getId() закрытый публичный Метод

final public getId ( ) : integer
Результат integer
Пример #1
0
 public function activateBlockWithoutWire(Block $block)
 {
     if ($block instanceof Door or $block instanceof Trapdoor or $block instanceof FenceGate) {
         if (!$block->isOpened()) {
             $block->onActivate(new Item(0));
         }
     }
     if ($block->getId() == Block::TNT) {
         $block->onActivate(new Item(Item::FLINT_AND_STEEL));
     }
     /** @var InactiveRedstoneLamp $block */
     if ($block->getId() == Block::INACTIVE_REDSTONE_LAMP) {
         $block->turnOn();
     }
     /** @var Dropper|Dispenser $block */
     if ($block->getId() == Block::DROPPER or $block->getId() == Block::DISPENSER) {
         $block->activate();
     }
     /** @var PoweredRepeater $block */
     if ($block->getId() == Block::UNPOWERED_REPEATER_BLOCK) {
         if ($this->equals($block->getSide($block->getDirection()))) {
             $block->activate();
         }
     }
 }
Пример #2
0
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($player === null or $player->isSurvival() !== true) {
         return false;
     }
     if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) {
         $player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this));
         if ($ev->isCancelled()) {
             return false;
         } else {
             if ($this->count <= 1) {
                 $player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1));
                 return true;
             } else {
                 $this->count--;
                 $player->getInventory()->setItemInHand($this);
             }
             if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) {
                 $player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1));
             } else {
                 $motion = $player->getDirectionVector()->multiply(0.4);
                 $position = clone $player->getPosition();
                 $player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40);
             }
             return true;
         }
     }
     return false;
 }
Пример #3
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->isTransparent() === false || $target->getId() === Block::LEAVES || $target->getId() === Block::LEAVES2) {
         $faces = [2 => 2, 3 => 3, 4 => 4, 5 => 5];
         if (isset($faces[$face])) {
             $this->meta = $faces[$face];
             $this->getLevel()->setBlock($block, $this, true, true);
             return true;
         }
     }
     return false;
 }
Пример #4
0
 /**
  * TODO: Move this to each item
  *
  * @param Entity|Block $object
  *
  * @return bool
  */
 public function useOn($object)
 {
     if ($this->isHoe()) {
         if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
             $this->meta++;
         }
     } elseif ($object instanceof Entity and !$this->isSword()) {
         $this->meta += 2;
     } else {
         $this->meta++;
     }
     return true;
 }
Пример #5
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if (($target->isTransparent() === false or $target->getId() === self::SLAB or $target->getId() === self::PACKED_ICE) and $face !== 0 and $face !== 1) {
         $faces = [2 => 3, 3 => 2, 4 => 1, 5 => 0];
         $this->meta = $faces[$face] & 0x3;
         if ($fy > 0.5) {
             $this->meta |= 0x4;
         }
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
Пример #6
0
 /**
  * TODO: Move this to each item
  *
  * @param Entity|Block $object
  *
  * @return bool
  */
 public function useOn($object)
 {
     if ($this->isUnbreakable()) {
         return false;
     }
     $break = true;
     if (($ench = $this->getEnchantment(Enchantment::TYPE_MINING_DURABILITY)) != null) {
         $rnd = mt_rand(1, 100);
         if ($rnd <= 100 / ($ench->getLevel() + 1)) {
             $break = false;
         }
     }
     if ($object instanceof Block) {
         if (!$break) {
             return false;
         }
         if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) {
             $this->meta++;
         } elseif (!$this->isShears() and $object->getBreakTime($this) > 0) {
             $this->meta += 2;
         }
     } elseif ($this->isHoe()) {
         if (!$break) {
             return false;
         }
         if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
             $this->meta++;
         }
     } elseif ($object instanceof Entity) {
         $return = true;
         if (!$this->isSword()) {
             if ($break) {
