function zoneedit_die($error_msg) { echo "<p>" . $error_msg . "<p>"; TEXT_GOTOMAIN(); ?> </div></div> <?php include "footer.php"; die; }
$row = $result3->fields; $cur_sector = $cur_sector + 1; } else { $p = 'unknown'; // Build the alt text for each image $alt = $c + $div_xmax * $r . " - " . $l_unknown . " "; // I have not figured out why this formula works, but $row[sector_id] doesn't, so I'm not switching it. echo "<a href=\"rsmove.php?engage=1&destination=" . ($c + $div_xmax * $r) . "\">"; echo "<img class='map un' src='images/" . $tile[$p] . "' alt='" . $alt . "'></a> "; $cur_sector = $cur_sector + 1; } } } // This is the row numbers on the side of the map for ($a = 1; $a < $sector_max / $div_xmax + 1; $a++) { echo "\n<div style='position:absolute;left:" . ($map_width + 10) . "px;top:" . ($a - 1) * ($div_h + $div_border) . "px;'>" . ($a * $div_xmax - 1) . "</div>"; } echo "</div><div style='clear:both'></div><br>"; echo " <div><img alt='" . $l_port . ": " . $l_special_port . "' src='images/{$tile['special']}'> <- " . $l_special_port . "</div>\n"; echo " <div><img alt='" . $l_port . ": " . $l_ore_port . "' src='images/{$tile['ore']}'> <- " . $l_ore_port . "</div>\n"; echo " <div><img alt='" . $l_port . ": " . $l_organics_port . "' src='images/{$tile['organics']}'> <- " . $l_organics_port . "</div>\n"; echo " <div><img alt='" . $l_port . ": " . $l_energy_port . "' src='images/{$tile['energy']}'> <- " . $l_energy_port . "</div>\n"; echo " <div><img alt='" . $l_port . ": " . $l_goods_port . "' src='images/{$tile['goods']}'> <- " . $l_goods_port . "</div>\n"; echo " <div><img alt='" . $l_port . ": " . $l_no_port . "' src='images/{$tile['none']}'> <- " . $l_no_port . "</div>\n"; echo " <div><img alt='" . $l_port . ": " . $l_unexplored . "' src='images/{$tile['unknown']}'> <- " . $l_unexplored . "</div>\n"; echo "<br><br>"; TEXT_GOTOMAIN(); ?> </div></div> <?php include "footer.php";
function planetcombat() { global $upgrade_cost, $upgrade_factor; global $playerinfo; global $shipinfo; global $ownerinfo; global $ownershipinfo; global $sectorinfo; global $planetinfo; global $torpedo_price; global $colonist_price; global $ore_price; global $organics_price; global $goods_price; global $energy_price; global $ibank_paymentfee; global $planetbeams; global $planetfighters; global $planetshields; global $planettorps; global $attackerbeams; global $attackerfighters; global $attackershields; global $attackertorps; global $attackerarmor; global $torp_dmg_rate; global $level_factor; global $attackertorpdamage; global $start_energy; global $min_value_capture; global $l_cmb_atleastoneturn; global $l_cmb_atleastoneturn, $l_cmb_shipenergybb, $l_cmb_shipenergyab, $l_cmb_shipenergyas, $l_cmb_shiptorpsbtl, $l_cmb_shiptorpsatl; global $l_cmb_planettorpdamage, $l_cmb_attackertorpdamage, $l_cmb_beams, $l_cmb_fighters, $l_cmb_shields, $l_cmb_torps; global $l_cmb_torpdamage, $l_cmb_armor, $l_cmb_you, $l_cmb_planet, $l_cmb_combatflow, $l_cmb_defender, $l_cmb_attackingplanet; global $l_cmb_youfireyourbeams, $l_cmb_defenselost, $l_cmb_defenselost2, $l_cmb_planetarybeams, $l_cmb_planetarybeams; global $l_cmb_youdestroyedplanetshields, $l_cmb_beamsexhausted, $l_cmb_breachedyourshields, $l_cmb_destroyedyourshields; global $l_cmb_breachedyourarmor, $l_cmb_destroyedyourarmor, $l_cmb_torpedoexchangephase, $l_cmb_nofightersleft; global $l_cmb_youdestroyfighters, $l_cmb_planettorpsdestroy, $l_cmb_planettorpsdestroy2, $l_cmb_torpsbreachedyourarmor; global $l_cmb_planettorpsdestroy3, $l_cmb_youdestroyedallfighters, $l_cmb_youdestroyplanetfighters, $l_cmb_fightercombatphase; global $l_cmb_youdestroyedallfighters2, $l_cmb_youdestroyplanetfighters2, $l_cmb_allyourfightersdestroyed, $l_cmb_fightertofighterlost; global $l_cmb_youbreachedplanetshields, $l_cmb_shieldsremainup, $l_cmb_fighterswarm, $l_cmb_swarmandrepel, $l_cmb_engshiptoshipcombat; global $l_cmb_shipdock, $l_cmb_approachattackvector, $l_cmb_noshipsdocked, $l_cmb_yourshipdestroyed, $l_cmb_escapepod; global $l_cmb_finalcombatstats, $l_cmb_youlostfighters, $l_cmb_youlostarmorpoints, $l_cmb_energyused, $l_cmb_planetdefeated; global $l_cmb_citizenswanttodie, $l_cmb_youmaycapture, $l_cmb_youmaycapture2, $l_cmb_planetnotdefeated, $l_cmb_planetstatistics; global $l_cmb_fighterloststat, $l_cmb_energyleft; global $db, $dbtables; //$debug = true; if($playerinfo[turns] < 1) { echo "$l_cmb_atleastoneturn<BR><BR>"; TEXT_GOTOMAIN(); include("footer.php"); die(); } // Planetary defense system calculation $planetbeams = calcplanetbeams(); $planetfighters = calcplanetfighters(); $planetshields = calcplanetshields(); $planettorps = calcplanettorps(); // Attacking ship calculations $attackerbeams = NUM_BEAMS($shipinfo[beams]); $attackerfighters = $shipinfo[ship_fighters]; $attackershields = NUM_SHIELDS($shipinfo[shields]); $attackertorps = round(mypw($level_factor, $shipinfo[torp_launchers])) * 2; $attackerarmor = $shipinfo[armour_pts]; // Now modify player beams, shields and torpedos on available materiel $starting_energy = $shipinfo[ship_energy]; // Beams if ($debug) echo "$l_cmb_shipenergybb: $shipinfo[ship_energy]<BR>\n"; if ($attackerbeams > $shipinfo[ship_energy]) $attackerbeams = $shipinfo[ship_energy]; $shipinfo[ship_energy] = $shipinfo[ship_energy] - $attackerbeams; if ($debug) echo "$l_cmb_shipenergyab (before shields): $shipinfo[ship_energy]<BR>\n"; // Shields if ($attackershields > $shipinfo[ship_energy]) $attackershields = $shipinfo[ship_energy]; $shipinfo[ship_energy] = $shipinfo[ship_energy] - $attackershields; if ($debug) echo "$l_cmb_shipenergyas: $shipinfo[ship_energy]<BR>\n"; // Torpedos if ($debug) echo "$l_cmb_shiptorpsbtl: $attackertorps ($shipinfo[torps] / $shipinfo[torp_launchers])<BR>\n"; if ($attackertorps > $shipinfo[torps]) $attackertorps = $shipinfo[torps]; $shipinfo[torps] = $shipinfo[torps] - $attackertorps; if ($debug) echo "$l_cmb_shiptorpsatl: $attackertorps ($shipinfo[torps] / $shipinfo[torp_launchers])<BR>\n"; // Setup torp damage rate for both Planet and Ship $planettorpdamage = $torp_dmg_rate * $planettorps; $attackertorpdamage = $torp_dmg_rate * $attackertorps; if ($debug) echo "$l_cmb_planettorpdamage: $planettorpdamage<BR>\n"; if ($debug) echo "$l_cmb_attackertorpdamage: $attackertorpdamage<BR>\n"; echo " <CENTER> <HR> <table width='75%' border='0'> <tr ALIGN='CENTER'> <td width='9%' height='27'></td> <td width='12%' height='27'><FONT COLOR='WHITE'>$l_cmb_beams</FONT></td> <td width='17%' height='27'><FONT COLOR='WHITE'>$l_cmb_fighters</FONT></td> <td width='18%' height='27'><FONT COLOR='WHITE'>$l_cmb_shields</FONT></td> <td width='11%' height='27'><FONT COLOR='WHITE'>$l_cmb_torps</FONT></td> <td width='22%' height='27'><FONT COLOR='WHITE'>$l_cmb_torpdamage</FONT></td> <td width='11%' height='27'><FONT COLOR='WHITE'>$l_cmb_armor</FONT></td> </tr> <tr ALIGN='CENTER'> <td width='9%'> <FONT COLOR='RED'>$l_cmb_you</td> <td width='12%'><FONT COLOR='RED'><B>$attackerbeams</B></FONT></td> <td width='17%'><FONT COLOR='RED'><B>$attackerfighters</B></FONT></td> <td width='18%'><FONT COLOR='RED'><B>$attackershields</B></FONT></td> <td width='11%'><FONT COLOR='RED'><B>$attackertorps</B></FONT></td> <td width='22%'><FONT COLOR='RED'><B>$attackertorpdamage</B></FONT></td> <td width='11%'><FONT COLOR='RED'><B>$attackerarmor</B></FONT></td> </tr> <tr ALIGN='CENTER'> <td width='9%'> <FONT COLOR='#6098F8'>$l_cmb_planet</FONT></td> <td width='12%'><FONT COLOR='#6098F8'><B>$planetbeams</B></FONT></td> <td width='17%'><FONT COLOR='#6098F8'><B>$planetfighters</B></FONT></td> <td width='18%'><FONT