function makeImgMovie($imgFile) { //Make sure this file is an actual jpg file if (is_file($imgFile) && ereg("\\.jpg\$", $imgFile)) { //Launch Flash $movie = new swfMovie(); $movie->setBackground(255, 255, 255); //Import a bitmap $b = new SWFBitmap(fOpen($imgFile, "rb")); //Get it's width and height $w = $b->getWidth(); $h = $b->getHeight(); //Make stage as big as the width and height of our bitmap $movie->setDimension($w, $h); //Convert Bitmap to a shape for Flash. //This process is automated upon import in Flash, but with //Ming we have have to do it ourselves. I see it as more control:) $s = new SWFShape(); $f = $s->addFill($b); $s->setRightFill($f); //draw corners for the bitmap shape $s->drawLine($w, 0); $s->drawLine(0, $h); $s->drawLine(-$w, 0); $s->drawLine(0, -$h); //CreateEmptyMovieclip $p = new SWFSprite(); //add our bitmap shape to this movieclip $p->add($s); $p->nextFrame(); //Add this movieclip to our main movie's timeline //Much like dragging a symbol from the library in Flash. $i = $movie->add($p); //Give this instance a name.. let's call it mImg as in movie image $i->setName("mImg"); //Output the movie.. Ctrl+Enter! // header("Content-Type:application/x-shockwave-flash"); $movie->output(); } //End if }
function imageSWF() { /* parse arguments */ $numargs = func_num_args(); $image = func_get_arg(0); $swfname = ""; if ($numargs > 1) { $swfname = func_get_arg(1); } /* image must be in jpeg and convert jpeg to SWFBitmap can be done by buffering it */ ob_start(); imagejpeg($image); $buffimg = ob_get_contents(); ob_end_clean(); $img = new SWFBitmap($buffimg); $w = $img->getWidth(); $h = $img->getHeight(); $movie = new SWFMovie(); $movie->setDimension($w, $h); $movie->add($img); if ($swfname) { $movie->save($swfname); } else { $movie->output; } }
public function EffectManage2($preDisp, $curDisp, $idx, $chkN) { // effect 이름을 검사하자.. if ($this->m_szEffect[$idx] == "") { return; } $bitmap = new SWFBitmap($this->m_szImgPath[$idx]); $width = $bitmap->getWidth(); $height = $bitmap->getHeight(); if ($this->m_szEffect[$idx] == "fade through white") { if ($chkN) { if ($curDisp != NULL) { $curDisp->scaleTo(0.01, 0.01); } $this->ImageEffect_fade_through_white_1($preDisp, $width, $height); if ($curDisp != NULL) { $curDisp->scaleTo(1.0, 1.0); } } else { $this->ImageEffect_fade_through_white_2($preDisp, $width, $height); } } else { if ($this->m_szEffect[$idx] == "fade through black") { if ($chkN) { if ($curDisp != NULL) { $curDisp->scaleTo(0.01, 0.01); } $this->ImageEffect_fade_through_black_1($preDisp, $width, $height); if ($curDisp != NULL) { $curDisp->scaleTo(1.0, 1.0); } } else { $this->ImageEffect_fade_through_black_2($preDisp, $width, $height); } } else { if ($this->m_szEffect[$idx] == "cross zoom") { if ($curDisp != NULL) { $this->ImageEffect_cross_zoom($preDisp, $curDisp, $width, $height); } } else { if ($this->m_szEffect[$idx] == "dissolve") { if ($curDisp != NULL) { $this->ImageEffect_dissolve($preDisp, $curDisp, $width, $height); } } } } } }
<?php $s = new SWFShape(); $fp = fopen('../../intro/php-big.jpg', 'r'); $jpg = new SWFBitmap($fp); $w = $jpg->getWidth(); $h = $jpg->getHeight(); $f = $s->addFill($jpg); $f->moveTo(-$w / 2, -$h / 2); $s->setRightFill($f); $s->movePenTo(-$w / 2, -$h / 2); $s->drawLine($w, 0); $s->drawLine(0, $h); $s->drawLine(-$w, 0); $s->drawLine(0, -$h); $p = new SWFSprite(); $i = $p->add($s); for ($step = 0; $step < 360; $step += 2) { $p->nextFrame(); $i->rotate(-2); } $m = new SWFMovie(); $i = $m->add($p); $i->moveTo(230, 120); $m->setRate(100); $m->setDimension($w * 1.8, $h * 1.8); header('Content-type: application/x-shockwave-flash'); $m->output(6);
public function EffectManage2($preDisp, $curDisp, $idx, $chkN) { // effect ̸ ˻.. if ($this->m_szEffect[$idx] == "") { return; } $path = "./" . $this->m_szImgPath[$idx]; $bitmap = new SWFBitmap(fopen($path, "rb")); $width = $bitmap->getWidth(); $height = $bitmap->getHeight(); $effectName = strtolower($this->m_szEffect[$idx]); if ($effectName == "fade through white") { if ($chkN) { //if( $curDisp != NULL ) $curDisp->scaleTo(0.01,0.01); if ($curDisp != NULL) { $curDisp->moveTo(-1000, -1000); } //$curDisp->scaleTo(0.01,0.01); $this->ImageEffect_fade_through_white_1($preDisp, $width, $height); if ($curDisp != NULL) { $curDisp->scaleTo(1.0, 1.0); } } else { $this->ImageEffect_fade_through_white_2($preDisp, $width, $height); } } else { if ($effectName == "fade through black") { if ($chkN) { if ($curDisp != NULL) { $curDisp->moveTo(-1000, -1000); } //$curDisp->scaleTo(0.01,0.01); $this->ImageEffect_fade_through_black_1($preDisp, $width, $height); //if( $curDisp != NULL ) $curDisp->scaleTo(1.0,1.0); } else { $this->ImageEffect_fade_through_black_2($preDisp, $width, $height); } } else { if ($effectName == "cross zoom") { if ($curDisp != NULL) { $this->ImageEffect_cross_zoom($preDisp, $curDisp, $width, $height); } } else { if ($effectName == "dissolve") { if ($curDisp != NULL) { $this->ImageEffect_dissolve($preDisp, $curDisp, $width, $height); } } } } } }