/** * Creates a TF2Stats object by calling the super constructor with the game * name "TF2" * * @param $steamId The custom URL or 64bit Steam ID of the user */ public function __construct($steamId) { parent::__construct($steamId, "TF2"); if ($this->isPublic()) { $this->accumulatedPoints = intval($this->xmlData->stats->accumulatedPoints); } }
/** * Creates a new <var>AlienSwarmStats</var> instance by calling the super * constructor with the game name <var>"alienswarm"</var> * * @param mixed $steamId The custom URL or the 64bit Steam ID of the user */ public function __construct($steamId) { parent::__construct($steamId, 'alienswarm'); if ($this->isPublic()) { $lifetimeStats = $this->xmlData->stats->lifetime; $this->hoursPlayed = (string) $lifetimeStats->timePlayed; $this->lifetimeStats = array(); $this->lifetimeStats['accuracy'] = (double) $lifetimeStats->accuracy; $this->lifetimeStats['aliensBurned'] = (int) $lifetimeStats->aliensburned; $this->lifetimeStats['aliensKilled'] = (int) $lifetimeStats->alienskilled; $this->lifetimeStats['campaigns'] = (int) $lifetimeStats->campaigns; $this->lifetimeStats['damageTaken'] = (int) $lifetimeStats->damagetaken; $this->lifetimeStats['experience'] = (int) $lifetimeStats->experience; $this->lifetimeStats['experienceRequired'] = (int) $lifetimeStats->xprequired; $this->lifetimeStats['fastHacks'] = (int) $lifetimeStats->fasthacks; $this->lifetimeStats['friendlyFire'] = (int) $lifetimeStats->friendlyfire; $this->lifetimeStats['gamesSuccessful'] = (int) $lifetimeStats->gamessuccess; $this->lifetimeStats['healing'] = (int) $lifetimeStats->healing; $this->lifetimeStats['killsPerHour'] = (double) $lifetimeStats->killsperhour; $this->lifetimeStats['level'] = (int) $lifetimeStats->level; $this->lifetimeStats['promotion'] = (int) $lifetimeStats->promotion; $this->lifetimeStats['nextUnlock'] = (string) $lifetimeStats->nextunlock; $this->lifetimeStats['nextUnlockImg'] = self::BASE_URL . (string) $lifetimeStats->nextunlockimg; $this->lifetimeStats['shotsFired'] = (int) $lifetimeStats->shotsfired; $this->lifetimeStats['totalGames'] = (int) $lifetimeStats->totalgames; if ($this->lifetimeStats['promotion'] > 0) { $this->lifetimeStats['promotionImg'] = self::BASE_URL . (string) $lifetimeStats->promotionpic; } $this->lifetimeStats['games_successful_percentage'] = $this->lifetimeStats['totalGames'] > 0 ? $this->lifetimeStats['gamesSuccessful'] / $this->lifetimeStats['totalGames'] : 0; } }
/** * Creates a DefenseGridStats object by calling the super constructor with * the game name "defensegrid:awakening" * * @param String $steamId */ public function __construct($steamId) { parent::__construct($steamId, 'defensegrid:awakening'); if ($this->isPublic()) { $generalData = $this->xmlData->stats->general; $this->bronzeMedals = (int) $generalData->bronze_medals_won->value; $this->silverMedals = (int) $generalData->silver_medals_won->value; $this->goldMedals = (int) $generalData->gold_medals_won->value; $this->levelsPlayed = (int) $generalData->levels_played_total->value; $this->levelsPlayedCampaign = (int) $generalData->levels_played_campaign->value; $this->levelsPlayedChallenge = (int) $generalData->levels_played_challenge->value; $this->levelsWon = (int) $generalData->levels_won_total->value; $this->levelsWonCampaign = (int) $generalData->levels_won_campaign->value; $this->levelsWonChallenge = (int) $generalData->levels_won_challenge->value; $this->encountered = (int) $generalData->total_aliens_encountered->value; $this->killed = (int) $generalData->total_aliens_killed->value; $this->killedCampaign = (int) $generalData->total_aliens_killed_campaign->value; $this->killedChallenge = (int) $generalData->total_aliens_killed_challenge->value; $this->resources = (int) $generalData->resources_recovered->value; $this->heatDamage = (double) $generalData->heatdamage->value; $this->timePlayed = (double) $generalData->time_played->value; $this->interest = (double) $generalData->interest_gained->value; $this->damage = (double) $generalData->tower_damage_total->value; $this->damageCampaign = (double) $generalData->tower_damage_total_campaign->value; $this->damageChallenge = (double) $generalData->tower_damage_total_challenge->value; $this->orbitalLaserFired = (double) $this->xmlData->stats->orbitallaser->fired->value; $this->orbitalLaserDamage = (double) $this->xmlData->stats->orbitallaser->damage->value; } }