COLOR='#6098F8'><B>$planetshields</B></FONT></td> <td width='11%'><FONT COLOR='#6098F8'><B>$planettorps</B></FONT></td> <td width='22%'><FONT COLOR='#6098F8'><B>$planettorpdamage</B></FONT></td> <td width='11%'><FONT COLOR='#6098F8'><B>N/A</B></FONT></td> </tr> </table> <HR> </CENTER> "; // Begin actual combat calculations $planetdestroyed = 0; $attackerdestroyed = 0; echo "<BR><CENTER><B><FONT SIZE='+2'>$l_cmb_combatflow</FONT></B><BR><BR>\n"; echo "<table width='75%' border='0'><tr align='center'><td><FONT COLOR='RED'>$l_cmb_you</FONT></td><td><FONT COLOR='#6098F8'>$l_cmb_defender</FONT></td>\n"; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_attackingplanet $playerinfo[sector]</b></FONT></td><td></td>"; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youfireyourbeams</b></FONT></td><td></td>\n"; if($planetfighters > 0 && $attackerbeams > 0) { if($attackerbeams > $planetfighters) { $l_cmb_defenselost = str_replace("[cmb_planetfighters]", $planetfighters, $l_cmb_defenselost); echo "<tr align='center'><td></td><td><FONT COLOR='#6098F8'><B>$l_cmb_defenselost</B></FONT>"; $planetfighters = 0; $attackerbeams = $attackerbeams - $planetfighters; } else { $l_cmb_defenselost2 = str_replace("[cmb_attackerbeams]", $attackerbeams, $l_cmb_defenselost2); $planetfighters = $planetfighters - $attackerbeams; echo "<tr align='center'><td></td><td><FONT COLOR='#6098F8'><B>$l_cmb_defenselost2</B></FONT>"; $attackerbeams = 0; } } if($attackerfighters > 0 && $planetbeams > 0) { // If there are more beams on the planet than attacker has fighters if($planetbeams > round($attackerfighters / 2)) { // Half the attacker fighters $temp = round($attackerfighters / 2); // Attacker loses half his fighters $lost = $attackerfighters - $temp; // Set attacker fighters to 1/2 it's original value $attackerfighters = $temp; // Subtract half the attacker fighters from available planetary beams $planetbeams = $planetbeams - $lost; $l_cmb_planetarybeams = str_replace("[cmb_temp]", $temp, $l_cmb_planetarybeams); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_planetarybeams</B></FONT><TD></TD>"; } else { $l_cmb_planetarybeams2 = str_replace("[cmb_planetbeams]", $planetbeams, $l_cmb_planetarybeams2); $attackerfighters = $attackerfighters - $planetbeams; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_planetarybeams2</B></FONT><TD></TD>"; $planetbeams = 0; } } if($attackerbeams > 0) { if($attackerbeams > $planetshields) { $attackerbeams = $attackerbeams - $planetshields; $planetshields = 0; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youdestroyedplanetshields</FONT></B><td></td>"; } else { $l_cmb_beamsexhausted = str_replace("[cmb_attackerbeams]", $attackerbeams, $l_cmb_beamsexhausted); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_beamsexhausted</FONT></B><td></td>"; $planetshields = $planetshields - $attackerbeams; $attackerbeams = 0; } } if($planetbeams > 0) { if($planetbeams > $attackershields) { $planetbeams = $planetbeams - $attackershields; $attackershields = 0; echo "<tr align='center'><td></td><td><FONT COLOR='#6098F8'><B>$l_cmb_breachedyourshields</FONT></B></td>"; } else { $attackershields = $attackershields - $planetbeams; $l_cmb_destroyedyourshields = str_replace("[cmb_planetbeams]", $planetbeams, $l_cmb_destroyedyourshields); echo "<tr align='center'><td></td><FONT COLOR='#6098F8'><B>$l_cmb_destroyedyourshields</FONT></B></td>"; $planetbeams = 0; } } if($planetbeams > 0) { if($planetbeams > $attackerarmor) { $attackerarmor = 0; echo "<tr align='center'><td></td><td><FONT COLOR='#6098F8'><B>$l_cmb_breachedyourarmor</B></FONT></td>"; } else { $attackerarmor = $attackerarmor - $planetbeams; $l_cmb_destroyedyourarmor = str_replace("[cmb_planetbeams]", $planetbeams, $l_cmb_destroyedyourarmor); echo "<tr align='center'><td></td><td><FONT COLOR='#6098F8'><B>$l_destroyedyourarmor</FONT></B></td>"; } } echo "<tr align='center'><td><FONT COLOR='YELLOW'><B>$l_cmb_torpedoexchangephase</b></FONT></td><td><b><FONT COLOr='YELLOW'>$l_cmb_torpedoexchangephase</b></FONT></td><BR>"; if($planetfighters > 0 && $attackertorpdamage > 0) { if($attackertorpdamage > $planetfighters) { $l_cmb_nofightersleft = str_replace("[cmb_planetfighters]", $planetfighters, $l_cmb_nofightersleft); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_nofightersleft</FONT></B></td><td></td>"; $planetfighters = 0; $attackertorpdamage = $attackertorpdamage - $planetfighters; } else { $planetfighters = $planetfighters - $attackertorpdamage; $l_cmb_youdestroyfighters = str_replace("[cmb_attackertorpdamage]", $attackertorpdamage, $l_cmb_youdestroyfighters); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youdestroyfighters</FONT></B></td><td></td>"; $attackertorpdamage = 0; } } if($attackerfighters > 0 && $planettorpdamage > 0) { if($planettorpdamage > round($attackerfighters / 2)) { $temp = round($attackerfighters / 2); $lost = $attackerfighters - $temp; $attackerfighters = $temp; $planettorpdamage = $planettorpdamage - $lost; $l_cmb_planettorpsdestroy = str_replace("[cmb_temp]", $temp, $l_cmb_planettorpsdestroy); echo "<tr align='center'><td></td><td><FONT COLOR='RED'><B>$l_cmb_planettorpsdestroy</B></FONT></td>"; } else { $attackerfighters = $attackerfighters - $planettorpdamage; $l_cmb_planettorpsdestroy2 = str_replace("[cmb_planettorpdamage]", $planettorpdamage, $l_cmb_planettorpsdestroy2); echo "<tr align='center'><td></td><td><FONT COLOR='RED'><B>$l_cmb_planettorpsdestroy2</B></FONT></td>"; $planettorpdamage = 0; } } if($planettorpdamage > 0) { if($planettorpdamage > $attackerarmor) { $attackerarmor = 0; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_torpsbreachedyourarmor</B></FONT></td><td></td>"; } else { $attackerarmor = $attackerarmor - $planettorpdamage; $l_cmb_planettorpsdestroy3 = str_replace("[cmb_planettorpdamage]", $planettorpdamage, $l_cmb_planettorpsdestroy3); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_planettorpsdestroy3</B></FONT></td><td></td>"; } } if($attackertorpdamage > 0 && $planetfighters > 0) { $planetfighters = $planetfighters - $attackertorpdamage; if ($planetfighters < 0) { $planetfighters = 0; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youdestroyedallfighters</B></FONT></td><td></td>"; } else { $l_cmb_youdestroyplanetfighters = str_replace("[cmb_attackertorpdamage]", $attackertorpdamage, $l_cmb_youdestroyplanetfighters); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youdestroyplanetfighters</B></FONT></td><td></td>"; } } echo "<tr align='center'><td><FONT COLOR='YELLOW'><B>$l_cmb_fightercombatphase</b></FONT></td><td><b><FONT COLOr='YELLOW'>$l_cmb_fightercombatphase</b></FONT></td><BR>"; if($attackerfighters > 0 && $planetfighters > 0) { if($attackerfighters > $planetfighters) { echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youdestroyedallfighters2</B></FONT></td><td></td>"; $tempplanetfighters = 0; } else { $l_cmb_youdestroyplanetfighters2 = str_replace("[cmb_attackerfighters]", $attackerfighters, $l_cmb_youdestroyplanetfighters2); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youdestroyplanetfighters2</B></FONT></td><td></td>"; $tempplanetfighters = $planetfighters - $attackerfighters; } if($planetfighters > $attackerfighters) { echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_allyourfightersdestroyed</B></FONT></td><td></td>"; $tempplayfighters = 0; } else { $tempplayfighters = $attackerfighters - $planetfighters; $l_cmb_fightertofighterlost = str_replace("[cmb_planetfighters]", $planetfighters, $l_cmb_fightertofighterlost); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_fightertofighterlost</B></FONT></td><td></td>"; } $attackerfighters = $tempplayfighters; $planetfighters = $tempplanetfighters; } if($attackerfighters > 0 && $planetshields > 0) { if($attackerfighters > $planetshields) { $attackerfighters = $attackerfighters - round($planetshields / 2); echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_youbreachedplanetshields</B></FONT></td><td></td>"; $planetshields = 0; } else { $l_cmb_shieldsremainup = str_replace("[cmb_attackerfighters]", $attackerfighters, $l_cmb_shieldsremainup); echo "<tr align='center'><td></td><FONT COLOR='#6098F8'><B>$l_cmb_shieldsremainup</B></FONT></td>"; $planetshields = $planetshields - $attackerfighters; } } if($planetfighters > 0) { if($planetfighters > $attackerarmor) { $attackerarmor = 0; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_fighterswarm</B></FONT></td><td></td>"; } else { $attackerarmor = $attackerarmor - $planetfighters; echo "<tr align='center'><td><FONT COLOR='RED'><B>$l_cmb_swarmandrepel</B></FONT></td><td></td>"; } } echo "</TABLE></CENTER>\n"; // Send each docked ship in sequence to attack agressor $result4 = $db->Execute("SELECT * FROM $dbtables[players] WHERE planet_id=$planetinfo[planet_id] AND on_planet='Y'"); $playersonplanet = $result4->RecordCount(); if ($playersonplanet > 0) { $l_cmb_shipdock = str_replace("[cmb_shipsonplanet]", $shipsonplanet, $l_cmb_shipdock); echo "<BR><BR><CENTER>$l_cmb_shipdock<BR>$l_cmb_engshiptoshipcombat</CENTER><BR><BR>\n"; while (!$result4->EOF) { $onplanet = $result4->fields; //$shipinfo[ship_fighters] = $attackerfighters; //$shipinfo[armour_pts] = $attackerarmor; //$shipinfo[torps] = $shipinfo[torps] - $attackertorps; if ($attackerfighters < 0) $attackerfighters = 0; if ($attackertorps < 0) $attackertorps = 0; if ($attackershields < 0) $attackershields = 0; if ($attackerbeams < 0) $attackerbeams = 0; if ($attackerarmor < 1) break; echo "<BR>-$onplanet[character_name] $l_cmb_approachattackvector-<BR>"; shiptoship($onplanet[currentship]); $result4->MoveNext(); } } else echo "<BR><BR><CENTER>$l_cmb_noshipsdocked</CENTER><BR><BR>\n"; if($attackerarmor < 1) { // Planet attacked and attacked blew up $free_ore = round($shipinfo[ship_ore]/2); $free_organics = round($shipinfo[ship_organics]/2); $free_goods = round($shipinfo[ship_goods]/2); $ship_value=$upgrade_cost*(round(mypw($upgrade_factor, $shipinfo[hull]))+round(mypw($upgrade_factor, $shipinfo[engines]))+round(mypw($upgrade_factor, $shipinfo[power]))+round(mypw($upgrade_factor, $shipinfo[computer]))+round(mypw($upgrade_factor, $shipinfo[sensors]))+round(mypw($upgrade_factor, $shipinfo[beams]))+round(mypw($upgrade_factor, $shipinfo[torp_launchers]))+round(mypw($upgrade_factor, $shipinfo[shields]))+round(mypw($upgrade_factor, $shipinfo[armor]))+round(mypw($upgrade_factor, $shipinfo[cloak]))); $ship_salvage_rate=rand(0,10); $ship_salvage=$ship_value*$ship_salvage_rate/100; // Triple salvage if this is an outlaw $result3 = $db->Execute ("SELECT amount FROM $dbtables[bounty] WHERE placed_by=0 AND bounty_on=$playerinfo[player_id]"); $fugitive=""; if (!$result3->EOF) { echo "Triple hull salvage goes to $ownerinfo[character_name] because you were a fugitive!<br>"; $ship_salvage *=3; $fugitive = "Fugitive from justice "; } echo "<BR><CENTER><FONT SIZE='+2' COLOR='RED'><B>$l_cmb_yourshipdestroyed</FONT></B></CENTER><BR>"; // news $headline="Planet Attacked!"; $newstext=$fugitive.$playerinfo[character_name]." in the ship ".$shipinfo[ship_name]." led an attack today against ".$ownerinfo[character_name]."'s planet ".$planetinfo[name]." but was brought down by heavy planetary defenses. "; if ($playerinfo[score] < $ownerinfo[score]) { $newstext = $newstext . $playerinfo[character_name]." knew it would be an uphill battle and it was. Too bad."; } else { $newstext = $newstext . $playerinfo[character_name]." thought it would be an easy battle but underestimated the planet defenses. Next time look before you leap."; } if ($fugitive != "") { $newstext .= " $ownerinfo[character_name] collected triple salvage from the outlaw's ship wreckage!"; } $newstext = addslashes($newstext); $player_id = $playerinfo[player_id]; $news = $db->Execute("INSERT INTO $dbtables[news] (headline, newstext, user_id, date, news_type) VALUES ('$headline','$newstext','$player_id',NOW(), 'attack')"); if($shipinfo[dev_escapepod] == "Y") { echo "<CENTER><FONT COLOR='WHITE'>$l_cmb_escapepod</FONT></CENTER><BR><BR>"; $db->Execute("UPDATE $dbtables[players] SET on_planet='N',sector=0 WHERE player_id=$playerinfo[player_id]"); // Immediately release any ships being towed if ($shipinfo[tow] > 0) { $db->Execute("UPDATE $dbtables[ships] SET player_id=0,on_planet='N',sector=$shipinfo[sector] WHERE ship_id=$shipinfo[tow]"); } $db->Execute("UPDATE $dbtables[ships] SET ship_destroyed ='Y', sector=0, tow=0 WHERE player_id=$playerinfo[player_id] AND ship_id=$playerinfo[currentship]"); collect_bounty($planetinfo[owner],$playerinfo[player_id]); } else { db_kill_player($playerinfo[player_id],$playerinfo[currentship],$planetinfo[owner]); collect_bounty($planetinfo[owner],$playerinfo[player_id]); } } else { // ********************* Attacker survived **************************** $free_ore=0; $free_goods=0; $free_organics=0; $ship_salvage_rate=0; $ship_salvage=0; $planetrating = $ownershipinfo[hull] + $ownershipinfo[engines] + $ownershipinfo[computer] + $ownershipinfo[beams] + $ownershipinfo[torp_launchers] + $ownershipinfo[shields] + $ownershipinfo[armor]; if($ownerinfo[rating]!=0) { $rating_change=($ownerinfo[rating]/abs($ownerinfo[rating]))*$planetrating*10; } else { $rating_change=-100; } echo "<CENTER><BR><B><FONT SIZE='+2'>$l_cmb_finalcombatstats</FONT></B><BR><BR>"; $fighters_lost = $shipinfo[ship_fighters] - $attackerfighters; $l_cmb_youlostfighters = str_replace("[cmb_fighters_lost]", $fighters_lost, $l_cmb_youlostfighters); $l_cmb_youlostfighters = str_replace("[cmb_playerinfo_ship_fighters]", $shipinfo[ship_fighters], $l_cmb_youlostfighters); echo "$l_cmb_youlostfighters<BR>"; $armor_lost = $shipinfo[armour_pts] - $attackerarmor; $l_cmb_youlostarmorpoints = str_replace("[cmb_armor_lost]", $armor_lost, $l_cmb_youlostarmorpoints); $l_cmb_youlostarmorpoints = str_replace("[cmb_playerinfo_armour_pts]", $shipinfo[armour_pts], $l_cmb_youlostarmorpoints); $l_cmb_youlostarmorpoints = str_replace("[cmb_attackerarmor]", $attackerarmor, $l_cmb_youlostarmorpoints); echo "$l_cmb_youlostarmorpoints<BR>"; $energy=$shipinfo[ship_energy]; $energy_lost = $starting_energy - $shipinfo[ship_energy]; $l_cmb_energyused = str_replace("[cmb_energy_lost]", $energy_lost, $l_cmb_energyused); $l_cmb_energyused = str_replace("[cmb_playerinfo_ship_energy]", $starting_energy, $l_cmb_energyused); echo "$l_cmb_energyused<BR></CENTER>"; $db->Execute("UPDATE $dbtables[players] SET rating=rating-$rating_change WHERE player_id=$playerinfo[player_id]"); $db->Execute("UPDATE $dbtables[ships] SET ship_energy=$energy,ship_fighters=ship_fighters-$fighters_lost, torps=torps-$attackertorps,armour_pts=armour_pts-$armor_lost WHERE player_id=$playerinfo[player_id] AND ship_id=$playerinfo[currentship]"); } $result4 = $db->Execute("SELECT * FROM $dbtables[players] WHERE planet_id=$planetinfo[planet_id] AND on_planet='Y'"); $shipsonplanet = $result4->RecordCount(); if($planetshields < 1 && $planetfighters < 1 && $attackerarmor > 0 && $shipsonplanet == 0) { // ************************ Planet defeated *********************************** echo "<BR><BR><CENTER><FONT COLOR='GREEN'><B>$l_cmb_planetdefeated</b></FONT></CENTER><BR><BR>"; // news $headline="Planetary Defeat!"; $newstext=$playerinfo[character_name]." in the ship ".