Пример #1
0
function ShowCreatorPage()
{
    global $LNG, $USER;
    $template = new template();
    switch ($_GET['mode']) {
        case 'user':
            $LNG->includeData(array('PUBLIC'));
            if ($_POST) {
                $UserName = HTTP::_GP('name', '', UTF8_SUPPORT);
                $UserPass = HTTP::_GP('password', '');
                $UserPass2 = HTTP::_GP('password2', '');
                $UserMail = HTTP::_GP('email', '');
                $UserMail2 = HTTP::_GP('email2', '');
                $UserAuth = HTTP::_GP('authlevel', 0);
                $Galaxy = HTTP::_GP('galaxy', 0);
                $System = HTTP::_GP('system', 0);
                $Planet = HTTP::_GP('planet', 0);
                $Language = HTTP::_GP('lang', '');
                $ExistsUser = $GLOBALS['DATABASE']->getFirstCell("SELECT (SELECT COUNT(*) FROM " . USERS . " WHERE universe = " . Universe::getEmulated() . " AND username = '******'DATABASE']->sql_escape($UserName) . "') + (SELECT COUNT(*) FROM " . USERS_VALID . " WHERE universe = " . Universe::getEmulated() . " AND username = '******'DATABASE']->sql_escape($UserName) . "')");
                $ExistsMails = $GLOBALS['DATABASE']->getFirstCell("SELECT (SELECT COUNT(*) FROM " . USERS . " WHERE universe = " . Universe::getEmulated() . " AND (email = '" . $GLOBALS['DATABASE']->sql_escape($UserMail) . "' OR email_2 = '" . $GLOBALS['DATABASE']->sql_escape($UserMail) . "')) + (SELECT COUNT(*) FROM " . USERS_VALID . " WHERE universe = " . Universe::getEmulated() . " AND email = '" . $GLOBALS['DATABASE']->sql_escape($UserMail) . "')");
                $errors = "";
                $config = Config::get(Universe::getEmulated());
                if (!PlayerUtil::isMailValid($UserMail)) {
                    $errors .= $LNG['invalid_mail_adress'];
                }
                if (empty($UserName)) {
                    $errors .= $LNG['empty_user_field'];
                }
                if (strlen($UserPass) < 6) {
                    $errors .= $LNG['password_lenght_error'];
                }
                if ($UserPass != $UserPass2) {
                    $errors .= $LNG['different_passwords'];
                }
                if ($UserMail != $UserMail2) {
                    $errors .= $LNG['different_mails'];
                }
                if (!PlayerUtil::isNameValid($UserName)) {
                    $errors .= $LNG['user_field_specialchar'];
                }
                if ($ExistsUser != 0) {
                    $errors .= $LNG['user_already_exists'];
                }
                if ($ExistsMails != 0) {
                    $errors .= $LNG['mail_already_exists'];
                }
                if (!PlayerUtil::isPositionFree(Universe::getEmulated(), $Galaxy, $System, $Planet)) {
                    $errors .= $LNG['planet_already_exists'];
                }
                if ($Galaxy > $config->max_galaxy || $System > $config->max_system || $Planet > $config->max_planets) {
                    $errors .= $LNG['po_complete_all2'];
                }
                if (!empty($errors)) {
                    $template->message($errors, '?page=create&mode=user', 10, true);
                    exit;
                }
                $Language = array_key_exists($Language, $LNG->getAllowedLangs(false)) ? $Language : $config->lang;
                PlayerUtil::createPlayer(Universe::getEmulated(), $UserName, PlayerUtil::cryptPassword($UserPass), $UserMail, $Language, $Galaxy, $System, $Planet, $LNG['fcm_planet'], $UserAuth);
                $template->message($LNG['new_user_success'], '?page=create&mode=user', 5, true);
                exit;
            }
            $AUTH = array();
            $AUTH[AUTH_USR] = $LNG['user_level'][AUTH_USR];
            if ($USER['authlevel'] >= AUTH_OPS) {
