#if there's no payload (as opposed to blank), then update the metadata if ($wbo->payload_exists()) { $db->store_object($wbo); } else { $db->update_object($wbo); } $success_ids[] = $wbo->id(); } else { $failed_ids[$wbo->id()] = $wbo->get_error(); } } $db->commit_transaction(); echo json_encode(array('success' => $success_ids, 'failed' => $failed_ids)); } else { if ($_SERVER['REQUEST_METHOD'] == 'DELETE') { check_timestamp($collection, $db); if ($id) { $db->delete_object($collection, $id); } else { if ($collection) { $params = validate_search_params(); $db->delete_objects($collection, null, $params['parentid'], $params['predecessorid'], $params['newer'], $params['older'], $params['sort'], $params['limit'], $params['offset'], $params['ids'], $params['index_above'], $params['index_below']); } else { if ($function == 'storage') { if (!array_key_exists('HTTP_X_CONFIRM_DELETE', $_SERVER)) { report_problem(WEAVE_ERROR_NO_OVERWRITE, 412); } $db->delete_storage($username); } else { if (!array_key_exists('HTTP_X_CONFIRM_DELETE', $_SERVER)) { report_problem(WEAVE_ERROR_NO_OVERWRITE, 412);
/** * */ function externals_builder($caveID, &$cave) { global $config, $db, $params, $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList; // process a cancel-order request if (isset($params->POST->eventID)) { $message = externals_cancelOrder($params->POST->eventID, $caveID, $db); // process a demolish request } else { if (isset($params->POST->breakDownConfirm)) { $message = externals_performDemolishing($params->POST->externalID, $caveID, $cave, $db); $reload = 1; // process an order request } else { if (isset($params->POST->externalID)) { check_timestamp($params->POST->tstamp); $message = externals_performOrder($params->POST->externalID, $caveID, $cave, $db); $reload = 1; } } } // refresh cave data if ($reload) { $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $cave = $r->nextRow(); } // get this cave's queue $queue = externals_getQueue($params->SESSION->player->playerID, $caveID); // open template $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'externalBuilder.ihtml'); // show special messages if (isset($message)) { tmpl_set($template, '/MESSAGE/message', $message); } // show the external table for ($i = 0; $i < sizeof($defenseSystemTypeList); $i++) { $external = $defenseSystemTypeList[$i]; $maxLevel = round(eval('return ' . formula_parseToPHP("{$external->maxLevel};", '$cave'))); $notenough = FALSE; $result = rules_checkDependencies($external, $cave); // if all requirements are met, but the maxLevel is 0, treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = $cave[$external->dbFieldName] ? _('Max. Stufe: 0') : FALSE; } if ($result === TRUE) { tmpl_iterate($template, 'DEFENSESYSTEM'); tmpl_set($template, "DEFENSESYSTEM/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'DEFENSESYSTEM', array('name' => $external->name, 'dbFieldName' => $external->dbFieldName, 'externalID' => $i, 'size' => "0" + $cave[$external->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($external->productionTimeFunction . ";", '$cave')) * DEFENSESYSTEM_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($external->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/RESSOURCECOST"); if ($cave[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($external->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/UNITCOST"); if ($cave[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($external->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($cave[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($external->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($cave[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link if ($cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BREAK_DOWN_LINK', array('externalID' => $external->defenseSystemID)); } // do not show order link if ($queue) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', _('Ausbau im Gange')); } else { if ($notenough && $maxLevel > $cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', _('Zu wenig Rohstoffe')); // show order link } else { if ($maxLevel > $cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK', array('externalID' => $external->defenseSystemID, 'tstamp' => time())); // maxlvl reached } else { tmpl_set($template, '/DEFENSESYSTEM/BUILD_LINK_NO/message', _('Max. Stufe')); } } } // can't build but already in cave } else { if ($cave[$external->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'externalID' => $i, 'size' => $cave[$external->dbFieldName], 'dbFieldName' => $external->dbFieldName, 'name' => $external->name)); // if building not impossible, show dependencies if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM/dependencies', $result); } // building not impossible, but DONT show dependencies } else { if ($result !== FALSE && !$external->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'externalID' => $i, 'name' => $external->name, 'dbFieldName' => $external->dbFieldName, 'dependencies' => $result)); } } } } // queue if ($queue) { $row = $queue->nextRow(); tmpl_set($template, 'DEFENSESYSTEM_QUEUE', array('name' => $defenseSystemTypeList[$row['defenseSystemID']]->name, 'size' => $cave[$defenseSystemTypeList[$row['defenseSystemID']]->dbFieldName] + 1, 'finish' => time_formatDatetime($row['end']), 'eventID' => $row['event_defenseSystemID'])); } tmpl_set($template, array('rules_path' => RULES_PATH)); return tmpl_parse($template); }
function unitAction($caveID, &$meineHoehlen) { global $config, $db, $MAX_RESOURCE, $MOVEMENTCOSTCONSTANT, $MOVEMENTSPEEDCONSTANT, $params, $ua_movements, $resourceTypeList, $unitTypeList, $effectTypeList, $FUELRESOURCEID; $details = $meineHoehlen[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); // was an artefact chosen? if ((int) $params->POST->myartefacts > 0) { $tempID = (int) $params->POST->myartefacts; // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($tempID == $value['artefactID']) { $moveArtefact = $tempID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP($MOVEMENTCOSTCONSTANT . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP($MOVEMENTSPEEDCONSTANT . ';', '$details')); if (isset($params->POST->moveit)) { $targetXCoord = $params->POST->targetXCoord; $targetYCoord = $params->POST->targetYCoord; $targetCaveName = $params->POST->targetCaveName; $movementID = $params->POST->movementID; // check for scripters check_timestamp($params->POST->tstamp); // HöhlenName >>> Koordinate $validCaveName = FALSE; if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName)) { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = TRUE; } } // Array von Nullwerten befreien $unit = array_filter($params->POST->unit, "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", $params->POST->rohstoff); // Test, ob Einheitentragekapazität ausgelastet foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { $capacity += $aUnit * $unitTypeList[$unitKey]->encumbranceList[$resKey]; } if ($capacity < $aRes) { $overloaded = 1; break; } } // ADDED by chris--- for farmschutz if (FARMSCHUTZ_ACTIVE == 1) { if ($params->POST->movementID == 3 || $params->POST->movementID == 6) { $farmschutz = farmschutz($targetXCoord, $targetYCoord, $params->SESSION->user['playerID'], $db); } } // ------------------------------------ if ($params->POST->movementID == 0) { $msg = "*#\$@*#\$%: Bitte Bewegungsart auswählen!"; } else { if (!sizeof($unit)) { $msg = "*#\$@*#\$%: Es sind keine Einheiten ausgewählt!"; } else { if (empty($targetXCoord) || empty($targetYCoord) and empty($targetCaveName)) { $msg = "*#\$@*#\$%: Es fehlt eine Zielkoordinate oder ein Zielsiedlungsname!"; } else { if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName) and $validCaveName === FALSE) { $msg = "*#\$@*#\$%: Es gibt keine Siedlung mit dem Namen '" . $targetCaveName . "'!"; } else { if ($overloaded) { $msg = "*#\$@*#\$%: Deine Krieger können die Menge an Ressourcen nicht tragen!!"; } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord, $db)) { $msg = "*#\$@*#\$%: Die Zielsiedlung steht unter Anfängerschutz. "; } else { if (beginner_isCaveProtectedByID($caveID, $db)) { $msg = "*#\$@*#\$%: Ihre Siedlung steht unter Anfängerschutz. " . "Sie können den Schutz sofort unter dem Punkt Bericht: Alle " . "meine Siedlungen beenden"; } else { if ($params->POST->movementID == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord, $db)) { $msg = "*#\$@*#\$%: Sie können diese Siedlung nicht übernehmen. " . "Sie ist gegen Übernahmen geschützt."; } else { if (FARMSCHUTZ_ACTIVE == 1 && ($params->POST->movementID == 3 || $params->POST->movementID == 6) && $farmschutz == 1) { $msg = "*#\$@*#\$%: Der Spieler steht unter Farmschutz. Sie können ihn nicht angreifen."; } else { if (FARMSCHUTZ_ACTIVE == 1 && ($params->POST->movementID == 3 || $params->POST->movementID == 6) && $farmschutz == 2) { $msg = "*#\$@*#\$%: Sie stehen unter Farmschutz. Dieser Spieler ist zu groß zum angreifen."; } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * (1 + $details[$effectTypeList[25]->dbFieldName])); // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($duration * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$resourceTypeList[$FUELRESOURCEID]->dbFieldName] < $reqFood) { $msg = "*#\$@*#\$%: Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!!"; } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = "Die Krieger wurden losgeschickt und haben {$reqFood} Nahrung mitgenommen!"; break; case 1: $msg = "*#\$@*#\$%: In diesen Koordinaten liegt keine Siedlung!"; break; case 2: $msg = "*#\$@*#\$%: Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!"; break; case 3: $msg = "Schwerer *#\$@*#\$%: Bitte Admin kontaktieren!"; } } } } } } } } } } } } } else { if (!empty($params->POST->eventID)) { $msgID = reverseMovementEvent($caveID, $params->POST->eventID); switch ($msgID) { case 0: $msg = "Die Einheiten kehren zurück!"; break; case 1: $msg = "*#\$@*#\$%: Fehler bei der Rückkehr!"; break; } } } // refresh this cave $temp = getCaveSecure($caveID, $params->SESSION->user['playerID']); $meineHoehlen[$caveID] = $details = $temp->nextRow(MYSQL_ASSOC); // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/unitaction.ihtml"); // messages if (isset($msg)) { tmpl_set($template, '/MESSAGE/msg', $msg); } // javascript support tmpl_set($template, 'currentX', $details['xCoord']); tmpl_set($template, 'currentY', $details['yCoord']); tmpl_set($template, 