Пример #1
0
 private function prepareCircle($start, $end)
 {
     $server = Neuron_GameServer::getServer();
     $this->checkForCorrectDistances();
     echo "GOAL: Preparing a " . $end . " radius, starting from " . $start . "...\n";
     // Move in small steps (25 radius max)
     // this makes sure that the results are saved
     // even if the process stops.
     $inc = ceil(1000 / max(30, $start));
     // Only run this for 60 minutes
     $time = time();
     for ($s = $start; $s < $end; $s += $inc) {
         echo "[" . date("d/m/Y H:i:s") . "]" . " Preparing a " . ($s + $inc) . " radius, starting from " . $s . "...\n";
         $tiles = $this->countTiles();
         $this->doPrepareCircle($s, $s + $inc);
         $newtiles = $this->countTiles();
         echo "[" . date("d/m/Y H:i:s") . "]" . " There are {$newtiles} tiles now, that's " . ($newtiles - $tiles) . " new onces!\n";
         // Done? Let's put this in the database!
         $server->setData('prepRadD', $s);
         $inc = ceil(1000 / max(30, $s));
         if ($time < time() - self::MAX_EXECUTION_TIME) {
             break;
         }
     }
 }
Пример #2
0
 public function __construct($sTable)
 {
     $this->sTable = $sTable;
     $db = Neuron_DB_Database::getInstance();
     $this->dbObj = $db->getConnection();
     //$this->dbObj = new Mysqli (DB_SERVER, DB_USERNAME, DB_PASSWORD, DB_DATABASE);
     $this->objMemcache = Neuron_Core_Memcache::getInstance();
     $server = Neuron_GameServer::getServer();
     $this->iServer = $server->getServerId();
 }
Пример #3
0
 protected function winnerBenefits(Dolumar_Underworld_Models_Side $side)
 {
     $server = Neuron_GameServer::getServer();
     // Load clans
     $side = $this->getMission()->getSideFromSide($side);
     foreach ($side->getClans() as $v) {
         $winner = $v->getId();
     }
     $server->setData('winner', $winner);
     $server->setData('gamestate', Dolumar_Players_Server::GAMESTATE_ENDGAME_FINISHED);
 }
Пример #4
0
 public function getContent()
 {
     $server = Neuron_GameServer::getServer();
     $page = new Neuron_Core_Template();
     if ($server->getEndgameStartDate() > time()) {
         $page->set('endgame_start', Neuron_Core_Tools::getCountdown($server->getEndgameStartDate()));
     } else {
         $page->set('endgame_start', '<strong>already started</strong>');
     }
     return $page->parse('dolumar/serversettings.phpt');
 }
Пример #5
0
 public function execute($a = null, $b = null, $c = null)
 {
     $village = $this->getVillage();
     // Add mission
     $mission = new Dolumar_Underworld_Models_Mission(null);
     $mission->setMapName('dordaedeloth.map');
     $mission->setObjectiveName('DorDaedeloth');
     Dolumar_Underworld_Mappers_MissionMapper::create($mission, true);
     // Update server status
     $server = Neuron_GameServer::getServer();
     $server->setData('gamestate', Dolumar_Players_Server::GAMESTATE_ENDGAME_RUNNING);
     // And notify all players
     Neuron_GameServer_Player_Guide::addPublicMessage('end_casted', array($village->getOwner(), $village), 'guide', 'neutral');
 }
 public final function getContent($ignoreInitialLoad = true)
 {
     $login = Neuron_Core_Login::__getInstance();
     $server = Neuron_GameServer::getServer();
     if (!$server->isOnline()) {
         return $this->getClosedGame($server);
     } else {
         // Don't show window unless actually wanted
         $data = $this->getRequestData();
         if ($login->isLogin()) {
             $me = Neuron_GameServer::getPlayer();
             // isPlaying: Did this player select race etc.
