wrap() публичный статический Метод

Устаревший:
public static wrap ( $text ) : string
$text
Результат string
Пример #1
0
 /**
  * Sends a direct chat message to a player
  *
  * @param string $message
  */
 public function sendMessage($message)
 {
     if ($this->removeFormat !== false) {
         $message = TextWrapper::wrap(TextFormat::clean($message));
     }
     $mes = explode("\n", $message);
     foreach ($mes as $m) {
         if ($m !== "") {
             $pk = new MessagePacket();
             $pk->source = "";
             //Do not use this ;)
             $pk->message = $m;
             $this->dataPacket($pk);
         }
     }
 }
Пример #2
0
 public function Chatty()
 {
     foreach ($this->getServer()->getOnlinePlayers() as $OnlinePlayer) {
         if (!isset($this->db[$OnlinePlayer->getName()]["NameTAG"])) {
             continue;
         }
         if (isset($this->db[$OnlinePlayer->getName()]["NameTAG"])) {
             if ($this->db[$OnlinePlayer->getName()]["NameTAG"] == false) {
                 continue;
             }
         }
         $px = round($OnlinePlayer->x);
         $py = round($OnlinePlayer->y);
         $pz = round($OnlinePlayer->z);
         if (isset($this->packetQueue[$OnlinePlayer->getName()]["eid"])) {
             $this->packet["RemovePlayerPacket"]->eid = $this->packetQueue[$OnlinePlayer->getName()]["eid"];
             $OnlinePlayer->dataPacket($this->packet["RemovePlayerPacket"]);
             // 네임택 제거패킷 전송
         }
         if ($OnlinePlayer->pitch / 180 * M_PI < -0.2) {
             continue;
         }
         // 하늘을 볼경우 패킷보내지않음
         $allmessage = "";
         if (!isset($this->messageStack[$OnlinePlayer->getName()])) {
             continue;
         }
         foreach ($this->messageStack[$OnlinePlayer->getName()] as $message) {
             $allmessage .= TextWrapper::wrap(TextFormat::clean($message)) . "\n";
         }
         // 색상표시시 \n이 작동안됨
         $this->packetQueue[$OnlinePlayer->getName()]["x"] = round($px);
         $this->packetQueue[$OnlinePlayer->getName()]["y"] = round($py);
         $this->packetQueue[$OnlinePlayer->getName()]["z"] = round($pz);
         $this->packetQueue[$OnlinePlayer->getName()]["eid"] = Entity::$entityCount++;
         $this->packet["AddPlayerPacket"]->eid = $this->packetQueue[$OnlinePlayer->getName()]["eid"];
         $this->packet["AddPlayerPacket"]->username = $this->nameTag . $allmessage;
         $this->packet["AddPlayerPacket"]->x = $px + -\sin($OnlinePlayer->yaw / 180 * M_PI - 0.4) * 7;
         $this->packet["AddPlayerPacket"]->y = $py + 10;
         $this->packet["AddPlayerPacket"]->z = $pz + \cos($OnlinePlayer->yaw / 180 * M_PI - 0.4) * 7;
         // *\cos ( $OnlinePlayer->pitch / 180 * M_PI )
         $OnlinePlayer->dataPacket($this->packet["AddPlayerPacket"]);
     }
 }