getBiome() публичный статический Метод

public static getBiome ( $id ) : Biome
$id
Результат Biome
 public function execute(CommandSender $sender, array $args)
 {
     if (count($args) !== 1) {
         return false;
     }
     $player = $sender->getServer()->getPlayer($sender->getName());
     $biome = strtoupper($args[0]);
     $plot = $this->getPlugin()->getPlotByPosition($player->getPosition());
     if ($plot === null) {
         $sender->sendMessage(TextFormat::RED . "You are not standing on an island");
         return true;
     }
     if ($plot->owner !== $sender->getName()) {
         $sender->sendMessage(TextFormat::RED . "You are not the owner of this island");
         return true;
     }
     if (!isset($this->biomes[$biome])) {
         $sender->sendMessage(TextFormat::RED . "That biome doesn't exist");
         $biomes = implode(", ", array_keys($this->biomes));
         $sender->sendMessage(TextFormat::RED . "The possible biomes are: {$biomes}");
         return true;
     }
     $biome = Biome::getBiome($this->biomes[$biome]);
     if ($this->getPlugin()->setPlotBiome($plot, $biome)) {
         $sender->sendMessage(TextFormat::GREEN . "Changed the island biome");
     } else {
         $sender->sendMessage(TextFormat::RED . "Could not change the island biome");
     }
     return true;
 }
Пример #2
0
 public function generateChunk($chunkX, $chunkZ)
 {
     if ($this->emptyChunk !== null) {
         //Use the cached empty chunk instead of generating a new one
         $this->chunk = clone $this->emptyChunk;
     } else {
         $this->chunk = clone $this->level->getChunk($chunkX, $chunkZ);
         $this->chunk->setGenerated();
         $c = Biome::getBiome(1)->getColor();
         $R = $c >> 16;
         $G = $c >> 8 & 0xff;
         $B = $c & 0xff;
         for ($Z = 0; $Z < 16; ++$Z) {
             for ($X = 0; $X < 16; ++$X) {
                 $this->chunk->setBiomeId($X, $Z, 1);
                 $this->chunk->setBiomeColor($X, $Z, $R, $G, $B);
                 for ($y = 0; $y < 128; ++$y) {
                     $this->chunk->setBlockId($X, $y, $Z, Block::AIR);
                 }
             }
         }
         $spawn = $this->getSpawn();
         if ($spawn->getX() >> 4 === $chunkX and $spawn->getZ() >> 4 === $chunkZ) {
             $this->chunk->setBlockId(0, 64, 0, Block::GRASS);
         } else {
             $this->emptyChunk = $this->chunk;
         }
     }
     $chunk = clone $this->chunk;
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
Пример #3
0
 public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random)
 {
     $chunk = $level->getChunk($chunkX, $chunkZ);
     for ($x = 0; $x < 16; ++$x) {
         for ($z = 0; $z < 16; ++$z) {
             $biome = Biome::getBiome($chunk->getBiomeId($x, $z));
             $cover = $biome->getGroundCover();
             if (count($cover) > 0) {
                 $diffY = 0;
                 if (!$cover[0]->isSolid()) {
                     $diffY = 1;
                 }
                 $column = $chunk->getBlockIdColumn($x, $z);
                 for ($y = 127; $y > 0; --$y) {
                     if ($column[$y] !== "" and !Block::get(ord($column[$y]))->isTransparent()) {
                         break;
                     }
                 }
                 $startY = min(127, $y + $diffY);
                 $endY = $startY - count($cover);
                 for ($y = $startY; $y > $endY and $y >= 0; --$y) {
                     $b = $cover[$startY - $y];
                     if ($column[$y] === "" and $b->isSolid()) {
                         break;
                     }
                     if ($b->getDamage() === 0) {
                         $chunk->setBlockId($x, $y, $z, $b->getId());
                     } else {
                         $chunk->setBlock($x, $y, $z, $b->getId(), $b->getDamage());
                     }
                 }
             }
         }
     }
 }
Пример #4
0
 public function execute(CommandSender $sender, array $args)
 {
     if (count($args) === 0) {