                $AUTH[AUTH_OPS] = $LNG['user_level'][AUTH_OPS];
            }
            if ($USER['authlevel'] >= AUTH_MOD) {
                $AUTH[AUTH_MOD] = $LNG['user_level'][AUTH_MOD];
            }
            if ($USER['authlevel'] >= AUTH_ADM) {
                $AUTH[AUTH_ADM] = $LNG['user_level'][AUTH_ADM];
            }
            $template->assign_vars(array('admin_auth' => $USER['authlevel'], 'new_add_user' => $LNG['new_add_user'], 'new_creator_refresh' => $LNG['new_creator_refresh'], 'new_creator_go_back' => $LNG['new_creator_go_back'], 'universe' => $LNG['mu_universe'], 'user_reg' => $LNG['user_reg'], 'pass_reg' => $LNG['pass_reg'], 'pass2_reg' => $LNG['pass2_reg'], 'email_reg' => $LNG['email_reg'], 'email2_reg' => $LNG['email2_reg'], 'new_coord' => $LNG['new_coord'], 'new_range' => $LNG['new_range'], 'lang_reg' => $LNG['lang_reg'], 'new_title' => $LNG['new_title'], 'Selector' => array('auth' => $AUTH, 'lang' => $LNG->getAllowedLangs(false))));
            $template->show('CreatePageUser.tpl');
            break;
        case 'moon':
            if ($_POST) {
                $PlanetID = HTTP::_GP('add_moon', 0);
                $MoonName = HTTP::_GP('name', '', UTF8_SUPPORT);
                $Diameter = HTTP::_GP('diameter', 0);
                $MoonPlanet = $GLOBALS['DATABASE']->getFirstRow("SELECT temp_max, temp_min, id_luna, galaxy, system, planet, planet_type, destruyed, id_owner FROM " . PLANETS . " WHERE id = '" . $PlanetID . "' AND universe = '" . Universe::getEmulated() . "' AND planet_type = '1' AND destruyed = '0';");
                if (!isset($MoonPlanet)) {
                    $template->message($LNG['mo_planet_doesnt_exist'], '?page=create&mode=moon', 3, true);
                    exit;
                }
                $moonId = PlayerUtil::createMoon(Universe::getEmulated(), $MoonPlanet['galaxy'], $MoonPlanet['system'], $MoonPlanet['planet'], $MoonPlanet['id_owner'], 20, $_POST['diameter_check'] == 'on' ? NULL : $Diameter, $MoonName);
                if ($moonId !== false) {
                    $template->message($LNG['mo_moon_added'], '?page=create&mode=moon', 3, true);
                } else {
                    $template->message($LNG['mo_moon_unavaible'], '?page=create&mode=moon', 3, true);
                }
                exit;
            }
            $template->assign_vars(array('admin_auth' => $USER['authlevel'], 'universum' => $LNG['mu_universe'], 'po_add_moon' => $LNG['po_add_moon'], 'input_id_planet' => $LNG['input_id_planet'], 'mo_moon_name' => $LNG['mo_moon_name'], 'mo_diameter' => $LNG['mo_diameter'], 'mo_temperature' => $LNG['mo_temperature'], 'mo_fields_avaibles' => $LNG['mo_fields_avaibles'], 'button_add' => $LNG['button_add'], 'new_creator_refresh' => $LNG['new_creator_refresh'], 'mo_moon' => $LNG['fcm_moon'], 'new_creator_go_back' => $LNG['new_creator_go_back']));
            $template->show('CreatePageMoon.tpl');
            break;
        case 'planet':
            if ($_POST) {
                $id = HTTP::_GP('id', 0);
                $Galaxy = HTTP::_GP('galaxy', 0);
                $System = HTTP::_GP('system', 0);
                $Planet = HTTP::_GP('planet', 0);
                $name = HTTP::_GP('name', '', UTF8_SUPPORT);
                $field_max = HTTP::_GP('field_max', 0);
                $config = Config::get(Universe::getEmulated());
                if ($Galaxy > $config->max_galaxy || $System > $config->max_system || $Planet > $config->max_planets) {
                    $template->message($LNG['po_complete_all2'], '?page=create&mode=planet', 3, true);
                    exit;
                }
                $ISUser = $GLOBALS['DATABASE']->getFirstRow("SELECT id, authlevel FROM " . USERS . " WHERE id = '" . $id . "' AND universe = '" . Universe::getEmulated() . "';");
