Пример #1
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     $cfg = $this->getConfig();
     $defgm = $cfg->get("Default-Game-Mode");
     $tptosp = $cfg->get("Teleport-To-Spawn");
     if (isset($args[0])) {
         switch ($args[0]) {
             case "on":
                 $sender->setGamemode(3);
                 $sender->sendMessage(TextFormat::GREEN . "You are now a Spectator!");
                 $this->getLogger()->info($sender->getName() . " Has changed his gamemode to Spectator");
                 return true;
             case "off":
                 $sender->setGamemode($defgm);
                 $sender->sendMessage(TextFormat::YELLOW . "You are no longer Espectator");
                 if ($tptosp === true) {
                     $sender->teleport($this->getServer()->getDefaultLevel()->getSpawn());
                 }
                 return true;
         }
     }
     return false;
 }
Пример #2
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     switch ($cmd->getName()) {
         case "skywarshowto":
             if ($sender->hasPermission("skywars.command.howto") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                 $sender->sendMessage("----How To Play skywars----");
                 $sender->sendMessage("/sk play = start a game");
                 $sender->sendMessage("/sk exit = exit from a game");
                 $sender->sendMessage("/sk stat [player] = get a player stats");
                 $sender->sendMessage("/sk skiptime = skip the waiting time");
                 return true;
             } else {
                 $sender->sendMessage("You haven't the permission to run this command");
             }
         case "skywars":
         case "sw":
             //same as setting aliases in plugin.yml, both cmds (skywars & sw) are usable
         //same as setting aliases in plugin.yml, both cmds (skywars & sw) are usable
         case "sk":
             switch ($args[0]) {
                 case "play":
                     if ($sender->hasPermission("skywars.command.play") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         if ($this->aplayers >= $this->getConfig()->get('neededplayers') and $this->skywarsstarted == false) {
                             //if players in the world are more or equal as the max players
                             $sender->sendMessage("The game is full");
                             // game full
                             return true;
                         } elseif ($this->aplayers < $this->getConfig()->get('neededplayers') and $this->skywarsstarted == false) {
                             //if player number is less than the max.
                             $spawn = $this->getConfig()->get('spawns')[$this->aplayers];
                             //no need to do + 1 on this, because arrays start counting form 0 // get the correct spawn place
                             $sender->teleport(new Position($spawn[0], $spawn[1], $spawn[2], $this->getServer()->getLevelByName($this->getConfig()->get('aworld'))));
                             //teleport to it
                             $this->aplayers = $this->aplayers + 1;
                             //then add a player to the array
                             $sender->sendMessage("You have been teleported to the game world.");
                             if ($this->aplayers == $this->getConfig()->get('neededplayers')) {
                                 //if the players became the same as neededplayers
                                 $this->startGame($this->getConfig() > get('aworld'));
                                 //start the game
                             }
                             return true;
                         } elseif ($this->skywarsstarted == true) {
                             //if the game is already started
                             $sender->sendMessage("The game is already started");
                             return true;
                         }
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 case "exit":
                     if ($sender->hasPermission("skywars.command.exit") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         if ($sender->getLevel()->getName() == $this->getConfig()->get('aworld')) {
                             //if the level of the sender is a skywars one
                             $this->aplayers = $this->aplayers - 1;
                             //remove 1 to the array
                             $sender->teleport($this->getServer()->getLevelByName($this->getConfig() > get('lobby'))->getSafeSpawn());
                             //teleport to the lobby
                             $sender->sendMessage("You left the game.");
                             if ($this->aplayers <= 1) {
                                 //if only 1 player is left
                                 foreach ($this->getServer()->getLevelByName($this->getConfig()->get('aworld'))->getPlayers() as $p) {
                                     //detects the winner
                                     if ($p->getGameMode() == 0) {
                                         $p->sendMessage("You won the match!");
                                         $p->sendMessage("The game has finished, you will be teleported to the lobby.");
                                         $p->teleport($this->getServer()->getLevelByName($this->config->get('lobby'))->getSafeSpawn());
                                         //teleport to the lobby
                                         $points = $this->points->get($p)[2] + $this->getConfig()->get('points-per-match');
                                         //get points and add
                                         $deaths = $this->points->get($player)[0];
                                         //get the victim's deaths, add one and store in a variable
                                         $kills = $this->points->get($player)[1];
                                         //get the players kills and store in a var
                                         $this->getConfig()->set($p, array($deaths, $kills, $points));
                                     } else {
                                         $p->sendMessage("The match has finished, thanks for watching.");
                                         $p->teleport($this->getServer()->getLevelByName($this->getConfig()->get('lobby'))->getSafeSpawn());
                                         $p->setGameMode(0);
                                     }
                                     $this->stopGame($this->getConfig()->get('aworld'));
                                     //stop the game
                                 }
                             }
                             return true;
                         } else {
                             $sender->sendMessage("You are not in the SkyWars world.");
                             return true;