$shipinfo[ship_name]." defeated ".$ownerinfo[character_name]."s planet ".$planetinfo[name].". "; if ($playerinfo[score] < $ownerinfo[score]) { $newstext = $newstext . $playerinfo[character_name]." knew it would be a difficult battle but succeeded!"; } else { $newstext = $newstext . $playerinfo[character_name]." crushed the weak."; } $player_id = $playerinfo[player_id]; $news = $db->Execute("INSERT INTO $dbtables[news] (headline, newstext, user_id, date, news_type) VALUES ('$headline','$newstext','$player_id',NOW(), 'attack')"); if($min_value_capture != 0) { $playerscore = gen_score($playerinfo[player_id]); $playerscore *= $playerscore; $planetscore = $planetinfo[organics] * $organics_price + $planetinfo[ore] * $ore_price + $planetinfo[goods] * $goods_price + $planetinfo[energy] * $energy_price + $planetinfo[fighters] * $fighter_price + $planetinfo[torps] * $torpedo_price + $planetinfo[colonists] * $colonist_price + $planetinfo[credits]; $planetscore = $planetscore * $min_value_capture / 100; // echo "playerscore $playerscore, planetscore $planetscore"; if($playerscore < $planetscore) { echo "<CENTER>$l_cmb_citizenswanttodie</CENTER><BR><BR>"; $db->Execute("DELETE FROM $dbtables[planets] WHERE planet_id=$planetinfo[planet_id]"); playerlog($ownerinfo[player_id], LOG_PLANET_DEFEATED_D, "$planetinfo[name]|$playerinfo[sector]|$playerinfo[character_name]"); adminlog(LOG_ADMIN_PLANETDEL, "$playerinfo[character_name]|$ownerinfo[character_name]|$playerinfo[sector]"); gen_score($ownerinfo[player_id]); } else { $l_cmb_youmaycapture = str_replace("[cmb_planetinfo_planet_id]", $planetinfo[planet_id], $l_cmb_youmaycapture); echo "<CENTER><font color=red>$l_cmb_youmaycapture</font></CENTER><BR><BR>"; playerlog($ownerinfo[player_id], LOG_PLANET_DEFEATED, "$planetinfo[name]|$playerinfo[sector]|$playerinfo[character_name]"); gen_score($ownerinfo[player_id]); // Make sure that credits are reduced on the planet $update7a = $db->Execute("UPDATE $dbtables[planets] SET owner=0, fighters=0, torps=torps-$planettorps, base='N', defeated='Y',credits=(credits*(1-$ibank_paymentfee*5)) WHERE planet_id=$planetinfo[planet_id]"); } } else { $l_cmb_youmaycapture2 = str_replace("[cmb_planetinfo_planet_id]", $planetinfo[planet_id], $l_cmb_youmaycapture2); echo "<CENTER>$l_cmb_youmaycapture2</CENTER><BR><BR>"; playerlog($ownerinfo[player_id], LOG_PLANET_DEFEATED, "$planetinfo[name]|$playerinfo[sector]|$playerinfo[character_name]"); gen_score($ownerinfo[player_id]); $update7a = $db->Execute("UPDATE $dbtables[planets] SET owner=0,fighters=0, torps=torps-$planettorps, base='N', defeated='Y', credits=(credits*(1-$ibank_paymentfee*5)) WHERE planet_id=$planetinfo[planet_id]"); } calc_ownership($planetinfo[sector_id]); } else if($attackerarmor < 1) { // ***************************** Planet not defeated and attacker blew up ************************ echo "<BR><BR><CENTER><FONT COLOR='#6098F8'><B>$l_cmb_planetnotdefeated</B></FONT></CENTER><BR><BR>"; if ($debug) echo "<BR><BR>$l_cmb_planetstatistics<BR><BR>"; $fighters_lost = $planetinfo[fighters] - $planetfighters; $l_cmb_fighterloststat = str_replace("[cmb_fighters_lost]", $fighters_lost, $l_cmb_fighterloststat); $l_cmb_fighterloststat = str_replace("[cmb_planetinfo_fighters]", $planetinfo[fighters], $l_cmb_fighterloststat); $l_cmb_fighterloststat = str_replace("[cmb_planetfighters]", $planetfighters, $l_cmb_fighterloststat); if ($debug) echo "$l_cmb_fighterloststat<BR>"; $energy=$planetinfo[energy]; if ($debug) echo "$l_cmb_energyleft: $planetinfo[energy]<BR>"; playerlog($ownerinfo[player_id], LOG_PLANET_NOT_DEFEATED, "$planetinfo[name]|$playerinfo[sector]|$playerinfo[character_name]|".NUMBER($free_ore)."|".NUMBER($free_organics)."|".NUMBER($free_goods)."|$ship_salvage_rate|".NUMBER($ship_salvage)); gen_score($ownerinfo[player_id]); $update7b = $db->Execute("UPDATE $dbtables[planets] SET energy=$energy,fighters=fighters-$fighters_lost, torps=torps-$planettorps, ore=ore+$free_ore, goods=goods+$free_goods, organics=organics+$free_organics, credits=credits+$ship_salvage WHERE planet_id=$planetinfo[planet_id]"); if ($debug) echo "<BR>Set: energy=$energy, fighters lost=$fighters_lost, torps=$planetinfo[torps], sectorid=$sectorinfo[sector_id]<BR>"; } else { // ***************************** Planet not defeated and attacker survived ************************ echo "<BR><BR><CENTER><FONT COLOR='#6098F8'><B>$l_cmb_planetnotdefeated</B></FONT></CENTER><BR><BR>"; $fighters_lost = $planetinfo[fighters] - $planetfighters; $l_cmb_fighterloststat = str_replace("[cmb_fighters_lost]", $fighters_lost, $l_cmb_fighterloststat); $l_cmb_fighterloststat = str_replace("[cmb_planetinfo_fighters]", $planetinfo[fighters], $l_cmb_fighterloststat); $l_cmb_fighterloststat = str_replace("[cmb_planetfighters]", $planetfighters, $l_cmb_fighterloststat); $energy=$planetinfo[energy]; playerlog($ownerinfo[player_id], LOG_PLANET_SURVIVED, "$planetinfo[name]|$playerinfo[sector]|$playerinfo[character_name]"); gen_score($ownerinfo[player_id]); $update7b = $db->Execute("UPDATE $dbtables[planets] SET energy=$energy,fighters=fighters-$fighters_lost, torps=torps-$planettorps WHERE planet_id=$planetinfo[planet_id]"); // news $headline="Planet Attack Fails!"; $newstext=$playerinfo[character_name]." in the ship ".$shipinfo[ship_name]." attacked ".$ownerinfo[character_name]."'s planet ".$planetinfo[name]." but the planet's citizens put up an unexpected defense and forced $playerinfo[character_name] to retreat! SUN will continue to report this story as the news breaks!"; $newstext = addslashes($newstext); $player_id = $playerinfo[player_id]; $news = $db->Execute("INSERT INTO $dbtables[news] (headline, newstext, user_id, date, news_type) VALUES ('$headline','$newstext','$player_id',NOW(), 'attack')"); } $update = $db->Execute("UPDATE $dbtables[players] SET turns=turns-1, turns_used=turns_used+1 WHERE player_id=$playerinfo[player_id]"); }
function traderoute_new($traderoute_id) { global $playerinfo, $color_line1, $color_line2, $color_header; global $num_traderoutes, $servertimezone; global $max_traderoutes_player; global $l_tdr_editerr, $l_tdr_maxtdr, $l_tdr_createnew, $l_tdr_editinga, $l_tdr_traderoute, $l_tdr_unnamed; global $l_tdr_cursector, $l_tdr_selspoint, $l_tdr_port, $l_tdr_planet, $l_tdr_none, $l_tdr_insector, $l_tdr_selendpoint; global $l_tdr_selmovetype, $l_tdr_realspace, $l_tdr_warp, $l_tdr_selcircuit, $l_tdr_oneway, $l_tdr_bothways, $l_tdr_create; global $l_tdr_modify, $l_tdr_returnmenu, $l_tdr_none; global $l_footer_until_update, $l_footer_players_on_1, $l_footer_players_on_2, $l_footer_one_player_on, $sched_ticks, $l_here; global $db; global $db_logging; $editroute = null; if (!empty($traderoute_id)) { $result = $db->Execute("SELECT * FROM {$db->prefix}traderoutes WHERE traderoute_id=?;", array($traderoute_id)); db_op_result($db, $result, __LINE__, __FILE__, $db_logging); if (!$result || $result->EOF) { traderoute_die($l_tdr_editerr); } $editroute = $result->fields; if ($editroute['owner'] != $playerinfo['ship_id']) { traderoute_die($l_tdr_notowner); } } if ($num_traderoutes >= $max_traderoutes_player && is_null($editroute)) { traderoute_die("<p>{$l_tdr_maxtdr}<p>"); } echo "<p><font size=3 color=blue><strong>"; if (is_null($editroute)) { echo $l_tdr_createnew; } else { echo "{$l_tdr_editinga} "; } echo "{$l_tdr_traderoute}</strong></font><p>"; // Get Planet info Corp and Personal $result = $db->Execute("SELECT * FROM {$db->prefix}planets WHERE owner=? ORDER BY sector_id;", array($playerinfo['ship_id'])); db_op_result($db, $result, __LINE__, __FILE__, $db_logging); $num_planets = $result->RecordCount(); $i = 0; while (!