public static function Update($keyID, $vCode) { // Start and validate they key pair BaseApi::bootstrap(); BaseApi::validateKeyPair($keyID, $vCode); // Set key scopes and check if the call is banned $scope = 'Corp'; $api = 'StarbaseDetail'; if (BaseApi::isBannedCall($api, $scope, $keyID)) { return; } // Get the characters for this key $characters = BaseApi::findKeyCharacters($keyID); // Check if this key has any characters associated with it if (!$characters) { return; } // Lock the call so that we are the only instance of this running now() // If it is already locked, just return without doing anything if (!BaseApi::isLockedCall($api, $scope, $keyID)) { $lockhash = BaseApi::lockCall($api, $scope, $keyID); } else { return; } // So I think a corporation key will only ever have one character // attached to it. So we will just use that characterID for auth // things, but the corporationID for locking etc. $corporationID = BaseApi::findCharacterCorporation($characters[0]); // Prepare the Pheal instance $pheal = new Pheal($keyID, $vCode); // We now need to loop over the starbases that we have for this corporation // and update the details as needed. foreach (\EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->get() as $starbase) { // Do the actual API call. pheal-ng actually handles some internal // caching too. try { $starbase_detail = $pheal->corpScope->StarbaseDetail(array('characterID' => $characters[0], 'itemID' => $starbase->itemID)); } catch (\Pheal\Exceptions\APIException $e) { // In the odd chance that we get a old/invalid ID, catch only that error // else go boom if ($e->getCode() == 114) { \Log::error('API Exception caught but continuing. Error: ' . $e->getCode() . ': ' . $e->getMessage(), array('src' => __CLASS__)); continue; } // I suspect that there is a caching specific thing here that I don't understand. I know // this is a bad thing, but for now, just continue when this occurs, and write a entry // to the application log about it. // // Error: 221: Illegal page request! Please verify the access granted by the key you are using! // ^~~~ this after we just got the starbase list... :( if ($e->getCode() == 221) { \Log::error('API Exception caught but continuing. Error: ' . $e->getCode() . ': ' . $e->getMessage(), array('src' => __CLASS__)); continue; } // Lastly, go boom as something out of the ordinary is wrong. throw $e; } catch (\Pheal\Exceptions\PhealException $e) { // Lets add some information to the original exception and raise it $new_error = $e->getMessage() . ' - Current starbaseID: ' . $starbase->itemID; throw new \Exception($new_error, $e->getCode()); } // Update the details $starbase_data = \EveCorporationStarbaseDetail::where('corporationID', '=', $corporationID)->where('itemID', '=', $starbase->itemID)->first(); if (!$starbase_data) { $starbase_data = new \EveCorporationStarbaseDetail(); } $starbase_data->corporationID = $corporationID; $starbase_data->itemID = $starbase->itemID; // Fromt he outer loop $starbase_data->state = $starbase_detail->state; $starbase_data->stateTimestamp = $starbase_detail->stateTimestamp; $starbase_data->onlineTimestamp = $starbase_detail->onlineTimestamp; $starbase_data->usageFlags = $starbase_detail->generalSettings->usageFlags; $starbase_data->deployFlags = $starbase_detail->generalSettings->deployFlags; $starbase_data->allowCorporationMembers = $starbase_detail->generalSettings->allowCorporationMembers; $starbase_data->allowAllianceMembers = $starbase_detail->generalSettings->allowAllianceMembers; $starbase_data->useStandingsFrom = $starbase_detail->combatSettings->useStandingsFrom->ownerID; $starbase_data->onStandingDrop = $starbase_detail->combatSettings->onStandingDrop->standing; $starbase_data->onStatusDropEnabled = $starbase_detail->combatSettings->onStatusDrop->enabled; $starbase_data->onStatusDropStanding = $starbase_detail->combatSettings->onStatusDrop->standing; $starbase_data->onAggression = $starbase_detail->combatSettings->onAggression->enabled; $starbase_data->onCorporationWar = $starbase_detail->combatSettings->onCorporationWar->enabled; // Add the fuel to the various fields foreach ($starbase_detail->fuel as $fuel) { if ($fuel->typeID == 16275) { $starbase_data->strontium = $fuel->quantity; } // Four different fuel block typeIDs // 4051 Caldari Fuel Block // 4246 Minmatar Fuel Block // 4247 Amarr Fuel Block // 4312 Gallente Fuel Block if (in_array($fuel->typeID, array('4051', '4246', '4247', '4312'))) { $starbase_data->fuelBlocks = $fuel->quantity; } // Various starbase charters // 24592 Amarr Empire Starbase Charter // 24593 Caldari State Starbase Charter // 24594 Gallente Federation Starbase Charter // 24595 Minmatar Republic Starbase Charter // 24596 Khanid Kingdom Starbase Charter // 24597 Ammatar Mandate Starbase Charter if (in_array($fuel->typeID, array('24592', '24593', '24594', '24595', '24596', '24597'))) { $starbase_data->starbaseCharter = $fuel->quantity; } } $starbase_data->save(); } // Unlock the call BaseApi::unlockCall($lockhash); return null; }