                 $this->meta += 2;
                 $return = false;
             }
         } else {
             if ($break) {
                 $this->meta++;
                 $return = false;
             }
             if (!$this->hasEnchantments()) {
                 return $return;
             }
             //TODO: move attacking from player class here
             //$fire = $this->getEnchantment(Enchantment::TYPE_WEAPON_FIRE_ASPECT);
             //$object->setOnFire($fire->getLevel() * 4);
         }
     }
     return true;
 }
Пример #7
0
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($target->getId() == Block::MONSTER_SPAWNER) {
         return true;
     } else {
         $entity = null;
         $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4);
         if (!$chunk instanceof FullChunk) {
             return false;
         }
         $nbt = new CompoundTag("", ["Pos" => new EnumTag("Pos", [new DoubleTag("", $block->getX() + 0.5), new DoubleTag("", $block->getY()), new DoubleTag("", $block->getZ() + 0.5)]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
         if ($this->hasCustomName()) {
             $nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
         }
         $entity = Entity::createEntity($this->meta, $chunk, $nbt);
         if ($entity instanceof Entity) {
             if ($player->isSurvival()) {
                 --$this->count;
             }
             $entity->spawnToAll();
             return true;
         }
     }
     return false;
 }
Пример #8
0
 /**
  * @param Block $block
  * @return bool
  */
 private function isBlockSpecified(Block $block)
 {
     $key = array_change_key_case($this->getConfig()->getNested("level." . $block->getLevel()->getName()), CASE_LOWER);
     if (is_array($key)) {
         return in_array($block->getId() . ":" . $block->getDamage(), $key);
     }
 }
 /**
  * @param Block $block
  * @return bool
  */
 public function isFreezable(Block $block)
 {
     if (isset($this->configs[$ilevel = strtolower($block->getLevel()->getName())])) {
         return $this->configs[$ilevel]->exists($block->getId() . ":" . $block->getDamage(), true);
     }
     return false;
 }
 /**
  * @param CommandSender $sender
  * @param Block $block
  */
 public function sendBlockInfo(CommandSender $sender, Block $block)
 {
     $sender->sendMessage("Name: " . $block->getName());
     $sender->sendMessage("XYZ: " . $block->getFloorX() . ":" . $block->getFloorY() . ":" . $block->getFloorZ());
     $sender->sendMessage("Level: " . $block->getLevel()->getName());
     $sender->sendMessage("Block-id: " . $block->getId() . ":" . $block->getDamage());
     $sender->sendMessage("Hardness: " . $block->getHardness());
     $sender->sendMessage("Resistance: " . $block->getResistance());
     $sender->sendMessage("Tool-type: " . $block->getToolType());
     $sender->sendMessage("Friction: " . $block->getFrictionFactor());
     $sender->sendMessage("Light-level: " . $block->getLightLevel());
     //$sender->sendMessage("Is-placeable: ".($block->canBePlaced() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     $sender->sendMessage("Is-replaceable: " . ($block->canBeReplaced() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-transparent: " . ($block->isTransparent() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-solid: " . ($block->isSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     //$sender->sendMessage("Is-flowable: ".($block->canBeFlowedInto() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     //$sender->sendMessage("Is-activateable: ".($block->canBeActivated() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     $sender->sendMessage("Is-passable: " . ($block->canPassThrough() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $dropCount = 0;
     $dropNames = "";
     foreach ($block->getDrops() as $drop) {
         $dropNames .= $drop->getName() . ", ";
         $dropCount++;
     }
     $sender->sendMessage("Drops (" . $dropCount . "): " . substr($dropNames, 0, -2));
 }
Пример #11
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->isTransparent() === false || $target->getId() === self::FENCE) {
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
 /**
  * @param Block $block
  * @return bool
  */
 public function isBlockSpecified(Block $block)
 {
     $key = array_change_key_case($this->getConfig()->get("level"), CASE_LOWER);
     $levelKey = $key[strtolower($block->getLevel()->getName())];
     if (is_array($levelKey)) {
