public function show() { global $ProdGrid, $LNG, $resource, $reslist, $PLANET, $USER, $pricelist; $TheCommand = HTTP::_GP('cmd', ''); // wellformed buildURLs if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { $Element = HTTP::_GP('building', 0); $ListID = HTTP::_GP('listid', 0); switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'insert': $this->AddBuildingToQueue($Element, true); break; case 'destroy': $this->AddBuildingToQueue($Element, false); break; } $this->redirectTo('game.php?page=buildings'); } $config = Config::get(); $queueData = $this->getQueueData(); $Queue = $queueData['queue']; $QueueCount = count($Queue); $CanBuildElement = isVacationMode($USER) || $config->max_elements_build == 0 || $QueueCount < $config->max_elements_build; $CurrentMaxFields = CalculateMaxPlanetFields($PLANET); $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount; $BuildEnergy = $USER[$resource[113]]; $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $BuildInfoList = array(); $Elements = $reslist['allow'][$PLANET['planet_type']]; foreach ($Elements as $Element) { if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)) { continue; } $infoEnergy = ""; if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $PLANET[$resource[$Element]]; } if (in_array($Element, $reslist['prod'])) { $BuildLevel = $PLANET[$resource[$Element]]; $Need = eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])); $BuildLevel = $levelToBuild + 1; $Prod = eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])); $requireEnergy = $Prod - $Need; $requireEnergy = round($requireEnergy * $config->energySpeed); if ($requireEnergy < 0) { $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } else { $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } } $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costResources); $destroyResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true); $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyResources); $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyResources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources); $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costResources' => $costResources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyResources' => $destroyResources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild); } if ($QueueCount != 0) { $this->tplObj->loadscript('buildlist.js'); } $this->assign(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]])); $this->display('page.buildings.default.tpl'); }
public function show() { global $USER, $PLANET, $resource, $reslist, $LNG, $pricelist; $updateID = HTTP::_GP('id', 0); if (!empty($updateID) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { if (isModulAvalible(MODULE_OFFICIER) && in_array($updateID, $reslist['officier'])) { $this->UpdateOfficier($updateID); } elseif (isModulAvalible(MODULE_DMEXTRAS) && in_array($updateID, $reslist['dmfunc'])) { $this->UpdateExtra($updateID); } } $darkmatterList = array(); $officierList = array(); if (isModulAvalible(MODULE_DMEXTRAS)) { foreach ($reslist['dmfunc'] as $Element) { if ($USER[$resource[$Element]] > TIMESTAMP) { $this->tplObj->execscript("GetOfficerTime(" . $Element . ", " . ($USER[$resource[$Element]] - TIMESTAMP) . ");"); } $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources); $elementBonus = BuildFunctions::getAvalibleBonus($Element); $darkmatterList[$Element] = array('timeLeft' => max($USER[$resource[$Element]] - TIMESTAMP, 0), 'costResources' => $costResources, 'buyable' => $buyable, 'time' => $pricelist[$Element]['time'], 'costOverflow' => $costOverflow, 'elementBonus' => $elementBonus); } } if (isModulAvalible(MODULE_OFFICIER)) { foreach ($reslist['officier'] as $Element) { if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)) { continue; } $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources); $elementBonus = BuildFunctions::getAvalibleBonus($Element); $officierList[$Element] = array('level' => $USER[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'costResources' => $costResources, 'buyable' => $buyable, 'costOverflow' => $costOverflow, 'elementBonus' => $elementBonus); } } $this->assign(array('officierList' => $officierList, 'darkmatterList' => $darkmatterList, 'of_dm_trade' => sprintf($LNG['of_dm_trade'], $LNG['tech'][921]))); $this->display('page.officier.default.tpl'); }