'dim_x', $dim_x); tmpl_set($template, 'dim_y', $dim_y); tmpl_set($template, 'speed', $minutesPerCave); tmpl_set($template, 'movementcostconstant', $foodPerCave); tmpl_set($template, "resourceTypes", $MAX_RESOURCE); tmpl_set($template, "movement_speed_factor", $details[$effectTypeList[25]->dbFieldName]); // ADDED by chris--- for movement_speed_factor // ADDED by chris--- for cavebook: tmpl_set($template, 'show_book_modus', CAVE_BOOK); // Getting entries $cavelist = cavebook_getEntries($params->SESSION->user['playerID']); // Show the cave table for ($i = 0; $i < sizeof($cavelist[id]); $i++) { $cavename = $cavelist[name][$i]; // the current cavename $cavebookID = $cavelist[id][$i]; $cave_x = $cavelist[x][$i]; $cave_y = $cavelist[y][$i]; tmpl_iterate($template, '/BOOKENTRY'); tmpl_set($template, 'BOOKENTRY/book_entry', $cavename); tmpl_set($template, 'BOOKENTRY/book_id', $cavebookID); tmpl_set($template, 'BOOKENTRY/book_x', $cave_x); tmpl_set($template, 'BOOKENTRY/book_y', $cave_y); tmpl_iterate($template, '/BOOKENTRYJS'); tmpl_set($template, 'BOOKENTRYJS/book_entry', unhtmlentities($cavename)); tmpl_set($template, 'BOOKENTRYJS/book_id', $cavebookID); tmpl_set($template, 'BOOKENTRYJS/book_x', $cave_x); tmpl_set($template, 'BOOKENTRYJS/book_y', $cave_y); } // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } tmpl_set($template, 'SELECTACTION', $selectable_movements); // resources $resources = array(); for ($res = 0; $res < sizeof($resourceTypeList); $res++) { $resources[] = array('resourceID' => $resourceTypeList[$res]->resourceID, 'name' => $resourceTypeList[$res]->name, 'currentAmount' => "0" + $details[$resourceTypeList[$res]->dbFieldName], 'dbFieldName' => $resourceTypeList[$res]->dbFieldName); } tmpl_set($template, 'RESOURCE', $resources); tmpl_set($template, 'TOTAL', $resources); tmpl_set($template, 'RESOURCE_LUGGAGE', $resources); // units table $unitprops = array(); $units = array(); $unitsAll = array(); // ADDED by chris--- for ($i = 0; $i < sizeof($unitTypeList); $i++) { // if no units of this type, next type if (!$details[$unitTypeList[$i]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); for ($j = 0; $j < count($resourceTypeList); $j++) { $encumbrance[$j] = array('resourceID' => $j, 'load' => "0" + $unitTypeList[$i]->encumbranceList[$j]); $temp[] = "0" + $unitTypeList[$i]->encumbranceList[$j]; } $unitprops[] = array('unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'resourceLoad' => implode(",", $temp)); $units[] = array('name' => $unitTypeList[$i]->name, 'modus' => UNIT_PROPERTIES, 'unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName], 'warriorID' => $i, 'ENCUMBRANCE' => $encumbrance); $unitAnzahl = sizeof($units); } tmpl_set($template, 'UNITPROPS', $unitprops); tmpl_set($template, 'SELECTWARRIOR', $units); tmpl_set($template, '/unitAnzahl', $unitAnzahl); // weitergereichte Koordinateny if (empty($params->POST->movementID)) { tmpl_set($template, 'targetXCoord', $params->POST->targetXCoord); tmpl_set($template, 'targetYCoord', $params->POST->targetYCoord); tmpl_set($template, 'targetCaveName', $params->POST->targetCaveName); } // weitere Paramter $hidden = array(array('name' => 'modus', 'value' => MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time())); tmpl_set($template, 'PARAMS', $hidden); $movements = digest_getMovements(array($caveID => $details), array(), true); //$movements = digest_getMovements($meineHoehlen, array(), true); foreach ($movements as $move) { if ($move['isOwnMovement']) { if (isCaveInvisibleToPlayer($move['target_caveID'], $params->SESSION->user['playerID'], $db)) { $move['target_player_tribe'] = ""; $move['target_player_name'] = ""; } tmpl_iterate($template, 'MOVEMENT/MOVE'); tmpl_set($template, 'MOVEMENT/MOVE', $move); } else { tmpl_iterate($template, 'OPPMOVEMENT/MOVE'); tmpl_set($template, 'OPPMOVEMENT/MOVE', $move); } } // artefakte if (sizeof($myartefacts) != 0) { tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); } return tmpl_parse($template); }
function unitAction($caveID, &$meineHoehlen) { global $config, $db, $MAX_RESOURCE, $MOVEMENTCOSTCONSTANT, $MOVEMENTSPEEDCONSTANT, $params, $resourceTypeList, $unitTypeList, $FUELRESOURCEID; // get movements $ua_movements = Movement::getMovements(); $details = $meineHoehlen[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); // was an artefact chosen? if ((int) $params->POST->myartefacts > 0) { $tempID = (int) $params->POST->myartefacts; // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($tempID == $value['artefactID']) { $moveArtefact = $tempID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ // put user, its session and nogfx flag into session $_SESSION['player'] = Player::getPlayer($params->SESSION->player->playerID); $params->SESSION->player = $_SESSION['player']; // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP($MOVEMENTCOSTCONSTANT . