Пример #1
0
 /** static public function test
  *		Test the MySQL connection
  *
  * @param void
  * @return bool connection OK
  */
 public static function test()
 {
     if (!is_null(self::$_instance)) {
         return true;
     }
     if (!Mysql::test()) {
         return false;
     }
     // look for anything in the settings table
     $query = "\n\t\t\tSELECT *\n\t\t\tFROM `" . self::SETTINGS_TABLE . "`\n\t\t";
     $return = Mysql::get_instance()->query($query);
     return (bool) $return;
 }
Пример #2
0
}
// set our DEBUG constant
$GLOBALS['_&_DEBUG_QUERY'] = '';
$GLOBALS['_?_DEBUG_QUERY'] = '';
if (!defined('DEBUG')) {
    if (test_debug()) {
        define('DEBUG', true);
        // DO NOT CHANGE THIS ONE
    } else {
        define('DEBUG', (bool) $debug);
        // set to true for output of debugging code
    }
}
$GLOBALS['_LOGGING'] = DEBUG;
// do not change, rather, change debug value
if (Mysql::test()) {
    $Mysql = Mysql::get_instance();
    $Mysql->set_settings(array('log_path' => LOG_DIR, 'email_subject' => GAME_NAME . ' Query Error'));
    if (class_exists('Settings') && Settings::test()) {
        $Mysql->set_settings(array('log_errors' => Settings::read('DB_error_log'), 'email_errors' => Settings::read('DB_error_email'), 'email_from' => Settings::read('from_email'), 'email_to' => Settings::read('to_email')));
    }
}
if (defined('DEBUG') && DEBUG) {
    ini_set('display_errors', 'On');
    error_reporting(-1);
    // everything
    if (isset($Mysql)) {
        $Mysql->set_error(3);
    }
}
// log the player in