         return in_array($block->getId() . ":" . $block->getDamage(), $levelKey);
     }
 }
Пример #13
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->getId() === Block::WOOD and $target->getDamage() === Wood::JUNGLE) {
         if ($face !== 0 and $face !== 1) {
             $faces = [2 => 0, 3 => 2, 4 => 3, 5 => 1];
             $this->meta = $faces[$face];
             $this->getLevel()->setBlock($block, $this, true);
             return true;
         }
     }
     return false;
 }
Пример #14
0
 public static function fillUpChest(Block $chest, Player $player)
 {
     if ($chest->getId() == Item::CHEST || $chest->getId()) {
         if ($player->gamemode == Player::CREATIVE) {
             $player->sendMessage("[HG] You are in creative Mode");
             return;
         }
         if (!$player->isOp()) {
             $pk = new ContainerSetContentPacket();
             $pk->windowid = $player->getWindowId($player->getInventory());
             // ContainerSetContentPacket::SPECIAL_INVENTORY;
             for ($i = 1; $i < 5; $i++) {
                 $pk->slots[] = HungerGameKit::randomItems();
             }
             $player->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
             if ($player->getInventory() != null) {
                 $player->getInventory()->sendContents($player);
             }
             // $player->sendMessage ( "[HG] openning chest" );
         }
     }
 }
Пример #15
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = \null)
 {
     if (($target->isTransparent() === \false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
         $faces = [2 => 0, 3 => 1, 4 => 2, 5 => 3];
         $this->meta = $faces[$face] & 0x3;
         if ($fy > 0.5) {
             $this->meta |= 0x8;
         }
         $this->getLevel()->setBlock($block, $this, \true, \true);
         return \true;
     }
     return \false;
 }
Пример #16
0
 /**
  * TODO: Move this to each item
  *
  * @param Entity|Block $object
  *
  * @return bool
  */
 public function useOn($object)
 {
     if ($this->isUnbreakable()) {
         return true;
     }
     if ($object instanceof Block) {
         if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) {
             $this->meta++;
         } elseif (!$this->isShears() and $object->getBreakTime($this) > 0) {
             $this->meta += 2;
         }
     } elseif ($this->isHoe()) {
         if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
             $this->meta++;
         }
     } elseif ($object instanceof Entity and !$this->isSword()) {
         $this->meta += 2;
     } else {
         $this->meta++;
     }
     return true;
 }
Пример #17
0
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if (!in_array($target->getId(), array(Block::RAIL, Block::ACTIVATOR_RAIL, Block::DETECTOR_RAIL, Block::POWERED_RAIL))) {
         return false;
     }
     $realPos = $target->add(0.5, 0, 0.5);
     $cart = new MinecartHopperEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $realPos->getX()), new DoubleTag("", $realPos->getY()), new DoubleTag("", $realPos->getZ())]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
     $cart->spawnToAll();
     if ($player->isSurvival()) {
         --$this->count;
     }
     return true;
 }
Пример #18
0
 public function treeDetect(Block $block, Player $player, $isdrop = true)
 {
     if ($block->getId() == Block::LOG or $block->getId() == Block::LEAVE) {
         $drops = $block->getDrops($player->getInventory()->getItemInHand());
         if ($isdrop == true) {
             foreach ($drops as $drop) {
                 if ($drop[2] > 0) {
                     $player->getInventory()->addItem(Item::get(...$drop));
                 }
             }
         }
         $block->getLevel()->setBlock($block, new Air(), false, false);
     }
     $id = $block->getLevel()->getBlockIdAt($block->x, $block->y - 1, $block->z);
     if ($id == Block::LOG or $id == Block::LEAVE) {
         $this->treeDetect($block->getLevel()->getBlock($block->add(0, -1, 0)), $player);
     }
     $id = $block->getLevel()->getBlockIdAt($block->x, $block->y + 1, $block->z);
     if ($id == Block::LOG or $id == Block::LEAVE) {
         $this->treeDetect($block->getLevel()->getBlock($block->add(0, 1, 0)), $player);
     }
     $id = $block->getLevel()->getBlockIdAt($block->x, $block->y, $block->z - 1);
     if ($id == Block::LOG or $id == Block::LEAVE) {
         $this->treeDetect($block->getLevel()->getBlock($block->add(0, 0, -1)), $player);
     }
     $id = $block->getLevel()->getBlockIdAt($block->x, $block->y, $block->z + 1);