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP($MOVEMENTSPEEDCONSTANT . ';', '$details')); $minutesPerCave *= MOVEMENT_TIME_BASE_FACTOR / 60; if (isset($params->POST->moveit) && sizeof($params->POST->unit)) { $targetXCoord = intval($params->POST->targetXCoord); $targetYCoord = intval($params->POST->targetYCoord); $targetCaveName = $params->POST->targetCaveName; $targetCaveID = intval($params->POST->targetCaveID); $movementID = intval($params->POST->movementID); // check for scripters check_timestamp($params->POST->tstamp); $validCaveName = FALSE; // targetCaveID >>> coords if (isset($targetCaveID) && $targetCaveID > 0) { $result = getCaveByID(intval($targetCaveID)); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = TRUE; } // name >>> coords } else { if (isset($targetCaveName)) { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = TRUE; } } } // get target player $result = getCaveByCoords(intval($targetXCoord), intval($targetYCoord)); if (sizeof($result) != 0) { $targetPlayer = new Player(getPlayerByID($result['playerID'])); } // Array von Nullwerten befreien $unit = array_filter($params->POST->unit, "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", $params->POST->rohstoff); // Test, ob Einheitentragekapazität ausgelastet foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { $capacity += $aUnit * $unitTypeList[$unitKey]->encumbranceList[$resKey]; } if ($capacity < $aRes) { $overloaded = 1; break; } } if ($movementID == 2) { // move units/resources if (strtoupper($targetPlayer->tribe) != strtoupper($params->SESSION->player->tribe)) { //may tade in own tribe $ownTribe = $params->SESSION->player->tribe; $targetTribe = $targetPlayer->tribe; $targetIsNonPlayer = $targetPlayer->playerID == 0; $ownTribeAtWar = tribe_isAtWar($ownTribe, TRUE, $db); $targetTribeAtWar = tribe_isAtWar($targetTribe, TRUE, $db); $TribesMayTrade = relation_areAllies($ownTribe, $targetTribe, $db) || relation_areEnemys($ownTribe, $targetTribe, $db) || $targetIsNonPlayer; $denymovement_nonenemy = $ownTribeAtWar && !$TribesMayTrade; $denymovement_targetwar = $targetTribeAtWar && !$TribesMayTrade; } } if ($params->POST->movementID == 0) { $msg = _('Bitte Bewegungsart auswählen!'); } else { if (!sizeof($unit)) { $msg = _('Es sind keine Einheiten ausgewählt!'); } else { if (empty($targetXCoord) || empty($targetYCoord) and empty($targetCaveName)) { $msg = _('Es fehlt eine Zielkoordinate oder ein Zielhöhlenname!'); } else { if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName) and $validCaveName === FALSE) { $msg = sprintf(_('Es gibt keine Höhle mit dem Namen "%s"!'), $targetCaveName); } else { if ($overloaded) { $msg = _('Deine Krieger können die Menge an Ressourcen nicht tragen!!'); } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord, $db)) { $msg = _('Die Zielhöhle steht unter Anfängerschutz.'); } else { if (beginner_isCaveProtectedByID($caveID, $db)) { $msg = _('Ihre Höhle steht unter Anfängerschutz. Sie können den Schutz sofort unter dem Punkt <a href="?modus=cave_detail">Bericht über diese Höhle</a> beenden'); } else { if ($params->POST->movementID == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord, $db)) { $msg = _('Sie können diese Höhle nicht übernehmen. Sie ist gegen Übernahmen geschützt.'); } else { if ($denymovement_nonenemy) { $msg = _('Sie können im Krieg keine Einheiten zu unbeteiligten Parteien verschieben!'); } else { if ($denymovement_targetwar) { $msg = _('Sie können keine Einheiten zu kriegführenden Stämmen verschieben, wenn Sie unbeteiligt sind.'); } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor); $distance = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord)); $tmpdist = 0; $i = 0; if ($distance > 15) { $distance = $distance - 15; $tmpdist = 15; if (floor($distance / 5) < 11) { $tmpdist += $distance % 5 * (1 - 0.1 * floor($distance / 5)); } for ($i = 1; $i <= floor($distance / 5) && $i < 11; $i++) { $tmpdist += 5 * (1 - 0.1 * ($i - 1)); } } else { $tmpdist = $distance; } // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($tmpdist * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$resourceTypeList[$FUELRESOURCEID]->dbFieldName] < $reqFood) { $msg = _('Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!'); } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = sprintf(_('Die Krieger wurden losgeschickt und haben %d Nahrung mitgenommen!'), $reqFood); break; case 1: $msg = _('In diesen Koordinaten liegt keine Höhle!'); break; case 2: $msg = _('Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!'); break; case 3: $msg = _('Schwerer Fehler: Bitte Admin kontaktieren!'); } } } } } } } } } } } } } else { if (!empty($params->POST->eventID)) { $msgID = reverseMovementEvent($caveID, $params->POST->eventID); switch ($msgID) { case 0: $msg = _('Die Einheiten kehren zurück!'); break; case 1: $msg = _('Fehler bei der Rückkehr!'); break; } } } // refresh this cave $temp = getCaveSecure($caveID, $params->SESSION->player->playerID); $meineHoehlen[$caveID] = $details = $temp->nextRow(MYSQL_ASSOC); // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'unitaction.ihtml'); // messages if (isset($msg)) { tmpl_set($template, '/MESSAGE/msg', $msg); } // javascript support tmpl_set($template, 'currentX', $details['xCoord']); tmpl_set($template, 'currentY', $details['yCoord']); tmpl_set($template, 'dim_x', $dim_x); tmpl_set($template, 'dim_y', $dim_y); tmpl_set($template, 'speed', $minutesPerCave); tmpl_set($template, 'fuel_id', $FUELRESOURCEID); tmpl_set($template, 'fuel_name', $resourceTypeList[$FUELRESOURCEID]->name); tmpl_set($template, 'movementcostconstant', $foodPerCave); tmpl_set($template, "resourceTypes", $MAX_RESOURCE); tmpl_set($template, "rules_path", RULES_PATH); // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } tmpl_set($template, 'SELECTACTION', $selectable_movements); // resources $resources = array(); for ($res = 0; $res < sizeof($resourceTypeList); $res++) { if (!