public static function add($objects) { //Prepare arrays self::$commonMemberLoadArray = array(); self::$notFoundObjects = array(); //Get TABLES self::$hashTable = \Classes\Factory\Model\Model::getHashTable(); self::$loadTable = \Classes\Factory\Model\Model::getLoadTable(); self::$commonMemberLoadTable = new \Classes\Factory\Model\Table\LoadTable(); self::$emptyConnection = new \Classes\Factory\Connection\LoadConnection\GlobalCoordinateSystem(); // Distribute objects to arrays foreach ($objects as $object) { self::prepareObject($object); } // DELETE DOUBLE NODES $tableArray = array(self::$hashTable, self::$commonMemberLoadTable); \Classes\Utils\Node\DoubleNodes::combineAll($tableArray); // SORT NODES \Classes\Factory\Model\Model::sortNodes(); // Get NODES, MEMBERS self::$nodes = \Classes\Factory\Model\Model::getNodes(); self::$members = \Classes\Factory\Model\Model::getMembers(); // Find destination for all Common Member Loads self::distribute(); // Return all not found loads $notFoundObjects = array(); foreach (self::$notFoundObjects as $uin) { $notFoundObjects[] = self::$commonMemberLoadArray[$uin]; } return $notFoundObjects; }
public static function divideAllMembersByExistingNodes() { // SORT NODES \Classes\Utils\Timer\Timer::start('SORT_NODES'); \Classes\Factory\Model\Model::sortNodes(); \Classes\Utils\Timer\Timer::start('SORT_NODES'); // Get nodes and members $nodes = \Classes\Factory\Model\Model::getNodes(); $hashTable = \Classes\Factory\Model\Model::getHashTable(); // Array [uin] => [0 - 1st point, 1 - 2nd point] $actualMemberUins = array(); foreach ($nodes as $node) { // Get $node coordinates $point = \Classes\Utils\AbstractInstance\Point::createFromNode($node); $nodeUin = $node->getUin(); $connections = $hashTable->getConnection($nodeUin); // echo "NODE (" . $node->getProperty('x')->get() . ", " . // $node->getProperty('y')->get() . ", " . // $node->getProperty('z')->get() . ") "; // // echo "ACTUAL MEMBERS COUNT = " . count($actualMemberUins) . "<br/>"; // echo "CONNECTIONS: " . implode('; ', array_keys($connections)) . "<br/>"; //Change $actualMemberUins array if (count($connections) > 0) { foreach ($connections as $uin => $c) { // Here $uin is uin of member connected with node if (isset($actualMemberUins[$uin])) { // If member is already included in $actualMemberUins -> delete it unset($actualMemberUins[$uin]); } else { // If member is NOT included in $actualMemberUins -> add it $keys = array_keys($hashTable->getConnection($uin)); $endNumber = array_search($nodeUin, $keys); $actualMemberUins[$uin] = $endNumber; } } } // Divide $actualMemberUins by $node foreach ($actualMemberUins as $memberUin => $endNumber) { // var_dump($actualMemberUins); // Get coordinates of members' ends $memberEndUins = array_keys($hashTable->getConnection($memberUin)); $node1 = $nodes[$memberEndUins[0]]; $node2 = $nodes[$memberEndUins[1]]; $line = \Classes\Utils\AbstractInstance\Line::createFromTwoNodes($node1, $node2); // If point is inside line if (\Classes\Utils\Math\Points::isPointOnLine($point, $line) == 3) { // Divide member by node $newMemberUin = self::divideMemberByNode($memberUin, $nodeUin); // If intersection found AND member's begin before sweep line if ($newMemberUin != FALSE && $endNumber == 0) { // Delete old member from actual array unset($actualMemberUins[$memberUin]); // Add new member to actual array (member's begin also before sweep line) $actualMemberUins[$newMemberUin] = 0; } // If intersection found AND member's begin after sweep line // it's necessary to do nothing, because divided member is // still located after sweep line } } } }