     if ($id == Block::LOG or $id == Block::LEAVE) {
         $this->treeDetect($block->getLevel()->getBlock($block->add(0, 0, 1)), $player);
     }
     $id = $block->getLevel()->getBlockIdAt($block->x - 1, $block->y, $block->z);
     if ($id == Block::LOG or $id == Block::LEAVE) {
         $this->treeDetect($block->getLevel()->getBlock($block->add(-1, 0, 0)), $player);
     }
     $id = $block->getLevel()->getBlockIdAt($block->x + 1, $block->y, $block->z);
     if ($id == Block::LOG or $id == Block::LEAVE) {
         $this->treeDetect($block->getLevel()->getBlock($block->add(1, 0, 0)), $player);
     }
 }
Пример #19
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
         $faces = [self::SIDE_SOUTH => self::MASK_SIDE_SOUTH, self::SIDE_NORTH => self::MASK_SIDE_NORTH, self::SIDE_EAST => self::MASK_SIDE_EAST, self::SIDE_WEST => self::MASK_SIDE_WEST];
         echo $face, PHP_EOL, $faces[$face], PHP_EOL;
         $this->meta = $faces[$face] & self::MASK_SIDE;
         if ($fy > 0.5) {
             $this->meta |= self::MASK_UPPER;
         }
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
Пример #20
0
 /**
  * @param Block $sourceBlock a Block with the absolute X, Y and Z from the original level
  */
 public function addEntry(Block $sourceBlock)
 {
     if (!$this->isWritable) {
         throw new \InvalidStateException("This clip is not writable");
     }
     if (!$sourceBlock->isValid()) {
         throw new \InvalidArgumentException("Source block must contain a level and absolute coords");
     }
     if ($sourceBlock->getLevel()->getName() !== $this->levelName) {
         throw new \InvalidStateException("Block is not from the level clip is being written in");
     }
     $delta = $sourceBlock->subtract($this->anchor);
     $insert = Block::get($sourceBlock->getId(), $sourceBlock->getDamage(), Position::fromObject($delta->subtract($this->anchor)));
     $this->entries[] = $insert;
 }
Пример #21
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
         //Search the correct combination of 2,3,4,5
         //Trapdoor works if it placed in the bottom of block, if placed in top doesn't work
         $faces = [2 => 0, 3 => 1, 4 => 2, 5 => 3];
         $this->meta = $faces[$face] & 0x3;
         if ($fy > 0.5) {
             $this->meta |= 0x8;
         }
         $this->getLevel()->setBlock($block, $this, true, true);
         $this->getLevel()->addSound(new DoorSound($this));
         return true;
     }
     return false;
 }
Пример #22
0
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($block->getId() === self::AIR and $target instanceof Solid) {
         $level->setBlock($block, new Fire(), true);
         if (($player->gamemode & 0x1) === 0 and $this->useOn($block)) {
             if ($this->getDamage() >= $this->getMaxDurability()) {
                 $player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
             } else {
                 $this->meta++;
                 $player->getInventory()->setItemInHand($this);
             }
         }
         return true;
     }
     return false;
 }
Пример #23
0
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $targetBlock = Block::get($this->meta);
     if ($targetBlock instanceof Air) {
         if ($target instanceof Liquid and $target->getDamage() === 0) {
             $result = clone $this;
             $id = $target->getId();
             if ($id == self::STILL_WATER) {
                 $id = self::WATER;
             }
             if ($id == self::STILL_LAVA) {
                 $id = self::LAVA;
             }
             $result->setDamage($id);
             $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
             if (!$ev->isCancelled()) {
                 $player->getLevel()->setBlock($target, new Air(), true, true);
                 if ($player->isSurvival()) {
                     $player->getInventory()->setItemInHand($ev->getItem());
                 }
                 return true;
             } else {
                 $player->getInventory()->sendContents($player);
             }
         }
     } elseif ($targetBlock instanceof Liquid) {
         $result = clone $this;
         $result->setDamage(0);
         $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $block, $face, $this, $result));
         if (!$ev->isCancelled()) {
             //Only disallow water placement in the Nether, allow other liquids to be placed
             //In vanilla, water buckets are emptied when used in the Nether, but no water placed.
