//$user->Technologies()->UpdateDatabase(); /*$_SESSION['NewNovaID'] = 19; $user = User::GetCurrentUser(); $colony = $user->CurrentColony(); $shiplist = ResourceBuilder::GetShipListOfColony( $colony ); foreach( $shiplist->Members() as $item ) { Helper::var_dump_pre( $item ); }*/ $actions = new UserAction($user); $bldgs = array("robotics_factory", "robotics_factory", "shipyard", "metal_mine"); $b_amounts = array(1, 1, 1, 1); $actions->PurchaseUnits($bldgs, $b_amounts); $defs = array("plasma_turret", "light_laser", "rocket_launcher", "plasma_turret", "small_shield_dome", "light_laser", "plasma_turret"); $d_amounts = array(5, 10, 12, 50, 2, 5, 20); $actions->PurchaseUnits($defs, $d_amounts); $resources = array("light_fighter", "cruiser", "battleship", "light_fighter"); $amounts = array(10, 5, 7, 10); $actions->PurchaseUnits($resources, $amounts); $bldgs = array("robotics_factory", "robotics_factory", "shipyard", "metal_mine"); $b_amounts = array(2, 1, 3, 1); $actions->PurchaseUnits($bldgs, $b_amounts); $defs = array("plasma_turret", "light_laser", "rocket_launcher", "plasma_turret", "small_shield_dome", "light_laser", "plasma_turret"); $d_amounts = array(5, 10, 12, 50, 2, 5, 20); $actions->PurchaseUnits($defs, $d_amounts); $resources = array("light_fighter", "cruiser", "battleship", "light_fighter"); $amounts = array(10, 5, 7, 10); $actions->PurchaseUnits($resources, $amounts);