Наследование: extends Snake
Пример #1
0
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if (!in_array($target->getId(), array(Block::RAIL, Block::ACTIVATOR_RAIL, Block::DETECTOR_RAIL, Block::POWERED_RAIL))) {
         return false;
     }
     $realPos = $target->add(0.5, 0, 0.5);
     $cart = new MinecartTNTEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $realPos->getX()), new DoubleTag("", $realPos->getY()), new DoubleTag("", $realPos->getZ())]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
     $cart->spawnToAll();
     if ($player->isSurvival()) {
         --$this->count;
     }
     return true;
 }