Пример #1
0
 private function getWinner()
 {
     $server = Neuron_GameServer::getServer();
     $winner = $server->getData('winner');
     if ($winner) {
         return Dolumar_Players_Clan::getFromId($winner);
     }
     return null;
 }
Пример #2
0
 /**
  * Determine if it's time to take a step forwards
  */
 public function updateStatus()
 {
     $state = $this->getData('gamestate');
     if (!$state) {
         $this->setData('gamestate', self::GAMESTATE_PLAYING);
         return;
     }
     switch ($state) {
         case self::GAMESTATE_PLAYING:
             // If the server has been running for xxx months, go to next step
             $duration = GAME_RUNNING_DURATION;
             $start = $this->getStartDate();
             $timepassed = time() - $start;
             if ($timepassed > $duration) {
                 // Initiate end game
                 $this->setData('gamestate', self::GAMESTATE_ENDGAME_STARTED);
                 // And notify all players
                 Neuron_GameServer_Player_Guide::addPublicMessage('end_scroll', array(), 'guide', 'scared');
             }
             break;
         case self::GAMESTATE_ENDGAME_FINISHED:
             $this->setData('end_date', time());
             $this->setData('gamestate', self::GAMESTATE_WAITINGFORRESET);
             $server = Neuron_GameServer::getServer();
             $out = array();
             $out['winner'] = '';
             $out['members'] = '';
             $out['ranking'] = '';
             $out['members'] = '';
             $out['villages'] = '';
             $out['clans'] = '';
             $out['players'] = '';
             $winner = $server->getData('winner');
             if ($winner) {
                 $clan = Dolumar_Players_Clan::getFromId($winner);
                 if ($clan) {
                     $out['winner'] = Neuron_Core_Tools::output_varchar($clan->getName());
                     foreach ($clan->getMembers() as $v) {
                         $out['members'] .= "- " . Neuron_Core_Tools::output_varchar($v->getName()) . "\n";
                     }
                 }
             }
             // Ranking
             $players = Dolumar_Players_Ranking::getPlayerRanking(0, 5);
             $i = 0;
             foreach ($players as $v) {
                 $i++;
                 $out['players'] .= $i . ". " . $v->getName() . ' (' . $v->getScore() . ')' . "\n";
             }
             $villages = Dolumar_Players_Ranking::getRanking(0, 5);
             $i = 0;
             foreach ($villages as $v) {
                 $i++;
                 $out['villages'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n";
             }
             $ranking = Dolumar_Players_Ranking::getClanRanking(0, 5);
             $i = 0;
             foreach ($ranking as $v) {
                 $i++;
                 $out['clans'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n";
             }
             $out['servername'] = $this->getServerName();
             $out['serverurl'] = ABSOLUTE_URL;
             // Send out the bloody newsletter
             if (!defined('IS_TESTSERVER') || !IS_TESTSERVER) {
                 $this->sendNewsletter('serverreset', $out);
             }
             break;
         case self::GAMESTATE_WAITINGFORRESET:
             if ($this->getData('end_date') <= NOW - 60 * 60 * 23) {
                 $this->reset();
             }
             break;
     }
 }
Пример #3
0
 public static function getSides(Dolumar_Underworld_Models_Mission $mission)
 {
     $tmp = array();
     /*
     // First, load the sides from the mission
     $sides = $mission->getMap ()->getSideIds ();
     
     foreach ($sides as $v)
     {
     	$tmp[$v] = new Dolumar_Underworld_Models_Side ($v);
     }
     */
     // Now load all the clans
     $db = Neuron_DB_Database::getInstance();
     $data = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tunderworld_missions_clans\n\t\t\tWHERE\n\t\t\t\tum_id = {$mission->getId()}\n\t\t");
     foreach ($data as $v) {
         if (!isset($tmp[$v['umc_side']])) {
             $tmp[$v['umc_side']] = new Dolumar_Underworld_Models_Side($v['umc_side']);
         }
         $clan = Dolumar_Players_Clan::getFromId($v['c_id']);
         $tmp[$v['umc_side']]->addClan($clan);
     }
     return array_values($tmp);
 }
Пример #4
0
 private function makeClan($name)
 {
     $profile = Neuron_GameServer::getPlayer();
     if ($profile) {
         $db = Neuron_Core_Database::__getInstance();
         // Check for a clan with the same name
         $chk = $db->select('clans', array('c_id'), "c_name = '" . $db->escape($name) . "'");
         if (count($chk) > 0) {
             $this->addError('name_duplicate');
             return false;
         } else {
             $id = $db->insert('clans', array('c_name' => $name));
             // Add yourself
             /*
             $db->insert
             (
             	'clan_members',
             	array
             	(
             		'plid' => $profile->getId (),
             		'c_id' => $id,
             		'c_status' => 'leader'
             	)
             );
             */
             $clan = Dolumar_Players_Clan::getFromId($id);
             $clan->doJoinClan($profile, 'leader');
             return true;
         }
     }
 }