                if (!PlayerUtil::checkPosition(Universe::getEmulated(), $Galaxy, $System, $Planet) || !isset($ISUser)) {
                    $template->message($LNG['po_complete_all'], '?page=create&mode=planet', 3, true);
                    exit;
                }
                $planetId = PlayerUtil::createPlanet($Galaxy, $System, $Planet, Universe::getEmulated(), $id, NULL, false, $ISUser['authlevel']);
                $SQL = "UPDATE " . PLANETS . " SET ";
                if ($_POST['diameter_check'] != 'on' || $field_max > 0) {
                    $SQL .= "field_max = '" . $field_max . "' ";
                }
                if (!empty($name)) {
                    $SQL .= ", name = '" . $GLOBALS['DATABASE']->sql_escape($name) . "' ";
                }
                $SQL .= "WHERE ";
                $SQL .= "id = '" . $planetId . "'";
                $GLOBALS['DATABASE']->query($SQL);
                $template->message($LNG['po_complete_succes'], '?page=create&mode=planet', 3, true);
                exit;
            }
            $template->assign_vars(array('admin_auth' => $USER['authlevel'], 'po_add_planet' => $LNG['po_add_planet'], 'po_galaxy' => $LNG['po_galaxy'], 'po_system' => $LNG['po_system'], 'po_planet' => $LNG['po_planet'], 'input_id_user' => $LNG['input_id_user'], 'new_creator_coor' => $LNG['new_creator_coor'], 'po_name_planet' => $LNG['po_name_planet'], 'po_fields_max' => $LNG['po_fields_max'], 'button_add' => $LNG['button_add'], 'po_colony' => $LNG['fcp_colony'], 'new_creator_refresh' => $LNG['new_creator_refresh'], 'new_creator_go_back' => $LNG['new_creator_go_back']));
            $template->show('CreatePagePlanet.tpl');
            break;
        default:
            $template->assign_vars(array('new_creator_title_u' => $LNG['new_creator_title_u'], 'new_creator_title_p' => $LNG['new_creator_title_p'], 'new_creator_title_l' => $LNG['new_creator_title_l'], 'new_creator_title' => $LNG['new_creator_title']));
            $template->show('CreatePage.tpl');
            break;
    }
}
Пример #2
0
    function TargetEvent()
    {
        global $resource, $reslist;
        $db = Database::get();
        $config = Config::get($this->_fleet['fleet_universe']);
        $fleetAttack = array();
        $fleetDefend = array();
        $userAttack = array();
        $userDefend = array();
        $incomingFleets = array();
        $stealResource = array(901 => 0, 902 => 0, 903 => 0);
        $debris = array();
        $planetDebris = array();
        $debrisResource = array(901, 902);
        $messageHTML = <<<HTML
<div class="raportMessage">
\t<table>
\t\t<tr>
\t\t\t<td colspan="2"><a href="game.php?page=raport&raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
\t\t</tr>
\t\t<tr>
\t\t\t<td>%s</td><td><span class="%s">%s: %s</span>&nbsp;<span class="%s">%s: %s</span></td>
\t\t</tr>
\t\t<tr>
\t\t\t<td>%s</td><td><span>%s:&nbsp;<span class="reportSteal element901">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="reportSteal element902">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="reportSteal element903">%s</span></span></td>
\t\t</tr>
\t\t<tr>
\t\t\t<td>%s</td><td><span>%s:&nbsp;<span class="reportDebris element901">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="reportDebris element902">%s</span></span></td>
\t\t</tr>
\t</table>
</div>
HTML;
        //Minize HTML
        $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
        $sql = "SELECT * FROM %%PLANETS%% WHERE id = :planetId;";
        $targetPlanet = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id']));
        $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;";
        $targetUser = $db->selectSingle($sql, array(':userId' => $targetPlanet['id_owner']));