         $biomes = TextFormat::WHITE . implode(", ", array_keys($this->biomes));
         $sender->sendMessage($this->translateString("biome.possible", [$biomes]));
         return true;
     } elseif (count($args) !== 1) {
         return false;
     }
     $player = $sender->getServer()->getPlayer($sender->getName());
     $biome = strtoupper($args[0]);
     $plot = $this->getPlugin()->getPlotByPosition($player->getPosition());
     if ($plot === null) {
         $sender->sendMessage(TextFormat::RED . $this->translateString("notinplot"));
         return true;
     }
     if ($plot->owner !== $sender->getName()) {
         $sender->sendMessage(TextFormat::RED . $this->translateString("notowner"));
         return true;
     }
     if (!isset($this->biomes[$biome])) {
         $sender->sendMessage(TextFormat::RED . $this->translateString("biome.invalid"));
         $biomes = implode(", ", array_keys($this->biomes));
         $sender->sendMessage(TextFormat::RED . $this->translateString("biome.possible", [$biomes]));
         return true;
     }
     $biome = Biome::getBiome($this->biomes[$biome]);
     if ($this->getPlugin()->setPlotBiome($plot, $biome)) {
         $sender->sendMessage($this->translateString("biome.success", [$biome->getName()]));
     } else {
         $sender->sendMessage(TextFormat::RED . $this->translateString("error"));
     }
     return true;
 }
Пример #5
0
 protected function parsePreset($preset, $chunkX, $chunkZ)
 {
     $this->preset = $preset;
     $preset = explode(";", $preset);
     $version = (int) $preset[0];
     $blocks = isset($preset[1]) ? $preset[1] : "";
     $biome = isset($preset[2]) ? $preset[2] : 1;
     $options = isset($preset[3]) ? $preset[3] : "";
     preg_match_all('#^(([0-9]*x|)([0-9]{1,3})(|:[0-9]{0,2}))$#m', str_replace(",", "\n", $blocks), $matches);
     $y = 0;
     $this->structure = [];
     $this->chunks = [];
     foreach ($matches[3] as $i => $b) {
         $b = Item::fromString($b . $matches[4][$i]);
         $cnt = $matches[2][$i] === "" ? 1 : intval($matches[2][$i]);
         for ($cY = $y, $y += $cnt; $cY < $y; ++$cY) {
             $this->structure[$cY] = [$b->getId(), $b->getDamage()];
         }
     }
     $this->floorLevel = $y;
     for (; $y < 0xff; ++$y) {
         $this->structure[$y] = [0, 0];
     }
     $this->chunk = clone $this->level->getChunk($chunkX, $chunkZ);
     $this->chunk->setGenerated();
     $c = Biome::getBiome($biome)->getColor();
     $R = $c >> 16;
     $G = $c >> 8 & 0xff;
     $B = $c & 0xff;
     for ($Z = 0; $Z < 16; ++$Z) {
         for ($X = 0; $X < 16; ++$X) {
             $this->chunk->setBiomeId($X, $Z, $biome);
             $this->chunk->setBiomeColor($X, $Z, $R, $G, $B);
             for ($y = 0; $y < 128; ++$y) {
                 $this->chunk->setBlock($X, $y, $Z, ...$this->structure[$y]);
             }
         }
     }
     preg_match_all('#(([0-9a-z_]{1,})\\(?([0-9a-z_ =:]{0,})\\)?),?#', $options, $matches);
     foreach ($matches[2] as $i => $option) {
         $params = true;
         if ($matches[3][$i] !== "") {
             $params = [];
             $p = explode(" ", $matches[3][$i]);
             foreach ($p as $k) {
                 $k = explode("=", $k);
                 if (isset($k[1])) {
                     $params[$k[0]] = $k[1];
                 }
             }
         }
         $this->options[$option] = $params;
     }
 }
Пример #6
0
 protected function checkOldBiomes($data)
 {
     if (strlen($data) !== 256) {
         return;
     }
     for ($x = 0; $x < 16; ++$x) {
         for ($z = 0; $z < 16; ++$z) {
             $biome = Biome::getBiome(ord($data[($z << 4) + $x]));
             $this->setBiomeId($x, $z, $biome->getId());
             $c = $biome->getColor();
             $this->setBiomeColor($x, $z, $c >> 16, $c >> 8 & 0xff, $c & 0xff);
         }
     }
 }
Пример #7
0
 public function generateChunk($chunkX, $chunkZ)
 {
     $spawn = $this->getSpawn();
     // Adjust spawn so it is relative to current chunk...
