public function servers($reload = false) { if ($reload or !$this->servers_cache) { $gametype = mysql_real_escape_string($this->gametype); $this->servers_cache = GameServer::find_all("gameservers.gametype = '{$gametype}'"); } return $this->servers_cache; }
protected static function load_gameserver($id = null) { if (!$id) { $id = $_GET['id']; } $server = GameServer::find_by_id($id); if ($server) { return $server; } else { Error404(); } }
protected function load_gameserver($id = null) { if (!$id) { $id = $_GET['id']; } $id = mysql_real_escape_string($id); $server = GameServer::find_by_id($id); if ($server && $server->online) { return $server; } Error404(); }
/** * @param InetAddress $serverIP * @param int $portNumber The listening port of the server, defaults to 27015 */ public function __construct(InetAddress $ipAddress, $portNumber = 27015, $isHLTV = false) { parent::__construct($portNumber); $this->socket = new GoldSrcSocket($ipAddress, $portNumber, $isHLTV); }
/** * @param InetAddress $serverIP * @param int $portNumber The listening port of the server, defaults to 27015 */ public function __construct(InetAddress $ipAddress, $portNumber = 27015) { parent::__construct($portNumber); $this->rconSocket = new RCONSocket($ipAddress, $portNumber); $this->socket = new SourceSocket($ipAddress, $portNumber); }
public static function load_from_row($row, $recurse_limit = 1, $current_level = 0) { // When PHP 5.3.0 is in, we can shift this over too and just redefine it // if needed (eg. loading child objects) $class = __CLASS__; $object = new $class(); $fields = self::fields_array(); $fields[] = array("created_at", "datetime"); $fields[] = array("updated_at", "datetime"); $fields[] = array("deleted", "bool"); foreach ($fields as $field) { $property = $field[0]; if (isset($field[2])) { $property = $field[2]; } if (isset($row[self::table . ".{$field[0]}"])) { if ($field[1] == "datetime") { $object->{$property} = strtotime($row[self::table . ".{$field[0]}"]); } else { $object->{$property} = $row[self::table . ".{$field[0]}"]; } } else { $object->{$property} = null; } } $object->is_new = false; // Load child objects here if ($current_level < $recurse_limit) { $current_level++; $object->server = GameServer::load_from_row($row, $recurse_limit, $current_level); } return $object; }
public function handleResponseForRequest($request, $repeatOnFailure = true) { parent::handleResponseForRequest($request, $repeatOnFailure); }
public function sendRequest(Packets\SteamPacket $packet) { parent::sendRequest($packet); }
<?php require "init.php"; $script = Script::find_by_code('gameservers'); $script->start(); ob_start(); $time = date("H:i:s"); echo "[{$time}] Updating Game Servers\r\n\r\n"; $servers = GameServer::find_all(); foreach ($servers as $server) { echo " * Updating [{$server}]\r\n"; $server->update_stats(); } $script = Script::find_by_code('gameservers'); $output = ob_get_clean(); $script->finish($output);
/** * Creates a new instance of a GoldSrc server object * * @param string $address Either an IP address, a DNS name or one of them * combined with the port number. If a port number is given, e.g. * 'server.example.com:27016' it will override the second argument. * @param int $port The port the server is listening on * @param bool $isHLTV HLTV servers need special treatment, so this is used * to determine if the server is a HLTV server * @throws SteamCondenserException if an host name cannot be resolved */ public function __construct($address, $port = 27015, $isHLTV = false) { parent::__construct($address, $port); $this->isHLTV = $isHLTV; }
#!/php -q <?php // Signal management declare (ticks=1); pcntl_signal(SIGTERM, "signal_handler"); pcntl_signal(SIGINT, "signal_handler"); function signal_handler($signal) { switch ($signal) { case SIGTERM: print "Caught SIGTERM\n"; exit; case SIGINT: print "Caught SIGINT\n"; exit; default: print "Caught signal {$signal}\n "; exit; } } // WS Lib require_once 'vendor/autoload.php'; use Devristo\Phpws\Server\WebSocketServer; // Custom server require_once 'includes/classes/ws_gameserver.php'; $gameserver = new GameServer($wsport); $gameserver->import(); // Will need global object $gameserver $gameserver->start();