$result->EOF) { $planets[$i] = $result->fields; if ($planets[$i]['name'] == "") { $planets[$i]['name'] = $l_tdr_unnamed; } $i++; $result->MoveNext(); } $result = $db->Execute("SELECT * FROM {$db->prefix}planets WHERE corp=? AND corp!=0 AND owner<>? ORDER BY sector_id;", array($playerinfo['team'], $playerinfo['ship_id'])); db_op_result($db, $result, __LINE__, __FILE__, $db_logging); $num_corp_planets = $result->RecordCount(); $i = 0; while (!$result->EOF) { $planets_corp[$i] = $result->fields; if ($planets_corp[$i]['name'] == "") { $planets_corp[$i]['name'] = $l_tdr_unnamed; } $i++; $result->MoveNext(); } // Display Current Sector echo "{$l_tdr_cursector} {$playerinfo['sector']}<br>"; // Start of form for starting location echo "\n <form action=traderoute.php?command=create method=post>\n <table border=0><tr>\n <td align=right><font size=2><strong>{$l_tdr_selspoint} <br> </strong></font></td>\n <tr>\n <td align=right><font size=2>{$l_tdr_port} : </font></td>\n <td><input type=radio name=\"ptype1\" value=\"port\"\n "; if (is_null($editroute) || !is_null($editroute) && $editroute['source_type'] == 'P') { echo " checked"; } echo "\n ></td>\n <td> <input type=text name=port_id1 size=20 align='center'\n "; if (!is_null($editroute) && $editroute['source_type'] == 'P') { echo " value=\"{$editroute['source_id']}\""; } echo "\n ></td>\n </tr><tr>\n "; // Personal Planet echo "\n <td align=right><font size=2>Personal {$l_tdr_planet} : </font></td>\n <td><input type=radio name=\"ptype1\" value=\"planet\"\n "; if (!is_null($editroute) && $editroute['source_type'] == 'L') { echo " checked"; } echo ' ></td> <td> <select name=planet_id1> '; if ($num_planets == 0) { echo "<option value=none>{$l_tdr_none}</option>"; } else { $i = 0; while ($i < $num_planets) { echo "<option "; if ($planets[$i]['planet_id'] == $editroute['source_id']) { echo "selected "; } echo "value=" . $planets[$i]['planet_id'] . ">" . $planets[$i]['name'] . " {$l_tdr_insector} " . $planets[$i]['sector_id'] . "</option>"; $i++; } } // Corp Planet echo "\n </tr><tr>\n <td align=right><font size=2>Corporate {$l_tdr_planet} : </font></td>\n <td><input type=radio name=\"ptype1\" value=\"corp_planet\"\n "; if (!is_null($editroute) && $editroute['source_type'] == 'C') { echo " checked"; } echo ' ></td> <td> <select name=corp_planet_id1> '; if ($num_corp_planets == 0) { echo "<option value=none>{$l_tdr_none}</option>"; } else { $i = 0; while ($i < $num_corp_planets) { echo "<option "; if ($planets_corp[$i]['planet_id'] == $editroute['source_id']) { echo "selected "; } echo "value=" . $planets_corp[$i]['planet_id'] . ">" . $planets_corp[$i]['name'] . " {$l_tdr_insector} " . $planets_corp[$i]['sector_id'] . "</option>"; $i++; } } echo "\n </select>\n </tr>"; // Begin Ending point selection echo "\n <tr><td> \n </tr><tr>\n <td align=right><font size=2><strong>{$l_tdr_selendpoint} : <br> </strong></font></td>\n <tr>\n <td align=right><font size=2>{$l_tdr_port} : </font></td>\n <td><input type=radio name=\"ptype2\" value=\"port\"\n "; if (is_null($editroute) || !is_null($editroute) && $editroute['dest_type'] == 'P') { echo " checked"; } echo ' ></td> <td> <input type=text name=port_id2 size=20 align="center" '; if (!is_null($editroute) && $editroute['dest_type'] == 'P') { echo " value=\"{$editroute['dest_id']}\""; } echo "\n ></td>\n </tr>"; // Personal Planet echo "\n <tr>\n <td align=right><font size=2>Personal {$l_tdr_planet} : </font></td>\n <td><input type=radio name=\"ptype2\" value=\"planet\"\n "; if (!is_null($editroute) && $editroute['dest_type'] == 'L') { echo " checked"; } echo ' ></td> <td> <select name=planet_id2> '; if ($num_planets == 0) { echo "<option value=none>{$l_tdr_none}</option>"; } else { $i = 0; while ($i < $num_planets) { echo "<option "; if ($planets[$i]['planet_id'] == $editroute['dest_id']) { echo "selected "; } echo "value=" . $planets[$i]['planet_id'] . ">" . $planets[$i]['name'] . " {$l_tdr_insector} " . $planets[$i]['sector_id'] . "</option>"; $i++; } } // Corp Planet echo "\n </tr><tr>\n <td align=right><font size=2>Corporate {$l_tdr_planet} : </font></td>\n <td><input type=radio name=\"ptype2\" value=\"corp_planet\"\n "; if (!is_null($editroute) && $editroute['dest_type'] == 'C') { echo " checked"; } echo ' ></td> <td> <select name=corp_planet_id2> '; if ($num_corp_planets == 0) { echo "<option value=none>{$l_tdr_none}</option>"; } else { $i = 0; while ($i < $num_corp_planets) { echo "<option "; if ($planets_corp[$i]['planet_id'] == $editroute['dest_id']) { echo "selected "; } echo "value=" . $planets_corp[$i]['planet_id'] . ">" . $planets_corp[$i]['name'] . " {$l_tdr_insector} " . $planets_corp[$i]['sector_id'] . "</option>"; $i++; } } echo "\n </select>\n </tr>"; echo "\n </select>\n </tr><tr>\n <td> \n </tr><tr>\n <td align=right><font size=2><strong>{$l_tdr_selmovetype} : </strong></font></td>\n <td colspan=2 valign=top><font size=2><input type=radio name=\"move_type\" value=\"realspace\"\n "; if (is_null($editroute) || !is_null($editroute) && $editroute['move_type'] == 'R') { echo " checked"; } echo "\n > {$l_tdr_realspace}  <font size=2><input type=radio name=\"move_type\" value=\"warp\"\n "; if (!is_null($editroute) && $editroute['move_type'] == 'W') { echo " checked"; } echo "\n > {$l_tdr_warp}</font></td>\n </tr><tr>\n <td align=right><font size=2><strong>{$l_tdr_selcircuit} : </strong></font></td>\n <td colspan=2 valign=top><font size=2><input type=radio name=\"circuit_type\" value=\"1\"\n "; if (is_null($editroute) || !empty($editroute) && $editroute['circuit'] == '1') { echo " checked"; } echo "\n > {$l_tdr_oneway} <input type=radio name=\"circuit_type\" value=\"2\"\n "; if (!is_null($editroute) && $editroute['circuit'] == '2') { echo " checked"; } echo "\n > {$l_tdr_bothways}</font></td>\n </tr><tr>\n <td> \n </tr><tr>\n <td><td><td>\n "; if (is_null($editroute)) { echo "<input type=submit value=\"{$l_tdr_create}\">"; } else { echo "<input type=hidden name=editing value={$editroute['traderoute_id']}>"; echo "<input type=submit value=\"{$l_tdr_modify}\">"; } $l_tdr_returnmenu = str_replace("[here]", "<a href='traderoute.php'>" . $l_here . "</a>", $l_tdr_returnmenu); echo "\n </table>\n {$l_tdr_returnmenu}<br>\n </form>\n "; echo "<div style='text-align:left;'>\n"; TEXT_GOTOMAIN(); echo "</div>\n"; include "footer.php"; die; }