        $targetUser['factor'] = getFactors($targetUser, 'basic', $this->_fleet['fleet_start_time']);
        $planetUpdater = new ResourceUpdate();
        list($targetUser, $targetPlanet) = $planetUpdater->CalcResource($targetUser, $targetPlanet, true, $this->_fleet['fleet_start_time']);
        if ($this->_fleet['fleet_group'] != 0) {
            $sql = "DELETE FROM %%AKS%% WHERE id = :acsId;";
            $db->delete($sql, array(':acsId' => $this->_fleet['fleet_group']));
            $sql = "SELECT * FROM %%FLEETS%% WHERE fleet_group = :acsId;";
            $incomingFleetsResult = $db->select($sql, array(':acsId' => $this->_fleet['fleet_group']));
            foreach ($incomingFleetsResult as $incomingFleetRow) {
                $incomingFleets[$incomingFleetRow['fleet_id']] = $incomingFleetRow;
            }
            unset($incomingFleetsResult);
        } else {
            $incomingFleets = array($this->_fleet['fleet_id'] => $this->_fleet);
        }
        foreach ($incomingFleets as $fleetID => $fleetDetail) {
            $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;";
            $fleetAttack[$fleetID]['player'] = $db->selectSingle($sql, array(':userId' => $fleetDetail['fleet_owner']));
            $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$fleetID]['player'], 'attack', $this->_fleet['fleet_start_time']);
            $fleetAttack[$fleetID]['fleetDetail'] = $fleetDetail;
            $fleetAttack[$fleetID]['unit'] = FleetFunctions::unserialize($fleetDetail['fleet_array']);
            $userAttack[$fleetAttack[$fleetID]['player']['id']] = $fleetAttack[$fleetID]['player']['username'];
        }
        $sql = "SELECT * FROM %%FLEETS%%\n\t\tWHERE fleet_mission\t\t= :mission\n\t\tAND fleet_end_id\t\t= :fleetEndId\n\t\tAND fleet_start_time \t<= :timeStamp\n\t\tAND fleet_end_stay \t\t>= :timeStamp;";
        $targetFleetsResult = $db->select($sql, array(':mission' => 5, ':fleetEndId' => $this->_fleet['fleet_end_id'], ':timeStamp' => TIMESTAMP));
        foreach ($targetFleetsResult as $fleetDetail) {
            $fleetID = $fleetDetail['fleet_id'];
            $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;";
            $fleetDefend[$fleetID]['player'] = $db->selectSingle($sql, array(':userId' => $fleetDetail['fleet_owner']));
            $fleetDefend[$fleetID]['player']['factor'] = getFactors($fleetDefend[$fleetID]['player'], 'attack', $this->_fleet['fleet_start_time']);
            $fleetDefend[$fleetID]['fleetDetail'] = $fleetDetail;
            $fleetDefend[$fleetID]['unit'] = FleetFunctions::unserialize($fleetDetail['fleet_array']);
            $userDefend[$fleetDefend[$fleetID]['player']['id']] = $fleetDefend[$fleetID]['player']['username'];
        }
        unset($targetFleetsResult);
        $fleetDefend[0]['player'] = $targetUser;
        $fleetDefend[0]['player']['factor'] = getFactors($fleetDefend[0]['player'], 'attack', $this->_fleet['fleet_start_time']);
        $fleetDefend[0]['fleetDetail'] = array('fleet_start_galaxy' => $targetPlanet['galaxy'], 'fleet_start_system' => $targetPlanet['system'], 'fleet_start_planet' => $targetPlanet['planet'], 'fleet_start_type' => $targetPlanet['planet_type']);
        $fleetDefend[0]['unit'] = array();
        foreach (array_merge($reslist['fleet'], $reslist['defense']) as $elementID) {
            if (empty($targetPlanet[$resource[$elementID]])) {
                continue;
            }
            $fleetDefend[0]['unit'][$elementID] = $targetPlanet[$resource[$elementID]];
        }
        $userDefend[$fleetDefend[0]['player']['id']] = $fleetDefend[0]['player']['username'];
        require_once 'includes/classes/missions/functions/calculateAttack.php';
        $fleetIntoDebris = $config->Fleet_Cdr;
        $defIntoDebris = $config->Defs_Cdr;
        $combatResult = calculateAttack($fleetAttack, $fleetDefend, $fleetIntoDebris, $defIntoDebris);
