continue; } $diffence = $tmp; break; } } } else { if ($offence->hitPoint > 0 && teamPoint($teamA) > 0) { shuffle($teamA->members); foreach ($teamA->members as $tmp) { if ($tmp->hitPoint <= 0) { continue; } $diffence = $tmp; break; } } } if ($diffence != null) { Attack($offence, $diffence); } } echo "<hr>\n"; echo $taro->name . "HP:" . $taro->hitPoint . " / " . $jiro->name . "HP:" . $jiro->hitPoint; echo " | "; echo $hooliganA->name . "HP:" . $hooliganA->hitPoint . " / " . $hooliganB->name . "HP:" . $hooliganB->hitPoint . " / " . $hooliganC->name . "HP:" . $hooliganC->hitPoint; echo "<br>\n<hr>\n"; } ?> </body> </html>
function Fuir($cible) { if ($cible == PLAYER) { Attack(PLAYER); $P_Vie = $_SESSION['Class']->__get("Hp"); if ($P_Vie > 0) { $_SESSION['Class']->Reset(); echo 'fuite réussi,'; } } else { $M_Vie = $_SESSION['Monstre']->__get("Hp"); if ($M_Vie > 0) { $_SESSION['Class']->Reset(); echo 'le monstre a fui,'; } } }