function planetcombat() { global $playerinfo, $ownerinfo, $sectorinfo, $planetinfo, $torpedo_price, $colonist_price, $ore_price, $organics_price, $goods_price, $energy_price; global $planetbeams, $planetfighters, $planetshields, $planettorps, $attackerbeams, $attackerfighters, $attackershields, $upgrade_factor, $upgrade_cost; global $attackertorps, $attackerarmor, $torp_dmg_rate, $level_factor, $attackertorpdamage, $start_energy, $min_value_capture, $l_cmb_atleastoneturn; global $l_cmb_atleastoneturn, $l_cmb_shipenergybb, $l_cmb_shipenergyab, $l_cmb_shipenergyas, $l_cmb_shiptorpsbtl, $l_cmb_shiptorpsatl; global $l_cmb_planettorpdamage, $l_cmb_beams, $l_cmb_fighters, $l_cmb_shields, $l_cmb_torps; global $l_cmb_torpdamage, $l_cmb_armor, $l_cmb_you, $l_cmb_planet, $l_cmb_combatflow, $l_cmb_defender, $l_cmb_attackingplanet; global $l_cmb_youfireyourbeams, $l_cmb_defenselost, $l_cmb_defenselost2, $l_cmb_planetarybeams, $l_cmb_planetarybeams2; global $l_cmb_youdestroyedplanetshields, $l_cmb_beamsexhausted, $l_cmb_breachedyourshields, $l_cmb_destroyedyourshields; global $l_cmb_breachedyourarmor, $l_cmb_destroyedyourarmor, $l_cmb_torpedoexchangephase, $l_cmb_nofightersleft; global $l_cmb_youdestroyfighters, $l_cmb_planettorpsdestroy, $l_cmb_planettorpsdestroy2, $l_cmb_torpsbreachedyourarmor; global $l_cmb_planettorpsdestroy3, $l_cmb_youdestroyedallfighters, $l_cmb_youdestroyplanetfighters, $l_cmb_fightercombatphase; global $l_cmb_youdestroyedallfighters2, $l_cmb_youdestroyplanetfighters2, $l_cmb_allyourfightersdestroyed, $l_cmb_fightertofighterlost; global $l_cmb_youbreachedplanetshields, $l_cmb_shieldsremainup, $l_cmb_fighterswarm, $l_cmb_swarmandrepel, $l_cmb_engshiptoshipcombat; global $l_cmb_shipdock, $l_cmb_approachattackvector, $l_cmb_noshipsdocked, $l_cmb_yourshipdestroyed, $l_cmb_escapepod; global $l_cmb_finalcombatstats, $l_cmb_youlostfighters, $l_cmb_youlostarmorpoints, $l_cmb_energyused, $l_cmb_planetdefeated; global $l_cmb_citizenswanttodie, $l_cmb_youmaycapture, $l_cmb_planetnotdefeated, $l_cmb_planetstatistics; global $l_cmb_fighterloststat, $l_cmb_energyleft; global $db, $db_logging; if ($playerinfo['turns'] < 1) { echo $l_cmb_atleastoneturn . "<br><br>"; TEXT_GOTOMAIN(); ?> </div></div> <?php include "footer.php"; die; } // Planetary defense system calculation $planetbeams = calcplanetbeams(); $planetfighters = $planetinfo['fighters']; $planetshields = calcplanetshields(); $planettorps = calcplanettorps(); // Attacking ship calculations $attackerbeams = NUM_BEAMS($playerinfo['beams']); $attackerfighters = $playerinfo['ship_fighters']; $attackershields = NUM_SHIELDS($playerinfo['shields']); $attackertorps = round(pow($level_factor, $playerinfo['torp_launchers'])) * 2; $attackerarmor = $playerinfo['armor_pts']; // Now modify player beams, shields and torpedos on available materiel $start_energy = $playerinfo['ship_energy']; // Beams if ($attackerbeams > $playerinfo['ship_energy']) { $attackerbeams = $playerinfo['ship_energy']; } $playerinfo['ship_energy'] = $playerinfo['ship_energy'] - $attackerbeams; // Shields if ($attackershields > $playerinfo['ship_energy']) { $attackershields = $playerinfo['ship_energy']; } $playerinfo['ship_energy'] = $playerinfo['ship_energy'] - $attackershields; // Torpedos if ($attackertorps > $playerinfo['torps']) { $attackertorps = $playerinfo['torps']; } $playerinfo['torps'] = $playerinfo['torps'] - $attackertorps; // Setup torp damage rate for both Planet and Ship $planettorpdamage = $torp_dmg_rate * $planettorps; $attackertorpdamage = $torp_dmg_rate * $attackertorps; /* Build table */ ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>\n\t<td>STATS</td>\n <td>Beams</td>\n <td>Fighters</td>\n <td>Shields</td>\n <td>Torpedoes Warhead Strength</td>\n <td>Armour</td>\n </tr><tr>\n <td><span class=\"table_word_blue\">Your Ship</span></td>\n <td>{$attackerbeams}</td>\n <td>{$attackerfighters}</td>\n <td>{$attackershields}</td>\n <td>{$attackertorpdamage}</td>\n <td>{$attackerarmor}</td>\n </tr><tr>\n <td><span class=\"table_word_orange\">The Planet</span></td>\n <td>{$planetbeams}</td>\n <td>{$planetfighters}</td>\n <td>{$planetshields}</td>\n <td>{$planettorpdamage}</td>\n <td>N/A</td>\n </tr>"; echo "</tbody></table></div>"; // Begin actual combat calculations $planetdestroyed = 0; $attackerdestroyed = 0; echo "<br/>You are now engaging the planet in sector " . $playerinfo[sector] . "!<br/><br/>"; /* Build table */ ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>"; echo "<td width=\"50%\">You</td>"; echo "<td width=\"50%\">Planet</td>"; echo "</tr>"; echo "<tr><td colspan=\"2\"><span class=\"table_word_yellow\">Firing Your Beams</span></td></tr>"; if ($planetfighters > 0 && $attackerbeams > 0) { if ($attackerbeams > $planetfighters) { echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary defense lost " . $planetfighters . " fighters to your beams</span></td></tr>"; $attackerbeams = $attackerbeams - $planetfighters; $planetfighters = 0; } else { $planetfighters = $planetfighters - $attackerbeams; echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary defense lost " . $planetfighters . " fighters, but there are more coming!</span></td></tr>"; $attackerbeams = 0; } } if ($attackerfighters > 0 && $planetbeams > 0) { // If there are more beams on the planet than attacker has fighters if ($planetbeams > round($attackerfighters / 2)) { // Half the attacker fighters $temp = round($attackerfighters / 2); // Attacker loses half his fighters $lost = $attackerfighters - $temp; // Set attacker fighters to 1/2 it's original value $attackerfighters = $temp; // Subtract half the attacker fighters from available planetary beams $planetbeams = $planetbeams - $lost; echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary beams destroy " . $temp . " of your fighters</span></td></tr>"; } else { $attackerfighters = $attackerfighters - $planetbeams; echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary beams destroy " . $planetbeams . " of your fighters</span></td></tr>"; $planetbeams = 0; } } if ($attackerbeams > 0) { if ($attackerbeams > $planetshields) { $attackerbeams = $attackerbeams - $planetshields; $planetshields = 0; echo "<tr><td><span class=\"table_word_green\">Your beams have destroyed the planetary shields</span></td><td></td></tr>"; } else { echo "<tr><td><span class=\"table_word_orange\">You destroy " . $attackerbeams . " planetary shields before your beams are exhausted</span></td><td></td></tr>"; $planetshields = $planetshields - $attackerbeams; $attackerbeams = 0; } } if ($planetbeams > 0) { if ($planetbeams > $attackershields) { $planetbeams = $planetbeams - $attackershields; $attackershields = 0; echo "<tr><td></td><td><span class=\"table_word_red\">Planetary beams have breached your shields</span></td></tr>"; } else { $attackershields = $attackershields - $planetbeams; echo "<tr><td></td><td><span class=\"table_word_red\">Planetary beams have destroyed " . $planetbeams . " of your shields</span></td></tr>"; $planetbeams = 0; } } if ($planetbeams > 0) { if ($planetbeams > $attackerarmor) { $attackerarmor = 0; echo "<tr><td></td><td><span class=\"table_word_red\">Planetary beams have breached your armor</span></td></tr>"; } else { $attackerarmor = $attackerarmor - $planetbeams; echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary beams have destroyed " . $planetbeams . " points of armor</span></td></tr>"; } } if ($planetshields > 0) { } else { echo "<tr><td></td><td><span class=\"table_word_green\">Planets shields have been breached!</span></td></tr>"; } echo "</tbody></table></div>"; /* Build table */ ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>\n\t<td>UPDATE</td>\n <td>Beams</td>\n <td>Fighters</td>\n <td>Shields</td>\n <td>Torpedoes Warhead Strength</td>\n <td>Armour</td>\n </tr><tr>\n <td><span class=\"table_word_blue\">Your Ship</span></td>\n <td>{$attackerbeams}</td>\n <td>{$attackerfighters}</td>\n <td>{$attackershields}</td>\n <td>{$attackertorpdamage}</td>\n <td>{$attackerarmor}</td>\n </tr><tr>\n <td><span class=\"table_word_orange\">The Planet</span></td>\n <td>{$planetbeams}</td>\n <td>{$planetfighters}</td>\n <td>{$planetshields}</td>\n <td>{$planettorpdamage}</td>\n <td>N/A</td>\n </tr>"; echo "</tbody></table></div>"; ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>"; echo "<td width=\"50%\">You</td>"; echo "<td width=\"50%\">Planet</td>"; echo "</tr>"; echo "<tr><td colspan=\"2\"><span class=\"table_word_yellow\">Torpedo Exchange Phase</span></td></tr>"; if ($planetfighters > 0 && $attackertorpdamage > 0) { if ($attackertorpdamage > $planetfighters) { echo "<tr><td>Your torpedos destroy " . $planetfighters . " planetary