function wsStart() { // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('128.30.53.32', 9300); }
function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has joined the room."); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has left the room."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('localhost', 8000);
if (method_exists($Factory, $function)) { $message = $Factory->{$function}($data); } // > 1 cause monitor.py is always connected if ($Server->wsGetClientsNumber() > 0) { //Send the message to everyone but the person who said it foreach ($Server->wsClients as $id => $client) { //if ($id != $clientID) { //$clientIp = long2ip($client[6]); //echo $clientIp.PHP_EOL; $Server->wsSend($id, $message); //} } } } // when a client connects function wsOnOpen($clientID) { //echo $clientID . " connected" . PHP_EOL; } // when a client closes or lost connection function wsOnClose($clientID, $status) { //echo $clientID . " disconnected" . PHP_EOL; } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); //$Server -> bind('open', 'wsOnOpen'); //$Server -> bind('close', 'wsOnClose'); $Server->wsStartServer(SOCKET_HOST, SOCKET_PORT);
if (array_key_exists('SERVER_ADDR', $_SERVER)) { return $_SERVER['SERVER_ADDR']; } elseif (array_key_exists('LOCAL_ADDR', $_SERVER)) { return $_SERVER['LOCAL_ADDR']; } elseif (array_key_exists('SERVER_NAME', $_SERVER)) { return gethostbyname($_SERVER['SERVER_NAME']); } else { // Running CLI if (stristr(PHP_OS, 'WIN')) { return gethostbyname(php_uname("n")); } else { $ifconfig = shell_exec('/sbin/ifconfig eth0'); preg_match('/addr:([\\d\\.]+)/', $ifconfig, $match); return $match[1]; } } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); $game_controller = new GameController($Server); //var_dump($game_controller); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) //$Server->wsStartServer('192.168.0.42', 9301); $ipAddress = getServerAddress(); $port = "9301"; echo "Server start at " . $ipAddress . ":" . $port; $Server->wsStartServer($ipAddress, $port);
function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has joined the room."); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has left the room."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('127.0.0.1', 9300);
$wsRead = var_dump($Server->wsRead); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has joined the room. ---- {$client}"); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has left the room."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('192.168.11.100', 9700); sleep(10); echo 'shutting down'; $Server->wsShutdownServer();
function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, json_encode(array('user' => array('id' => $clientID, 'ip' => $ip), 'status' => 'connect', 'msg' => ''))); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, json_encode(array('user' => $arrayName = array('id' => $clientID, 'ip' => $ip), 'status' => 'disconnect', 'msg' => ''))); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer($config["server"], $config["port"]);
//$Servidor->wsSend($id, '<b>'.$nome_pessoa.':</b> <i>'.$mensagem.'</i>'); $Servidor->wsSend($id, '<b>Integrante ' . $integranteID . ':</b> <i>' . $mensagem . '</i>'); } } } } function EntrarNoChat($integranteID) { global $Servidor; $ip = long2ip($Servidor->wsClients[$integranteID][6]); $nome_pessoa = $Servidor->wsClients[$integranteID][12]; foreach ($Servidor->wsClients as $id => $integrante) { if ($id != $integranteID) { $Servidor->wsSend($id, '<b>Servidor:</b> <i>O integrante ' . $integranteID . ' (' . $ip . ') entrou no chat</i>'); } } } function SairDoChat($integranteID, $status) { global $Servidor; $ip = long2ip($Servidor->wsClients[$integranteID][6]); $nome_pessoa = $Servidor->wsClients[$integranteID][12]; foreach ($Servidor->wsClients as $id => $integrante) { $Servidor->wsSend($id, '<b>Servidor:</b> <i>O integrante ' . $integranteID . ' (' . $ip . ') saiu do chat</i>.'); } } $Servidor = new PHPWebSocket(); $Servidor->bind('message', 'EnviarMensagem'); $Servidor->bind('open', 'EntrarNoChat'); $Servidor->bind('close', 'SairDoChat'); $Servidor->wsStartServer('31.170.164.119', 9300);
{ global $Server; $ip = long2ip( $Server->wsClients[$clientID][6] ); $Server->log( "" ); //Send a join notice to everyone but the person who joined foreach ( $Server->wsClients as $id => $client ) if ( $id != $clientID ) $Server->wsSend($id, ""); } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip( $Server->wsClients[$clientID][6] ); $Server->log( "" ); foreach ( $Server->wsClients as $id => $client ) $Server->wsSend($id, ""); } $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); $Server->wsStartServer('192.168.1.71',12345); ?>
{ global $Server; $ip = long2ip( $Server->wsClients[$clientID][6] ); $Server->log( "" ); //Send a join notice to everyone but the person who joined foreach ( $Server->wsClients as $id => $client ) if ( $id != $clientID ) $Server->wsSend($id, ""); } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip( $Server->wsClients[$clientID][6] ); $Server->log( "" ); foreach ( $Server->wsClients as $id => $client ) $Server->wsSend($id, ""); } $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); $Server->wsStartServer('45.55.90.254',5555); ?>
$Server->log("{$ip} ({$clientID}) esta conectado."); //Send a join notice to everyone but the person who joined //foreach ( $Server->wsClients as $id => $client ) // if ( $id != $clientID ) // $Server->wsSend($id, "Visitante $clientID ($clientID) Se ha unido al chat."); } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) Esta conectado."); //enviar mensaje de desconexion $mensaje = new mensaje(); $mensaje->tx = $Server->wsClients[$clientID][12]; $mensaje->msg = "se desconecto " . $clientID; $mensaje->tipo = 3; $message = json_encode($mensaje); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, $message); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('75.98.173.239', 9300);