public function __construct($steamId, $gameName) { parent::__construct($steamId, $gameName); if ($this->isPublic() && !empty($this->xmlData->stats->mostrecentgame)) { $this->mostRecentGame['difficulty'] = (string) $this->xmlData->stats->mostrecentgame->difficulty; $this->mostRecentGame['escaped'] = (bool) $this->xmlData->stats->mostrecentgame->bEscaped; $this->mostRecentGame['movie'] = (string) $this->xmlData->stats->mostrecentgame->movie; $this->mostRecentGame['timePlayed'] = (string) $this->xmlData->stats->mostrecentgame->time; } }
/** * Creates a new <var>TF2Stats</var> instance by calling the super * constructor with the game name <var>"tf2"</var> * * @param string $steamId The custom URL or 64bit Steam ID of the user * @param bool $beta if <var>true</var>, creates stats for the public TF2 * beta */ public function __construct($steamId, $beta = false) { parent::__construct($steamId, $beta ? '520' : 'tf2'); if ($this->isPublic()) { if (!empty($this->xmlData->stats->accumulatedPoints)) { $this->accumulatedPoints = (int) $this->xmlData->stats->accumulatedPoints; } if (!empty($this->xmlData->stats->secondsPlayedAllClassesLifetime)) { $this->totalPlaytime = (int) $this->xmlData->stats->secondsPlayedAllClassesLifetime; } } }
/** * Creates a CSSStats object by calling the super constructor with the game * name "cs:s" * @param steamId The custom URL or the 64bit Steam ID of the user * @throws SteamCondenserException If an error occurs */ public function __construct($steamId) { parent::__construct($steamId, 'cs:s'); if ($this->isPublic()) { $statsData = $this->xmlData->stats; $this->lastMatchStats = array(); $this->totalStats = array(); $this->lastMatchStats['costPerKill'] = (double) $statsData->lastmatch->costkill; $this->lastMatchStats['ctWins'] = (int) $statsData->lastmatch->ct_wins; $this->lastMatchStats['damage'] = (int) $statsData->lastmatch->dmg; $this->lastMatchStats['deaths'] = (int) $statsData->lastmatch->deaths; $this->lastMatchStats['dominations'] = (int) $statsData->lastmatch->dominations; $this->lastMatchStats['favoriteWeaponId'] = (int) $statsData->lastmatch->favwpnid; $this->lastMatchStats['kills'] = (int) $statsData->lastmatch->kills; $this->lastMatchStats['maxPlayers'] = (int) $statsData->lastmatch->max_players; $this->lastMatchStats['money'] = (int) $statsData->lastmatch->money; $this->lastMatchStats['revenges'] = (int) $statsData->lastmatch->revenges; $this->lastMatchStats['stars'] = (int) $statsData->lastmatch->stars; $this->lastMatchStats['tWins'] = (int) $statsData->lastmatch->t_wins; $this->lastMatchStats['wins'] = (int) $statsData->lastmatch->wins; $this->totalStats['blindKills'] = (int) $statsData->lifetime->blindkills; $this->totalStats['bombsDefused'] = (int) $statsData->lifetime->bombsdefused; $this->totalStats['bombsPlanted'] = (int) $statsData->lifetime->bombsplanted; $this->totalStats['damage'] = (int) $statsData->lifetime->dmg; $this->totalStats['deaths'] = (int) $statsData->summary->deaths; $this->totalStats['dominationOverkills'] = (int) $statsData->lifetime->dominationoverkills; $this->totalStats['dominations'] = (int) $statsData->lifetime->dominations; $this->totalStats['earnedMoney'] = (int) $statsData->lifetime->money; $this->totalStats['enemyWeaponKills'] = (int) $statsData->lifetime->enemywpnkills; $this->totalStats['headshots'] = (int) $statsData->lifetime->headshots; $this->totalStats['hits'] = (int) $statsData->