             if ($me->isPlaying()) {
                 if ($ignoreInitialLoad && isset($data['load']) && strpos($data['load'], 'autoload') !== false) {
                     return false;
                 } else {
                     $html = $this->showMyAccount();
                     if (isset($_SESSION['just_registered']) && $_SESSION['just_registered']) {
                         $html .= '<iframe src="' . htmlentities($me->getTrackerUrl('registration')) . '" width="1" ' . 'height="1" border="0" class="hidden-iframe"></iframe>';
                     }
                 }
             } else {
                 // Select a nickname
                 //$username = $me->getNickname ();
                 if (!$me->isNicknameSet()) {
                     $html = $this->chooseNickname();
                 } else {
                     $html = $this->getPlayerInitialization();
                     $_SESSION['just_registered'] = true;
                 }
             }
             return $html;
         } else {
             return $this->showLoginForm();
         }
     }
 }
Пример #7
0
     //$output['content']['players']['sponsors'] = Neuron_GameServer::getServer()->countSponsors ();
     // Villages
     $output['content']['villages'] = array();
     $output['content']['villages']['total'] = Neuron_GameServer::getServer()->countVillages();
     $output['content']['villages']['active'] = Neuron_GameServer::getServer()->countVillages(false);
     $output['content']['villages']['races'] = array();
     foreach (Dolumar_Races_Race::getRaces() as $k => $v) {
         $output['content']['villages']['races'][$v] = Neuron_GameServer::getServer()->countVillagesFromRace($k);
     }
     // Invitations
     //$output['content']['invitations'] = Neuron_GameServer::getServer()->countInvitations ();
     // Auth types
     //$output['content']['auths'] = Neuron_GameServer::getServer()->countAuthTypes ();
     break;
 case 'clearcache':
     $output['content'] = Neuron_GameServer::getServer()->clearCache(isset($_GET['clearMapCache']) && $_GET['clearMapCache'] == 'yes');
     break;
 case 'ranking':
     // Ranking is handling its own output.
     include 'ranking.php';
     exit;
     break;
 case 'rss':
     $text = Neuron_Core_Text::__getInstance();
     $output_type = 'xml';
     $xml_name = 'rss';
     $xml_version = '2.0';
     // Check for login
     if ($login->isLogin()) {
         $myself = Neuron_GameServer::getPlayer();
         $output['content']['channel'] = array();
Пример #8
0
 protected function getPlayerInitialization($registrationTracker = false)
 {
     // Check if we can actually register
     $server = Neuron_GameServer::getServer();
     if (!$server->canRegister()) {
         return '<p>This server has gone into "endgame" mode. You can not register here anymore. But stay tuned, a new game will start soon.</p>';
     }
     $data = $this->getInputData();
     $me = Neuron_GameServer::getPlayer();
     if (isset($data['race'])) {
         // Check for clans
         $clan = isset($data['clan']) ? intval($data['clan']) : 0;
         $location = isset($data['location']) ? $data['location'] : null;
         $objClan = false;
         if ($clan > 0) {
             $objClan = new Dolumar_Players_Clan($clan);
             if ($objClan->isFound()) {
                 // Check for password
                 if ($objClan->isPasswordProtected()) {
                     // Break out of the function if the password is not correct.
                     if (!isset($data['password']) || !$objClan->checkPassword($data['password'])) {
                         return $this->requestClanPassword($data['race'], $objClan);
                     }
                 }
                 $members = $objClan->getMembers();
                 if (count($members) > 0) {
                     $member = $members[rand(0, count($members) - 1)];
                     // Fetch towncenter
                     $village = $member->getMainVillage();
                     if ($village) {
                         // Overwrite location with the location of this towncenter.
                         $location = $village->buildings->getTownCenterLocation();
                     } else {
                         $location = array(0, 0);
                     }
                 } else {
                     $location = array(0, 0);
                 }
             }
         }
         if ($me->initializeAccount($data['race'], $location, $objClan)) {
             // Scroll to the right location
             $me = Neuron_GameServer::getPlayer();
             $home = $me->getHomeLocation();
             $this->mapJump($home[0], $home[1]);
             // Reload area
             $this->reloadLocation($home[0], $home[1]);
             reloadEverything();
             return $this->getContent(false);
         } else {
             //return $this->getPlayerInitialization ();
         }
     }
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('account');
     $text->setSection('selectRace');
     $data = $this->getInputData();
     // Show form
     $page = new Neuron_Core_Template();
     $error = Neuron_GameServer::getPlayer()->getError();
     if (!empty($error)) {
         $page->set('error', $text->get($error, 'errors', 'account', $error));
     }
     // Loop trough races
