if(isset($menu)){ echo guide($menu,1); } else { $back = array( "src" => "images/emeeting/icons/back.png" ); $imgBack = img($back); echo "<a class=\"icon\" id=\"back\">{$imgBack}</a>"; } ?> </div> <?php } else { ?> <div id="guide"> <?php if(isset($menu)){ echo guide($menu,1); } else { $back = array( "src" => "images/emeeting/icons/back.png" ); $imgBack = img($back); echo "<a class=\"icon\" id=\"back\">{$imgBack}</a>"; } ?> </div> <?php } ?> </div> <div class="grid_4_center"> <div class="da-panel collapsible"> <div class="da-panel-header"> <span class="da-panel-title">
function structuredesc($struct, $root = '', $base = false) { global $wz_wsubclasses, $wz_research, $wz_wids, $wz_sids, $sensors, $wz_upgrades; if (is_string($struct)) { $struct = $GLOBALS['wz_structures'][$struct]; } $weapon = array(); if ($struct['turrets']) { $weapon = $GLOBALS['wz_weapons'][$struct['turrets'][0]]; } $out = '<p>' . iconimg($struct['sid'], 'c') . ' <span class="price">$' . $struct['price'] . '</span> <span class="smallgrey indent">Structure ID: ' . aval(array_keys($wz_sids, $struct['sid']), 0) . '</span></p>'; if ($weapon && $weapon['turret'] == 'weapon') { $out .= '<p>[' . weapontype($weapon) . "]</p>\n"; } $out .= '<div class="b"><table class="mpad">'; $out .= '<tr><th class="r nb"> </th><th class="l small">Base</th><th class="l small">Upgraded</th></tr>'; if ($weapon['turret'] == 'weapon') { $out .= '<tr><th class="r">Damage:</th><td class="l">' . weapondam($weapon) . '</td><td class="l">' . weapondam($weapon, $wz_wsubclasses[$weapon['subclass']]['maxdam']) . '</td></tr>'; $out .= '<tr><th class="r">ROF:</th><td class="l">' . weaponrof($weapon) . '</td><td class="l">' . weaponrof($weapon, $wz_wsubclasses[$weapon['subclass']]['maxrof']) . '</td></tr>'; if ($weapon['subclass'] != 'emp') { $out .= '<tr><th class="r">DPS:</th><td class="l">' . $weapon['dps'] . '</td><td class="l">' . round($weapon['dps'] * 100 / (100 - $wz_wsubclasses[$weapon['subclass']]['maxrof']) * ($wz_wsubclasses[$weapon['subclass']]['maxdam'] + 100) / 100 * ($wz_wsubclasses[$weapon['subclass']]['maxacc'] + 100) / 100, 1) . '</td></tr>'; } $out .= '<tr><th class="r">Accuracy:<br /><span class="smallgrey">(close-long)</span></th><td class="l" valign="top"><span class="smallgrey">' . $weapon['sacc'] . '-</span>' . $weapon['lacc'] . '%</td><td class="l" valign="top"><span class="smallgrey">' . round($weapon['sacc'] * ($wz_wsubclasses[$weapon['subclass']]['maxacc'] + 100) / 100, 1) . '-</span>' . round($weapon['lacc'] * ($wz_wsubclasses[$weapon['subclass']]['maxacc'] + 100) / 100, 1) . '%</td></tr>'; $out .= '<tr><th class="r">Range:<br /><span class="smallgrey">(close-long)</span></th><td class="l" colspan="2" valign="top">' . "<span class=\"smallgrey\">" . round($weapon['srange'] / 128, 1) . "-</span><span class=\"fwrap\"> </span>" . round($weapon['lrange'] / 128, 1) . "</td></tr>"; if ($weapon['numattackruns']) { $out .= '<tr><th class="r">Attack runs:</th><td class="l" colspan="2" valign="top">' . $weapon['numattackruns'] . '</td></tr>'; } if ($weapon['subclass'] != 'emp' && $weapon['numattackruns']) { $out .= '<tr><th class="r"><abbr title="Damage Per Rearm">DPR</abbr>:</th><td class="l">' . $weapon['damage'] * $weapon['lacc'] / 100 * $weapon['nrounds'] * $weapon['numattackruns'] . '</td><td class="l">' . round($weapon['damage'] * $weapon['lacc'] / 100 * $weapon['nrounds'] * $weapon['numattackruns'] * ($wz_wsubclasses[$weapon['subclass']]['maxdam'] + 100) / 100 * ($wz_wsubclasses[$weapon['subclass']]['maxacc'] + 100) / 100, 1) . '</td></tr>'; } $out .= '<tr class="nf"><th class="r nb"> </th><th class="l small">Base</th><th class="l small">Upgraded</th></tr>'; } else { if ($weapon['turret'] == 'sensor') { $out .