$resourceTypeList[$res]->nodocumentation) { $resources[] = array('resourceID' => $resourceTypeList[$res]->resourceID, 'name' => $resourceTypeList[$res]->name, 'currentAmount' => "0" + $details[$resourceTypeList[$res]->dbFieldName], 'dbFieldName' => $resourceTypeList[$res]->dbFieldName); } } tmpl_set($template, 'RESOURCE', $resources); tmpl_set($template, 'TOTAL', $resources); tmpl_set($template, 'RESOURCE_LUGGAGE', $resources); // units table $unitprops = array(); $units = array(); for ($i = 0; $i < sizeof($unitTypeList); $i++) { // if no units of this type, next type if (!$details[$unitTypeList[$i]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); for ($j = 0; $j < count($resourceTypeList); $j++) { if (!$resourceTypeList[$j]->nodocumentation) { $encumbrance[$j] = array('resourceID' => $j, 'load' => "0" + $unitTypeList[$i]->encumbranceList[$j]); $temp[] = "0" + $unitTypeList[$i]->encumbranceList[$j]; } } $unitprops[] = array('unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'resourceLoad' => implode(",", $temp), 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName]); $units[] = array('name' => $unitTypeList[$i]->name, 'modus' => UNIT_PROPERTIES, 'unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName], 'warriorID' => $i, 'ENCUMBRANCE' => $encumbrance); } tmpl_set($template, 'UNITPROPS', $unitprops); tmpl_set($template, 'SELECTWARRIOR', $units); // weitergereichte Koordinaten if (empty($params->POST->movementID)) { tmpl_set($template, 'targetXCoord', $params->POST->targetXCoord); tmpl_set($template, 'targetYCoord', $params->POST->targetYCoord); tmpl_set($template, 'targetCaveName', $params->POST->targetCaveName); } // weitere Paramter $hidden = array(array('name' => 'modus', 'value' => UNIT_MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time())); tmpl_set($template, 'PARAMS', $hidden); $movements = digest_getMovements(array($caveID => $details), array(), true); //$movements = digest_getMovements($meineHoehlen, array(), true); foreach ($movements as $move) { if ($move['isOwnMovement']) { tmpl_iterate($template, 'MOVEMENT/MOVE'); tmpl_set($template, 'MOVEMENT/MOVE', $move); } else { tmpl_iterate($template, 'OPPMOVEMENT/MOVE'); tmpl_set($template, 'OPPMOVEMENT/MOVE', $move); } } // artefakte if (sizeof($myartefacts) != 0) { tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); } // Module "CaveBookmarks" Integration // FIXME should know whether the module is installed if (TRUE) { // show CAVEBOOKMARKS context tmpl_set($template, '/CAVEBOOKMARKS/iterate', ''); // get model $cb_model = new CaveBookmarks_Model(); // get bookmarks $bookmarks = $cb_model->getCaveBookmarks(true); // set bookmarks if (sizeof($bookmarks)) { tmpl_set($template, '/CAVEBOOKMARKS/CAVEBOOKMARK', $bookmarks); tmpl_set($template, '/CAVEBOOKMARKS/CAVEBOOKMARKJS', $bookmarks); } } return tmpl_parse($template); }
function unit_Movement($caveID, &$ownCave) { global $db, $template; $safeForm = true; // get movements $ua_movements = Movement::getMovements(); $details = $ownCave[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); $moveArtefactID = Request::getVar('myartefacts', 0); // was an artefact chosen? if ($moveArtefactID > 0) { // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($moveArtefactID == $value['artefactID']) { $moveArtefact = $moveArtefactID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ /** * HERO MOVEMENT */ $moveHero = 0; if ($details['hero'] != 0) { $hero = getHeroByPlayer($_SESSION['player']->playerID); if ($hero['isAlive'] != 1) { $details['hero'] = 0; } } if ($details['hero'] != 0 && Request::getVar('moveHero', false) == true) { $moveHero = $details['hero']; } /** * END HERO MOVEMENTS */ // put user, its session and nogfx flag into session $_SESSION['player'] = Player::getPlayer($_SESSION['player']->playerID); // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP(GameConstants::MOVEMENT_COST . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP(GameConstants::MOVEMENT_SPEED . ';', '$details')); $minutesPerCave *= MOVEMENT_TIME_BASE_FACTOR / 60; if (Request::getVar('moveit', false) && sizeof(Request::getVar('unit', array('' => '')))) { $targetXCoord = Request::getVar('targetXCoord', 0); $targetYCoord = Request::getVar('targetYCoord', 0); $targetCaveName = Request::getVar('targetCaveName', ''); $targetCaveID = Request::getVar('targetCaveID', 0); $movementID = Request::getVar('movementID', 0); // check for scripters check_timestamp(Request::getVar('tstamp', 0)); $validCaveName = false; // targetCaveID >>> coords if ($targetCaveID > 0) { $result = getCaveByID(intval($targetCaveID)); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = true; } // name >>> coords } else { if ($targetCaveName != "") { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = true; } } } // get