private function getLongitude($i, $j)
 {
     $p = S2Projections::faceUvToXyz($this->face, $this->uv[0][$i], $this->uv[1][$j]);
     return atan2($p->y, $p->x);
 }
Пример #2
0
 /**
  * Given (i, j) coordinates that may be out of bounds, normalize them by
  * returning the corresponding neighbor cell on an adjacent face.
  */
 private static function fromFaceIJWrap($face, $i, $j)
 {
     // Convert i and j to the coordinates of a leaf cell just beyond the
     // boundary of this face. This prevents 32-bit overflow in the case
     // of finding the neighbors of a face cell, and also means that we
     // don't need to worry about the distinction between (s,t) and (u,v).
     $i = max(-1, min(self::MAX_SIZE, $i));
     $j = max(-1, min(self::MAX_SIZE, $j));
     // Find the (s,t) coordinates corresponding to (i,j). At least one
     // of these coordinates will be just outside the range [0, 1].
     $kScale = 1.0 / self::MAX_SIZE;
     $s = $kScale * (($i << 1) + 1 - self::MAX_SIZE);
     $t = $kScale * (($j << 1) + 1 - self::MAX_SIZE);
     // Find the leaf cell coordinates on the adjacent face, and convert
     // them to a cell id at the appropriate level.
     $p = S2Projections::faceUvToXyz($face, $s, $t);
     $face = S2Projections::xyzToFace($p);
     $st = S2Projections::validFaceXyzToUv($face, $p);
     return self::fromFaceIJ($face, self::stToIJ($st->x()), self::stToIJ($st->y()));
 }
 /** Computes a set of initial candidates that cover the given region. */
 private function getInitialCandidates()
 {
     // Optimization: if at least 4 cells are desired (the normal case),
     // start with a 4-cell covering of the region's bounding cap. This
     // lets us skip quite a few levels of refinement when the region to
     // be covered is relatively small.
     if ($this->maxCells >= 4) {
         // Find the maximum level such that the bounding cap contains at most one
         // cell vertex at that level.
         $cap = $this->region->getCapBound();
         $level = min(S2Projections::MIN_WIDTH()->getMaxLevel(2 * $cap->angle()->radians()), min($this->maxLevel(), S2CellId::MAX_LEVEL - 1));
         if ($this->levelMod() > 1 && $level > $this->minLevel()) {
             $level -= ($level - $this->minLevel()) % $this->levelMod();
         }
         // We don't bother trying to optimize the level == 0 case, since more than
         // four face cells may be required.
         if ($level > 0) {
             // Find the leaf cell containing the cap axis, and determine which
             // subcell of the parent cell contains it.
             /** @var S2CellId[] $base */
             $base = array();
             $s2point_tmp = $cap->axis();
             $id = S2CellId::fromPoint($s2point_tmp);
             $id->getVertexNeighbors($level, $base);
             for ($i = 0; $i < count($base); ++$i) {
                 //            printf("(face=%s pos=%s level=%s)\n", $base[$i]->face(), dechex($base[$i]->pos()), $base[$i]->level());
                 //            echo "new S2Cell(base[i])\n";
                 $cell = new S2Cell($base[$i]);
                 //            echo "neighbour cell: " . $cell . "\n";
                 $c = $this->newCandidate($cell);
                 //            if ($c !== null)
                 //            echo "addCandidato getInitialCandidates: " . $c->cell->id() . "\n";
                 $this->addCandidate($c);
             }
             //          echo "\n\n\n";
             return;
         }
     }
     // Default: start with all six cube faces.
     $face_cells = self::FACE_CELLS();
     for ($face = 0; $face < 6; ++$face) {
         $c = $this->newCandidate($face_cells[$face]);
         echo "addCandidato getInitialCandidates_default: " . $c->cell->id() . "\n";
         $this->addCandidate($c);
     }
 }