fighters, no fighters are left</td><td></td></tr>"; $attackertorpdamage = $attackertorpdamage - $planetfighters; $planetfighters = 0; } else { $planetfighters = $planetfighters - $attackertorpdamage; echo "<tr><td><span class=\"table_word_orange\">Your torpedos destroy " . $attackertorpdamage . " planetary fighters</span></td><td></td></tr>"; $attackertorpdamage = 0; } } if ($attackerfighters > 0 && $planettorpdamage > 0) { if ($planettorpdamage > round($attackerfighters / 2)) { $temp = round($attackerfighters / 2); $lost = $attackerfighters - $temp; $attackerfighters = $temp; $planettorpdamage = $planettorpdamage - $lost; echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary torpedos destroy " . $temp . " of your fighters</span></td></tr>"; } else { $attackerfighters = $attackerfighters - $planettorpdamage; echo "<tr><td></td><td><span class=\"table_word_orange\">Planetary torpedos destroy " . $planettorpdamage . " of your fighters</span></td></tr>"; $planettorpdamage = 0; } } if ($planettorpdamage > 0) { if ($planettorpdamage > $attackerarmor) { $attackerarmor = 0; echo "<tr><td><span class=\"table_word_red\">Planetary torpedos have breached your armor</span></td><td></td></tr>"; } else { $attackerarmor = $attackerarmor - $planettorpdamage; echo "<tr><td><span class=\"table_word_orange\">Planetary torpedos have destroyed " . $planettorpdamage . " points of armor</span></td><td></td></tr>"; } } if ($attackertorpdamage > 0 && $planetfighters > 0) { $planetfighters = $planetfighters - $attackertorpdamage; if ($planetfighters < 0) { $planetfighters = 0; echo "<tr><td><span class=\"table_word_green\">Your torpedos have destroyed all the planetary fighters</span></td><td></td></tr>"; } else { echo "<tr><td><span class=\"table_word_orange\">Your torpedos destroy " . $attackertorpdamage . " planetary fighters</span></td><td></td></tr>"; } } else { echo "<tr><td></td><td><span class=\"table_word_green\">Planet has no torpedoes</span></td></tr>"; } echo "</tbody></table></div>"; /* Build table */ ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>\n\t<td>UPDATE</td>\n <td>Beams</td>\n <td>Fighters</td>\n <td>Shields</td>\n <td>Torpedoes Warhead Strength</td>\n <td>Armour</td>\n </tr><tr>\n <td><span class=\"table_word_blue\">Your Ship</span></td>\n <td>{$attackerbeams}</td>\n <td>{$attackerfighters}</td>\n <td>{$attackershields}</td>\n <td>{$attackertorpdamage}</td>\n <td>{$attackerarmor}</td>\n </tr><tr>\n <td><span class=\"table_word_orange\">The Planet</span></td>\n <td>{$planetbeams}</td>\n <td>{$planetfighters}</td>\n <td>{$planetshields}</td>\n <td>{$planettorpdamage}</td>\n <td>N/A</td>\n </tr>"; echo "</tbody></table></div>"; ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>"; echo "<td width=\"50%\">You</td>"; echo "<td width=\"50%\">Planet</td>"; echo "</tr>"; echo "<tr><td colspan=\"2\"><span class=\"table_word_yellow\">Fighter Combat Phase</span></td></tr>"; if ($attackerfighters > 0 && $planetfighters > 0) { if ($attackerfighters > $planetfighters) { echo "<tr><td><span class=\"table_word_green\">Your fighters have destroyed all the planetary fighters</span></td><td></td></tr>"; $tempplanetfighters = 0; } else { echo "<tr><td><span class=\"table_word_orange\">Your fighters have destroyed " . $attackerfighters . " planetary fighters</span></td><td></td></tr>"; $tempplanetfighters = $planetfighters - $attackerfighters; } if ($planetfighters > $attackerfighters) { echo "<tr><td><span class=\"table_word_red\">All your fighters were destroyed</span></td><td></td></tr>"; $tempplayfighters = 0; } else { $tempplayfighters = $attackerfighters - $planetfighters; echo "<tr><td><span class=\"table_word_orange\">You lost " . $planetfighters . " fighters in fighter to fighter combat</span></td><td></td></tr>"; } $attackerfighters = $tempplayfighters; $planetfighters = $tempplanetfighters; } if ($attackerfighters > 0 && $planetshields > 0) { if ($attackerfighters > $planetshields) { $attackerfighters = $attackerfighters - round($planetshields / 2); echo "<tr><td><span class=\"table_word_green\">Your fighters have breached the planetary shields</span></td><td></td></tr>"; $planetshields = 0; } else { echo "<tr><td></td><td><span class=\"table_word_orange\">Your fighters destroyed " . $attackerfighters . " planetary shields, but they remain up</span></td></tr>"; $planetshields = $planetshields - $attackerfighters; } } if ($planetfighters > 0) { if ($planetfighters > $attackerarmor) { $attackerarmor = 0; echo "<tr><td><span class=\"table_word_red\">Planetary fighters swarm your ship, your armor has been breached</span></td><td></td></tr>"; } else { $attackerarmor = $attackerarmor - $planetfighters; echo "<tr><td><span class=\"table_word_orange\">Planetary fighters swarm your ship, but your armor repels them</span></td><td></td></tr>"; } } else { echo "<tr><td></td><td><span class=\"table_word_green\">Planet has no fighters</span></td></tr>"; } echo "</tbody></table></div>"; /* Build table */ ?> <div class="general-table-container"> <?php echo "<table><tbody>"; echo "<tr>\n\t<td>UPDATE</td>\n <td>Beams</td>\n <td>Fighters</td>\n <td>Shields</td>\n <td>Torpedoes Warhead Strength</td>\n <td>Armour</td>\n </tr><tr>\n <td><span class=\"table_word_blue\">Your Ship</span></td>\n <td>{$attackerbeams}</td>\n <td>{$attackerfighters}</td>\n <td>{$attackershields}</td>\n <td>{$attackertorpdamage}</td>\n <td>{$attackerarmor}</td>\n </tr><tr>\n <td><span class=\"table_word_orange\">The Planet</span></td>\n <td>{$planetbeams}</td>\n <td>{$planetfighters}</td>\n <td>{$planetshields}</td>\n <td>{$planettorpdamage}</td>\n <td>N/A</td>\n </tr>"; echo "</tbody></table></div>"; // Send each docked ship in sequence to attack agressor $result4 = $db->Execute("SELECT * FROM {$db->prefix}ships WHERE planet_id={$planetinfo['planet_id']} AND on_planet='Y'"); db_op_result($db, $result4, __LINE__, __FILE__, $db_logging); $shipsonplanet = $result4->RecordCount(); if ($shipsonplanet > 0) { echo "<br/>There are " . $shipsonplanet . " ships docked at Spacedock!<br>Engaging in Ship to Ship combat.<br/><br/>"; while (!$result4->EOF) { $onplanet = $result4->fields; if ($attackerfighters < 0) { $attackerfighters = 0; } if ($attackertorps < 0) { $attackertorps = 0; } if ($attackershields < 0) { $attackershields = 0; } if ($attackerbeams < 0) { $attackerbeams = 0; } if ($attackerarmor < 1) { break; } echo "<br/>" . $onplanet[ship_name] . " is approaching on an attack vector<br/>"; /*ENGAGE EACH SHIP ONE BY ONE!!!