public function SetNextQueueTechOnTop() { global $resource, $LNG; if (empty($this->USER['b_tech_queue'])) { $this->USER['b_tech'] = 0; $this->USER['b_tech_id'] = 0; $this->USER['b_tech_planet'] = 0; $this->USER['b_tech_queue'] = ''; return false; } $CurrentQueue = unserialize($this->USER['b_tech_queue']); $Loop = true; while ($Loop == true) { $ListIDArray = $CurrentQueue[0]; $isAnotherPlanet = $ListIDArray[4] != $this->PLANET['id']; if ($isAnotherPlanet) { $sql = 'SELECT * FROM %%PLANETS%% WHERE id = :planetId;'; $PLANET = Database::get()->selectSingle($sql, array(':planetId' => $ListIDArray[4])); $RPLANET = new ResourceUpdate(true, false); list(, $PLANET) = $RPLANET->CalcResource($this->USER, $PLANET, false, $this->USER['b_tech']); } else { $PLANET = $this->PLANET; } $PLANET[$resource[31] . '_inter'] = self::getNetworkLevel($this->USER, $PLANET); $Element = $ListIDArray[0]; $Level = $ListIDArray[1]; $costResources = BuildFunctions::getElementPrice($this->USER, $PLANET, $Element); $BuildTime = BuildFunctions::getBuildingTime($this->USER, $PLANET, $Element, $costResources); $HaveResources = BuildFunctions::isElementBuyable($this->USER, $PLANET, $Element, $costResources); $BuildEndTime = $this->USER['b_tech'] + $BuildTime; $CurrentQueue[0] = array($Element, $Level, $BuildTime, $BuildEndTime, $PLANET['id']); if ($HaveResources == true) { if (isset($costResources[901])) { $PLANET[$resource[901]] -= $costResources[901]; } if (isset($costResources[902])) { $PLANET[$resource[902]] -= $costResources[902]; } if (isset($costResources[903])) { $PLANET[$resource[903]] -= $costResources[903]; } if (isset($costResources[921])) { $this->USER[$resource[921]] -= $costResources[921]; } $this->USER['b_tech_id'] = $Element; $this->USER['b_tech'] = $BuildEndTime; $this->USER['b_tech_planet'] = $PLANET['id']; $this->USER['b_tech_queue'] = serialize($CurrentQueue); $Loop = false; } else { if ($this->USER['hof'] == 1) { if (!isset($costResources[901])) { $costResources[901] = 0; } if (!isset($costResources[902])) { $costResources[902] = 0; } if (!isset($costResources[903])) { $costResources[903] = 0; } $Message = sprintf($LNG['sys_notenough_money'], $PLANET['name'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $LNG['tech'][$Element], pretty_number($PLANET['metal']), $LNG['tech'][901], pretty_number($PLANET['crystal']), $LNG['tech'][902], pretty_number($PLANET['deuterium']), $LNG['tech'][903], pretty_number($costResources[901]), $LNG['tech'][901], pretty_number($costResources[902]), $LNG['tech'][902], pretty_number($costResources[903]), $LNG['tech'][903]); PlayerUtil::sendMessage($this->USER['id'], 0, $this->USER['b_tech'], 99, $LNG['sys_techlist'], $LNG['sys_buildlist_fail'], $Message); } array_shift($CurrentQueue); if (count($CurrentQueue) == 0) { $this->USER['b_tech'] = 0; $this->USER['b_tech_id'] = 0; $this->USER['b_tech_planet'] = 0; $this->USER['b_tech_queue'] = ''; $Loop = false; } else { $BaseTime = $BuildEndTime - $BuildTime; $NewQueue = array(); foreach ($CurrentQueue as $ListIDArray) { $ListIDArray[2] = BuildFunctions::getBuildingTime($this->USER, $PLANET, $ListIDArray[0]); $BaseTime += $ListIDArray[2]; $ListIDArray[3] = $BaseTime; $NewQueue[] = $ListIDArray; } $CurrentQueue = $NewQueue; } } if ($isAnotherPlanet) { $RPLANET->SavePlanetToDB($this->USER, $PLANET); $RPLANET = NULL; unset($RPLANET); } else { $this->PLANET = $PLANET; } } return true; }
