Пример #1
0
            }
            if ($data['uid']) {
                $suid = explode("_", $data['uid']);
                $suid = end($suid);
                list($player, $ret) = Player::instance($suid);
                if ($player) {
                    $player->to_bonus($bonus);
                    $player->save();
                }
            }
        }
    }
} else {
    //此处将是一个多维数组
    $bonus = StaticData::read('country_rank_bonus');
    $_data = $_country_handle->use_collection(NameMapper::get_country_uid_list_collection_name())->find(array('server_id' => $server_id), array('uid' => true, 'server_id' => true, 'rank' => true));
    if ($_data->count()) {
        foreach ($_data as $data) {
            if ($data['server_id'] != $server_id) {
                continue;
            }
            if ($data['uid']) {
                $suid = explode("_", $data['uid']);
                $suid = end($suid);
                list($player, $ret) = Player::instance($suid);
                $temp_player_tmp_backpack_handle = $player->get_player_class_handle('tmpbackpack');
                if ($player) {
                    $bonus_list = array();
                    if (isset($bonus[$data['rank']])) {
                        foreach ($bonus[$data['rank']]['bonus'] as $bval) {
                            $temp_player_tmp_backpack_handle->add_item($bval['id'], $bval['number'], 'country_bonus');
Пример #2
0
$_data = $_country_handle->use_collection(NameMapper::get_country_uid_list_collection_name())->find();
//如果报名的人数不够则 不再进行国战
if ($_data->count() <= Player_Const::COUNTRY_BATTLE_GROUP_MAX_NUM / 2 || $_data->count() <= Player_Const::COUNTRY_BATTLE_GROUP_MAX_NUM / 2 && $battle_num == Player_Const::COUNTRY_BATTLE_GROUP_MAX_NUM / 2) {
    echo "plase user num  lt COUNTRY_BATTLE_GROUP_MAX_NUM/2";
    exit;
}
foreach ($_data as $r) {
    print_r($r);
}
if ($battle_num == Player_Const::COUNTRY_BATTLE_GROUP_MAX_NUM / 2) {
    $_country_handle->use_collection(NameMapper::get_country_uid_list_collection_name())->createIndex(array('uid' => 1), array('unique' => true));
    $_country_handle->use_collection(NameMapper::get_country_samurai_collection_name())->createIndex(array('uid' => 1), array('unique' => true));
    $_country_handle->use_collection(NameMapper::get_country_family_collection_name())->createIndex(array('uid' => 1), array('unique' => true));
    $_country_handle->use_collection(NameMapper::get_country_vassal_collection_name())->createIndex(array('uid' => 1), array('unique' => true));
    $_country_handle->use_collection(NameMapper::get_country_backpack_collection_name())->createIndex(array('uid' => 1), array('unique' => true));
    $_country_handle->use_collection(NameMapper::get_country_hp_collection_name())->createIndex(array('uid' => 1), array('unique' => true));
}
$_data = $_country_handle->use_collection(NameMapper::get_country_uid_list_collection_name())->find(array('rank' => (int) $battle_num * 2, 'battle_num' => (int) $battle_num * 2));
$count = $_data->count();
$count = ceil($count / 2);
if (empty($count)) {
    echo 'Error count:', $count, PHP_EOL;
    exit;
}
$uid = 'de721bcef5cba1fc182d186d98afe072';
list($player, $ret) = Player::instance($uid);
$player_country_handle = $player->get_player_class_handle('country');
for ($i = $count; $i > 0; $i--) {
    $player_country_handle->attack($battle_num);
}
echo date("Y-m-d H:i:s") . "|cron_start_country end \n";