     foreach (Dolumar_Races_Race::getRaces() as $k => $v) {
         $race = Dolumar_Races_Race::getFromId($k);
         if ($race->canPlayerSelect(Neuron_GameServer::getPlayer())) {
             $page->addListValue('races', array($text->get($v, 'races', 'races', $v), $text->get($v, 'desc', 'races', 'null'), $k));
         }
     }
     $page->sortList('races');
     // Some text values
     $page->set('submit', $text->get('submit'));
     $page->set('select', $text->get('select'));
     $page->set('location', $text->get('location'));
     if ($registrationTracker === true) {
         $tracker = Neuron_GameServer::getPlayer()->getTrackerUrl('registration');
         $page->set('tracker_url', htmlentities($tracker));
     }
     // Locations
     $page->addListValue('directions', array($text->get('r', 'directions', 'main'), 'r'));
     $page->addListValue('directions', array($text->get('n', 'directions', 'main'), 'n'));
     $page->addListValue('directions', array($text->get('ne', 'directions', 'main'), 'ne'));
     $page->addListValue('directions', array($text->get('e', 'directions', 'main'), 'e'));
     $page->addListValue('directions', array($text->get('es', 'directions', 'main'), 'es'));
     $page->addListValue('directions', array($text->get('s', 'directions', 'main'), 's'));
     $page->addListValue('directions', array($text->get('sw', 'directions', 'main'), 'sw'));
     $page->addListValue('directions', array($text->get('w', 'directions', 'main'), 'w'));
     $page->addListValue('directions', array($text->get('wn', 'directions', 'main'), 'wn'));
     // Fetch a list of all clans
     $db = Neuron_Core_Database::__getInstance();
     $clans = $db->select('clans', array('*'));
     // Add a list of all clans ;-)
     foreach ($clans as $v) {
         $clan = new Dolumar_Players_Clan($v['c_id'], $v);
         $page->addListValue('clans', array('id' => $clan->getId(), 'name' => Neuron_Core_Tools::output_varchar($clan->getName()), 'isLocked' => $clan->isPasswordProtected(), 'isFull' => $clan->isFull()));
     }
     return $page->parse('account/selectRace.phpt');
 }
Пример #9
0
<!DOCTYPE html>
<html>
  <head>
    <title>Online Players</title>
    <meta http-equiv="refresh" content="30">
  </head>
  <body style="background: #eee;">
  	<p style="position: absolute; top: 50%; margin-top: -100px; left: 50%; margin-left: -200px; color: gray; width: 400px; text-align: center; font-size: 150px; font-family: Verdana;">
	<?php 
echo Neuron_GameServer::getServer()->countOnlineUsers();
?>
	</p>
  </body>
</html>

Пример #10
0
 public function getCustomOutput()
 {
     $server = Neuron_GameServer::getServer();
     $launchdate = null;
     if (defined('LAUNCH_DATE')) {
         $launchdate = LAUNCH_DATE;
     }
     // Get launch date in db
     $dblaunchdate = $server->getData('launchdate');
     if ($dblaunchdate && $dblaunchdate > $launchdate) {
         $launchdate = $dblaunchdate;
     }
     // Check for the Final Countdown!
     if (isset($launchdate) && !isset($_GET['DEBUG']) && !isset($_SESSION['debug'])) {
         header("Content-Type:text/html;charset=utf-8");
         if (isset($_GET['debug'])) {
             $_SESSION['debug'] = true;
         }
         if ($launchdate > time()) {
             $page = new Neuron_Core_Template();
             $page->set('launchdate', Neuron_Core_Tools::getCountdown($launchdate));
             $page->set('name', $server->getData('servername'));
             return $page->parse('launchdate.phpt');
         }
     }
     if ($server->getData('gamestate') >= Dolumar_Players_Server::GAMESTATE_ENDGAME_FINISHED) {
         header("Content-Type:text/html;charset=utf-8");
         $page = new Neuron_Core_Template();
         $page->set('name', $server->getData('servername'));
         $winner = $this->getWinner();
         $page->set('winner', $winner);
         return $page->parse('finished.phpt');
     }
 }
Пример #11
0
    }
    // close the socket connection:
    fclose($fp);
    // split the result header from the content
    $result = explode("\r\n\r\n", $result, 2);
    $header = isset($result[0]) ? $result[0] : '';
    $content = isset($result[1]) ? $result[1] : '';
    echo "Content:\n";
    echo $content;
    echo "\n\n";
    // return as array:
    //return array ($header, $content);
    $data = json_decode($content, true);
    return is_array($data) ? $data : false;
}
$server = Neuron_GameServer::getServer();
// If the server is not installed, install the server.
// The master server will assign an ID
if (!$server->isInstalled()) {
    if (defined('DISABLE_RESTART')) {
        echo 'This server is scheduled for shut down.';
        exit;
    }
    if (SERVERLIST_URL) {
        echo "Contacting " . SERVERLIST_URL . " to initiate server.\n";
        // Install the server
        $request = postRequest(SERVERLIST_URL, ABSOLUTE_URL, array('action' => 'initialize', 'server' => ABSOLUTE_URL, 'visible' => SERVERLIST_VISIBLE ? 1 : 0));
        if ($request && isset($request['id']) && isset($request['name'])) {
            $server->setServerName($request['id'], $request['name']);
        }
    } else {
Пример #12
0
 protected function getFreeEffects()
 {
     $out = array(new Dolumar_Effects_Boost_RainSeason(), new Dolumar_Effects_Battle_Fireball());
     // End game? End effect!
