Пример #1
0
 /**
  * Computes the diff between a list of SlotCollectionInterface
  * Mutates its arguments by removing the intersection from them
  * @param SlotCollectionInterface[] $list_slots
  * @return SlotCollectionInterface $intersection
  */
 public function getSlotsDiff($list_slots)
 {
     // list of all the codes found in every slots
     $cardCodes = [];
     /* @var $slots SlotCollectionInterface */
     foreach ($list_slots as $slots) {
         /* @var $slot SlotInterface */
         foreach ($slots as $slot) {
             // since we're going to mutate the slots, we detach them first
             $this->em->detach($slot);
             $cardCodes[] = $slot->getCard()->getCode();
         }
     }
     // then we count each code occurence
     $cardCodeCounts = array_count_values($cardCodes);
     // list of the slots common to every slots, after removing them from every slots
     $intersection = new ArrayCollection();
     foreach ($cardCodeCounts as $cardCode => $occurences) {
         // if this card cannot be found in every slots, move on
         if ($occurences < count($list_slots)) {
             continue;
         }
         // we'll get the card later
         $card = null;
         // this is the list of where we can find that code in each flatList
         $indexes = [];
         // this is the list of the quantities we found in each flatList
         $quantities = [];
         // searching all slots for that code
         foreach ($list_slots as $j => $slots) {
             // searching the slots
             foreach ($slots as $k => $slot) {
                 if ($slot->getCard()->getCode() === $cardCode) {
                     $card = $slot->getCard();
                     $indexes[$j] = $k;
                     $quantities[$j] = $slot->getQuantity();
                     break;
                 }
             }
         }
         // we need to find the minimum quantity among all SlotCollections
         $minimum = min($quantities);
         // we create a slot for this
         $slot = new Deckslot();
         $slot->setCard($card);
         $slot->setQuantity($minimum);
         // we add this slot to the list of common slots
         $intersection->add($slot);
         // then we remove that many cards from every SlotCollection
         foreach ($indexes as $j => $index) {
             $slot = $list_slots[$j][$index];
             $slot->setQuantity($slot->getQuantity() - $minimum);
         }
     }
     return new SlotCollectionDecorator($intersection);
 }
Пример #2
0
 public function initbuildAction(Request $request)
 {
     $translator = $this->get('translator');
     /* @var $em \Doctrine\ORM\EntityManager */
     $em = $this->getDoctrine()->getManager();
     $faction_code = $request->request->get('faction');
     $agenda_code = $request->request->get('agenda');
     if (!$faction_code) {
         $this->get('session')->getFlashBag()->set('error', $translator->trans("decks.build.errors.nofaction"));
         return $this->redirect($this->generateUrl('deck_buildform'));
     }
     $faction = $em->getRepository('AppBundle:Faction')->findByCode($faction_code);
     if (!$faction) {
         $this->get('session')->getFlashBag()->set('error', $translator->trans("decks.build.errors.nofaction"));
         return $this->redirect($this->generateUrl('deck_buildform'));
     }
     $tags = [$faction_code];
     if (!$agenda_code) {
         $agenda = NULL;
         $name = $translator->trans("decks.build.newname.noagenda", array("%faction%" => $faction->getName()));
         $pack = $em->getRepository('AppBundle:Pack')->findOneBy(array("code" => "Core"));
     } else {
         $agenda = $em->getRepository('AppBundle:Card')->findByCode($agenda_code);
         $name = $translator->trans("decks.build.newname.noagenda", array("%faction%" => $faction->getName(), "%agenda%" => $agenda->getName()));
         $pack = $agenda->getPack();
         $tags[] = $this->get('agenda_helper')->getMinorFactionCode($agenda);
     }
     $deck = new Deck();
     $deck->setDescriptionMd("");
     $deck->setFaction($faction);
     $deck->setLastPack($pack);
     $deck->setName($name);
     $deck->setProblem('too_few_cards');
     $deck->setTags(join(' ', array_unique($tags)));
     $deck->setUser($this->getUser());
     if ($agenda) {
         $slot = new Deckslot();
         $slot->setCard($agenda);
         $slot->setQuantity(1);
         $slot->setDeck($deck);
         $deck->addSlot($slot);
     }
     $em->persist($deck);
     $em->flush();
     return $this->redirect($this->get('router')->generate('deck_edit', ['deck_id' => $deck->getId()]));
 }
Пример #3
0
 public function initbuildAction(Request $request)
 {
     /* @var $em \Doctrine\ORM\EntityManager */
     $em = $this->get('doctrine')->getManager();
     $faction_code = $request->request->get('faction');
     $agenda_code = $request->request->get('agenda');
     if (!$faction_code) {
         $this->get('session')->getFlashBag()->set('error', "A faction is required.");
         return $this->redirect($this->generateUrl('deck_buildform'));
     }
