/** * @param Entity $entity * * @return PDOStatement */ protected function updateEntity(Entity $entity) { $table = $this->getTable($entity); $keyValueData = $this->getKeyValuePropertiesByEntity($entity); $where = null; return $this->pdoAdapter->update($table, $keyValueData, $where); }
public function __construct($game_cfg) { $db_server = $game_cfg["db_host"]; $db_user = $game_cfg["db_user"]; $db_pass = $game_cfg["db_pass"]; $db_name = $game_cfg["db_name"]; parent::__construct($db_server, $db_user, $db_pass, $db_name); }
public function __construct() { $cfg = get_dau_cfg(); $db_server = $cfg["db_host"]; $db_user = $cfg["db_user"]; $db_pass = $cfg["db_pass"]; $db_name = $cfg["db_name"]; parent::__construct($db_server, $db_user, $db_pass, $db_name); }
function __construct($server_cfg, $game_cfg) { $db_server = $game_cfg["db_host"]; $db_user = $game_cfg["rpt_user"]; $db_pass = $game_cfg["rpt_pass"]; $db_name = $game_cfg["db_name"]; parent::__construct($db_server, $db_user, $db_pass, $db_name); $this->game_cfg = $game_cfg; $this->server_cfg = $server_cfg; }
public function __construct($server_cfg, $game_cfg) { $rs_conf_file = $server_cfg['rs_conf_file']; $game_db_conf = get_rs_db_conf($rs_conf_file); $db_host = $game_db_conf['db_host']; $db_name = 'rightscale'; $db_user = $game_db_conf['db_user']; $db_pass = $game_db_conf['db_pass']; parent::__construct($db_host, $db_user, $db_pass, $db_name); }
function __construct($server_cfg) { $conf = get_rs_config($server_cfg["rs_conf_file"]); $db_server = $conf["host"]; $db_user = $conf["user"]; $db_pass = $conf["password"]; $db_name = $conf["database"]; parent::__construct($db_server, $db_user, $db_pass, $db_name); $this->server_cfg = $server_cfg; }
public function __construct($server_cfg) { $this->server_cfg = $server_cfg; $this->rs_cfg = $this->get_rs_ini($server_cfg['rs_conf_file']); $db_host = $this->rs_cfg['DB']['host']; $db_user = $this->rs_cfg['DB']['user']; $db_pass = $this->rs_cfg['DB']['password']; $db_name = $this->rs_cfg['DB']['database']; parent::__construct($db_host, $db_user, $db_pass, $db_name); }
public function __construct($table = null) { //db connector config $this->_dbUse = 'master'; $this->_dbConfigs = (require "../utils/MysqlConfig.php"); //PDOAdapter config $this->_prefix = $this->_dbConfigs[$this->_dbUse]["db_table_pre"]; $this->_debug = $this->_dbConfigs[$this->_dbUse]["db_debug"]; $this->_fetchType = PDO::FETCH_OBJ; // get db connection manager $this->_connector = MyPDOConnector::getInstance()->loadConfigs($this->_dbConfigs); $this->_cacher = MyPDOCacher::getInstance(); parent::__construct($table); }
public function __construct($table = null) { //db connector config $this->_dbUse = Slim::getInstance()->config('database')['default']; $this->_dbConfigs = Slim::getInstance()->config('database')['connections']; //PDOAdapter config $this->_prefix = $this->_dbConfigs[$this->_dbUse]["prefix"]; $this->_debug = $this->_dbConfigs[$this->_dbUse]["true"]; $this->_fetchType = PDO::FETCH_ASSOC; // get db connection manager $this->_connector = MyPDOConnector::getInstance()->loadConfigs($this->_dbConfigs); $this->_cacher = MyPDOCacher::getInstance(); parent::__construct($table); }
public function __construct($server_cfg, $game, $slack_now = false) { $cfg = get_eu_cfg($server_cfg['eu_conf_file']); $db_server = $cfg["db_host"]; $db_user = $cfg["db_user"]; $db_pass = $cfg["db_pass"]; $db_name = $cfg["db_name"]; $this->table = $cfg["table"]; $this->game = $game; $this->game_cfg = load_game_config($game); $this->server_cfg = $server_cfg; parent::__construct($db_server, $db_user, $db_pass, $db_name); $this->max_metric = $this->get_max_metric($slack_now); $this->rs = new Rightscale($server_cfg, $game); }
public function __construct($server_cfg, $game) { $cfg = get_rs_config($server_cfg['rs_conf_file']); $db_server = $cfg["db_host"]; $db_user = $cfg["db_user"]; $db_pass = $cfg["db_pass"]; $db_name = $cfg["db_name"]; $this->server_cfg = $server_cfg; $this->game = $game; parent::__construct($db_server, $db_user, $db_pass, $db_name); $this->ip_list = array(); // Query rightscale DB to get array wise IPs for 'game' $this->get_ips(); // Apply selection criteria and find profiling candidate IPs $this->balance_ips(); }
public function __construct($game_cfg) { $game_db_conf = get_game_db_conf($game_cfg); $db_host = $game_db_conf['db_host']; $db_name = $game_db_conf['db_name']; $db_user = $game_db_conf['db_user']; $db_pass = $game_db_conf['db_pass']; parent::__construct($db_host, $db_user, $db_pass, $db_name); }