        foreach ($fleetAttack as $fleetID => $fleetDetail) {
            $fleetArray = '';
            $totalCount = 0;
            $fleetDetail['unit'] = array_filter($fleetDetail['unit']);
            foreach ($fleetDetail['unit'] as $elementID => $amount) {
                $fleetArray .= $elementID . ',' . floattostring($amount) . ';';
                $totalCount += $amount;
            }
            if ($totalCount == 0) {
                if ($this->_fleet['fleet_id'] == $fleetID) {
                    $this->KillFleet();
                } else {
                    $sql = 'DELETE %%FLEETS%%, %%FLEETS_EVENT%%
					FROM %%FLEETS%%
					INNER JOIN %%FLEETS_EVENT%% ON fleetID = fleet_id
					WHERE fleet_id = :fleetId;';
                    $db->delete($sql, array(':fleetId' => $fleetID));
                }
                $sql = 'UPDATE %%LOG_FLEETS%% SET fleet_state = :fleetState WHERE fleet_id = :fleetId;';
                $db->update($sql, array(':fleetId' => $fleetID, ':fleetState' => FLEET_HOLD));
                unset($fleetAttack[$fleetID]);
            } elseif ($totalCount > 0) {
                $sql = "UPDATE %%FLEETS%% fleet, %%LOG_FLEETS%% log SET\n\t\t\t\tfleet.fleet_array\t= :fleetData,\n\t\t\t\tfleet.fleet_amount\t= :fleetCount,\n\t\t\t\tlog.fleet_array\t\t= :fleetData,\n\t\t\t\tlog.fleet_amount\t= :fleetCount\n\t\t\t\tWHERE log.fleet_id = :fleetId AND log.fleet_id = :fleetId;";
                $db->update($sql, array(':fleetData' => substr($fleetArray, 0, -1), ':fleetCount' => $totalCount, ':fleetId' => $fleetID));
            } else {
                throw new OutOfRangeException("Negative Fleet amount ....");
            }
        }
        foreach ($fleetDefend as $fleetID => $fleetDetail) {
            if ($fleetID != 0) {
                // Stay fleet
                $fleetArray = '';
                $totalCount = 0;
                $fleetDetail['unit'] = array_filter($fleetDetail['unit']);
                foreach ($fleetDetail['unit'] as $elementID => $amount) {
                    $fleetArray .= $elementID . ',' . floattostring($amount) . ';';
                    $totalCount += $amount;
                }
                if ($totalCount == 0) {
                    $sql = 'DELETE %%FLEETS%%, %%FLEETS_EVENT%%
					FROM %%FLEETS%%
					INNER JOIN %%FLEETS_EVENT%% ON fleetID = fleet_id
					WHERE fleet_id = :fleetId;';
                    $db->delete($sql, array(':fleetId' => $fleetID));
                    $sql = 'UPDATE %%LOG_FLEETS%% SET fleet_state = :fleetState WHERE fleet_id = :fleetId;';
                    $db->update($sql, array(':fleetId' => $fleetID, ':fleetState' => FLEET_HOLD));
                    unset($fleetAttack[$fleetID]);
                } elseif ($totalCount > 0) {
                    $sql = "UPDATE %%FLEETS%% fleet, %%LOG_FLEETS%% log SET\n\t\t\t\t\tfleet.fleet_array\t= :fleetData,\n\t\t\t\t\tfleet.fleet_amount\t= :fleetCount,\n\t\t\t\t\tlog.fleet_array\t\t= :fleetData,\n\t\t\t\t\tlog.fleet_amount\t= :fleetCount\n\t\t\t\t\tWHERE log.fleet_id = :fleetId AND log.fleet_id = :fleetId;";
                    $db->update($sql, array(':fleetData' => substr($fleetArray, 0, -1), ':fleetCount' => $totalCount, ':fleetId' => $fleetID));
                } else {
                    throw new OutOfRangeException("Negative Fleet amount ....");
                }
            } else {
                $params = array(':planetId' => $this->_fleet['fleet_end_id']);
                // Planet fleet
                $fleetArray = array();
                foreach ($fleetDetail['unit'] as $elementID => $amount) {
                    $fleetArray[] = '`' . $resource[$elementID] . '` = :' . $resource[$elementID];
                    $params[':' . $resource[$elementID]] = $amount;
