public function applyEffect(Fish &$fish) { // time goes by, health is going down $fish->setHealth($fish->getHealth() - 1); $fish->addLifeTick(); $fish->setHunger($fish->getHunger() + 1); $fish->setSleepiness($fish->getSleepiness() + 0.5); $fish->setPlayfull($fish->getPlayfull() + 3); }
public function hook() { if ($this->fish === null || $this->fish->getHealth() <= 0) { /** @var FishRepository $repo */ /* @var Fish $fish */ $repo = $this->em->getRepository('FishBundle:Fish'); $this->fish = $repo->findAliveFish(); } return $this->fish === null || $this->fish->getHealth() <= 0; }
public function applyEffect(Fish $fish) { if ($fish->getHealth() == 0) { return; } foreach ($this->obligations as $obligation) { if ($obligation instanceof AbstractLifeObligation) { $obligation->applyEffect($fish); } } }
public function applyEffect(Fish &$fish) { // As it's too low, it's getting worse for it's life if ($fish->getHunger() <= 2) { $fish->setHealth($fish->getHealth() - 5); } // As it's too high, it's getting worse for it's life if ($fish->getHunger() >= 8) { $fish->setHealth($fish->getHealth() - 10); } }
public function applyEffect(Fish &$fish) { // As it's too high, it's getting worse for it's life if ($fish->getSleepiness() >= 8) { $fish->setHealth($fish->getHealth() - 3); } // As it's too low, it's getting worse for it's life if ($fish->getSleepiness() <= 2) { $fish->setHealth($fish->getHealth() - 1); } }
public function applyEffect(Fish &$fish) { if ($fish->getPlayfull() >= 8) { $fish->setHealth($fish->getHealth() - 1); } }