Пример #1
0
 /**
  *
  */
 public function apply($bounds, $vertex, $next, $orthogonal)
 {
     $direction = $vertex != null ? mxUtils::getValue($vertex->style, mxConstants::$STYLE_DIRECTION) : null;
     $vertical = $direction == mxConstants::$DIRECTION_NORTH || $direction == mxConstants::$DIRECTION_SOUTH;
     $x = $bounds->x;
     $y = $bounds->y;
     $w = $bounds->width;
     $h = $bounds->height;
     $cx = $x + $w / 2;
     $cy = $y + $h / 2;
     $start = new mxPoint($x, $y);
     $corner = new mxPoint($x + $w, $cy);
     $end = new mxPoint($x, $y + $h);
     if ($direction == mxConstants::$DIRECTION_NORTH) {
         $start = end;
         $corner = new mxPoint($cx, $y);
         $end = new mxPoint($x + $w, $y + $h);
     } else {
         if ($direction == mxConstants::$DIRECTION_SOUTH) {
             $corner = new mxPoint($cx, $y + $h);
             $end = new mxPoint($x + $w, $y);
         } else {
             if ($direction == mxConstants::$DIRECTION_WEST) {
                 $start = new mxPoint($x + $w, $y);
                 $corner = new mxPoint($x, $cy);
                 $end = new mxPoint($x + $w, $y + $h);
             }
         }
     }
     $dx = $next->x - $cx;
     $dy = $next->y - $cy;
     $alpha = $vertical ? atan2($dx, $dy) : atan2($dy, $dx);
     $t = $vertical ? Matan2($w, $h) : atan2($h, $w);
     $base = false;
     if ($direction == mxConstants::$DIRECTION_NORTH || $direction == mxConstants::$DIRECTION_WEST) {
         $base = $alpha > -$t && $alpha < $t;
     } else {
         $base = $alpha < -pi() + $t || $alpha > pi() - $t;
     }
     $result = null;
     if ($base) {
         if ($orthogonal && ($vertical && $next->x >= $start->x && $next->x <= $end->x || !$vertical && $next->y >= $start->y && $next->y <= $end->y)) {
             if ($vertical) {
                 $result = new mxPoint($next->x, $start->y);
             } else {
                 $result = new mxPoint($start->x, $next->y);
             }
         } else {
             if ($direction == mxConstants::$DIRECTION_NORTH) {
                 $result = new mxPoint($x + $w / 2 + $h * tan($alpha) / 2, $y + $h);
             } else {
                 if ($direction == mxConstants::$DIRECTION_SOUTH) {
                     $result = new mxPoint($x + $w / 2 - $h * tan($alpha) / 2, $y);
                 } else {
                     if ($direction == mxConstants::$DIRECTION_WEST) {
                         $result = new mxPoint($x + $w, $y + $h / 2 + $w * tan($alpha) / 2);
                     } else {
                         $result = new mxPoint($x, $y + $h / 2 - $w * tan($alpha) / 2);
                     }
                 }
             }
         }
     } else {
         if ($orthogonal) {
             $pt = new mxPoint($cx, $cy);
             if ($next->y >= $y && $next->y <= $y + $h) {
                 $pt->x = $vertical ? $cx : ($direction == mxConstants::$DIRECTION_WEST ? $x + $w : $x);
                 $pt->y = $next->y;
             } else {
                 if ($next->x >= $x && $next->x <= $x + $w) {
                     $pt->x = $next->x;
                     $pt->y = !$vertical ? $cy : ($direction == mxConstants::$DIRECTION_NORTH ? $y + $h : $y);
                 }
             }
             // Compute angle
             $dx = $next->x - $pt->x;
             $dy = $next->y - $pt->y;
             $cx = $pt->x;
             $cy = $pt->y;
         }
         if ($vertical && $next->x <= $x + $w / 2 || !$vertical && $next->y <= $y + $h / 2) {
             $result = mxUtils::intersection($next->x, $next->y, $cx, $cy, $start->x, $start->y, $corner->x, $corner->y);
         } else {
             $result = mxUtils::intersection($next->x, $next->y, $cx, $cy, $corner->x, $corner->y, $end->x, $end->y);
         }
     }
     if ($result == null) {
         $result = new mxPoint($cx, $cy);
     }
     return $result;
 }