getEntity() публичный Метод

public getEntity ( ) : Projectile
Результат pocketmine\entity\Projectile
Пример #1
0
 public function onProjectileLaunch(ProjectileLaunchEvent $event)
 {
     try {
         $player = $event->getEntity()->shootingEntity;
         if ($player instanceof Player and $event->getEntity() instanceof Arrow) {
             if ($event->getEntity() instanceof Arrow) {
                 foreach ($this->plugin->gameLevelManager->levels as &$lv) {
                     if ($lv instanceof GameLevelModel) {
                         if (count($lv->joinedPlayers) === 0) {
                             continue;
                         }
                         if (isset($lv->currentMap)) {
                             if (isset($lv->currentMap->playerscores[$player->getName()])) {
                                 $lv->currentMap->shooters[$event->getEntity()->getId()] = $player->getName();
                                 $scores = $lv->currentMap->playerscores[$player->getName()];
                                 $scores["shots"] = $scores["shots"] + 1;
                                 $lv->currentMap->playerscores[$player->getName()] = $scores;
                                 break;
                             }
                         }
                     }
                 }
             }
         }
     } catch (\Exception $e) {
         $this->plugin->printError($e);
     }
 }
Пример #2
0
 public function burstMode(ProjectileLaunchEvent $event)
 {
     $entity = $event->getEntity();
     $player = $event->getEntity()->shootingEntity;
     if (!$player instanceof Player) {
         return;
     }
     if ($player->closed) {
         return;
     }
     if ($entity instanceof Snowball) {
         $this->getServer()->getScheduler()->scheduleDelayedTask(new BurstSnowballTask($this, $player), 10);
         $this->getServer()->getScheduler()->scheduleDelayedTask(new BurstSnowballTask($this, $player), 20);
     }
 }
Пример #3
0
 public function burstMode(ProjectileLaunchEvent $event)
 {
     $entity = $event->getEntity();
     $player = $event->getEntity()->shootingEntity;
     if ($player == null) {
         return;
     }
     if ($entity instanceof Snowball) {
         $this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "burstSnowball"], [$player]), 10);
         $this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "burstSnowball"], [$player]), 20);
     }
     if ($entity instanceof Arrow) {
         $this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "burstArrow"], [$player]), 10);
         $this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "burstArrow"], [$player]), 20);
     }
 }
Пример #4
0
 public function checkArrow(ProjectileLaunchEvent $event)
 {
     if ($event->getEntity() instanceof Arrow) {
         $this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "removeArrow"], [$event]), 20);
     }
 }
Пример #5
0
 public function onLaunch(ProjectileLaunchEvent $event)
 {
     $shooter = $event->getEntity()->shootingEntity;
     if ($shooter instanceof Player) {
         if ($this->checkSpawn($shooter, 5)) {
             $this->message($shooter, $this->get("cannot-spawn-pvp"));
             $event->setCancelled();
         }
     }
 }
Пример #6
0
 public function checkArrow(ProjectileLaunchEvent $event)
 {
     if ($event->getEntity() instanceof Arrow) {
         $this->getServer()->getScheduler()->scheduleDelayedTask(new removeArrowTask($event, $this->getServer()), 20);
     }
 }