target player $result = getCaveByCoords(intval($targetXCoord), intval($targetYCoord)); if (sizeof($result) != 0) { $targetPlayer = new Player(getPlayerByID($result['playerID'])); } // Array von Nullwerten befreien $unit = array_filter(Request::getVar('unit', array('' => '')), "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", Request::getVar('rohstoff', array('' => ''))); // Test, ob Einheitentragekapazität ausgelastet $overloaded = 0; foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { if (isset($GLOBALS['unitTypeList'][$unitKey]->encumbranceList[$resKey])) { $capacity += $aUnit * $GLOBALS['unitTypeList'][$unitKey]->encumbranceList[$resKey]; } } if ($capacity < $aRes) { $overloaded = 1; break; } } $denymovement_nonenemy = false; $denymovement_targetwar = false; if ($movementID == 2) { // move units/resources if (strtoupper($targetPlayer->tribe) != strtoupper($_SESSION['player']->tribe)) { //may tade in own tribe $ownTribe = $_SESSION['player']->tribe; $targetTribe = $targetPlayer->tribe; $targetIsNonPlayer = $targetPlayer->playerID == 0; $ownTribeAtWar = tribe_isAtWar($ownTribe, TRUE); $targetTribeAtWar = tribe_isAtWar($targetTribe, TRUE); $TribesMayTrade = relation_areAllies($ownTribe, $targetTribe) || relation_areEnemys($ownTribe, $targetTribe) || $targetIsNonPlayer; $denymovement_nonenemy = $ownTribeAtWar && !$TribesMayTrade; $denymovement_targetwar = $targetTribeAtWar && !$TribesMayTrade; } } // check if army is small enough for hero $denymovement_hero = false; if ($moveHero && (Request::getVar('movementID', 0) == 3 || Request::getVar('movementID', 0) == 6)) { //calculate size of army $armySize = 0; foreach ($unit as $unitID => $value) { $armySize += $GLOBALS['unitTypeList'][$unitID]->hitPoints * $value; } if ($armySize > $hero['exp']) { $denymovement_hero = true; } } if (Request::getVar('movementID', 0) == 0) { $msg = array('type' => 'error', 'message' => _('Bitte Bewegungsart auswählen!')); $moveHero = 0; } else { if (!sizeof($unit)) { $msg = array('type' => 'error', 'message' => _('Es sind keine Einheiten ausgewählt!')); $moveHero = 0; } else { if (($targetXCoord == 0 || $targetYCoord == 0) && $targetCaveName == "") { $msg = array('type' => 'error', 'message' => _('Es fehlt eine Zielkoordinate oder ein Zielhöhlenname!')); $moveHero = 0; } else { if (($targetXCoord == 0 || $targetYCoord == 0) && !($targetCaveName == "") && $validCaveName === FALSE) { $msg = array('type' => 'error', 'message' => sprintf(_('Es gibt keine Höhle mit dem Namen "%s"!'), $targetCaveName)); $moveHero = 0; } else { if ($overloaded) { $msg = array('type' => 'error', 'message' => _('Deine Krieger können die Menge an Ressourcen nicht tragen!!')); $moveHero = 0; } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord)) { $msg = array('type' => 'error', 'message' => _('Die Zielhöhle steht unter Anfängerschutz.')); $moveHero = 0; } else { if (beginner_isCaveProtectedByID($caveID)) { $msg = array('type' => 'error', 'message' => _('Ihre Höhle steht unter Anfängerschutz. Sie können den Schutz sofort unter dem Punkt <a href="?modus=cave_detail">Bericht über diese Höhle</a> beenden')); $moveHero = 0; } else { if (Request::getVar('movementID', 0) == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord)) { $msg = array('type' => 'error', 'message' => _('Sie können diese Höhle nicht übernehmen. Sie ist gegen übernahmen geschützt.')); $moveHero = 0; } else { if ($denymovement_nonenemy) { $msg = array('type' => 'error', 'message' => _('Sie können im Krieg keine Einheiten zu unbeteiligten Parteien verschieben!')); } else { if ($denymovement_targetwar) { $msg = array('type' => 'error', 'message' => _('Sie können keine Einheiten zu kriegführenden Stämmen verschieben, wenn Sie unbeteiligt sind.')); $moveHero = 0; } else { if ($denymovement_hero) { $msg = array('type' => 'error', 'message' => _('Die Armee ist zu groß um vom Helden unterstützt zu werden!')); $moveHero = 0; } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor); $distance = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord)); $tmpdist = 0; $i = 0; if ($distance > 15) { $distance = $distance - 15; $tmpdist = 15; if (floor($distance / 5) < 11) { $tmpdist += $distance % 5 * (1 - 0.1 * floor($distance / 5)); } for ($i = 1; $i <= floor($distance / 5) && $i < 11; $i++) { $tmpdist += 5 * (1 - 0.1 * ($i - 1)); } } else { $tmpdist = $distance; } // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($tmpdist * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName] < $reqFood) { $msg = array('type' => 'error', 'message' => _('Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!')); } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $moveHero, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = array('type' => 'success', 'message' => sprintf(_('Die Krieger wurden losgeschickt und haben %d Nahrung mitgenommen!'), $reqFood)); $safeForm = false; break; case 1: $msg = array('type' => 'error', 'message' => _('In diesen Koordinaten liegt keine Höhle!')); $moveHero = 0; break; case 2: $msg = array('type' => 'error', 'message' => _('Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!')); $moveHero = 0; break; case 3: $msg = array('type' => 'error', 'message' => _('Schwerer Fehler: Bitte Admin kontaktieren!')); $moveHero = 0; break; } } } } } } } } } } } } } } else { if (Request::isPost('action') && Request::getVar('action', '') == 'cancel' && ($eventID = Request::getVar('eventID', 0))) { $msgID = reverseMovementEvent($caveID, $eventID); switch ($msgID) { case 0: $msg = array('type' => 'success', 'message' => _('Die Einheiten kehren zurück!')); break; case 1: $msg = array('type' => 'error', 'message' => _('Fehler bei der Rückkehr!')); break; } } else { if (Request::getVar('moveit', false) && !sizeof(Request::getVar('unit', array('' => '')))) { $msg = array('type' => 'error', 'message' => _('Einheiten mitnehmen?')); } } } // refresh this cave $temp = getCaveSecure($caveID, $_SESSION['player']->playerID); $ownCave[$caveID] = $details = $temp; // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // make sure that moved hero is not shown again if ($moveHero != 0) { $details['hero'] = 0; } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// // open template $template->setFile('unitMovement.tmpl'); $template->addVars(array('currentX' => $details['xCoord'], 'currentY' => $details['yCoord'], 'dim_x' => $dim_x, 'dim_y' => $dim_y, 'speed' => $minutesPerCave, 'fuel_id' => GameConstants::FUEL_RESOURCE_ID, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->name, 'movement_cost_constant' => $foodPerCave, 'resource_types' => GameConstants::MAX_RESOURCE, 'status_msg' => isset($msg) ? $msg : '')); // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } $template->addVar('selectable_movements', $selectable_movements); // resources $resources = array(); foreach ($GLOBALS['resourceTypeList'] as $resourceID => $dummy) { if (!$GLOBALS['resourceTypeList'][$resourceID]->nodocumentation) { $resources[] = array('resource_id' => $GLOBALS['resourceTypeList'][$resourceID]->resourceID, 'name' => $GLOBALS['resourceTypeList'][$resourceID]->name, 'current_amount' => "0" + $details[$GLOBALS['resourceTypeList'][$resourceID]->dbFieldName], 'dbFieldName' => $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName, 'value' => $safeForm && isset($resource[$resourceID]) && $resource[$resourceID] > 0 ? $resource[$resourceID] : ''); } } $template->addVar('resource', $resources); // units table $unitprops = array(); $units = array(); foreach ($GLOBALS['unitTypeList'] as $unitID => $dummy) { // if no units of this type, next type if (!$details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); foreach ($GLOBALS['resourceTypeList'] as $resourceID => $dummy) { if (!$GLOBALS['resourceTypeList'][$resourceID]->nodocumentation) { $encumbrance[$resourceID] = array('resourceID' => $resourceID, 'load' => "0" + (isset($GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID]) ? $GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID] : 0)); $temp[] = "0" + (isset($GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID]) ? $GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID] : 0); } } $units[] = array('name' => $GLOBALS['unitTypeList'][$unitID]->name, 'unit_id' => $unitID, 'food_cost' => $GLOBALS['unitTypeList'][$unitID]->foodCost, 'resource_load' => implode(",", $temp), 'speed_factor' => $GLOBALS['unitTypeList'][$unitID]->wayCost, 'max_unit_count' => $details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName], 'encumbrance' => $encumbrance, 'hitPoints' => $GLOBALS['unitTypeList'][$unitID]->hitPoints, 'value' => $safeForm && isset($unit[$unitID]) ? $unit[$unitID] : ''); } $template->addVar('unit_list', $units); // weitergereichte Koordinaten if (!Request::getVar('movementID', 0) || $safeForm) { if (Request::getVar('targetCaveID', 0) > 0) { $caveData = getCaveByID(Request::getVar('targetCaveID', 0)); $template->addVars(array('target_x_coord' => $caveData['xCoord'], 'target_y_coord' => $caveData['yCoord'], 'target_cave_name' => $caveData['name'])); } else { $template->addVars(array('target_x_coord' => Request::getVar('targetXCoord', ''), 'target_y_coord' => Request::getVar('targetYCoord', ''), 'target_cave_name' => Request::getVar('targetCaveName', ''))); } } // weitere Paramter $template->addVar('params', array(array('name' => 'modus', 'value' => UNIT_MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time()))); $movements = digest_getMovements(array($caveID => $details), array(), true); $ownMovement = $oppMovement = array(); foreach ($movements as $move) { if ($move['isOwnMovement']) { $ownMovement[] = $move; } else { $oppMovement[] = $move; } } $template->addVars(array('ownMovement' => $ownMovement, 'oppMovement' => $oppMovement)); // artefakte if (sizeof($myartefacts) != 0) { //tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); $template->addVar('artefact', $myartefacts); } // hero if ($details['hero'] != 0) { $template->addVar('hero', $hero); } // Module "CaveBookmarks" Integration // FIXME should know whether the module is installed if (TRUE) { // get model $cb_model = new CaveBookmarks_Model(); // get bookmarks $bookmarks = $cb_model->getCaveBookmarks(true); // set bookmarks if (sizeof($bookmarks)) { $template->addVar('bookmarks_cave', $bookmarks); } } }
