<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); $good_id = $var["good_id"]; $good_name = $var["good_name"]; $amount = $_REQUEST['amount']; if (!is_numeric($amount)) { create_error("Numbers only please"); } if ($amount <= 0) { create_error("You must actually enter an ammount > 0!"); } //lets make sure there is actually that much on the ship if ($amount > $ship->cargo[$good_id]) { create_error("You can't dump more than you have."); } if ($sector->has_fed_beacon()) { create_error("You can't dump cargo in a Federal Sector!"); } if ($player->turns < 1) { create_error("You do not have enough turns to dump cargo!"); } require_once "shop_goods.inc"; // get the distance $good_distance = get_good_distance($good_id, "Buy"); $lost_xp = (round($amount / 30) + 1) * 2 * $good_distance; $player->experience -= $lost_xp; if ($player->experience < 0) { $player->experience = 0; }
<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); print_topic("Military Payment Center"); include get_file_loc('menue.inc'); if ($sector->has_hq()) { print_hq_menue(); } else { print_ug_menue(); } if ($player->military_payment > 0) { print "For your military help you have been paid <font color=yellow>{$player->military_payment}</font> credits"; $player->update_stat("military_claimed", $player->military_payment); // add to our cash $player->credits += $player->military_payment; $player->military_payment = 0; $player->update(); } else { print "You have done nothing worthy of military payment"; }
<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); //first check if there is a bar here if (!$sector->has_bar()) { create_error("So two guys walk into this bar..."); } //get script to include if (isset($var["script"])) { $script = $var["script"]; } else { $script = "bar_opening.php"; } //if ($script == 'bar_gambling_bet.php') create_error("Blackjack is currently outlawed, you will have to come back later."); //get bar name $db->query("SELECT location_name FROM location_type NATURAL JOIN location WHERE game_id = {$player->game_id} AND sector_id = {$player->sector_id} AND location_type.location_type_id > 800 AND location_type.location_type_id < 900"); //next welcome them if ($db->next_record()) { print_topic("Welcome to " . $db->f("location_name") . "."); } else { print_topic("Welcome to this bar"); } //include menu (not menue ;) ) include get_file_loc('menue.inc'); print_bar_menue(); //get rid of drinks older than 30 mins $time = time() - 1800; $db->query("DELETE FROM player_has_drinks WHERE time < {$time}"); //include bar part include get_file_loc("{$script}");
<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); require_once get_file_loc("smr_port.inc"); require_once get_file_loc("smr_battle.inc"); $port = new SMR_PORT($player->sector_id, $player->game_id); if ($player->newbie_turns > 0) { create_error("You are under newbie protection!"); } if ($player->is_fed_protected()) { create_error("You are under federal protection! That wouldn't be fair."); } if (!$sector->has_port()) { create_error("There is no port in that sector!"); } // check if he got enough turns if ($player->get_info('turns') < 3) { create_error("You do not have enough turns to attack this port!"); } $db->query("SELECT * FROM ship_has_weapon NATURAL JOIN weapon_type " . "WHERE account_id = {$player->account_id} AND " . "game_id = {$player->game_id} " . "ORDER BY order_id"); if (!$db->next_record()) { //do we have drones to attack? $db->query("SELECT * FROM ship_has_hardware WHERE hardware_type_id = HARDWARE_COMBAT AND account_id = {$player->account_id} AND game_id = {$player->game_id}"); if (!$db->next_record()) { create_error("What are you gonna do? Insult it to death?"); } } //set the attack start time $time = time(); //only 1 shot per 2 seconds (stop double port raids)
<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); require_once get_file_loc("smr_battle.inc"); if (isset($_COOKIE["Legit"])) { setcookie("Legit", 2, time() - 3600); $db->query("SELECT * FROM macro_check WHERE account_id = {$player->account_id}"); if ($db->next_record()) { $db->query("UPDATE macro_check SET good = good + 1 WHERE account_id = {$player->account_id}"); } else { $db->query("REPLACE INTO macro_check (account_id, good) VALUES ({$player->account_id}, 1)"); } } elseif (!$var["legit"]) { $db->query("SELECT * FROM macro_check WHERE account_id = {$player->account_id}"); if ($db->next_record()) { $db->query("UPDATE macro_check SET bad = bad + 1 WHERE account_id = {$player->account_id}"); } else { $db->query("REPLACE INTO macro_check (account_id, bad) VALUES ({$player->account_id}, 1)"); } } //this might help include get_file_loc("trader_attack.inc"); $db2 = new SmrMySqlDatabase(); // initialize random generator. mt_srand((double) microtime() * 1000000); // creates a new player object for attacker and defender $attacker_id = SmrSession::$old_account_id; $defender_id = $var["target"]; $attacker_team = new SMR_BATTLE($attacker_id, SmrSession::$game_id); $defender_team = new SMR_BATTLE($defender_id, SmrSession::$game_id);