     $spawn->x = $spawn->x - ($chunkX << 4);
     $spawn->z = $spawn->z - ($chunkZ << 4);
     $inSpawn = -$this->radius <= $spawn->x && $spawn->x < 16 + $this->radius && -$this->radius <= $spawn->z && $spawn->z < 16 + $this->radius;
     if ($inSpawn || $this->chunk === null) {
         $chunk = $this->level->getChunk($chunkX, $chunkZ);
         $chunk->setGenerated();
         $c = Biome::getBiome($this->biome)->getColor();
         $R = $c >> 16;
         $G = $c >> 8 & 0xff;
         $B = $c & 0xff;
         $rad2 = $this->radius * $this->radius;
         for ($Z = 0; $Z < 16; ++$Z) {
             for ($X = 0; $X < 16; ++$X) {
                 $chunk->setBiomeId($X, $Z, $biome);
                 $chunk->setBiomeColor($X, $Z, $R, $G, $B);
                 $chunk->setBlock($X, 0, $Z, $this->baseFloor, 0);
                 for ($y = 1; $y < 128; ++$y) {
                     $chunk->setBlock($X, $y, $Z, Block::AIR, 0);
                 }
                 if (self::inSpawn($rad2, $spawn->x, $spawn->z, $X, $Z)) {
                     $chunk->setBlock($X, $this->floorLevel, $Z, $this->block);
                 }
             }
         }
         if (!$inSpawn) {
             $this->chunk = clone $chunk;
         }
     } else {
         $chunk = clone $this->chunk;
     }
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
Пример #8
0
 public function generateChunk($chunkX, $chunkZ)
 {
     $this->chunk = clone $this->level->getChunk($chunkX, $chunkZ);
     $this->chunk->setGenerated();
     $c = Biome::getBiome(1)->getColor();
     $R = $c >> 16;
     $G = $c >> 8 & 0xff;
     $B = $c & 0xff;
     for ($Z = 0; $Z < 16; ++$Z) {
         for ($X = 0; $X < 16; ++$X) {
             $this->chunk->setBiomeId($X, $Z, 1);
             $this->chunk->setBiomeColor($X, $Z, $R, $G, $B);
             for ($y = 0; $y < 128; ++$y) {
                 $this->chunk->setBlockId($X, $y, $Z, Block::AIR);
             }
         }
     }
     $this->chunk->setBlockId(8, 64, 8, Block::GRASS);
     $chunk = clone $this->chunk;
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
Пример #9
0
 public function populateChunk($chunkX, $chunkZ)
 {
     $this->random->setSeed(0xdeadbeef ^ $chunkX << 8 ^ $chunkZ ^ $this->level->getSeed());
     foreach ($this->populators as $populator) {
         $populator->populate($this->level, $chunkX, $chunkZ, $this->random);
     }
     $chunk = $this->level->getChunk($chunkX, $chunkZ);
     $biome = Biome::getBiome($chunk->getBiomeId(7, 7));
     $biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
 }
Пример #10
0
 public function generateChunk($chunkX, $chunkZ)
 {
     $shape = $this->getShape($chunkX << 4, $chunkZ << 4);
     $chunk = $this->level->getChunk($chunkX, $chunkZ);
     $chunk->setGenerated();
     $c = Biome::getBiome(1)->getColor();
     $R = $c >> 16;
     $G = $c >> 8 & 0xff;
     $B = $c & 0xff;
     $bottomBlockId = $this->bottomBlock->getId();
     $bottomBlockMeta = $this->bottomBlock->getDamage();
     $plotFillBlockId = $this->plotFillBlock->getId();
     $plotFillBlockMeta = $this->plotFillBlock->getDamage();
     $plotFloorBlockId = $this->plotFloorBlock->getId();
     $plotFloorBlockMeta = $this->plotFloorBlock->getDamage();
     $roadBlockId = $this->roadBlock->getId();
     $roadBlockMeta = $this->roadBlock->getDamage();