function defenseSystem_getDefenseSystemDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db; // messages $messageText = array(0 => "Der Arbeitsauftrag wurde erfolgreich gestoppt.", 1 => "Es konnte kein Arbeitsauftrag gestoppt werden.", 2 => "Der Auftrag konnte nicht erteilt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 3 => "Der Auftrag wurde erteilt", 5 => "Das Gebäude wurde erfolgreich abgerissen", 6 => "Das Gebäude konnte nicht abgerissen werden", 7 => "Sie haben von der Sorte gar keine Gebäude"); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = defenseSystem_processOrderCancel($params->POST->eventID, $caveID, $db); } // proccess a tore down or new order request if (isset($params->POST->breakDownConfirm)) { $messageID = defenseSystem_breakDown($params->POST->defenseSystemID, $caveID, $details, $db); $reload = 1; } else { if (isset($params->POST->defenseSystemID)) { check_timestamp($params->POST->tstamp); $messageID = defenseSystem_processOrder($params->POST->defenseSystemID, $caveID, $details, $db); $reload = 1; } } if ($reload) { // this isn't that elegant... $r = getCaveSecure($caveID, $params->SESSION->user['playerID']); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = defenseSystem_getDefenseSystemQueueForCave($params->SESSION->user['playerID'], $caveID); $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/fortification.ihtml"); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the defenseSystem table for ($i = 0; $i < sizeof($defenseSystemTypeList); $i++) { $notenough = FALSE; $defenseSystem = $defenseSystemTypeList[$i]; // the current building $maxLevel = round(eval('return ' . formula_parseToPHP("{$defenseSystem->maxLevel};", '$details'))); $result = rules_checkDependencies($defenseSystem, $details); // if all requirements are met but the maxLevel is 0, // treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = $details[$defenseSystem->dbFieldName] ? 'Max. Stufe: 0' : FALSE; } if ($result === TRUE) { tmpl_iterate($template, 'DEFENSESYSTEM'); tmpl_set($template, "DEFENSESYSTEM/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'DEFENSESYSTEM', array('name' => $defenseSystem->name, 'dbFieldName' => $defenseSystem->dbFieldName, 'defenseSystemID' => $i, 'modus' => DEFENSESYSTEM_DETAIL, 'caveID' => $caveID, 'maxlevel' => $maxLevel, 'size' => "0" + $details[$defenseSystem->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($defenseSystem->productionTimeFunction . ";", '$details')) * DEFENSESYSTEM_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($defenseSystem->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($defenseSystem->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($defenseSystem->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($defenseSystem->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link if ($details[$defenseSystem->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BREAK_DOWN_LINK', array('action' => DEFENSESYSTEM_BREAK_DOWN, 'defenseSystemID' => $defenseSystem->defenseSystemID, 'caveID' => $caveID)); } // show the improvement link ?! if ($queue) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', "Ausbau im Gange"); } else { if ($notenough && $maxLevel > $details[$defenseSystem->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', ""); } else { if ($maxLevel > $details[$defenseSystem->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK', array('action' => DEFENSESYSTEM, 'defenseSystemID' => $defenseSystem->defenseSystemID, 'caveID' => $caveID, 'tstamp' => "" . time())); } else { tmpl_set($template, '/DEFENSESYSTEM/BUILD_LINK_NO/message', "Max. Stufe"); } } } } else { if ($details[$defenseSystem->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'modus' => DEFENSESYSTEM_DETAIL, 'defenseSystemID' => $i, 'size' => $details[$defenseSystem->dbFieldName], 'dbFieldName' => $defenseSystem->dbFieldName, 'name' => $defenseSystem->name, 'action' => DEFENSESYSTEM_BREAK_DOWN)); if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM/dependencies', $result); } } else { if ($params->SESSION->user['show_unqualified'] && $result !== FALSE && !$defenseSystem->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => DEFENSESYSTEM_DETAIL, 'defenseSystemID' => $i, 'name' => $defenseSystem->name, 'dbFieldName' => $defenseSystem->dbFieldName, 'dependencies' => $result)); } } } } // Show the building queue if ($queue) { $row = $queue->nextRow(); tmpl_set($template, 'DEFENSESYSTEM_QUEUE', array('name' => $defenseSystemTypeList[$row['defenseSystemID']]->name, 'size' => $details[$defenseSystemTypeList[$row['defenseSystemID']]->dbFieldName] + 1, 'finish' => date("d.m.Y H:i:s", time_timestampToTime($row['event_end'])), 'action' => DEFENSESYSTEM, 'eventID' => $row['event_defenseSystemID'], 'caveID' => $caveID)); } return tmpl_parse($template); }
?> </td> <td><?php echo check_status($item['rdb_enabled']); ?> </td> <td><?php echo $item['rdb_dbfilename']; ?> </td> <td><?php echo $item['rdb_changes_since_last_save']; ?> </td> <td><?php echo check_timestamp($item['rdb_last_save_time']); ?> </td> <td><?php echo check_value($item['rdb_last_bgsave_status']); ?> </td> <td><?php echo $item['rdb_last_bgsave_time_sec']; ?> </td> <td><?php echo check_status($item['aof_enabled']); ?> </td> <td><?php