print "</tr>"; print "<tr>"; print "<td>Enemy vessels</td>"; print "<td align=\"center\">{$enemy_vessel}</td>"; print "</tr>"; print "<tr>"; print "<td>Friendly forces</td>"; print "<td align=\"center\">{$friendly_forces}</td>"; print "</tr>"; print "<tr>"; print "<td>Enemy forces</td>"; print "<td align=\"center\">{$enemy_forces}</td>"; print "</tr>"; print "</table>"; print "</p>"; $target_sector = new SMR_SECTOR($var["target_sector"], SmrSession::$game_id, SmrSession::$old_account_id); print "<p>"; print "<table cellspacing=\"0\" cellpadding=\"3\" border=\"0\" class=\"standard\">"; print "<tr>"; print "<td>Planet</td>"; print "<td>"; if ($target_sector->has_planet()) { print "Yes"; } else { print "No"; } print "</td>"; print "</tr>"; print "<tr>"; print "<td>Port</td>"; print "<td>";
$distance = $db->f('distance'); if ($path_list[0] == $var['target_sector']) { array_shift($path_list); $distance -= $turns; // write back to db if (!empty($path_list)) { $db->query("UPDATE player_plotted_course SET distance = {$distance}, course = '" . addslashes(serialize($path_list)) . "' WHERE account_id = {$player->account_id} AND game_id = {$player->game_id} LIMIT 1"); } else { $db->query("DELETE FROM player_plotted_course WHERE account_id = {$player->account_id} AND game_id = {$player->game_id}"); } } else { $db->query("DELETE FROM player_plotted_course WHERE account_id = {$player->account_id} AND game_id = {$player->game_id}"); } } // get new sector object $sector = new SMR_SECTOR($player->sector_id, $player->game_id, $player->account_id); //add that the player explored here if it hasnt been explored...for HoF $db->query("SELECT account_id FROM player_visited_sector WHERE game_id = {$player->game_id} AND sector_id = " . $var['target_sector'] . " AND account_id = {$player->account_id} LIMIT 1"); if (!$sector->visited) { $player->update_stat('sectors_explored', 1); } // We only bother updating if there's a port in sector if (!$sector->visited || $sector->port_visited) { // make current sector visible to him $sector->mark_visited(); } // send scout msgs $db->query(get_forces_query($gal_ids[$var['target_sector']])); $mine_owner_id = false; $scout_owners = array(); while ($db->next_record()) {
<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); require_once get_file_loc("smr_port.inc"); //kill the dead people /* $dead_traders = $var["dead_traders"]; foreach ($dead_traders as $acc_id) { $dead_acc = new SMR_PLAYER($acc_id, $player->game_id); $dead_acc->died_by_port(); $dead_ship = new SMR_SHIP($acc_id, $player->game_id); $dead_ship->get_pod(); }*/ //make sure the planet is actually alive if (!isset($var["dead"])) { print "<p><big><b>Port Results</b></big></p>"; foreach ($var["portdamage"] as $msg) { //all this info comes from the last page look there for more info //this is the planet shooting. print "{$msg}<br>"; } // port shot show the pic print "<p><img src=\"images/creonti_cruiser.jpg\"></p>"; print "<p><big><b>Attacker Results</b></big></p>"; //now we need to get the player shooting results foreach ($var["attacker"] as $playerdamage) { foreach ($playerdamage as $msg) { //same as above...came from port_attack_processing.php
$sector->leaving_sector(); //set the last sector $player->last_sector_id = $sector->sector_id; // Move the user around (Must be done while holding both sector locks) $player->take_turns(15); $player->sector_change(); $player->detected = 'false'; $player->update(); // We need to release the lock on our old sector release_lock(); // We need a lock on the new sector so that more than one person isn't hitting the same mines acquire_lock($player->sector_id); // delete plotted course $db->query("DELETE FROM player_plotted_course " . "WHERE account_id = {$player->account_id} AND " . "game_id = {$player->game_id}"); // get new sector object $sector = new SMR_SECTOR($player->sector_id, $player->game_id, $player->account_id); // make current sector visible to him $sector->mark_visited(); // send scout msg $sector->entering_sector(); $db->query("SELECT * FROM sector_has_forces, player " . "WHERE sector_has_forces.game_id = player.game_id AND " . "sector_has_forces.owner_id = player.account_id AND " . "sector_has_forces.game_id = {$player->game_id} AND " . "sector_has_forces.sector_id = {$player->sector_id} AND " . "mines > 0 AND " . "owner_id != {$player->account_id} AND " . "(alliance_id != {$player->alliance_id} OR alliance_id = 0)"); while ($db->next_record()) { // we may skip forces if this is a protected gal. if ($sector->is_protected_gal()) { $forces_account = new SMR_ACCOUNT(); $forces_account->get_by_id($db->f("owner_id")); // if one is vet and the other is newbie we skip it if (different_level($rank_id, $forces_account->get_rank(), $account->veteran, $forces_account->veteran)) { continue; } }