     $wallBlockId = $this->wallBlock->getId();
     $wallBlockMeta = $this->wallBlock->getDamage();
     $groundHeight = $this->groundHeight;
     for ($Z = 0; $Z < 16; ++$Z) {
         for ($X = 0; $X < 16; ++$X) {
             $chunk->setBiomeId($X, $Z, 1);
             $chunk->setBiomeColor($X, $Z, $R, $G, $B);
             $chunk->setBlock($X, 0, $Z, $bottomBlockId, $bottomBlockMeta);
             for ($y = 1; $y < $groundHeight; ++$y) {
                 $chunk->setBlock($X, $y, $Z, $plotFillBlockId, $plotFillBlockMeta);
             }
             $type = $shape[$Z << 4 | $X];
             if ($type === self::PLOT) {
                 $chunk->setBlock($X, $groundHeight, $Z, $plotFloorBlockId, $plotFloorBlockMeta);
             } elseif ($type === self::ROAD) {
                 $chunk->setBlock($X, $groundHeight, $Z, $roadBlockId, $roadBlockMeta);
             } else {
                 $chunk->setBlock($X, $groundHeight, $Z, $roadBlockId, $roadBlockMeta);
                 $chunk->setBlock($X, $groundHeight + 1, $Z, $wallBlockId, $wallBlockMeta);
             }
         }
     }
     $chunk->setX($chunkX);
     $chunk->setZ($chunkZ);
     $this->level->setChunk($chunkX, $chunkZ, $chunk);
 }
Пример #11
0
 /**
  * @param int  $x
  * @param int  $z
  * @param bool $generate
  *
  * @return bool
  */
 public function loadChunk($x, $z, $generate = true)
 {
     if (isset($this->chunks[$index = Level::chunkHash($x, $z)])) {
         return true;
     }
     $this->timings->syncChunkLoadTimer->startTiming();
     $this->cancelUnloadChunkRequest($x, $z);
     $chunk = $this->provider->getChunk($x, $z, $generate);
     if ($chunk === null) {
         if ($generate) {
             throw new \InvalidStateException("Could not create new Chunk");
         }
         return false;
     }
     if ($this->provider->getProviderName() == "mcregion") {
         if ($chunk->getBiomeColor(0, 0) == [0, 0, 0]) {
             for ($x = 0; $x < 16; ++$x) {
                 for ($z = 0; $z < 16; ++$z) {
                     $biome = Biome::getBiome(Biome::PLAINS);
                     $chunk->setBiomeId($x, $z, $biome->getId());
                     $c = $biome->getColor();
                     $chunk->setBiomeColor($x, $z, $c >> 16, $c >> 8 & 0xff, $c & 0xff);
                 }
             }
         }
     }
     $this->chunks[$index] = $chunk;
     $chunk->initChunk();
     if ($chunk->getProvider() !== null) {
         $this->server->getPluginManager()->callEvent(new ChunkLoadEvent($chunk, !$chunk->isGenerated()));
     } else {
         $this->unloadChunk($x, $z, false);
         $this->timings->syncChunkLoadTimer->stopTiming();
         return false;
     }
     if (!$chunk->isLightPopulated() and $chunk->isPopulated() and $this->getServer()->getProperty("chunk-ticking.light-updates", false)) {
         $this->getServer()->getScheduler()->scheduleAsyncTask(new LightPopulationTask($this, $chunk));
     }
     if ($this->isChunkInUse($x, $z)) {
         foreach ($this->getChunkLoaders($x, $z) as $loader) {
             $loader->onChunkLoaded($chunk);
         }
     } else {
         $this->unloadChunkRequest($x, $z);
     }
     $this->timings->syncChunkLoadTimer->stopTiming();
     return true;
 }
 public function generateChunk($chunkX, $chunkZ)
 {
     $CX = $chunkX % 5 < 0 ? $chunkX % 5 + 5 : $chunkX % 5;
