adr_enable_check(); adr_ban_check($user_id); adr_character_created_check($user_id); $adr_user = adr_get_user_infos($user_id); if (!$adr_general['battle_pvp_enable']) { adr_previous(Adr_pvp_disabled, adr_character, ''); } // Deny access if user is imprisioned if ($userdata['user_cell_time']) { adr_previous(Adr_shops_no_thief, adr_cell, ''); } if (!(isset($HTTP_POST_VARS[POST_USERS_URL]) || isset($HTTP_GET_VARS[POST_USERS_URL])) || empty($HTTP_POST_VARS[POST_USERS_URL]) && empty($HTTP_GET_VARS[POST_USERS_URL])) { $view_userdata = $userdata; } else { $view_userdata = get_userdata(intval($HTTP_GET_VARS[POST_USERS_URL])); } $searchid = $view_userdata['user_id']; if (isset($HTTP_POST_VARS['mode']) || isset($HTTP_GET_VARS['mode'])) { $mode = isset($HTTP_POST_VARS['mode']) ? $HTTP_POST_VARS['mode'] : $HTTP_GET_VARS['mode']; $mode = htmlspecialchars($mode); } else { $mode = ""; } $defy_action = isset($HTTP_POST_VARS['defy']); $accept_action = isset($HTTP_POST_VARS['accept_action']); // Now we define some strange cases $mode = $defy_action ? 'defy_action' : $mode; $mode = $accept_action ? 'accept_action' : $mode; $mode = $mode == 'current' ? '' : $mode; ### START restriction checks ### $item_sql = adr_make_restrict_sql($adr_user);
adr_previous(Adr_pvp_exploit_error, adr_character, ''); } // have the mail sender infos , it will be of use later $script_name = preg_replace('/^\\/?(.*?)\\/?$/', "\\1", trim($board_config['script_path'])); $script_name = $script_name != '' ? $script_name . '/adr_battle_pvp.' . $phpEx : 'adr_battle_pvp.' . $phpEx; $server_name = trim($board_config['server_name']); $server_protocol = $board_config['cookie_secure'] ? 'https://' : 'http://'; $server_port = $board_config['server_port'] != 80 ? ':' . trim($board_config['server_port']) . '/' : '/'; // Includes the tpl and the header adr_template_file('adr_battle_pvp_body.tpl'); include $phpbb_root_path . 'includes/page_header.' . $phpEx; // Grab both user infos $current_infos = $user_id === $battle_pvp['battle_challenger_id'] ? adr_get_user_infos($battle_pvp['battle_challenger_id']) : adr_get_user_infos($battle_pvp['battle_opponent_id']); $opponent_infos = $user_id === $battle_pvp['battle_challenger_id'] ? adr_get_user_infos($battle_pvp['battle_opponent_id']) : adr_get_user_infos($battle_pvp['battle_challenger_id']); ### START restriction checks ### $item_sql = adr_make_restrict_sql($current_infos); ### END restriction checks ### // Get the current user and the opponent infos if ($user_id == $battle_pvp['battle_challenger_id']) { $current_hp = $battle_pvp['battle_challenger_hp']; $current_mp = $battle_pvp['battle_challenger_mp']; $current_hp_max = $battle_pvp['battle_challenger_hp_max']; $current_mp_max = $battle_pvp['battle_challenger_mp_max']; $current_hp_regen = $battle_pvp['battle_challenger_hp_regen']; $current_mp_regen = $battle_pvp['battle_challenger_mp_regen']; $current_att = $battle_pvp['battle_challenger_att']; $current_def = $battle_pvp['battle_challenger_def']; $current_element = $battle_pvp['battle_challenger_element']; $current_alignment = $current_infos['character_alignment']; $current_class = $current_infos['character_class']; $current_str = $current_infos['character_might'];
function adr_battle_equip_initialise($user_id, $armor, $buckler, $helm, $gloves, $amulet, $ring) { global $db, $lang, $adr_general, $template, $board_config; $user_id = intval($user_id); $armor = intval($armor); $buckler = intval($buckler); $helm = intval($helm); $gloves = intval($gloves); $amulet = intval($amulet); $ring = intval($ring); // Get the user infos $char = adr_get_user_infos($user_id); ### START restriction checks ### $item_sql = adr_make_restrict_sql($char); ### END restriction checks ### // Be sure he has a character if (!is_numeric($char['character_id'])) { adr_previous(Adr_your_character_lack, adr_character, ''); } // Calculate the base stats $hp = 0; $mp = 0; $level = $char['character_level']; $char_element = $char['character_element']; $char_mp = $char['character_mp']; // Create base attack & defence