$Server->log(" ({$clientID}) se ha conectado."); //$Server->log( "$ip ($clientID) has connected." ); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { } } //$Server->wsSend($id, "Visitor $clientID ($ip) has joined the room."); } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //$Server->log( "$ip ($clientID) has disconnected." ); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { } //$Server->wsSend($id, "El visitante $clientID ha salido de la charla."); //$Server->wsSend($id, "El visitante $clientID ($ip) ha salido de la charla."); } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) //$Server->wsStartServer('127.0.0.1', 8000); $Server->wsStartServer('ws://dotredes.dyndns.biz', 0);
if ($id != $clientID) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has joined the room."); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has left the room."); } } function randomFact() { $xml = simplexml_load_string(file_get_contents('data.xml')); return trim($xml->fact[rand(1, sizeof($xml))]); } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) //$Server->wsStartServer('127.0.0.1', 9300); //$Server->wsStartServer('192.168.0.52', 9300); $Server->wsStartServer(getHostByName(getHostName()), 8081);
{ echo $clientID; global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log(_("Someone has connected.")); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, _("Someone has joined the room.")); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log(_("Someone has disconnected.")); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, _("Someone has left the room.")); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer($sysconf['chat_system']['server'], $sysconf['chat_system']['server_port']);
// //Send a join notice to everyone but the person who joined // foreach ( $Server->wsClients as $id => $client ){ // if ( $id != $clientID ){ // $Server->wsSend($id, "Visitor $clientID ($ip) has joined the room.<br>"); // // } // } // // if(!empty($listUsers)){ // $Server->wsSend($clientID, "You are connected"); // } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has left the room."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer(HOST, PORT);
{ if (strlen($str) == 3) { return ord($str[0]) * 16384 + ord($str[1]) * 128 + ord($str[2]); } else { return false; } } function fromUint28($str) { if (strlen($str) == 4) { return ord($str[0]) * 2097152 + ord($str[1]) * 16384 + ord($str[2]) * 128 + ord($str[3]); } else { return false; } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) // or [WORKING] gethostbyname(gethostname()) //$Server->wsStartServer('0.0.0.0', 8399); //All //$Server->wsStartServer('69.174.53.19', 8399); // InMotion VPS $Server->wsStartServer(gethostbyname(gethostname()), 8399); // Dynamic. Make sure ports are forwarded ON CORRECT IP for this machine. Normally would use $_SERVER['REMOTE_ADDR'] on web apps //Deprecated server addresses //$Server->wsStartServer('127.0.0.1', 8399); //Local //$Server->wsStartServer('192.168.0.3', 8399); //Dorms //$Server->wsStartServer('192.168.1.101', 8399); //Ron
} } } // when a client connects function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("Socket abierto"); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, ""); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log(""); foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, ""); } } $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); $Server->wsStartServer('192.168.43.187', 8080);
function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has joined the room."); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} ({$ip}) has left the room."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('codebase.in', 9300);
if (!defined('sugarEntry')) { define('sugarEntry', true); } $root_dir = dirname(dirname(__DIR__)); chdir($root_dir); require_once $root_dir . '/config.php'; $GLOBALS['db_cfg'] = $sugar_config['dbconfig']; $GLOBALS['db'] = mysql_connect($GLOBALS['db_cfg']['db_host_name'], $GLOBALS['db_cfg']['db_user_name'], $GLOBALS['db_cfg']['db_password']); mysql_select_db($GLOBALS['db_cfg']['db_name'], $GLOBALS['db']) or die('Can`t connect to db ' . mysql_error()); query('SET names utf8'); } } function fetchAssoc($object) { return mysql_fetch_assoc($object); } function query($q) { $r = mysql_query($q) or die('SQL error ' . $q . ', err:' . mysql_error()); return $r; } $db = false; // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) // $Server->wsStartServer('127.0.0.1', 9300); $Server->wsStartServer('82.146.52.49', 31130);
function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, "Screen {$clientID} ({$ip}) has joined the server."); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Screen {$clientID} ({$ip}) has left the server."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer('192.168.1.103', 9300);
function wsOnOpen($clientID) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has connected."); //Send a join notice to everyone but the person who joined foreach ($Server->wsClients as $id => $client) { if ($id != $clientID) { $Server->wsSend($id, "Visitor {$clientID} has joined the room."); } } } // when a client closes or lost connection function wsOnClose($clientID, $status) { global $Server; $ip = long2ip($Server->wsClients[$clientID][6]); $Server->log("{$ip} ({$clientID}) has disconnected."); //Send a user left notice to everyone in the room foreach ($Server->wsClients as $id => $client) { $Server->wsSend($id, "Visitor {$clientID} has left the room."); } } // start the server $Server = new PHPWebSocket(); $Server->bind('message', 'wsOnMessage'); $Server->bind('open', 'wsOnOpen'); $Server->bind('close', 'wsOnClose'); // for other computers to connect, you will probably need to change this to your LAN IP or external IP, // alternatively use: gethostbyaddr(gethostbyname($_SERVER['SERVER_NAME'])) $Server->wsStartServer(SERVERip, SERVERport);