*/ shiptoship($onplanet['ship_id']); $result4->MoveNext(); } } else { /*no SHIPS on the planet, noting to worry about*/ } if ($attackerarmor < 1) { $free_ore = round($playerinfo['ship_ore'] / 2); $free_organics = round($playerinfo['ship_organics'] / 2); $free_goods = round($playerinfo['ship_goods'] / 2); $ship_value = $upgrade_cost * (round(pow($upgrade_factor, $playerinfo['hull'])) + round(pow($upgrade_factor, $playerinfo['engines'])) + round(pow($upgrade_factor, $playerinfo['power'])) + round(pow($upgrade_factor, $playerinfo['computer'])) + round(pow($upgrade_factor, $playerinfo['sensors'])) + round(pow($upgrade_factor, $playerinfo['beams'])) + round(pow($upgrade_factor, $playerinfo['torp_launchers'])) + round(pow($upgrade_factor, $playerinfo['shields'])) + round(pow($upgrade_factor, $playerinfo['armor'])) + round(pow($upgrade_factor, $playerinfo['cloak']))); $ship_salvage_rate = mt_rand(0, 10); $ship_salvage = $ship_value * $ship_salvage_rate / 100; echo "<br><center><font size='+2' COLOR='red'>{$l_cmb_yourshipdestroyed}</font></center><br>"; if ($playerinfo['dev_escapepod'] == "Y") { echo "<center><font color='white'>{$l_cmb_escapepod}</font></center><br><br>"; $resx = $db->Execute("UPDATE {$db->prefix}ships SET hull=0,engines=0,power=0,sensors=0,computer=0,beams=0,torp_launchers=0,torps=0,armor=0,armor_pts=100,cloak=0,shields=0,sector=0,ship_organics=0,ship_ore=0,ship_goods=0,ship_energy={$start_energy},ship_colonists=0,ship_fighters=100,dev_warpedit=0,dev_genesis=0,dev_beacon=0,dev_emerwarp=0,dev_escapepod='N',dev_fuelscoop='N',dev_minedeflector=0,on_planet='N',dev_lssd='N' WHERE ship_id={$playerinfo['ship_id']}"); db_op_result($db, $resx, __LINE__, __FILE__, $db_logging); collect_bounty($planetinfo['owner'], $playerinfo['ship_id']); } else { db_kill_player($playerinfo['ship_id']); collect_bounty($planetinfo['owner'], $playerinfo['ship_id']); } } else { $free_ore = 0; $free_goods = 0; $free_organics = 0; $ship_salvage_rate = 0; $ship_salvage = 0; $planetrating = $ownerinfo['hull'] + $ownerinfo['engines'] + $ownerinfo['computer'] + $ownerinfo['beams'] + $ownerinfo['torp_launchers'] + $ownerinfo['shields'] + $ownerinfo['armor']; if ($ownerinfo['rating'] != 0) { $rating_change = $ownerinfo['rating'] / abs($ownerinfo['rating']) * $planetrating * 10; } else { $rating_change = -100; } echo "<br/>Final Combat Stats<br/><br/>"; $fighters_lost = $playerinfo['ship_fighters'] - $attackerfighters; echo "You lost " . $fighters_lost . " out of " . $playerinfo['ship_fighters'] . " total fighters.<br/>"; $armor_lost = $playerinfo['armor_pts'] - $attackerarmor; echo "You lost " . $armor_lost . " out of " . $playerinfo['armor_pts'] . " total armor points, you have " . $attackerarmor . " points remaining.<br/>"; $energy = $playerinfo['ship_energy']; $energy_lost = $start_energy - $playerinfo['ship_energy']; echo "You used " . $energy_lost . " energy, from a total of " . $start_energy . " energy.<br/>"; $resx = $db->Execute("UPDATE {$db->prefix}ships SET ship_energy={$energy},ship_fighters=ship_fighters-{$fighters_lost}, torps=torps-{$attackertorps},armor_pts=armor_pts-{$armor_lost}, rating=rating-{$rating_change} WHERE ship_id={$playerinfo['ship_id']}"); db_op_result($db, $resx, __LINE__, __FILE__, $db_logging); } $result4 = $db->Execute("SELECT * FROM {$db->prefix}ships WHERE planet_id={$planetinfo['planet_id']} AND on_planet='Y'"); db_op_result($db, $result4, __LINE__, __FILE__, $db_logging); $shipsonplanet = $result4->RecordCount(); ################# ### LOG AND UPDATE THE STATS ################## if ($planetshields < 1 && $planetfighters < 1 && $attackerarmor > 0 && $shipsonplanet == 0) { echo "<br/><br/><span class=\"table_word_green\">Planet defeated</span><br/><br/>"; // Patch to stop players dumping credits for other players. $self_tech = get_avg_tech($playerinfo); $target_tech = round(get_avg_tech($ownerinfo)); $roll = mt_rand(0, (int) $target_tech); if ($roll > $self_tech) { // Reset Planet Assets. $sql = "UPDATE {$db->prefix}planets "; $sql .= "SET organics = '0', ore = '0', goods = '0', energy = '0', colonists = '2', credits = '0', fighters = '0', torps = '0', corp = '0', base = 'N', sells = 'N', prod_organics = '20', prod_ore = '20', prod_goods = '20', prod_energy = '20', prod_fighters = '10', prod_torp = '10' "; $sql .= "WHERE `dev_planets`.`planet_id` ={$planetinfo['planet_id']} LIMIT 1;"; $resx = $db->Execute($sql); db_op_result($db, $resx, __LINE__, __FILE__, $db_logging); echo "<div style='text-align:center; font-size:18px; color:#f00;'>The planet become unstable due to not being looked after, and all life and assets have been destroyed.</div>\n"; } if ($min_value_capture != 0) { $playerscore = gen_score($playerinfo['ship_id']); $playerscore *= $playerscore; $planetscore = $planetinfo['organics'] * $organics_price + $planetinfo['ore'] * $ore_price + $planetinfo['goods'] * $goods_price + $planetinfo['energy'] * $energy_price + $planetinfo['fighters'] * $fighter_price + $planetinfo['torps'] * $torpedo_price + $planetinfo['colonists'] * $colonist_price + $planetinfo['credits']; $planetscore = $planetscore * $min_value_capture / 100; if ($playerscore < $planetscore) { echo "The citizens of this planet have decided they'd rather die than serve a pathetic ruler like you. They use a laser drill to dig a hole to the planet's core. You barely have time to escape into orbit before the whole planet is reduced to a ball of molten lava.<br/><br/>"; $resx = $db->Execute("DELETE FROM {$db->prefix}planets WHERE planet_id={$planetinfo['planet_id']}"); db_op_result($db, $resx, __LINE__, __FILE__, $db_logging); playerlog($db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED_D, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); adminlog($db, LOG_ADMIN_PLANETDEL, "{$playerinfo['character_name']}|{$ownerinfo['character_name']}|{$playerinfo['sector']}"); gen_score($ownerinfo['ship_id']); } else { echo "You may <a href='planet.php?planet_id=", $planetinfo['planet_id'] . "&command=capture'>capture</a> the planet or just leave it undefended.<br><br>"; playerlog($db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); gen_score($ownerinfo['ship_id']); $update7a = $db->Execute("UPDATE {$db->prefix}planets SET owner=0, fighters=0, torps=torps-{$planettorps}, base='N', defeated='Y' WHERE planet_id={$planetinfo['planet_id']}"); db_op_result($db, $update7a, __LINE__, __FILE__, $db_logging); } } else { echo "You may <a href='planet.php?planet_id=", $planetinfo['planet_id'] . "&command=capture'>capture</a> the planet or just leave it undefended.<br><br>"; playerlog($db, $ownerinfo['ship_id'], LOG_PLANET_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}"); gen_score($ownerinfo['ship_id']); $update7a = $db->Execute("UPDATE {$db->prefix}planets SET owner=0,fighters=0, torps=torps-{$planettorps}, base='N', defeated='Y' WHERE planet_id={$planetinfo['planet_id']}"); db_op_result($db, $update7a, __LINE__, __FILE__, $db_logging); } calc_ownership($planetinfo['sector_id']); } else { echo "<br><br><span class=\"table_word_red\">Planet Not Defeated</span><br><br>"; $fighters_lost = $planetinfo['fighters'] - $planetfighters; $l_cmb_fighterloststat = str_replace("[cmb_fighters_lost]", $fighters_lost, $l_cmb_fighterloststat); $l_cmb_fighterloststat = str_replace("[cmb_planetinfo_fighters]", $planetinfo['fighters'], $l_cmb_fighterloststat); $l_cmb_fighterloststat = str_replace("[cmb_planetfighters]", $planetfighters, $l_cmb_fighterloststat); $energy = $planetinfo['energy']; playerlog($db, $ownerinfo['ship_id'], LOG_PLANET_NOT_DEFEATED, "{$planetinfo['name']}|{$playerinfo['sector']}|{$playerinfo['character_name']}|{$free_ore}|{$free_organics}|{$free_goods}|{$ship_salvage_rate}|{$ship_salvage}"); gen_score($ownerinfo['ship_id']); $update7b = $db->Execute("UPDATE {$db->prefix}planets SET energy={$energy},fighters=fighters-{$fighters_lost}, torps=torps-{$planettorps}, ore=ore+{$free_ore}, goods=goods+{$free_goods}, organics=organics+{$free_organics}, credits=credits+{$ship_salvage} WHERE planet_id={$planetinfo['planet_id']}"); db_op_result($db, $update7b, __LINE__, __FILE__, $db_logging); } $update = $db->Execute("UPDATE {$db->prefix}ships SET turns=turns-1, turns_used=turns_used+1 WHERE ship_id={$playerinfo['ship_id']}"); db_op_result($db, $update, __LINE__, __FILE__, $db_logging); }
function shipyard_die($error_msg) { global $l_footer_until_update, $l_footer_players_on_1, $l_footer_players_on_2, $l_footer_one_player_on, $sched_ticks; echo "<p>$error_msg<p>"; TEXT_GOTOMAIN(); include("footer.php"); die(); }
function zoneedit_die($error_msg) { echo "<p>$error_msg<p>"; TEXT_GOTOMAIN(); include("footer.php"); die(); }