                }
                if (!empty($fleetArray)) {
                    $sql = 'UPDATE %%PLANETS%% SET ' . implode(', ', $fleetArray) . ' WHERE id = :planetId;';
                    $db->update($sql, $params);
                }
            }
        }
        if ($combatResult['won'] == "a") {
            require_once 'includes/classes/missions/functions/calculateSteal.php';
            $stealResource = calculateSteal($fleetAttack, $targetPlanet);
        }
        if ($this->_fleet['fleet_end_type'] == 3) {
            // Use planet debris, if attack on moons
            $sql = "SELECT der_metal, der_crystal FROM %%PLANETS%% WHERE id_luna = :moonId;";
            $targetDebris = $db->selectSingle($sql, array(':moonId' => $this->_fleet['fleet_end_id']));
            $targetPlanet += $targetDebris;
        }
        foreach ($debrisResource as $elementID) {
            $debris[$elementID] = $combatResult['debris']['attacker'][$elementID] + $combatResult['debris']['defender'][$elementID];
            $planetDebris[$elementID] = $targetPlanet['der_' . $resource[$elementID]] + $debris[$elementID];
        }
        $debrisTotal = array_sum($debris);
        $moonFactor = $config->moon_factor;
        $maxMoonChance = $config->moon_chance;
        if ($targetPlanet['id_luna'] == 0 && $targetPlanet['planet_type'] == 1) {
            $chanceCreateMoon = round($debrisTotal / 100000 * $moonFactor);
            $chanceCreateMoon = min($chanceCreateMoon, $maxMoonChance);
        } else {
            $chanceCreateMoon = 0;
        }
        $reportInfo = array('thisFleet' => $this->_fleet, 'debris' => $debris, 'stealResource' => $stealResource, 'moonChance' => $chanceCreateMoon, 'moonDestroy' => false, 'moonName' => NULL, 'moonDestroyChance' => NULL, 'moonDestroySuccess' => NULL, 'fleetDestroyChance' => NULL, 'fleetDestroySuccess' => NULL);
        $randChance = mt_rand(1, 100);
        if ($randChance <= $chanceCreateMoon) {
            $LNG = $this->getLanguage($targetUser['lang']);
            $reportInfo['moonName'] = $LNG['type_planet'][3];
            PlayerUtil::createMoon($this->_fleet['fleet_universe'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $targetUser['id'], $reportInfo['moonName'], $chanceCreateMoon, $this->_fleet['fleet_start_time']);
            if (Config::get($this->_fleet['fleet_universe'])->debris_moon == 1) {
                foreach ($debrisResource as $elementID) {
                    $planetDebris[$elementID] = 0;
                }
            }
        }
        require_once 'includes/classes/missions/functions/GenerateReport.php';
        $reportData = GenerateReport($combatResult, $reportInfo);
        switch ($combatResult['won']) {
            case "a":
                // Win
                $attackStatus = 'wons';
                $defendStatus = 'loos';
                $class = array('raportWin', 'raportLose');
                break;
            case "r":
                // Lose
                $attackStatus = 'loos';
                $defendStatus = 'wons';
                $class = array('raportLose', 'raportWin');
                break;
            case "w":
            default:
                // Draw
                $attackStatus = 'draws';
                $defendStatus = 'draws';
                $class = array('raportDraw', 'raportDraw');
                break;
        }
        $reportID = md5(uniqid('', true) . TIMESTAMP);
        $sql = 'INSERT INTO %%RW%% SET
		rid 		= :reportId,
		raport 		= :reportData,
		time 		= :time,
		attacker	= :attackers,
		defender	= :defenders;';
        $db->insert($sql, array(':reportId' => $reportID, ':reportData' => serialize($reportData), ':time' => $this->_fleet['fleet_start_time'], ':attackers' => implode(',', array_keys($userAttack)), ':defenders' => implode(',', array_keys($userDefend))));
