Пример #1
0
 public static function createBounty($requester_id, $target_id, $payment)
 {
     $bountyparams = array();
     $bountyparams['requester_id'] = $requester_id;
     $bountyparams['target_id'] = $target_id;
     $bountyparams['payment'] = $payment;
     $justInsertID = ConnectionFactory::InsertIntoTableBasicReturnInsertID("bounties", $bountyparams);
     if ($justInsertID) {
         return self::getBounty($justInsertID);
     }
     return NULL;
 }
Пример #2
0
 public static function createUserMissionData($userID, $missionID)
 {
     $umdParams = array();
     $umdParams['user_id'] = $userID;
     $umdParams['mission_id'] = $missionID;
     $umdParams['times_complete'] = 1;
     $umdParams['rank_one_times'] = 1;
     $umdParams['curr_rank'] = 1;
     $justInsertID = ConnectionFactory::InsertIntoTableBasicReturnInsertID("users_missions", $umdParams);
     if ($justInsertID) {
         return self::getUserMissionData($userID, $missionID);
     }
     return NULL;
 }
Пример #3
0
 public static function createUser($name)
 {
     $userparams = array();
     $userparams['name'] = $name;
     $justAddedID = ConnectionFactory::InsertIntoTableBasicReturnInsertID("users", $userparams);
     if ($justAddedID) {
         $usercitiesparams = array();
         $usercitiesparams['user_id'] = $justAddedID;
         $usercitiesparams['city_id'] = 1;
         $usercitiesparams['rank_avail'] = 1;
         $success = ConnectionFactory::InsertIntoTableBasic("users_cities", $usercitiesparams);
         if ($success) {
             return self::getUser($justAddedID);
         }
     }
     return NULL;
 }
Пример #4
0
 public static function createUserUdid($uuid, $os, $mac)
 {
     $soldierCode = new SoldierCode();
     $code = SoldierCode::getSoldierCode();
     if ($code[0]->getCode() == "") {
         $code = SoldierCode::getSoldierCode();
         if ($code[0]->getCode() == "") {
             $code = SoldierCode::getSoldierCode();
         }
     }
     $userparams = array();
     $userparams['udid'] = $uuid;
     $userparams['soldier_code'] = $code[0]->getCode();
     $userparams['device_os'] = $os;
     $userparams['device_mac'] = $mac;
     $userparams['diamonds'] = 10;
     // setting max experience points for first level
     $userparams['next_level_experince_points'] = 15;
     $justAddedID = ConnectionFactory::InsertIntoTableBasicReturnInsertID("users", $userparams);
     if ($justAddedID) {
         $usercitiesparams = array();
         $usertimerparams = array();
         $success = '';
         $timer_success = '';
         /*
          * Inserting User cities with rank
          * Currently we are dealing with 4 cities so loop iterates 4 times
          */
         for ($i = 1; $i <= 4; $i++) {
             $usercitiesparams['user_id'] = $justAddedID;
             $usercitiesparams['city_id'] = $i;
             $usercitiesparams['rank_avail'] = 1;
             $success = ConnectionFactory::InsertIntoTableBasic("users_cities", $usercitiesparams);
         }
         $usertimerparams['user_id'] = $justAddedID;
         $timer_success = ConnectionFactory::InsertIntoTableBasic("user_timers", $usertimerparams);
         $achievement['user_id'] = $justAddedID;
         $success = ConnectionFactory::InsertIntoTableBasic("users_achievements", $achievement);
         if ($success && $timer_success) {
             if ($soldierCode->deleteCode($code[0]->getCode())) {
                 return self::getUser($justAddedID);
             }
         }
     }
     return NULL;
 }