     $CZ = $chunkZ % 5 < 0 ? $chunkZ % 5 + 5 : $chunkZ % 5;
     switch ($CX . ":" . $CZ) {
         case '0:0':
             if ($this->chunk1 === null) {
                 $this->chunk1 = clone $this->level->getChunk($chunkX, $chunkZ);
                 $c = Biome::getBiome(1)->getColor();
                 $R = $c >> 16;
                 $G = $c >> 8 & 0xff;
                 $B = $c & 0xff;
                 for ($x = 0; $x < 16; $x++) {
                     for ($z = 0; $z < 16; $z++) {
                         $this->chunk1->setBiomeColor($x, $z, $R, $G, $B);
                     }
                 }
                 for ($x = 4; $x < 11; $x++) {
                     for ($z = 4; $z < 11; $z++) {
                         $this->chunk1->setBlockId($x, self::bedrockheight + (68 - 64), $z, Block::GRASS);
                     }
                 }
                 for ($x = 5; $x < 10; $x++) {
                     for ($z = 5; $z < 10; $z++) {
                         $this->chunk1->setBlockId($x, self::bedrockheight + (67 - 64), $z, Block::DIRT);
                         $this->chunk1->setBlockId($x, self::bedrockheight + (72 - 64), $z, Block::LEAVES);
                         // 72
                     }
                 }
                 for ($x = 6; $x < 9; $x++) {
                     for ($z = 6; $z < 9; $z++) {
                         $this->chunk1->setBlockId($x, self::bedrockheight + (73 - 64), $z, Block::LEAVES);
                         // 73
                         $this->chunk1->setBlockId($x, self::bedrockheight + (66 - 64), $z, Block::DIRT);
                         // 66
                     }
                 }
                 $this->chunk1->setBlockId(7, self::bedrockheight + (64 - 64), 7, Block::BEDROCK);
                 // 0
                 $this->chunk1->setBlockId(7, self::bedrockheight + (65 - 64), 7, Block::SAND);
                 // 1
                 $this->chunk1->setBlockId(7, self::bedrockheight + (66 - 64), 7, Block::SAND);
                 // 2
                 $this->chunk1->setBlockId(7, self::bedrockheight + (67 - 64), 7, Block::SAND);
                 // 3
                 $this->chunk1->setBlockId(7, self::bedrockheight + (69 - 64), 7, Block::LOG);
                 // 5
                 $this->chunk1->setBlockId(7, self::bedrockheight + (70 - 64), 7, Block::LOG);
                 // 6
                 $this->chunk1->setBlockId(7, self::bedrockheight + (71 - 64), 7, Block::LOG);
                 // 7
                 $this->chunk1->setBlockId(7, self::bedrockheight + (72 - 64), 7, Block::LOG);
                 // 8
                 $this->chunk1->setBlockId(7, self::bedrockheight + (73 - 64), 7, Block::LOG);
                 // 9
                 $this->chunk1->setBlockId(4, self::bedrockheight + (68 - 64), 4, Block::AIR);
                 // 68
                 $this->chunk1->setBlockId(4, self::bedrockheight + (68 - 64), 10, Block::AIR);
                 $this->chunk1->setBlockId(10, self::bedrockheight + (68 - 64), 4, Block::AIR);
                 $this->chunk1->setBlockId(10, self::bedrockheight + (68 - 64), 10, Block::AIR);
                 $this->chunk1->setBlockId(5, self::bedrockheight + (72 - 64), 5, Block::AIR);
                 // 72
                 $this->chunk1->setBlockId(5, self::bedrockheight + (72 - 64), 9, Block::AIR);