             if (!($player->getLevel()->getDimension() === Level::DIMENSION_NETHER and $targetBlock->getID() === self::WATER)) {
                 $player->getLevel()->setBlock($block, $targetBlock, true, true);
             }
             if ($player->isSurvival()) {
                 $player->getInventory()->setItemInHand($ev->getItem());
             }
             return true;
         } else {
             $player->getInventory()->sendContents($player);
         }
     }
     return false;
 }
Пример #24
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $this->getSide(0);
     if ($face !== 0 && $fy > 0.5 && $target->getId() !== self::SKULL_BLOCK && !$down instanceof SkullBlock) {
         $this->getLevel()->setBlock($block, Block::get(Block::SKULL_BLOCK, 0), true, true);
         if ($face === 1) {
             $rot = new Byte("Rot", floor($player->yaw * 16 / 360 + 0.5) & 0xf);
         } else {
             $rot = new Byte("Rot", 0);
         }
         $nbt = new Compound("", [new String("id", Tile::SKULL), new Int("x", $block->x), new Int("y", $block->y), new Int("z", $block->z), new Byte("SkullType", $item->getDamage()), $rot]);
         $chunk = $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4);
         $pot = Tile::createTile("Skull", $chunk, $nbt);
         $this->getLevel()->setBlock($block, Block::get(Block::SKULL_BLOCK, $face), true, true);
         return true;
     }
     return false;
 }
Пример #25
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $this->meta &= 0x7;
     if ($face === 0) {
         if ($target->getId() === self::SLAB and ($target->getDamage() & 0x8) === 0x8 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
             return true;
         } elseif ($block->getId() === self::SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
             return true;
         } else {
             $this->meta |= 0x8;
         }
     } elseif ($face === 1) {
         if ($target->getId() === self::SLAB and ($target->getDamage() & 0x8) === 0 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
             return true;
         } elseif ($block->getId() === self::SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
             return true;
         }
         //TODO: check for collision
     } else {
         if ($block->getId() === self::SLAB) {
             if (($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
                 $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
                 return true;
             }
             return false;
         } else {
             if ($fy > 0.5) {
                 $this->meta |= 0x8;
             }
         }
     }
     if ($block->getId() === self::SLAB and ($target->getDamage() & 0x7) !== ($this->meta & 0x7)) {
         return false;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
Пример #26
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
         $faces = [];
         switch ($faces) {
             case 0x0:
                 return Vector3::SIDE_SOUTH;
             case 0x1:
                 return Vector3::SIDE_NORTH;
             case 0x2:
                 return Vector3::SIDE_EAST;
             case 0x3:
                 return Vector3::SIDE_WEST;
         }
         $this->meta = $faces[$face] & 0x3;
         if ($fy > 0.5) {
             $this->meta |= 0x8;
         }
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
Пример #27
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
         switch ($face) {
             case 2:
                 $this->meta |= 0b11;
                 break;
             case 3:
                 $this->meta |= 0b10;
                 break;
             case 4:
                 $this->meta |= 0b1;
                 break;
             case 5:
                 break;
         }
         if ($fy > 0.5) {
             $this->meta |= 0b100;
         }
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
Пример #28
0
 /**
  * Sets on Vector3 the data from a Block object,
  * does block updates and puts the changes to the send queue.
  *
  * If $direct is true, it'll send changes directly to players. if false, it'll be queued
  * and the best way to send queued changes will be done in the next tick.
  * This way big changes can be sent on a single chunk update packet instead of thousands of packets.
  *
  * If $update is true, it'll get the neighbour blocks (6 sides) and update them.
  * If you are doing big changes, you might want to set this to false, then update manually.