        $i = 0;
        foreach (array($userAttack, $userDefend) as $data) {
            $thisClass = $class[$i];
            foreach ($data as $userID => $userName) {
                $LNG = $this->getLanguage(NULL, $userID);
                $message = sprintf($messageHTML, $reportID, $thisClass[$i], $LNG['sys_mess_attack_report'], sprintf($LNG['sys_adress_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']), $LNG['type_planet_short'][$this->_fleet['fleet_end_type']], $LNG['sys_lost'], $thisClass[0], $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']), $thisClass[1], $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), $LNG['sys_gain'], $LNG['tech'][901], pretty_number($stealResource[901]), $LNG['tech'][902], pretty_number($stealResource[902]), $LNG['tech'][903], pretty_number($stealResource[903]), $LNG['sys_debris'], $LNG['tech'][901], pretty_number($debris[901]), $LNG['tech'][902], pretty_number($debris[902]));
                PlayerUtil::sendMessage($userID, 0, $LNG['sys_mess_tower'], 3, $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
                $sql = "INSERT INTO %%TOPKB_USERS%% SET\n\t\t\t\trid\t\t\t= :reportId,\n\t\t\t\trole\t\t= :userRole,\n\t\t\t\tusername\t= :username,\n\t\t\t\tuid\t\t\t= :userId;";
                $db->insert($sql, array(':reportId' => $reportID, ':userRole' => $i + 1, ':username' => $userName, ':userId' => $userID));
            }
            $i++;
        }
        if ($this->_fleet['fleet_end_type'] == 3) {
            $debrisType = 'id_luna';
        } else {
            $debrisType = 'id';
        }
        $sql = 'UPDATE %%PLANETS%% SET
		der_metal	= :metal,
		der_crystal	= :crystal
		WHERE ' . $debrisType . ' = :planetId;';
        $db->update($sql, array(':metal' => $planetDebris[901], ':crystal' => $planetDebris[902], ':planetId' => $this->_fleet['fleet_end_id']));
        $sql = 'UPDATE %%PLANETS%% SET
		metal		= metal - :metal,
		crystal		= crystal - :crystal,
		deuterium	= deuterium - :deuterium
		WHERE id = :planetId;';
        $db->update($sql, array(':metal' => $stealResource[901], ':crystal' => $stealResource[902], ':deuterium' => $stealResource[903], ':planetId' => $this->_fleet['fleet_end_id']));
        $sql = 'INSERT INTO %%TOPKB%% SET
		units 		= :units,
		rid			= :reportId,
		time		= :time,
		universe	= :universe,
		result		= :result;';
        $db->insert($sql, array(':units' => $combatResult['unitLost']['attacker'] + $combatResult['unitLost']['defender'], ':reportId' => $reportID, ':time' => $this->_fleet['fleet_start_time'], ':universe' => $this->_fleet['fleet_universe'], ':result' => $combatResult['won']));
        $sql = 'UPDATE %%USERS%% SET
		`' . $attackStatus . '` = `' . $attackStatus . '` + 1,
		kbmetal		= kbmetal + :debrisMetal,
		kbcrystal	= kbcrystal + :debrisCrystal,
		lostunits	= lostunits + :lostUnits,
		desunits	= desunits + :destroyedUnits
		WHERE id IN (' . implode(',', array_keys($userAttack)) . ');';
        $db->update($sql, array(':debrisMetal' => $debris[901], ':debrisCrystal' => $debris[902], ':lostUnits' => $combatResult['unitLost']['attacker'], ':destroyedUnits' => $combatResult['unitLost']['defender']));
        $sql = 'UPDATE %%USERS%% SET
		`' . $defendStatus . '` = `' . $defendStatus . '` + 1,
		kbmetal		= kbmetal + :debrisMetal,
		kbcrystal	= kbcrystal + :debrisCrystal,
		lostunits	= lostunits + :lostUnits,
		desunits	= desunits + :destroyedUnits
		WHERE id IN (' . implode(',', array_keys($userDefend)) . ');';
        $db->update($sql, array(':debrisMetal' => $debris[901], ':debrisCrystal' => $debris[902], ':lostUnits' => $combatResult['unitLost']['defender'], ':destroyedUnits' => $combatResult['unitLost']['attacker']));
        $this->setState(FLEET_RETURN);
        $this->SaveFleet();
    }