     $faction = $em->getRepository('AppBundle:Faction')->findOneBy(array("code" => $faction_code));
     if (!$faction) {
         $this->get('session')->getFlashBag()->set('error', "A faction is required.");
         return $this->redirect($this->generateUrl('deck_buildform'));
     }
     $tags = [$faction_code];
     if (!$agenda_code) {
         $agenda = NULL;
         $name = sprintf("New deck: %s", $faction->getName());
         $pack = $em->getRepository('AppBundle:Pack')->findOneBy(array("code" => "core"));
     } else {
         $agenda = $em->getRepository('AppBundle:Card')->findOneBy(array("code" => $agenda_code));
         $name = sprintf("New deck: %s, %s", $faction->getName(), $agenda->getName());
         $pack = $agenda->getPack();
         $tags[] = $this->get('agenda_helper')->getMinorFactionCode($agenda);
     }
     $deck = new Deck();
     $deck->setDescriptionMd("");
     $deck->setFaction($faction);
     $deck->setLastPack($pack);
     $deck->setName($name);
     $deck->setProblem('deckSize');
     $deck->setTags(join(' ', array_unique($tags)));
     $deck->setUser($this->getUser());
     if ($agenda) {
         $slot = new Deckslot();
         $slot->setCard($agenda);
         $slot->setQuantity(1);
         $slot->setDeck($deck);
         $deck->addSlot($slot);
     }
     $em->persist($deck);
     $em->flush();
     return $this->redirect($this->get('router')->generate('deck_edit', ['deck_id' => $deck->getId()]));
 }
Пример #4
0
 /**
  *
  * @param unknown $user
  * @param Deck $deck
  * @param unknown $decklist_id
  * @param unknown $name
  * @param unknown $faction
  * @param unknown $description
  * @param unknown $tags
  * @param unknown $content
  * @param unknown $source_deck
  */
 public function saveDeck($user, $deck, $decklist_id, $name, $faction, $description, $tags, $content, $source_deck)
 {
     $deck_content = [];
     if ($decklist_id) {
         $decklist = $this->doctrine->getRepository('AppBundle:Decklist')->find($decklist_id);
         if ($decklist) {
             $deck->setParent($decklist);
         }
     }
     $deck->setName($name);
     $deck->setFaction($faction);
     $deck->setDescriptionMd($description);
     $deck->setUser($user);
     $deck->setMinorVersion($deck->getMinorVersion() + 1);
     $cards = [];
     /* @var $latestPack \AppBundle\Entity\Pack */
     $latestPack = null;
     foreach ($content as $card_code => $qty) {
         $card = $this->doctrine->getRepository('AppBundle:Card')->findOneBy(array("code" => $card_code));
         if (!$card) {
             continue;
         }
         $pack = $card->getPack();
         if (!$latestPack) {
             $latestPack = $pack;
         } else {
             if ($latestPack->getCycle()->getPosition() < $pack->getCycle()->getPosition()) {
                 $latestPack = $pack;
             } else {
                 if ($latestPack->getCycle()->getPosition() == $pack->getCycle()->getPosition() && $latestPack->getPosition() < $pack->getPosition()) {
                     $latestPack = $pack;
                 }
             }
         }
         $cards[$card_code] = $card;
     }
     $deck->setLastPack($latestPack);
     if (empty($tags)) {
         // tags can never be empty. if it is we put faction in
         $tags = [$faction->getCode()];
     }
     if (is_string($tags)) {
         $tags = preg_split('/\\s+/', $tags);
     }
     $tags = implode(' ', array_unique(array_values($tags)));
     $deck->setTags($tags);
     $this->doctrine->persist($deck);
     // on the deck content
     if ($source_deck) {
         // compute diff between current content and saved content
         list($listings) = $this->diff->diffContents(array($content, $source_deck->getSlots()->getContent()));
         // remove all change (autosave) since last deck update (changes are sorted)
         $changes = $this->getUnsavedChanges($deck);
         foreach ($changes as $change) {
             $this->doctrine->remove($change);
         }
         $this->doctrine->flush();
         // save new change unless empty
         if (count($listings[0]) || count($listings[1])) {
             $change = new Deckchange();
             $change->setDeck($deck);
             $change->setVariation(json_encode($listings));
             $change->setIsSaved(TRUE);
             $change->setVersion($deck->getVersion());
             $this->doctrine->persist($change);
             $this->doctrine->flush();
         }
         // copy version
         $deck->setMajorVersion($source_deck->getMajorVersion());
         $deck->setMinorVersion($source_deck->getMinorVersion());
     }
     foreach ($deck->getSlots() as $slot) {
         $deck->removeSlot($slot);
         $this->doctrine->remove($slot);
     }
     foreach ($content as $card_code => $qty) {
         $card = $cards[$card_code];
         $slot = new Deckslot();
         $slot->setQuantity($qty);
         $slot->setCard($card);
         $slot->setDeck($deck);
         $deck->addSlot($slot);
         $deck_content[$card_code] = array('card' => $card, 'qty' => $qty);
     }
     $deck->setProblem($this->deck_validation_helper->findProblem($deck));
     return $deck->getId();
 }