public function show() { global $USER, $PLANET, $LNG, $resource, $dpath, $reslist, $requeriments, $CONF; $fmenge = isset($_POST['fmenge']) ? $_POST['fmenge'] : array(); $action = HTTP::_GP('action', ''); $NotBuilding = true; if (!empty($PLANET['b_building_id'])) { $CurrentQueue = unserialize($PLANET['b_building_id']); foreach ($CurrentQueue as $ElementArray) { if ($ElementArray[0] == 21 || $ElementArray[0] == 15) { $NotBuilding = false; break; } } } $ElementQueue = unserialize($PLANET['b_hangar_id']); if (empty($ElementQueue)) { $Count = 0; } else { $Count = count($ElementQueue); } if ($USER['urlaubs_modus'] == 0) { if (!empty($fmenge) && $NotBuilding == true) { if (Config::get('max_elements_ships') != 0 && $Count >= Config::get('max_elements_ships')) { $this->printMessage(sprintf($LNG['bd_max_builds'], Config::get('max_elements_ships'))); exit; } $this->BuildAuftr($fmenge); } if ($action == "delete") { $this->CancelAuftr(); } } $elementInQueue = array(); $ElementQueue = unserialize($PLANET['b_hangar_id']); $Buildlist = array(); if (!empty($ElementQueue)) { $Shipyard = array(); $QueueTime = 0; foreach ($ElementQueue as $Element) { if (empty($Element)) { continue; } $elementInQueue[$Element[0]] = true; $ElementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element[0]); $QueueTime += $ElementTime * $Element[1]; $Shipyard[] = array($LNG['tech'][$Element[0]], $Element[1], $ElementTime, $Element[0]); } $this->tplObj->loadscript('bcmath.js'); $this->tplObj->execscript('ShipyardInit();'); $Buildlist = array('Queue' => $Shipyard, 'b_hangar_id_plus' => $PLANET['b_hangar'], 'pretty_time_b_hangar' => pretty_time(max($QueueTime - $PLANET['b_hangar'], 0))); } $mode = HTTP::_GP('mode', 'fleet'); if ($mode != 'defense' && $PLANET['planet_type'] == 4) { $this->printMessage("You cant acces this page on a fortress"); } if ($mode == 'defense' && $CONF['fleetconf'] == 1 && $CONF['purchase_bonus_timer'] > TIMESTAMP) { $elementALL = array(401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 416, 417, 418, 419, 420, 421, 422, 502, 503); $elementIDs = array(407, 408, 409, 411, 502, 503); $elementIDd = array(401, 402, 403, 420); $elementIDa = array(405, 404, 406, 416, 417, 421); $elementIDq = array(418, 412, 410, 413, 419, 414, 422, 415); } elseif ($mode == 'defense') { $elementALL = array(401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 416, 417, 418, 419, 420, 421, 422, 502, 503); $elementIDs = array(407, 408, 409, 411, 502, 503); $elementIDd = array(401, 402, 403); $elementIDa = array(405, 404, 406, 416, 417); $elementIDq = array(418, 412, 410, 413, 419, 414, 415); } elseif ($mode == 'fleet' && $CONF['fleetconf'] == 1 && $CONF['purchase_bonus_timer'] > TIMESTAMP) { $elementALL = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230); $elementIDs = array(208, 210, 220, 223); $elementIDd = array(212, 202, 203, 204, 205, 229); $elementIDa = array(209, 206, 207, 217, 215, 213, 211, 219, 224); $elementIDq = array(225, 226, 214, 216, 230, 227, 228, 222, 218, 221); } elseif ($mode == 'fleet') { $elementALL = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230); $elementIDs = array(208, 210, 220, 223); $elementIDd = array(212, 202, 203, 204, 205); $elementIDa = array(209, 206, 207, 217, 215, 213, 211, 219); $elementIDq = array(225, 226, 214, 216, 227, 228, 222, 218, 221); } $Missiles = array(); $Domes = array(); $Orbits = array(); foreach ($reslist['missile'] as $elementID) { $Missiles[$elementID] = $PLANET[$resource[$elementID]]; } foreach ($reslist['defense'] as $elementID) { $Domes[$elementID] = $PLANET[$resource[$elementID]]; $Orbits[$elementID] = $PLANET[$resource[$elementID]]; } $MaxMissiles = BuildFunctions::getMaxConstructibleRockets($USER, $PLANET, $Missiles); $MaxDomes = BuildFunctions::getMaxConstructibleDomes($USER, $PLANET, $Domes); $MaxOrbits = BuildFunctions::getMaxConstructibleOrbits($USER, $PLANET, $Orbits); foreach ($elementALL as $Element) { $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementListall[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDs as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementList[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDq as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementListq[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDa as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementLista[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDd as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementListd[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $manual_step_9 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9 && ($PLANET['misil_launcher'] < 25 || $PLANET['small_laser'] < 10)) { $manual_step_9 = 0; } $manual_step_10 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9 && $PLANET['misil_launcher'] >= 25 && $PLANET['small_laser'] >= 10) { $manual_step_10 = 0; $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '11' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = '" . $USER['id'] . "';"); require_once 'includes/classes/class.FleetFunctions.php'; $rawfleetarray = array(204 => 8, 205 => 5, 206 => 3); $fleetRessource = array(901 => 0, 902 => 0, 903 => 0); FleetFunctions::sendFleet($rawfleetarray, '1', 1, 1, 1, 1, 1, 1, $PLANET['id_owner'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $fleetRessource, TIMESTAMP + 58, TIMESTAMP + 58, TIMESTAMP + 116, 0); } $manual_step_16 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 16) { $manual_step_16 = 0; } if ($USER['training'] == 0 && $USER['training_step'] == 16 && $PLANET['recycler'] >= 5) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '17' WHERE `id` = " . $USER['id'] . ";"); } $this->tplObj->loadscript('shipyard.js'); $this->tplObj->assign_vars(array('manual_step_16' => $manual_step_16, 'manual_step_10' => $manual_step_10, 'manual_step_9' => $manual_step_9, 'elementListall' => $elementListall, 'elementList' => $elementList, 'elementListd' => $elementListd, 'elementLista' => $elementLista, 'elementListq' => $elementListq, 'NotBuilding' => $NotBuilding, 'BuildList' => $Buildlist, 'maxlength' => strlen(Config::get('max_fleet_per_build')), 'mode' => $mode)); $this->display('page.shipyard.default.tpl'); }
public function show() { global $PLANET, $USER, $LNG, $resource, $reslist, $pricelist; if ($PLANET[$resource[31]] == 0) { $this->printMessage($LNG['bd_lab_required']); } $TheCommand = HTTP::_GP('cmd', ''); $elementId = HTTP::_GP('tech', 0); $ListID = HTTP::_GP('listid', 0); $PLANET[$resource[31] . '_inter'] = ResourceUpdate::getNetworkLevel($USER, $PLANET); if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'insert': $this->AddBuildingToQueue($elementId, true); break; case 'destroy': $this->AddBuildingToQueue($elementId, false); break; } $this->redirectTo('game.php?page=research'); } $bContinue = $this->CheckLabSettingsInQueue($PLANET); $queueData = $this->getQueueData(); $TechQueue = $queueData['queue']; $QueueCount = count($TechQueue); $ResearchList = array(); foreach ($reslist['tech'] as $elementId) { if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $elementId)) { continue; } if (isset($queueData['quickinfo'][$elementId])) { $levelToBuild = $queueData['quickinfo'][$elementId]; } else { $levelToBuild = $USER[$resource[$elementId]]; } $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $elementId, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $elementId, $costResources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $elementId, $costResources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $elementId, $costResources); $ResearchList[$elementId] = array('id' => $elementId, 'level' => $USER[$resource[$elementId]], 'maxLevel' => $pricelist[$elementId]['max'], 'costResources' => $costResources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild); } $this->assign(array('ResearchList' => $ResearchList, 'IsLabinBuild' => !$bContinue, 'IsFullQueue' => Config::get()->max_elements_tech == 0 || Config::get()->max_elements_tech == count($TechQueue), 'Queue' => $TechQueue)); $this->display('page.research.default.tpl'); }