                         }
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 case "stat":
                     if ($sender->hasPermission("skywars.command.stat") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         if (!isset($args[1])) {
                             $player = $sender->getName();
                             $deaths = $this->points->get($player)[0];
                             $kills = $this->points->get($player)[1];
                             $points = $this->points->get($player)[2];
                             $sender->sendMessage("You have " . $deaths . " deaths, " . $kills . " kills and " . $points . " points.");
                             return true;
                         } else {
                             $player = $args[1];
                             $deaths = $this->points->get($player)[0];
                             $kills = $this->points->get($player)[1];
                             $points = $this->points->get($player)[2];
                             $sender->sendMessage($player . " has " . $deaths . " deaths, " . $kills . " kills and " . $points . " points.");
                             return true;
                         }
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 case "spawnpos":
                     if ($sender->hasPermission("skywars.command.pos") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         $x = $sender->getX();
                         $y = $sender->getY();
                         //get coordinates and store in variables
                         $z = $sender->getZ();
                         $this->getConfig()->set('spawns', array($x, $y, $z));
                         $sender->sendMessage("Spawn position set to: " . $x . ", " . $y . ", " . $z . ", level: " . $sender->getLevel()->getName());
                         return true;
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 case "skiptime":
                     if ($sender->hasPermission("skywars.command.skiptime") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         if ($this->aplayers >= $this->getConfig()->get("minplayers")) {
                             $this->startGame($sender->getLevel()->getName());
                             //start game on the sender level
                             $sender->sendMessage("You started the game skipping the waiting time!");
                             return true;
                         } else {
                             $sender->sendMessage("There are less than 3 players, you can't start the game yet.");
                             return true;
                         }
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 case "left":
                     if ($sender->hasPermission("skywars.command.left") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         if ($sender->getLevel()->getName() == $this->getConfig()->get('aworld')) {
                             $playersleft = $this->getConfig()->get('neededplayers') - $this->aplayers;
                             $sender->sendMessage("Players left untill the game begin: " . $playersleft);
                             return true;
                         } else {
                             $sender->sendMessage("You are not in a SkyWars world.");
                             return true;
                         }
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 case "see":
                     if ($sender->hasPermission("skywars.command.see") or $sender->hasPermission("skywars.command") or $sender->hasPermission("skywars")) {
                         $sender->sendMessage("You will join a match as a spectator");
                         $sender->setGamemode(3);
                         //Actually, this will crash mcpe I think.
                         $spawn = $this->getConfig()->get('spectatorspawn');
                         $sender->teleport(new Position($spawn[0], $spawn[1], $spawn[2], $this->getServer()->getLevelByName($this->getConfig()->get('aworld'))));
                     } else {
                         $sender->sendMessage("You haven't the permission to run this command.");
                         return true;
                     }
                     break;
                 default:
                     return false;
             }
     }
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     $name = $sender->getName();
     switch ($cmd->getName()) {
         case "vote":
             if (!isset($args[0])) {
                 $sender->sendMessage(MT::RED . 'Vote with /vote *arenanumber* (1-5)');
                 $this->getLogger()->info("{$name} benutzt vote befehl");
                 return true;
             } else {
                 if ($args[0] == 1 || $args[0] == 2 || $args[0] == 3 || $args[0] == 4 || $args[0] == 5) {
                     $sender->sendMessage(MT::RED . 'Thank u for voting the arena ' . MT::GREEN . $args[0]);
                     $this->getLogger()->info("{$name} hat gevotet Arena {$args['0']}");
                     if ($args[0] == 1) {
                         $this->arena1[$name] = 1;
                     }
                     if ($args[0] == 2) {
                         $this->arena2[$name] = 1;
                     }
                     if ($args[0] == 3) {
                         $this->arena3[$name] = 1;
                     }
                     if ($args[0] == 4) {
                         $this->arena4[$name] = 1;
                     }
                     if ($args[0] == 5) {
                         $this->arena5[$name] = 1;
                     }
                     return true;
                 } else {
                     $sender->sendMessage(MT::RED . 'Wrong arena number or arena not loaded');
                     return false;
                 }
             }
             break;
         case "watch":
             $level = $sender->getLevel()->getName();
             if ($level == $this->lobbyname) {
                 if (isset($this->selectarena)) {
                     $arenaname = $this->selectarena;
                     if ($this->arena1name == $arenaname) {
                         $pos111 = explode(",", $this->arena1areapos1);
                         $pos222 = explode(",", $this->arena1areapos2);
                     }
                     if ($this->arena2name == $arenaname) {
                         $pos111 = explode(",", $this->arena2areapos1);
                         $pos222 = explode(",", $this->arena2areapos2);
                     }
                     if ($this->arena3name == $arenaname) {
                         $pos111 = explode(",", $this->arena3areapos1);
                         $pos222 = explode(",", $this->arena3areapos2);
                     }
                     if ($this->arena4name == $arenaname) {
                         $pos111 = explode(",", $this->arena4areapos1);
                         $pos222 = explode(",", $this->arena4areapos2);
                     }