public static function Update($keyID, $vCode) { // Start and validate they key pair BaseApi::bootstrap(); BaseApi::validateKeyPair($keyID, $vCode); // Set key scopes and check if the call is banned $scope = 'Corp'; $api = 'StarbaseList'; if (BaseApi::isBannedCall($api, $scope, $keyID)) { return; } // Get the characters for this key $characters = BaseApi::findKeyCharacters($keyID); // Check if this key has any characters associated with it if (!$characters) { return; } // Lock the call so that we are the only instance of this running now() // If it is already locked, just return without doing anything if (!BaseApi::isLockedCall($api, $scope, $keyID)) { $lockhash = BaseApi::lockCall($api, $scope, $keyID); } else { return; } // So I think a corporation key will only ever have one character // attached to it. So we will just use that characterID for auth // things, but the corporationID for locking etc. $corporationID = BaseApi::findCharacterCorporation($characters[0]); // Prepare the Pheal instance $pheal = new Pheal($keyID, $vCode); // Do the actual API call. pheal-ng actually handles some internal // caching too. try { $starbase_list = $pheal->corpScope->StarbaseList(array('characterID' => $characters[0])); } catch (\Pheal\Exceptions\APIException $e) { // If we cant get account status information, prevent us from calling // this API again BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage()); return; } catch (\Pheal\Exceptions\PhealException $e) { throw $e; } // Check if the data in the database is still considered up to date. // checkDbCache will return true if this is the case if (!BaseApi::checkDbCache($scope, $api, $starbase_list->cached_until, $corporationID)) { // So for this call I dont think we should just trash all of the posses and their // details. Instead, cause I'm bad, well get all of the current posses for the corp // and delete the values that we know of. The resulting array will be the ones we delete // as they are probably removed/killed posses $old_starbases = array(); foreach (\EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->get() as $item) { $old_starbases[] = $item->itemID; } // Arrayflip hax to get the starbaseID's as keys $old_starbases = array_flip($old_starbases); // <-- help a noob please :< // Next, loop over the starbases from the API and populate/update the db foreach ($starbase_list->starbases as $starbase) { $starbase_data = \EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->where('itemID', '=', $starbase->itemID)->first(); if (!$starbase_data) { $starbase_data = new \EveCorporationStarbaseList(); } $starbase_data->corporationID = $corporationID; $starbase_data->itemID = $starbase->itemID; $starbase_data->typeID = $starbase->typeID; $starbase_data->locationID = $starbase->locationID; $starbase_data->moonID = $starbase->moonID; $starbase_data->state = $starbase->state; $starbase_data->stateTimestamp = $starbase->stateTimestamp; $starbase_data->onlineTimestamp = $starbase->onlineTimestamp; $starbase_data->standingOwnerID = $starbase->standingOwnerID; $starbase_data->save(); // Update the old_starbases list by removing the ones that still // exist if (array_key_exists($starbase->itemID, $old_starbases)) { unset($old_starbases[$starbase->itemID]); } } // Delete old starbases if there are any if (count($old_starbases) > 0) { // Delete the old starbase... foreach (array_flip($old_starbases) as $starbase_id) { \EveCorporationStarbaseList::where('itemID', '=', $starbase_id)->delete(); } // ... and its details foreach (array_flip($old_starbases) as $starbase_id) { \EveCorporationStarbaseDetail::where('itemID', '=', $starbase_id)->delete(); } } // Update the cached_until time in the database for this api call BaseApi::setDbCache($scope, $api, $starbase_list->cached_until, $corporationID); } // Unlock the call BaseApi::unlockCall($lockhash); return $starbase_list; }
