_friendly($d_alliance, get_alliance($uid)) || is_allied($d_alliance, get_alliance($uid))) { if (!in_array($uid, $this->d_uids)) { $this->d_uids[] = $uid; for ($j = 0; $j < sizeof($fleet); $j++) { $battlefleet = new battlefleet($fleet[$j]["fid"], 0); $this->report->add_fleet($battlefleet); $this->defenders[] = $battlefleet; } } } else { echo "Neutral Player detected :S\n"; } } } } else { // :S } } else { echo "JO2\n"; $owner = get_uid_by_pid($battle_location[$i]->pid); $planet_active = false; if (in_array($owner, array_keys($battle_location[$i]->fleets))) { $this->d_uids[] = $owner; } else { $owner = array_rand($battle_location[$i]->fleets); $this->d_uids[] = $owner; echo "Owner ist => " . $owner . "\n"; } for ($j = 0; $j < sizeof($battle_location[$i]->fleets[$owner]); $j++) { $battlefleet = new battlefleet($battle_location[$i]->fleets[$owner][$j]["fid"], 0); $this->report->add_fleet($battlefleet); $this->defenders[] = $battlefleet; } $d_alliance = get_alliance($owner); // verteidigende allianz sichern reset($battle_location[$i]->fleets); while (list($uid, $fleet) = each($battle_location[$i]->fleets)) { if ($uid != $this->d_uids[0]) { if (is_enemy($d_alliance, get_alliance($uid))) { if (!in_array($uid, $this->a_uids)) { $this->a_uids[] = $uid; for ($j = 0; $j < sizeof($fleet); $j++) { $battlefleet = new battlefleet($fleet[$j]["fid"], 1); if ($battlefleet->mission == 3) { $planet_active = true; $planet_attack_type = 0; } elseif ($battlefleet->mission == 5) { $planet_active = true; $planet_attack_type = 1; } $this->report->add_fleet($battlefleet); $this->attackers[] = $battlefleet; } } } elseif (is_friendly($d_alliance, get_alliance($uid)) || is_allied($d_alliance, get_alliance($uid))) { if (!in_array($uid, $this->d_uids)) { $this->d_uids[] = $uid; for ($j = 0; $j < sizeof($fleet); $j++) { $battlefleet = new battlefleet($fleet[$j]["fid"], 0); $this->report->add_fleet($battlefleet); $this->defenders[] = $battlefleet; } } } else { echo "Neutral Player detected :S\n"; } } } } if ($planet_active) { // d_uids wurde schon vorher hinzugfügt $battleplanet = new battleplanet($battle_location[0]->pid, $planet_attack_type); $this->report->add_planet($battleplanet); $this->defenders[] = $battleplanet; } } if (sizeof($this->a_uids) > 0 && sizeof($this->d_uids) > 0) { $this->attackers_count = sizeof($this->attackers); $this->defenders_count = sizeof($this->defenders); $this->prepare_battle(); $this->do_battle(); $this->destroy_ships(); $this->report->do_report(); } } } }
function get_uids_relation($uid1, $uid2, $type = 0) { if ($uid1 == $uid2) { $type == 0 ? $relation = "same" : ($relation = "colorOwn"); } elseif (is_allied($uid1, $uid2)) { $type == 0 ? $relation = "allie" : ($relation = "colorAllied"); } else { $alliance1 = get_alliance($uid1); $alliance2 = get_alliance($uid2); if ($alliance1 && $alliance2) { if (is_friendly($alliance1, $alliance2)) { $type == 0 ? $relation = "friend" : ($relation = "colorFriend"); } elseif (is_enemy($alliance1, $alliance2)) { $type == 0 ? $relation = "enemy" : ($relation = "colorEnemy"); } else { $type == 0 ? $relation = "neutral" : ($relation = "colorNeutral"); } } else { $type == 0 ? $relation = "neutral" : ($relation = "colorNeutral"); } } return $relation; }
function is_own_fleet($fid, $type = 0) { global $uid; $fleet_uid = get_uid_by_fid($fid); if ($type == 0) { if ($uid == $fleet_uid) { return true; } else { return false; } } else { if ($uid == $fleet_uid || is_allied($uid, $fleet_uid)) { return true; } else { return false; } } }