                 $this->chunk1->setBlockId(9, self::bedrockheight + (72 - 64), 5, Block::AIR);
                 $this->chunk1->setBlockId(9, self::bedrockheight + (72 - 64), 9, Block::AIR);
                 $this->chunk1->setBlockId(5, self::bedrockheight + (73 - 64), 7, Block::LEAVES);
                 // 73
                 $this->chunk1->setBlockId(7, self::bedrockheight + (73 - 64), 5, Block::LEAVES);
                 $this->chunk1->setBlockId(9, self::bedrockheight + (73 - 64), 7, Block::LEAVES);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (73 - 64), 9, Block::LEAVES);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (74 - 64), 6, Block::LEAVES);
                 // 74
                 $this->chunk1->setBlockId(6, self::bedrockheight + (74 - 64), 7, Block::LEAVES);
                 $this->chunk1->setBlockId(8, self::bedrockheight + (74 - 64), 7, Block::LEAVES);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (74 - 64), 8, Block::LEAVES);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (75 - 64), 7, Block::LEAVES);
                 // 75
                 // $this->chunk1->setBlockId(7, self::bedrockheight + (69 - 64), 8, Block::CHEST);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (65 - 64), 8, Block::DIRT);
                 // 65
                 $this->chunk1->setBlockId(8, self::bedrockheight + (65 - 64), 7, Block::DIRT);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (65 - 64), 6, Block::DIRT);
                 $this->chunk1->setBlockId(6, self::bedrockheight + (65 - 64), 7, Block::DIRT);
                 $this->chunk1->setBlockId(5, self::bedrockheight + (66 - 64), 7, Block::DIRT);
                 // 66
                 $this->chunk1->setBlockId(7, self::bedrockheight + (66 - 64), 5, Block::DIRT);
                 $this->chunk1->setBlockId(9, self::bedrockheight + (66 - 64), 7, Block::DIRT);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (66 - 64), 9, Block::DIRT);
                 $this->chunk1->setBlockId(4, self::bedrockheight + (67 - 64), 7, Block::DIRT);
                 // 67
                 $this->chunk1->setBlockId(7, self::bedrockheight + (67 - 64), 4, Block::DIRT);
                 $this->chunk1->setBlockId(7, self::bedrockheight + (67 - 64), 10, Block::DIRT);
                 $this->chunk1->setBlockId(10, self::bedrockheight + (67 - 64), 7, Block::DIRT);
             }
             $chunk = clone $this->chunk1;
             $chunk->setX($chunkX);
             $chunk->setZ($chunkZ);
             $this->level->setChunk($chunkX, $chunkZ, $chunk);
             break;
         default:
             if ($this->chunk2 === null) {
                 $this->chunk2 = clone $this->level->getChunk($chunkX, $chunkZ);
                 $c = Biome::getBiome(1)->getColor();
                 $R = $c >> 16;
                 $G = $c >> 8 & 0xff;
                 $B = $c & 0xff;
                 for ($x = 0; $x < 16; $x++) {
                     for ($z = 0; $z < 16; $z++) {
                         $this->chunk2->setBiomeColor($x, $z, $R, $G, $B);
                     }
                 }
                 $chunk = clone $this->chunk2;
                 $chunk->setX($chunkX);
                 $chunk->setZ($chunkZ);
                 $this->level->setChunk($chunkX, $chunkZ, $chunk);
                 break;
             }
     }
 }