stats $att = adr_battle_make_att($char['character_might'], $char['character_constitution']); $ma = adr_battle_make_magic_att($char['character_intelligence']); $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']); $md = adr_battle_make_magic_def($char['character_wisdom']); if ($armor) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$armor}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $armor_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($armor, $user_id); } if ($buckler) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$buckler}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $buckler_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($buckler, $user_id); } if ($gloves) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$gloves}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $gloves_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($gloves, $user_id); } if ($helm) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$helm}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $helm_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($helm, $user_id); } // Now we modify mp and hp regeneration with amulets and rings if ($amulet) { $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$amulet}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $amulet_id = $item['item_id']; $hp = $hp + $item['item_power']; adr_use_item($amulet, $user_id); } if ($ring) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$ring}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $ring_id = $item['item_id']; $mp = $mp + $item['item_power']; adr_use_item($ring, $user_id); } ##=== START: new monster rand selection code as posted by Sederien ===## // Let's care about the opponent now $sql = " SELECT * FROM " . ADR_BATTLE_MONSTERS_TABLE . "\n\t\tWHERE monster_level <= '{$level}'\n\t\tORDER BY RAND() LIMIT 1"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query monsters list', '', __LINE__, __FILE__, $sql); } $monsters = $db->sql_fetchrow($result); // Be sure monsters of the user level exists if (!$monsters) { adr_previous(Adr_no_monsters, adr_character, ''); } // Get this monster base stats $monster_id = $monsters['monster_id']; $monster_level = $monsters['monster_level']; $monster_base_hp = $monsters['monster_base_hp']; $monster_base_att = $monsters['monster_base_att']; $monster_base_def = $monsters['monster_base_def']; $monster_base_element = $monsters['monster_base_element']; $monster_base_mp = $monsters['monster_base_mp']; $monster_base_mp_power = $monsters['monster_base_mp_power']; $monster_base_ma = $monsters['monster_base_magic_attack']; $monster_base_md = $monsters['monster_base_magic_resistance']; $monster_base_sp = $monsters['monster_base_sp']; ##=== END: new monster selection code by Sederien ===## // If the user is higher level than the monster , update the monster stats if ($monster_level < $level) { if ($adr_general['battle_calc_type']) { // Xanathis's alternative battle modifier calculation for monster battles $modifier = ($adr_general['battle_monster_stats_modifier'] - 100) / 100 * ($level - $monster_level) + 1; } else { $modifier = $adr_general['battle_monster_stats_modifier'] / 100 * ($level - $monster_level); } $monster_base_hp = ceil($monster_base_hp * $modifier); $monster_base_att = ceil($monster_base_att * $modifier); $monster_base_def = ceil($monster_base_def * $modifier); $monster_base_mp = ceil($monster_base_mp * $modifier); $monster_base_ma = ceil($monster_base_ma * $modifier); $monster_base_md = ceil($monster_base_md * $modifier); $monster_base_sp = ceil($monster_base_sp * $modifier); } ##=== START array for equipment id's ## $equip_array = intval($helm_id) . '-' . intval($armor_id) . '-' . intval($gloves_id) . '-' . intval($buckler_id) . '-' . intval($amulet_id) . '-' . intval($ring_id) . '-' . intval($hp) . '-' . intval($mp); ##=== END array for equipment id's ## ##=== START: Initiative Checks // 1d20 roll. Highest starts. $monster_dex = 10 + rand(1, $monster_level) * 2; //temp $challenger_init_check = rand(1, 