public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); if ($target->isTransparent() === false and $face !== 0) { $faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1]; $this->meta = $faces[$face]; $side = $faces[$face]; $faces = [1 => 4, 2 => 5, 3 => 2, 4 => 3, 5 => 0, 6 => 0, 0 => 0]; if ($this->getSide($faces[$side])->isCharged($this->getHash())) { $this->id = 75; $this->getLevel()->setBlock($block, $this); return; } $this->getLevel()->setBlock($block, $this); $this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER); return true; } elseif ($down->isTransparent() === false or $down->getId() === self::FENCE or $down->getId() === self::COBBLE_WALL or $down->getId() === self::GLASS || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { $this->meta = 0; if ($target->isCharged($this->getHash())) { $this->id = 75; $this->getLevel()->setBlock($block, $this); return; } $this->getLevel()->setBlock($block, $this); $this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER); return true; } return false; }