summary->shotshit; $this->totalStats['hostagesRescued'] = (int) $statsData->lifetime->hostagesrescued; $this->totalStats['kills'] = (int) $statsData->summary->kills; $this->totalStats['knifeKills'] = (int) $statsData->lifetime->knifekills; $this->totalStats['logosSprayed'] = (int) $statsData->lifetime->decals; $this->totalStats['nightvisionDamage'] = (int) $statsData->lifetime->nvgdmg; $this->totalStats['pistolRoundsWon'] = (int) $statsData->lifetime->pistolrounds; $this->totalStats['revenges'] = (int) $statsData->lifetime->revenges; $this->totalStats['roundsPlayed'] = (int) $statsData->summary->rounds; $this->totalStats['roundsWon'] = (int) $statsData->summary->wins; $this->totalStats['secondsPlayed'] = (int) $statsData->summary->timeplayed; $this->totalStats['shots'] = (int) $statsData->summary->shots; $this->totalStats['stars'] = (int) $statsData->summary->stars; $this->totalStats['weaponsDonated'] = (int) $statsData->lifetime->wpndonated; $this->totalStats['windowsBroken'] = (int) $statsData->lifetime->winbroken; $this->totalStats['zoomedSniperKills'] = (int) $statsData->lifetime->zsniperkills; $this->lastMatchStats['kdratio'] = $this->totalStats['deaths'] > 0 ? $this->lastMatchStats['kills'] / $this->lastMatchStats['deaths'] : 0; $this->totalStats['accuracy'] = $this->totalStats['shots'] > 0 ? $this->totalStats['hits'] / $this->totalStats['shots'] : 0; $this->totalStats['kdratio'] = $this->totalStats['deaths'] > 0 ? $this->totalStats['kills'] / $this->totalStats['deaths'] : 0; $this->totalStats['roundsLost'] = $this->totalStats['roundsPlayed'] - $this->totalStats['roundsWon']; } }
/** * Creates a <var>DoDSStats</var> instance by calling the super constructor * with the game name <var>"DoD:S"</var> * * @param string $steamId The custom URL or 64bit Steam ID of the user */ public function __construct($steamId) { parent::__construct($steamId, 'DoD:S'); }
/** * Returns the stats for the given game for the owner of this SteamID * * @param mixed $id The full or short name or the application ID of the * game stats should be fetched for * @return GameStats The statistics for the game with the given name * @throws SteamCondenserException if the user does not own this game or it * does not have any stats */ public function getGameStats($id) { $game = $this->findGame($id); if (!$game->hasStats()) { throw new SteamCondenserException("\"{$game->getName()}\" does not have stats."); } if (empty($this->customUrl)) { return GameStats::createGameStats($this->steamId64, $game->getShortName()); } else { return GameStats::createGameStats($this->customUrl, $game->getShortName()); } }
/** * Creates a stats object for the given user and this game * * @param string $steamId The custom URL or the 64bit Steam ID of the user * @return GameStats The stats of this game for the given user */ public function getUserStats($steamId) { if (!$this->hasStats()) { return null; } return GameStats::createGameStats($steamId, $this->shortName); }
/** * Returns a GameStats object for the given game for the owner of this SteamID * * @param $gameName * @return GameStats */ public function getGameStats($gameName) { if (in_array($gameName, array_values($this->getGames()))) { $friendlyName = $gameName; } else { if (array_key_exists(strtolower($gameName), $this->getGames())) { $friendlyName = $this->games[strtolower($gameName)]; } else { throw new SteamCondenserException("Stats for game {$gameName} do not exist."); } } if (empty($this->customUrl)) { return GameStats::createGameStats($this->steamId64, $friendlyName); } else { return GameStats::createGameStats($this->customUrl, $friendlyName); } }
/** * Creates a <var>Portal2Stats</var> object by calling the super * constructor with the game name <var>"portal2"</var> * * @param string $steamId The custom URL or 64bit Steam ID of the user */ public function __construct($steamId) { parent::__construct($steamId, 'portal2'); }