  *
  * @param Vector3 $pos
  * @param Block   $block
  * @param bool    $direct
  * @param bool    $update
  *
  * @return bool Whether the block has been updated or not
  */
 public function setBlock(Vector3 $pos, Block $block, $direct = false, $update = true)
 {
     if ($pos->y < 0 or $pos->y >= 128) {
         return false;
     }
     unset($this->blockCache[$index = PHP_INT_SIZE === 8 ? ($pos->x & 0xfffffff) << 35 | ($pos->y & 0x7f) << 28 | $pos->z & 0xfffffff : $pos->x . ":" . $pos->y . ":" . $pos->z]);
     if ($this->getChunk($pos->x >> 4, $pos->z >> 4, true)->setBlock($pos->x & 0xf, $pos->y & 0x7f, $pos->z & 0xf, $block->getId(), $block->getDamage())) {
         if (!$pos instanceof Position) {
             $pos = $this->temporalPosition->setComponents($pos->x, $pos->y, $pos->z);
         }
         $block->position($pos);
         $index = PHP_INT_SIZE === 8 ? ($pos->x >> 4 & 4294967295.0) << 32 | $pos->z >> 4 & 4294967295.0 : ($pos->x >> 4) . ":" . ($pos->z >> 4);
         if (ADVANCED_CACHE == true) {
             Cache::remove("world:" . $this->getId() . ":" . $index);
         }
         if ($direct === true) {
             $pk = new UpdateBlockPacket();
             $pk->x = $pos->x;
             $pk->y = $pos->y;
             $pk->z = $pos->z;
             $pk->block = $block->getId();
             $pk->meta = $block->getDamage();
             Server::broadcastPacket($this->getUsingChunk($pos->x >> 4, $pos->z >> 4), $pk);
         } else {
             if (!$pos instanceof Position) {
                 $pos = $this->temporalPosition->setComponents($pos->x, $pos->y, $pos->z);
             }
             $block->position($pos);
             if (!isset($this->changedBlocks[$index])) {
                 $this->changedBlocks[$index] = [];
                 $this->changedCount[$index] = 0;
             }
             $Y = $pos->y >> 4;
             if (!isset($this->changedBlocks[$index][$Y])) {
                 $this->changedBlocks[$index][$Y] = [];
                 $this->changedCount[$index] |= 1 << $Y;
             }
             $this->changedBlocks[$index][$Y][] = clone $block;
         }
         if ($update === true) {
             $this->updateAllLight($block);
             $this->server->getPluginManager()->callEvent($ev = new BlockUpdateEvent($block));
             if (!$ev->isCancelled()) {
                 $ev->getBlock()->onUpdate(self::BLOCK_UPDATE_NORMAL);
                 foreach ($this->getNearbyEntities(new AxisAlignedBB($block->x - 1, $block->y - 1, $block->z - 1, $block->x + 2, $block->y + 2, $block->z + 2)) as $entity) {
                     $entity->scheduleUpdate();
                 }
             }
             $this->updateAround($pos);
         }
         return true;
     }
     return false;
 }
Пример #29
0
 public function canConnect(Block $block)
 {
     return ($block->getId() !== self::COBBLE_WALL and $block->getId() !== self::FENCE_GATE) ? $block->isSolid() and !$block->isTransparent() : true;
 }
Пример #30
-1
 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $targetBlock = Block::get($this->meta);
     if ($targetBlock instanceof Air) {
         if ($target instanceof Liquid and $target->getDamage() === 0) {
             $result = clone $this;
             $result->setDamage($target->getId());
             $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
             if (!$ev->isCancelled()) {
                 $player->getLevel()->setBlock($target, new Air(), true, true);
                 if ($player->isSurvival()) {
                     $player->getInventory()->setItemInHand($ev->getItem(), $player);
                 }
                 return true;
             } else {
                 $player->getInventory()->sendContents($player);
             }
         }
     } elseif ($targetBlock instanceof Liquid) {
         $result = clone $this;
         $result->setDamage(0);
         $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
         if (!$ev->isCancelled()) {
             $player->getLevel()->setBlock($block, $targetBlock, true, true);
             if ($player->isSurvival()) {
                 $player->getInventory()->setItemInHand($ev->getItem(), $player);
             }
             return true;
         } else {
             $player->getInventory()->sendContents($player);
         }
     }
     return false;
 }