                     if ($this->arena5name == $arenaname) {
                         $pos111 = explode(",", $this->arena5areapos1);
                         $pos222 = explode(",", $this->arena5areapos2);
                     }
                     $randx = rand($pos111[0], $pos222[0]);
                     $randz = rand($pos111[2], $pos222[2]);
                     $randy = rand($pos111[1], $pos222[1]);
                     $sender->teleport($this->getServer()->getLevelByName($this->selectarena)->getSafeSpawn(new Position($randx, $randy, $randz)));
                     $sender->setGamemode(3);
                     return true;
                 } else {
                     $sender->sendMessage(MT::RED . 'Round isnt started yet!');
                     return false;
                 }
             } else {
                 $name = $sender->getName();
                 if (in_array($name, $this->players)) {
                     $sender->sendMessage(MT::RED . 'Your are not in Lobby and playing!');
                 } else {
                     $sender->teleport($this->getServer()->getLevelByName($this->lobbyname)->getSafeSpawn());
                     $sender->setGamemode(0);
                 }
                 return false;
             }
             break;
         case "playerspawn":
             $level = $sender->getLevel()->getName();
             if ($sender->isOp()) {
                 if (isset($args[0])) {
                     $config = $this->config->getAll();
                     $ppos = $config["PlayerspawnPos"];
                     $ppos2 = $config["PlayerspawnPos2"];
                     $ppos3 = $config["PlayerspawnPos3"];
                     $ppos4 = $config["PlayerspawnPos4"];
                     $ppos5 = $config["PlayerspawnPos5"];
                     if ($args[0] == "add") {
                         if (isset($args[1])) {
                             if ($this->arena1name == $level) {
                                 $commandpos = $args[1];
                                 if (!in_array($commandpos, $ppos)) {
                                     if (!is_array($ppos)) {
                                         $ppos = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["PlayerspawnPos"] = $ppos;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena2name == $level) {
                                 $commandpos = $args[1];
                                 if (!in_array($commandpos, $ppos2)) {
                                     if (!is_array($ppos2)) {
                                         $ppos2 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos2[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["PlayerspawnPos2"] = $ppos2;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena3name == $level) {
                                 $commandpos = $args[1];
                                 if (!in_array($commandpos, $ppos3)) {
                                     if (!is_array($ppos3)) {
                                         $ppos3 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos3[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["PlayerspawnPos3"] = $ppos3;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena4name == $level) {
                                 $commandpos = $args[1];
                                 if (!in_array($commandpos, $ppos4)) {
                                     if (!is_array($ppos4)) {
                                         $ppos4 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos4[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["PlayerspawnPos4"] = $ppos4;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena5name == $level) {
                                 $commandpos = $args[1];
                                 if (!in_array($commandpos, $ppos5)) {
                                     if (!is_array($ppos5)) {
                                         $ppos5 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos5[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["PlayerspawnPos5"] = $ppos5;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                         } else {
                             $sender->sendMessage(MT::RED . "Please select a position \nexample : /playerspawn add 10,5,25");
                             return false;
                         }
                     }
                     if ($args[0] == "dell") {
                         if (isset($args[1])) {
                             $commandpos = $args[1];
                             if ($this->arena1name == $level) {
                                 if (in_array($commandpos, $ppos)) {
                                     $key = array_search($commandpos, $ppos);
                                     unset($ppos[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["PlayerspawnPos"] = $ppos;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena2name == $level) {
                                 if (in_array($commandpos, $ppos2)) {
                                     $key = array_search($commandpos, $ppos2);
                                     unset($ppos2[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["PlayerspawnPos2"] = $ppos2;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena3name == $level) {
                                 if (in_array($commandpos, $ppos3)) {
                                     $key = array_search($commandpos, $ppos3);
                                     unset($ppos3[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["PlayerspawnPos3"] = $ppos3;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena4name == $level) {
                                 if (in_array($commandpos, $ppos4)) {
                                     $key = array_search($commandpos, $ppos4);
                                     unset($ppos4[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["PlayerspawnPos4"] = $ppos4;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena5name == $level) {
                                 if (in_array($commandpos, $ppos5)) {
                                     $key = array_search($commandpos, $ppos5);
                                     unset($ppos5[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["PlayerspawnPos5"] = $ppos5;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                         } else {
                             $sender->sendMessage(MT::RED . "Please select a position \nexample : /playerspawn dell 10,5,25");
                             return false;
                         }
                     }
                     if ($args[0] == "list") {
                         $sender->sendMessage(MT::GREEN . "Playerspawns: " . implode(", ", $ppos));
                         return true;
                     }
                 } else {
                     $sender->sendMessage(MT::RED . 'add / dell / list');
                     return true;
                 }
             } else {
