public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if (!$target instanceof Fence) { return false; } foreach ($level->getChunkEntities($target->x >> 4, $target->z >> 4) as $entity) { if ($entity->isLeashed()) { if ($entity->leadHolder === $player->getId()) { $nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $block->getX() + 0.5), new DoubleTag("", $block->getY()), new DoubleTag("", $block->getZ() + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]); $level->addEntity($knot = new LeashKnot($level->getChunkAt($target->x >> 4, $target->z >> 4), $nbt)); $entity->setLeashHolder($knot); } } } }