     $server = Neuron_GameServer::getServer();
     if ($server->getData('gamestate') == Dolumar_Players_Server::GAMESTATE_ENDGAME_STARTED) {
         $out[] = new Dolumar_Effects_Instant_DorDaedeloth();
     }
     return $out;
 }
Пример #13
0
 /**
  * Determine if it's time to take a step forwards
  */
 public function updateStatus()
 {
     $state = $this->getData('gamestate');
     if (!$state) {
         $this->setData('gamestate', self::GAMESTATE_PLAYING);
         return;
     }
     switch ($state) {
         case self::GAMESTATE_PLAYING:
             // If the server has been running for xxx months, go to next step
             $duration = GAME_RUNNING_DURATION;
             $start = $this->getStartDate();
             $timepassed = time() - $start;
             if ($timepassed > $duration) {
                 // Initiate end game
                 $this->setData('gamestate', self::GAMESTATE_ENDGAME_STARTED);
                 // And notify all players
                 Neuron_GameServer_Player_Guide::addPublicMessage('end_scroll', array(), 'guide', 'scared');
             }
             break;
         case self::GAMESTATE_ENDGAME_FINISHED:
             $this->setData('end_date', time());
             $this->setData('gamestate', self::GAMESTATE_WAITINGFORRESET);
             $server = Neuron_GameServer::getServer();
             $out = array();
             $out['winner'] = '';
             $out['members'] = '';
             $out['ranking'] = '';
             $out['members'] = '';
             $out['villages'] = '';
             $out['clans'] = '';
             $out['players'] = '';
             $winner = $server->getData('winner');
             if ($winner) {
                 $clan = Dolumar_Players_Clan::getFromId($winner);
                 if ($clan) {
                     $out['winner'] = Neuron_Core_Tools::output_varchar($clan->getName());
                     foreach ($clan->getMembers() as $v) {
                         $out['members'] .= "- " . Neuron_Core_Tools::output_varchar($v->getName()) . "\n";
                     }
                 }
             }
             // Ranking
             $players = Dolumar_Players_Ranking::getPlayerRanking(0, 5);
             $i = 0;
             foreach ($players as $v) {
                 $i++;
                 $out['players'] .= $i . ". " . $v->getName() . ' (' . $v->getScore() . ')' . "\n";
             }
             $villages = Dolumar_Players_Ranking::getRanking(0, 5);
             $i = 0;
             foreach ($villages as $v) {
                 $i++;
                 $out['villages'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n";
             }
             $ranking = Dolumar_Players_Ranking::getClanRanking(0, 5);
             $i = 0;
             foreach ($ranking as $v) {
                 $i++;
                 $out['clans'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n";
             }
             $out['servername'] = $this->getServerName();
             $out['serverurl'] = ABSOLUTE_URL;
             // Send out the bloody newsletter
             if (!defined('IS_TESTSERVER') || !IS_TESTSERVER) {
                 $this->sendNewsletter('serverreset', $out);
             }
             break;
         case self::GAMESTATE_WAITINGFORRESET:
             if ($this->getData('end_date') <= NOW - 60 * 60 * 23) {
                 $this->reset();
             }
             break;
     }
 }
Пример #14
0
 public function getContent()
 {
     $page = new Neuron_Core_Template();
     $page->set('donation_url', Neuron_GameServer::getServer()->getDonationUrl());
     return $page->parse('donations.tpl');
 }
Пример #15
0
 /**
  * @param $user
  * @param bool $cookies
  * @param string $email
  * @return bool
  * @throws Neuron_Exceptions_InvalidParameter
  */
 public function doLogin($user, $cookies = false, $email = null)
 {
     $server = Neuron_GameServer::getServer();
     if (!$server->isOnline()) {
         $this->warning = 'server_not_online';
         return false;
     }
     if (!is_object($user) && is_numeric($user)) {
         $user = Neuron_GameServer::getPlayer(intval($user));
     }
     /**
      * @var Neuron_GameServer_Player $user
      */
     // Login is accepted
     if ($user) {
         if ($email) {
             $user->setEmail($email);
         }
         $admins = getAdminUserEmailAddresses();
         $email = strtolower($user->getEmail());
         if (isset($admins[$email]) && $user->getAdminStatus() !== $admins[$email]) {
             $user->setAdminStatus($admins[$email]);
         }
         $_SESSION['just_logged_in'] = true;
         $this->uid = $user->getId();
         $this->name = $user->getNickname();
         $_SESSION['plid'] = $this->uid;
         $this->logLogin($this->uid);
         // Set the cookies
         if ($cookies) {
             setcookie('dolumar_plid' . $this->level, $this->uid, time() + COOKIE_LIFETIME, '/');
             setcookie('dolumar_pass' . $this->level, $user->getPasswordHash(), time() + COOKIE_LIFETIME, '/');
         }
         // Set current language
         $text = Neuron_Core_Text::getInstance();
         $user->setLanguage($text->getCurrentLanguage());
         return true;
     } else {
         $this->warning = 'user_not_found';
         return false;
     }
 }
Пример #16
0
 private function __construct()
 {
     $this->objMemcache = Neuron_Core_Memcache::getInstance();
     $server = Neuron_GameServer::getServer();
     $this->iServer = $server->getServerId();
 }