public function getDeleteKey($keyID, $delete_all_info = false) { // Ensure that this user may access the data for $keyID if (!\Auth::isSuperUser()) { if (!in_array($keyID, Session::get('valid_keys'))) { App::abort(404); } } // Ensure the user is allowed to delete this key if (!\Auth::hasAccess('key_manager')) { App::abort(404); } // Get the full key and vCode $key = SeatKey::where('keyID', $keyID)->first(); if (!$key) { App::abort(404); } // Based on delete_all_info, we will either just delete the key, // or all of the information associated with it switch ((bool) $delete_all_info) { case true: // Check if we can determine if this is a corporation or account/char key. $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type'); // Check if the type is set if ($type) { // For corporation keys, we will delete corporation stuff, duhr if ($type == "Corporation") { // Most of the data for corporations is stored with the corporationID // as key. To get this ID, we need to find the character attached to // this key, and then the corporation for that character $characters = BaseApi::findKeyCharacters($keyID); $corporationID = BaseApi::findCharacterCorporation($characters[0]); // With the corporationID now known, go ahead and cleanup the database \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete(); \EveCorporationAssetList::where('corporationID', $corporationID)->delete(); \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete(); \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete(); \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete(); \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete(); \EveCorporationContracts::where('corporationID', $corporationID)->delete(); \EveCorporationContractsItems::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete(); \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete(); \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete(); \EveCorporationMedals::where('corporationID', $corporationID)->delete(); \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete(); \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete(); \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete(); \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete(); \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete(); \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete(); \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete(); } else { // And for character stuff, we delete character stuff // Here we need to be careful now. It may happen that we have more than 1 key // for a character, so we have to be aware of this. It adds a factor of // complexity to the whole thing. $characters = BaseApi::findKeyCharacters($keyID); // Now that we know about all of the characters, we will loop over them and check // that we only have 1 key for them. If more than one keys have this character, we will // simply ignore the cleanup and add a message about it foreach ($characters as $id => $character) { // Check how many keys know about this character if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) { // Write a log entry about this \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up'); // Remove this character from $characters unset($characters[$id]); } } // So we now have an array of characterID's that can be cleaned up. Lets do that if (count($characters) > 0) { \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete(); \EveCharacterAssetList::whereIn('characterID', $characters)->delete(); \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete(); \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete(); \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete(); \EveCharacterContactList::whereIn('characterID', $characters)->delete(); \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete(); \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete(); \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete(); \EveCharacterContracts::whereIn('characterID', $characters)->delete(); \EveCharacterContractsItems::whereIn('characterID', $characters)->delete(); \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete(); // Intentionally ignoring the mail related information as this has a lot of overlap // and is almost always usefull \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete(); \EveCharacterResearch::whereIn('characterID', $characters)->delete(); \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete(); \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete(); \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete(); \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete(); \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete(); } } // Finally, delete the key and redirect $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); } else { // So, we are unable to determine the key type, so maybe this is // a invalid one or whatever. Just get rid of it. // Delete the API Key $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); } break; case false: // Delete the API Key $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); break; } }