Пример #1
0
 private static function writeEnchantList(EnchantmentList $list, BinaryStream $stream)
 {
     $stream->putByte($list->getSize());
     for ($i = 0; $i < $list->getSize(); ++$i) {
         $entry = $list->getSlot($i);
         $stream->putInt($entry->getCost());
         $stream->putByte(count($entry->getEnchantments()));
         foreach ($entry->getEnchantments() as $enchantment) {
             $stream->putInt($enchantment->getId());
             $stream->putInt($enchantment->getLevel());
         }
         $stream->putString($entry->getRandomName());
     }
     return CraftingDataPacket::ENTRY_ENCHANT_LIST;
 }
Пример #2
0
 public function requestChunkTask($x, $z)
 {
     $chunk = $this->getChunk($x, $z, false);
     if (!$chunk instanceof Chunk) {
         throw new ChunkException("Invalid Chunk sent");
     }
     $tiles = "";
     if (count($chunk->getTiles()) > 0) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $list = [];
         foreach ($chunk->getTiles() as $tile) {
             if ($tile instanceof Spawnable) {
                 $list[] = $tile->getSpawnCompound();
             }
         }
         $nbt->setData($list);
         $tiles = $nbt->write();
     }
     $extraData = new BinaryStream();
     $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
     foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
         $extraData->putLInt($key);
         $extraData->putLShort($value);
     }
     $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles;
     $this->getLevel()->chunkRequestCallback($x, $z, $ordered);
     return null;
 }
Пример #3
0
 public function toBinary()
 {
     $nbt = clone $this->getNBT();
     $nbt->xPos = new Int("xPos", $this->x);
     $nbt->zPos = new Int("zPos", $this->z);
     $nbt->Sections = new Enum("Sections", []);
     $nbt->Sections->setTagType(NBT::TAG_Compound);
     foreach ($this->getSections() as $section) {
         if ($section instanceof EmptyChunkSection) {
             continue;
         }
         $nbt->Sections[$section->getY()] = new Compound(null, ["Y" => new Byte("Y", $section->getY()), "Blocks" => new ByteArray("Blocks", $section->getIdArray()), "Data" => new ByteArray("Data", $section->getDataArray()), "BlockLight" => new ByteArray("BlockLight", $section->getLightArray()), "SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())]);
     }
     $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray());
     $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray());
     $entities = [];
     foreach ($this->getEntities() as $entity) {
         if (!$entity instanceof Player and !$entity->closed) {
             $entity->saveNBT();
             $entities[] = $entity->namedtag;
         }
     }
     $nbt->Entities = new Enum("Entities", $entities);
     $nbt->Entities->setTagType(NBT::TAG_Compound);
     $tiles = [];
     foreach ($this->getTiles() as $tile) {
         $tile->saveNBT();
         $tiles[] = $tile->namedtag;
     }
     $nbt->TileEntities = new Enum("TileEntities", $tiles);
     $nbt->TileEntities->setTagType(NBT::TAG_Compound);
     $extraData = new BinaryStream();
     $extraData->putInt(count($this->getBlockExtraDataArray()));
     foreach ($this->getBlockExtraDataArray() as $key => $value) {
         $extraData->putInt($key);
         $extraData->putShort($value);
     }
     $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer());
     $writer = new NBT(NBT::BIG_ENDIAN);
     $nbt->setName("Level");
     $writer->setData(new Compound("", ["Level" => $nbt]));
     return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
 }