= '<tr><th class="r">Sensor:</th><td class="l" colspan="2">' . $sensors[$weapon['sensor']] . '</td></tr>'; $out .= '<tr><th class="r">Range:</th><td class="l">' . round($weapon['lrange'] / 128, 1) . '</td><td class="l">' . round($weapon['lrange'] * ($wz_wsubclasses['sensor']['maxrange'] + 100) / 100 / 128, 1) . '</td></tr>'; $out .= '<tr class="nf"><th class="r nb"> </th><th class="l small">Base</th><th class="l small">Upgraded</th></tr>'; } else { if ($weapon) { $out .= '<tr><th class="r">Build points:</th><td class="l">' . $weapon['build'] . '</td><td class="l">' . round($weapon['build'] * ($wz_wsubclasses[$weapon['subclass']]['maxbuild'] + 100) / 100, 1) . '</td></tr>'; $out .= '<tr class="nf"><th class="r nb"> </th><th class="l small">Base</th><th class="l small">Upgraded</th></tr>'; } } } $out .= '<tr><th class="r">HP:</th><td class="l" valign="top">' . structurehp($struct) . '</td><td class="l" valign="top">' . structurehp($struct, $base ? $wz_upgrades['structurehp']['max'] : $wz_upgrades['wallhp']['max']) . "</td></tr>"; $out .= '<tr><th class="r">Armor:</th><td class="l" valign="top">' . structurearmor($struct) . '</td><td class="l" valign="top">' . structurearmor($struct, $base ? $wz_upgrades['structurearmor']['max'] : $wz_upgrades['wallarmor']['max']) . "</td></tr>"; $out .= '<tr><th class="r">Strength:</th><td class="l" valign="top" colspan="2">' . $GLOBALS['strengths'][$struct['strength']] . "</td></tr>"; $out .= '<tr><th class="r">Size:</th><td class="l" valign="top" colspan="2">' . $struct['w'] . '×' . $struct['h'] . "</td></tr>"; $out .= '<tr><th class="r">Height:</th><td class="l" valign="top" colspan="2">' . $struct['z'] . "</td></tr>"; $out .= "</table></div>\n"; if ($struct['prereq']) { $out .= "<p><em>Prerequisites:</em> <a href=\"../r/{$struct['prereq']}\">{$wz_research[$struct['prereq']]['name']}</a></p>"; } if ($base) { $out .= guide('b/' . $struct['sid']); } return $out; }
} tr.ui-sortable-helper{ border : 1px solid #fad42e; background: #FAFAFA; } .icon{ cursor : pointer; } </style> <div id="content"> <div id="content-header"> <div id="guide"> <?php if(isset($menu)){ echo guide($menu,2); } else { $back = array( "src" => "images/emeeting/icons/back.png", "width" => "24" ); $imgBack = img($back); echo "<a class=\"icon\" id=\"back\">{$imgBack}</a>"; } ?> </div> </div> <div id="content-body"> <?php // Create Form
li .appv{ background : #EEF2F7; } </style> <?php // Body if(isset($qu_mt)){ ?> <div id="guide"> <?php if(isset($menu)){ echo guide($menu,3); } else { $back = array( "src" => "images/emeeting/icons/back.png" ); $imgBack = img($back); echo "<a class=\"icon\" id=\"back\">{$imgBack}</a>"; } ?> </div> <div id="da-panel collapsible" class="grid_4"> <div class="da-panel collapsible"> <div class="da-panel-header"> <span class="da-panel-title"> <img src="http://cvs.buu.ac.th/mispbri/css/emt_css/dandelion/HTML/images/icons/black/16/list.png">
define('guide', 'http://services.tvrage.com/feeds/countdown.php'); define('shows', 'http://services.tvrage.com/feeds/show_list_letter.php?letter='); define('episode', 'http://services.tvrage.com/feeds/full_show_info.php?sid='); define('search', 'http://services.tvrage.com/feeds/search.php?show='); require root . 'init.php'; // initialize bootstrap //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // OUTPUT: header + page with content + footer //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ require root . 'pages/header.php'; switch (@config('page')) { case 'news': news(); break; case 'guide': guide(); break; case 'shows': shows(); break; case 'episode': episode(); break; case 'search': search(); break; default: news(); break; } #switch