<?php require_once 'GCM_Loader.php'; $clanID = $_REQUEST['clanID']; SendNotificationToNextAttacker($clanID);
if ($result == false) { echo json_encode(['errorMsg' => 'An error occured: ' . dbGetErrorMsg()]); goto DONE; } else { // If this is the first attack // $sqlIdentity = "select @@identity as EntityId"; // $resultID = sqlsrv_query(Database::getInstance()->getConnection(), $sqlIdentity); // $rowIdentity = sqlsrv_fetch_array($resultID); // $AttackID = $rowIdentity["EntityId"]; // SET the "NextAttacker" flag (whether it is set or not) // Get the next player that must attack after this one $sql = "\n SELECT TOP(1) B.OurParticipantID FROM\n (SELECT TOP (2) A.OurParticipantID, A.OurRank FROM\n (SELECT GameName, OurRank, TimeOfAttack, OurParticipantID, 1 AS Priority\n FROM [COC].[dbo].[View_WarProgress] WHERE WarID = {$WarID} AND TimeOfAttack IS NULL AND [FirstAttack] = 1\n UNION\n SELECT GameName, OurRank, TimeOfAttack, OurParticipantID, 0 AS Priority\n FROM [COC].[dbo].[View_WarProgress] WHERE WarID = {$WarID} AND TimeOfAttack IS NULL AND FirstAttack = 0\n ) AS A ORDER BY A.Priority DESC, A.timeofattack ASC, A.OurRank DESC\n ) AS B ORDER BY B.OurRank DESC\n "; $result = $db->dbQuery($sql); if ($result == false) { echo json_encode(['errorMsg' => 'An error occured: ' . dbGetErrorMsg()]); goto DONE; } else { $record = sqlsrv_fetch_array($result, SQLSRV_FETCH_BOTH); $OurParticipantID = $record['OurParticipantID']; // Set the NextAttacker flag for the player so that he can be prompt to attack $sql = "\n UPDATE OurParticipant SET NextAttacker = 1\n WHERE OurParticipantID = {$OurParticipantID}\n "; $result = $db->dbQuery($sql); if (!$result) { $data['result'][0] = array('success' => 0, 'error' => dbGetErrorMsg()); } else { array('success' => 1, 'error' => ''); SendNotificationToNextAttacker(); } } } DONE: