Пример #1
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'StarbaseDetail';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // We now need to loop over the starbases that we have for this corporation
     // and update the details as needed.
     foreach (\EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->get() as $starbase) {
         // Do the actual API call. pheal-ng actually handles some internal
         // caching too.
         try {
             $starbase_detail = $pheal->corpScope->StarbaseDetail(array('characterID' => $characters[0], 'itemID' => $starbase->itemID));
         } catch (\Pheal\Exceptions\APIException $e) {
             // In the odd chance that we get a old/invalid ID, catch only that error
             // else go boom
             if ($e->getCode() == 114) {
                 \Log::error('API Exception caught but continuing. Error: ' . $e->getCode() . ': ' . $e->getMessage(), array('src' => __CLASS__));
                 continue;
             }
             // I suspect that there is a caching specific thing here that I don't understand. I know
             // this is a bad thing, but for now, just continue when this occurs, and write a entry
             // to the application log about it.
             //
             // Error: 221: Illegal page request! Please verify the access granted by the key you are using!
             // ^~~~ this after we just got the starbase list... :(
             if ($e->getCode() == 221) {
                 \Log::error('API Exception caught but continuing. Error: ' . $e->getCode() . ': ' . $e->getMessage(), array('src' => __CLASS__));
                 continue;
             }
             // Lastly, go boom as something out of the ordinary is wrong.
             throw $e;
         } catch (\Pheal\Exceptions\PhealException $e) {
             // Lets add some information to the original exception and raise it
             $new_error = $e->getMessage() . ' - Current starbaseID: ' . $starbase->itemID;
             throw new \Exception($new_error, $e->getCode());
         }
         // Update the details
         $starbase_data = \EveCorporationStarbaseDetail::where('corporationID', '=', $corporationID)->where('itemID', '=', $starbase->itemID)->first();
         if (!$starbase_data) {
             $starbase_data = new \EveCorporationStarbaseDetail();
         }
         $starbase_data->corporationID = $corporationID;
         $starbase_data->itemID = $starbase->itemID;
         // Fromt he outer loop
         $starbase_data->state = $starbase_detail->state;
         $starbase_data->stateTimestamp = $starbase_detail->stateTimestamp;
         $starbase_data->onlineTimestamp = $starbase_detail->onlineTimestamp;
         $starbase_data->usageFlags = $starbase_detail->generalSettings->usageFlags;
         $starbase_data->deployFlags = $starbase_detail->generalSettings->deployFlags;
         $starbase_data->allowCorporationMembers = $starbase_detail->generalSettings->allowCorporationMembers;
         $starbase_data->allowAllianceMembers = $starbase_detail->generalSettings->allowAllianceMembers;
         $starbase_data->useStandingsFrom = $starbase_detail->combatSettings->useStandingsFrom->ownerID;
         $starbase_data->onStandingDrop = $starbase_detail->combatSettings->onStandingDrop->standing;
         $starbase_data->onStatusDropEnabled = $starbase_detail->combatSettings->onStatusDrop->enabled;
         $starbase_data->onStatusDropStanding = $starbase_detail->combatSettings->onStatusDrop->standing;
         $starbase_data->onAggression = $starbase_detail->combatSettings->onAggression->enabled;
         $starbase_data->onCorporationWar = $starbase_detail->combatSettings->onCorporationWar->enabled;
         // Add the fuel to the various fields
         foreach ($starbase_detail->fuel as $fuel) {
             if ($fuel->typeID == 16275) {
                 $starbase_data->strontium = $fuel->quantity;
             }
             // Four different fuel block typeIDs
             // 4051     Caldari Fuel Block
             // 4246     Minmatar Fuel Block
             // 4247     Amarr Fuel Block
             // 4312     Gallente Fuel Block
             if (in_array($fuel->typeID, array('4051', '4246', '4247', '4312'))) {
                 $starbase_data->fuelBlocks = $fuel->quantity;
             }
             // Various starbase charters
             // 24592    Amarr Empire Starbase Charter
             // 24593    Caldari State Starbase Charter
             // 24594    Gallente Federation Starbase Charter
             // 24595    Minmatar Republic Starbase Charter
             // 24596    Khanid Kingdom Starbase Charter
             // 24597    Ammatar Mandate Starbase Charter
             if (in_array($fuel->typeID, array('24592', '24593', '24594', '24595', '24596', '24597'))) {
                 $starbase_data->starbaseCharter = $fuel->quantity;
             }
         }
         $starbase_data->save();
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return null;
 }
Пример #2
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'StarbaseList';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $starbase_list = $pheal->corpScope->StarbaseList(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $starbase_list->cached_until, $corporationID)) {
         // So for this call I dont think we should just trash all of the posses and their
         // details. Instead, cause I'm bad, well get all of the current posses for the corp
         // and delete the values that we know of. The resulting array will be the ones we delete
         // as they are probably removed/killed posses
         $old_starbases = array();
         foreach (\EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->get() as $item) {
             $old_starbases[] = $item->itemID;
         }
         // Arrayflip hax to get the starbaseID's as keys
         $old_starbases = array_flip($old_starbases);
         // <-- help a noob please :<
         // Next, loop over the starbases from the API and populate/update the db
         foreach ($starbase_list->starbases as $starbase) {
             $starbase_data = \EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->where('itemID', '=', $starbase->itemID)->first();
             if (!$starbase_data) {
                 $starbase_data = new \EveCorporationStarbaseList();
             }
             $starbase_data->corporationID = $corporationID;
             $starbase_data->itemID = $starbase->itemID;
             $starbase_data->typeID = $starbase->typeID;
             $starbase_data->locationID = $starbase->locationID;
             $starbase_data->moonID = $starbase->moonID;
             $starbase_data->state = $starbase->state;
             $starbase_data->stateTimestamp = $starbase->stateTimestamp;
             $starbase_data->onlineTimestamp = $starbase->onlineTimestamp;
             $starbase_data->standingOwnerID = $starbase->standingOwnerID;
             $starbase_data->save();
             // Update the old_starbases list by removing the ones that still
             // exist
             if (array_key_exists($starbase->itemID, $old_starbases)) {
                 unset($old_starbases[$starbase->itemID]);
             }
         }
         // Delete old starbases if there are any
         if (count($old_starbases) > 0) {
             // Delete the old starbase...
             foreach (array_flip($old_starbases) as $starbase_id) {
                 \EveCorporationStarbaseList::where('itemID', '=', $starbase_id)->delete();
             }
             // ... and its details
             foreach (array_flip($old_starbases) as $starbase_id) {
                 \EveCorporationStarbaseDetail::where('itemID', '=', $starbase_id)->delete();
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $starbase_list->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $starbase_list;
 }
Пример #3
0
 public function getDeleteKey($keyID, $delete_all_info = false)
 {
     // Ensure that this user may access the data for $keyID
     if (!\Auth::isSuperUser()) {
         if (!in_array($keyID, Session::get('valid_keys'))) {
             App::abort(404);
         }
     }
     // Ensure the user is allowed to delete this key
     if (!\Auth::hasAccess('key_manager')) {
         App::abort(404);
     }
     // Get the full key and vCode
     $key = SeatKey::where('keyID', $keyID)->first();
     if (!$key) {
         App::abort(404);
     }
     // Based on delete_all_info, we will either just delete the key,
     // or all of the information associated with it
     switch ((bool) $delete_all_info) {
         case true:
             // Check if we can determine if this is a corporation or account/char key.
             $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type');
             // Check if the type is set
             if ($type) {
                 // For corporation keys, we will delete corporation stuff, duhr
                 if ($type == "Corporation") {
                     // Most of the data for corporations is stored with the corporationID
                     // as key. To get this ID, we need to find the character attached to
                     // this key, and then the corporation for that character
                     $characters = BaseApi::findKeyCharacters($keyID);
                     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
                     // With the corporationID now known, go ahead and cleanup the database
                     \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetList::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete();
                     \EveCorporationContracts::where('corporationID', $corporationID)->delete();
                     \EveCorporationContractsItems::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete();
                     \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete();
                     \EveCorporationMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete();
                 } else {
                     // And for character stuff, we delete character stuff
                     // Here we need to be careful now. It may happen that we have more than 1 key
                     // for a character, so we have to be aware of this. It adds a factor of
                     // complexity to the whole thing.
                     $characters = BaseApi::findKeyCharacters($keyID);
                     // Now that we know about all of the characters, we will loop over them and check
                     // that we only have 1 key for them. If more than one keys have this character, we will
                     // simply ignore the cleanup and add a message about it
                     foreach ($characters as $id => $character) {
                         // Check how many keys know about this character
                         if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) {
                             // Write a log entry about this
                             \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up');
                             // Remove this character from $characters
                             unset($characters[$id]);
                         }
                     }
                     // So we now have an array of characterID's that can be cleaned up. Lets do that
                     if (count($characters) > 0) {
                         \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetList::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactList::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete();
                         \EveCharacterContracts::whereIn('characterID', $characters)->delete();
                         \EveCharacterContractsItems::whereIn('characterID', $characters)->delete();
                         \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete();
                         // Intentionally ignoring the mail related information as this has a lot of overlap
                         // and is almost always usefull
                         \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete();
                         \EveCharacterResearch::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete();
                         \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete();
                     }
                 }
                 // Finally, delete the key and redirect
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             } else {
                 // So, we are unable to determine the key type, so maybe this is
                 // a invalid one or whatever. Just get rid of it.
                 // Delete the API Key
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             }
             break;
         case false:
             // Delete the API Key
             $key->delete();
             // Delete the information that we have for this key too
             \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
             \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
             return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             break;
     }
 }