                 $sender->sendMessage(MT::RED . 'Only for Operators');
                 return false;
             }
             break;
         case "chestspawn":
             $level = $sender->getLevel()->getName();
             if ($sender->isOp()) {
                 if (isset($args[0])) {
                     $config = $this->config->getAll();
                     $ppos = $config["ChestspawnPos"];
                     $ppos2 = $config["ChestspawnPos2"];
                     $ppos3 = $config["ChestspawnPos3"];
                     $ppos4 = $config["ChestspawnPos4"];
                     $ppos5 = $config["ChestspawnPos5"];
                     if ($args[0] == "add") {
                         if (isset($args[1])) {
                             $commandpos = $args[1];
                             if ($this->arena1name == $level) {
                                 if (!in_array($commandpos, $ppos)) {
                                     if (!is_array($ppos)) {
                                         $ppos = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["ChestspawnPos"] = $ppos;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena2name == $level) {
                                 if (!in_array($commandpos, $ppos2)) {
                                     if (!is_array($ppos2)) {
                                         $ppos2 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos2[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["ChestspawnPos2"] = $ppos2;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $player->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena3name == $level) {
                                 if (!in_array($commandpos, $ppos3)) {
                                     if (!is_array($ppos3)) {
                                         $ppos3 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos3[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["ChestspawnPos3"] = $ppos3;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena4name == $level) {
                                 if (!in_array($commandpos, $ppos4)) {
                                     if (!is_array($ppos4)) {
                                         $ppos4 = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos4[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["ChestspawnPos4"] = $ppos4;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                             if ($this->arena5name == $level) {
                                 if (!in_array($commandpos, $ppos5)) {
                                     if (!is_array($ppos5)) {
                                         $ppos = array($commandpos);
                                         return true;
                                     } else {
                                         $ppos5[] = $commandpos;
                                         $sender->sendMessage(MT::GREEN . "Position setted " . $commandpos);
                                         $config["ChestspawnPos5"] = $ppos5;
                                         $this->config->setAll($config);
                                         $this->config->save();
                                         return true;
                                     }
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position exist");
                                     return false;
                                 }
                             }
                         } else {
                             $sender->sendMessage(MT::RED . "Please select a position \nexample : /playerspawn add 10,5,25");
                             return false;
                         }
                     }
                     if ($args[0] == "dell") {
                         if (isset($args[1])) {
                             $commandpos = $args[1];
                             if ($this->arena1name == $level) {
                                 if (in_array($commandpos, $ppos)) {
                                     $key = array_search($commandpos, $ppos);
                                     unset($ppos[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["ChestspawnPos"] = $ppos;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena2name == $level) {
                                 if (in_array($commandpos, $ppos2)) {
                                     $key = array_search($commandpos, $ppos2);
                                     unset($ppos2[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["ChestspawnPos2"] = $ppos2;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena3name == $level) {
                                 if (in_array($commandpos, $ppos3)) {
                                     $key = array_search($commandpos, $ppos3);
                                     unset($ppos3[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["ChestspawnPos"] = $ppos3;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena4name == $level) {
                                 if (in_array($commandpos, $ppos4)) {
                                     $key = array_search($commandpos, $ppos4);
                                     unset($ppos4[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["ChestspawnPos4"] = $ppos4;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                             if ($this->arena5name == $level) {
                                 if (in_array($commandpos, $ppos5)) {
                                     $key = array_search($commandpos, $ppos5);
                                     unset($ppos5[$key]);
                                     $sender->sendMessage(MT::GREEN . "Position deleted " . $commandpos);
                                     $config["ChestspawnPos5"] = $ppos5;
                                     $this->config->setAll($config);
                                     $this->config->save();
                                     return true;
                                 } else {
                                     $sender->sendMessage(MT::RED . "Position dont exist");
                                     return false;
                                 }
                             }
                         } else {
                             $sender->sendMessage(MT::RED . "Please select a position \nexample : /playerspawn dell 10,5,25");
                             return false;
                         }
                     }
                     if ($args[0] == "list") {
                         $sender->sendMessage(MT::GREEN . "Playerspawns: " . implode(", ", $ppos));
                         return true;
                     }
                 } else {
                     $sender->sendMessage(MT::RED . 'add / dell / list');
                     return true;
                 }
             } else {
                 $sender->sendMessage(MT::RED . 'Only for Operators');
                 return false;
             }
             break;
     }
 }