20) + adr_modifier_calc($char['character_dexterity']); $monster_init_check = rand(1, 20) + adr_modifier_calc($monster_dex); // Check who will start ELSE do a rand to determine. if ($challenger_init_check >= $monster_init_check) { $turn = 1; } else { $turn = 2; } ##=== END: Initiative Checks // Finally insert all theses values into the database $sql = "INSERT INTO " . ADR_BATTLE_LIST_TABLE . "\n\t\t(battle_type, battle_start, battle_turn, battle_result, battle_text, battle_challenger_id, battle_challenger_hp, battle_challenger_mp, battle_challenger_att, battle_challenger_def, battle_challenger_element, battle_challenger_magic_attack, battle_challenger_magic_resistance, battle_challenger_equipment_info, battle_opponent_id, battle_opponent_hp, battle_opponent_hp_max, battle_opponent_mp, battle_opponent_mp_max, battle_opponent_mp_power, battle_opponent_att, battle_opponent_def, battle_opponent_element, battle_opponent_magic_attack, battle_opponent_magic_resistance, battle_opponent_sp)\n\t\tVALUES(1, " . time() . ", {$turn}, 0, '', {$user_id}, {$hp}, {$mp}, {$att}, {$def}, {$char_element}, {$ma}, {$md}, '{$equip_array}', {$monster_id}, {$monster_base_hp}, {$monster_base_hp}, {$monster_base_mp}, {$monster_base_mp}, {$monster_base_mp_power}, {$monster_base_att}, {$monster_base_def}, {$monster_base_element}, {$monster_base_ma}, {$monster_base_md}, {$monster_base_sp})"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't insert new battle", "", __LINE__, __FILE__, $sql); } return; }
$armor = intval($_POST['item_armor']); $buckler = intval($_POST['item_buckler']); $helm = intval($_POST['item_helm']); $gloves = intval($_POST['item_gloves']); $amulet = intval($_POST['item_amulet']); $ring = intval($_POST['item_ring']); $sql = " UPDATE " . ADR_CHARACTERS_TABLE . "\n\t\tSET equip_armor = {$armor},\n\t\t\tequip_buckler = {$buckler},\n\t\t\tequip_helm = {$helm},\n\t\t\tequip_gloves = {$gloves},\n\t\t\tequip_amulet = {$amulet},\n\t\t\tequip_ring = {$ring}\n\t\tWHERE character_id = {$user_id} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not update equipment', '', __LINE__, __FILE__, $sql); } adr_previous(Adr_equip_done, adr_character_equipment, ''); } if ($user_id == $searchid) { $template->assign_block_vars('owner', array()); ### START restriction checks ### $item_sql = adr_make_restrict_sql($char); ### END restriction checks ### // First select the available items $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\tWHERE item_in_shop = 0 \n\t\tAND item_duration > 0\n\t\tAND item_in_warehouse = 0\n\t\t{$item_sql}\n\t\tAND item_owner_id = {$user_id} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $items = $db->sql_fetchrowset($result); // Prepare the items list $armor_list = '<select name="item_armor">'; $armor_list .= '<option value = "0" >' . $lang['Adr_battle_no_armor'] . '</option>'; $buckler_list = '<select name="item_buckler">'; $buckler_list .= '<option value = "0" >' . $lang['Adr_battle_no_buckler'] . '</option>'; $helm_list = '<select name="item_helm">'; $helm_list .= '<option value = "0" >' . $lang['Adr_battle_no_helm'] . '</option>'; $gloves_list = '<select name="item_gloves">';
function adr_battle_equip_initialise($user_id, $armor, $buckler, $helm, $gloves, $amulet, $ring, $greave, $boot) { global $db, $lang, $adr_general, $template, $board_config, $phpEx; $user_id = intval($user_id); $armor = intval($armor); $buckler = intval($buckler); $helm = intval($helm); $gloves = intval($gloves); $amulet = intval($amulet); $ring = intval($ring); // Get the user infos $char = adr_get_user_infos($user_id); ### START restriction checks ### $item_sql = adr_make_restrict_sql($char); ### END restriction checks ### // Be sure he has a character if (!is_numeric($char['character_id'])) { adr_previous(Adr_your_character_lack, adr_character, ''); } // Calculate the base stats $hp = 0; $mp = 0; $level = $char['character_level']; $char_element = $char['character_element']; $char_mp = $char['character_mp']; // Create base attack & defence stats $att = adr_battle_make_att($char['character_might'], $char['character_constitution']); $ma = adr_battle_make_magic_att($char['character_intelligence']); $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']); $md = adr_battle_make_magic_def($char['character_wisdom']); // Modify stats depending to zone element $zone_user = adr_get_user_infos($user_id); $actual_zone = $zone_user['character_area']; $sql = "SELECT * FROM " . ADR_ZONES_TABLE . "\r\n\t\tWHERE zone_id = {$actual_zone}"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain zones information', "", __LINE__, __FILE__, $sql); } $zone_check = $db->sql_fetchrow($result); if ($board_config['zone_bonus_enable'] == '1' && $zone_check['zone_element'] == '$char_element') { $bonus_att = $board_config['zone_bonus_att']; $bonus_def = $board_config['zone_bonus_def']; $att = ($char['character_might'] + $char['character_constitution']) * 2 + $bonus_att; $def = $char['character_dexterity'] + $char['character_wisdom'] + $char['character_ac'] + $bonus_def; } // Start party $party = $char['character_party']; if ($party > 0) { $sql = " SELECT character_party FROM " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t WHERE character_party = {$party} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query count for info page', '', __LINE__, __FILE__, $sql); } $count_members = $db->sql_numrows($result); } elseif ($party = 0) { $sql = " SELECT character_party FROM " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t WHERE character_party = 0 "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query count for info page', '', __LINE__, __FILE__, $sql); } $count_members = $db->sql_numrows($result); } // Boost ATT $att = $att + $count_members + $count_members + $count_members; $att = round($att); // Boost DEF $def = $def + $count_members + $count_members + $count_members + $count_members + $count_members; $def = round($def); // Boost MA $ma = $ma + $count_members + $count_members + $count_members; $ma = round($ma); // Boost MD $md = $md + $count_members + $count_members + $count_members + $count_members + $count_members; $md = round($md); // End Party if ($armor) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$armor}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $armor_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($armor, $user_id); $armour_name = adr_get_lang($item['item_name']); } $def = $def + $adr_general['shield_bonus'] * $char['character_skill_shield_level']; if ($buckler) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$buckler}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $buckler_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($buckler, $user_id); $buckler_name = adr_get_lang($item['item_name']); } if ($gloves) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$gloves}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $gloves_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($gloves, $user_id); $gloves_name = adr_get_lang($item['item_name']); } if ($helm) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$helm}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $helm_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($helm, $user_id); $helm_name = adr_get_lang($item['item_name']); } // Now we modify mp and hp regeneration with amulets and rings if ($amulet) { $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$amulet}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $amulet_id = $item['item_id']; $hp = $hp + $item['item_power']; adr_use_item($amulet, $user_id); $amulet_name = adr_get_lang($item['item_name']); } if ($ring) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$ring}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $ring_id = $item['item_id']; $mp = $mp + $item['item_power']; adr_use_item($ring, $user_id); $ring_name = adr_get_lang($item['item_name']); } if ($greave) { $sql = " SELECT item_name , item_power , item_add_power FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = 0 \r\n\t\t\tAND item_owner_id = {$user_id} \r\n\t\t\tAND item_in_warehouse = 0\r\n\t\t\tAND item_id = {$greave} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $def = $def + $item['item_power'] + $item['item_add_power']; $greave_name = $item['item_name']; adr_use_item($greave, $user_id); $greave_name = adr_get_lang($item['item_name']); } if ($boot) { $sql = " SELECT item_name , item_power , item_add_power FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = 0 \r\n\t\t\tAND item_owner_id = {$user_id} \r\n\t\t\tAND item_in_warehouse = 0\r\n\t\t\tAND item_id = {$boot} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $def = $def + $item['item_power'] + $item['item_add_power']; $boot_name = $item['item_name']; adr_use_item($boot, $user_id); $boot_name = adr_get_lang($item['item_name']); } if ($zone_check['zone_monsters_list'] == '') { adr_previous(Adr_zone_no_monsters, adr_zones, ''); } $monster_area = $zone_check['zone_monsters_list'] == '0' ? "" : "AND monster_id IN (" . $zone_check['zone_monsters_list'] . ")"; ##=== START: new monster rand selection code as posted by Sederien ===## # V: JK. That's zone mod's code :). // Let's care about the opponent now $actual_weather = $zone_user['character_weather']; $actual_season = $board_config['adr_seasons']; $actual_time = $board_config['adr_time']; $sql = " SELECT * FROM " . ADR_BATTLE_MONSTERS_TABLE . "\r\n\t\t\tWHERE monster_level <= {$level} \r\n\t\t\t{$monster_area}\r\n\t\t\tAND ( monster_weather = {$actual_weather} || monster_weather = 0 )\r\n\t\t\tAND (monster_time = {$actual_time} OR monster_time = 0)\r\n\t\t\tAND ( monster_season = {$actual_season} || monster_season = 0 )"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query monsters list', '', __LINE__, __FILE__, $sql); } $monsters = $db->sql_fetchrow($result); // Be sure monsters of the user level exists if (!$monsters) { adr_previous(Adr_no_monsters, adr_character, ''); } // Get this monster base stats $monster_id = $monsters['monster_id']; $monster_level = $monsters['monster_level']; $monster_base_hp = $monsters['monster_base_hp']; $monster_base_att = $monsters['monster_base_att']; $monster_base_def = $monsters['monster_base_def']; $monster_base_element = $monsters['monster_base_element']; $monster_base_mp = $monsters['monster_base_mp']; $monster_base_mp_power = $monsters['monster_base_mp_power']; $monster_base_ma = $monsters['monster_base_magic_attack']; $monster_base_md = $monsters['monster_base_magic_resistance']; $monster_base_sp = $monsters['monster_base_sp']; ##=== END: new monster selection code by Sederien ===## // If the user is higher level than the monster , update the monster stats if ($monster_level < $level) { if ($adr_general['battle_calc_type']) { // Xanathis's alternative battle modifier calculation for monster battles $modifier = ($adr_general['battle_monster_stats_modifier'] - 100) / 100 * ($level - $monster_level) + 1; } else { $modifier = $adr_general['battle_monster_stats_modifier'] / 100 * ($level - $monster_level); } $monster_base_hp = ceil($monster_base_hp * $modifier); $monster_base_att = ceil($monster_base_att * $modifier); $monster_base_def = ceil($monster_base_def * $modifier); $monster_base_mp = ceil($monster_base_mp * $modifier); $monster_base_ma = ceil($monster_base_ma * $modifier); $monster_base_md = ceil($monster_base_md * $modifier); $monster_base_sp = ceil($monster_base_sp * $modifier); } ##=== START array for equipment id's ## $equip_array = intval($helm_id) . '-' . intval($armor_id) . '-' . intval($gloves_id) . '-' . intval($buckler_id) . '-' . intval($amulet_id) . '-' . intval($ring_id) . '-' . intval($hp) . '-' . intval($mp) . '-' . intval($greave) . '-' . intval($boot); ##=== END array for equipment id's ## ##=== START: Initiative Checks // 1d20 roll. Highest starts. $monster_dex = 10 + rand(1, $monster_level) * 2; //temp $challenger_init_check = rand(1, 20) + adr_modifier_calc($char['character_dexterity']); $monster_init_check = rand(1, 20) + adr_modifier_calc($monster_dex); // Check who will start ELSE do a rand to determine. if ($challenger_init_check >= $monster_init_check) { $turn = 1; } else { $turn = 2; } ##=== END: Initiative Checks $spell_effects = explode(':', $char['character_spell_pre_effects']); for ($i = 0; $i < count($spell_effects); $i++) { if ($spell_effects[$i] == 'ATT') { $value = $spell_effects[$i + 1]; $att = $att + $value; } if ($spell_effects[$i] == 'DEF') { $value = $spell_effects[$i + 1]; $def = $def + $value; } } //remove spell pre-effects $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\tSET character_spell_pre_effects = ''\r\n\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t remove characters spell pre effects for battle', '', __LINE__, __FILE__, $sql); } // Finally insert all theses values into the database $sql = "INSERT INTO " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t(battle_type, battle_start, battle_turn, battle_result, battle_text, battle_challenger_id, battle_challenger_hp, battle_challenger_mp, battle_challenger_att, battle_challenger_def, battle_challenger_element, battle_challenger_magic_attack, battle_challenger_magic_resistance, battle_challenger_equipment_info, battle_opponent_id, battle_opponent_hp, battle_opponent_hp_max, battle_opponent_mp, battle_opponent_mp_max, battle_opponent_mp_power, battle_opponent_att, battle_opponent_def, battle_opponent_element, battle_opponent_magic_attack, battle_opponent_magic_resistance, battle_opponent_sp)\r\n\t\tVALUES(1, " . time() . ", {$turn}, 0, '', {$user_id}, {$hp}, {$mp}, {$att}, {$def}, {$char_element}, {$ma}, {$md}, '{$equip_array}', {$monster_id}, {$monster_base_hp}, {$monster_base_hp}, {$monster_base_mp}, {$monster_base_mp}, {$monster_base_mp_power}, {$monster_base_att}, {$monster_base_def}, {$monster_base_element}, {$monster_base_ma}, {$monster_base_md}, {$monster_base_sp})"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't insert new battle", "", __LINE__, __FILE__, $sql); } // Do armour set check // Do armour set check include_once $phpbb_root_path . 'adr/includes/adr_functions_armour_sets.' . $phpEx; adr_armour_set_check($user_id, $armour_name, $buckler_name, $gloves_name, $helm_name, $amulet_name, $ring_name, $greave_name, $boot_name); }
$monster_md = $bat['battle_opponent_magic_resistance']; $challenger_element = $challenger['character_element']; $opponent_element = $monster['monster_base_element']; $battle_round = $bat['battle_round']; ### START armour info arrays ### // array info: 0=helm, 1=armour, 2=gloves, 3=buckler, 4=amulet, 5=ring, 6=hp_regen, 7=mp_regen $armour_info = explode('-', $bat['battle_challenger_equipment_info']); $helm_equip = $armour_info[0] != '' ? $armour_info[0] : intval(0); $armour_equip = $armour_info[1] != '' ? $armour_info[1] : intval(0); $gloves_equip = $armour_info[2] != '' ? $armour_info[2] : intval(0); $buckler_equip = $armour_info[3] != '' ? $armour_info[3] : intval(0); $amulet_equip = $armour_info[4] != '' ? $armour_info[4] : intval(0); $ring_equip = $armour_info[5] != '' ? $armour_info[5] : intval(0); ### END armour info arrays ### ### START restriction checks ### $item_sql = adr_make_restrict_sql($challenger); ### END restriction checks ### if (is_numeric($bat['battle_id']) && $bat['battle_type'] == 1 && ($attack || $spell || $potion || $defend || $flee || $equip)) { // Prefix challenger battle message $battle_message .= '<font color="blue">[' . $challenger['character_name'] . $lang['Adr_battle_msg_check'] . ']: </font>'; if ($bat['battle_round'] == '0' && $bat['battle_turn'] == '2') { $battle_message .= $monster['monster_name'] . ' ' . $lang['Adr_battle_msg_monster_start'] . '<br>'; } if ($flee && $bat['battle_turn'] == '1') { $dice = rand(1, 20); $monster_dice = rand(1, 20); // To flee you must roll higher than opponent or roll straight 20. 1= auto fail if ($dice > $monster_dice && $dice != '1' || $dice == '20') { // Update the database $sql = "UPDATE " . ADR_BATTLE_LIST_TABLE . "\n\t\t\t\tSET battle_result = 3,\n\t\t\t\t\tbattle_finish = " . time() . "\n\t\t\t\tWHERE battle_challenger_id = '{$user_id}'\n\t\t\t\tAND battle_result = '0'\n\t\t\t\tAND battle_type = '1'"; if (!($result = $db->sql_query($sql))) {