public static function addResearchToQueue($Element, $AddMode = true) { global $PLANET, $USER, $resource, $CONF, $reslist, $pricelist; $PLANET[$resource[31] . '_inter'] = ResourceUpdate::getNetworkLevel($USER, $PLANET); if (!in_array($Element, $reslist['tech']) || !BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element) || !BuildFunctions::CheckLabSettingsInQueue($PLANET)) { return; } $CurrentQueue = unserialize($USER['b_tech_queue']); if (!empty($CurrentQueue)) { $ActualCount = count($CurrentQueue); } else { $CurrentQueue = array(); $ActualCount = 0; } if (Config::get('max_elements_tech') != 0 && Config::get('max_elements_tech') <= $ActualCount) { return false; } $BuildLevel = $USER[$resource[$Element]] + 1; if ($ActualCount == 0) { if ($pricelist[$Element]['max'] < $BuildLevel) { return; } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, !$AddMode); if (!BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources)) { return; } if (isset($costRessources[901])) { $PLANET[$resource[901]] -= $costRessources[901]; } if (isset($costRessources[902])) { $PLANET[$resource[902]] -= $costRessources[902]; } if (isset($costRessources[903])) { $PLANET[$resource[903]] -= $costRessources[903]; } if (isset($costRessources[921])) { $USER[$resource[921]] -= $costRessources[921]; } $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $BuildEndTime = TIMESTAMP + $elementTime; $USER['b_tech_queue'] = serialize(array(array($Element, $BuildLevel, $elementTime, $BuildEndTime, $PLANET['id']))); $USER['b_tech'] = $BuildEndTime; $USER['b_tech_id'] = $Element; $USER['b_tech_planet'] = $PLANET['id']; } else { $addLevel = 0; foreach ($CurrentQueue as $QueueSubArray) { if ($QueueSubArray[0] != $Element) { continue; } $addLevel++; } $BuildLevel += $addLevel; if ($pricelist[$Element]['max'] < $BuildLevel) { return; } $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, NULL, !$AddMode, $BuildLevel); $BuildEndTime = $CurrentQueue[$ActualCount - 1][3] + $elementTime; $CurrentQueue[] = array($Element, $BuildLevel, $elementTime, $BuildEndTime, $PLANET['id']); $USER['b_tech_queue'] = serialize($CurrentQueue); } }
public function show() { global $PLANET, $USER, $LNG, $resource, $reslist, $CONF, $pricelist; $TheCommand = HTTP::_GP('cmd', ''); $Element = HTTP::_GP('tech', 0); $ListID = HTTP::_GP('listid', 0); $lvlup1 = HTTP::_GP('lvlup1', 0); $PLANET[$resource[31] . '_inter'] = ResourceUpdate::getNetworkLevel($USER, $PLANET); if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'instant': $this->InstantBuildingFromQueue(); break; case 'insert': $this->AddBuildingToQueue($Element, $lvlup1, true); break; case 'destroy': $this->DoAddBuildingToQueue($Element, false); break; } $this->redirectTo('game.php?page=research'); } $bContinue = $this->CheckLabSettingsInQueue($PLANET); $queueData = $this->getQueueData(); $TechQueue = $queueData['queue']; $QueueCount = count($TechQueue); $ResearchList = array(); foreach ($reslist['tech'] as $ID => $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $USER[$resource[$Element]]; } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $ResearchList[$Element] = array('id' => $Element, 'level' => $USER[$resource[$Element]], 'factor' => $pricelist[$Element]['factor'], 'maxLevel' => $pricelist[$Element]['max'], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $this->tplObj->loadscript('research.js'); $premium_stage = 0; if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_stage_days'] > TIMESTAMP) { $premium_stage = $USER['premium_reward_stage']; } $manual_step_5 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 5 && $PLANET['laboratory'] < 3) { $manual_step_5 = 0; } $manual_step_5_1 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 5 && $PLANET['laboratory'] >= 3) { $manual_step_5_1 = 0; } $manual_step_6 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 6) { $manual_step_6 = 0; } $manual_step_6_1 = 1; $manual_step_7 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 6 && $USER['spy_tech'] >= 3) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '8' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = " . $USER['id'] . ";"); $manual_step_7 = 0; } $manual_step_9 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9) { $manual_step_9 = 0; } $manual_step_16 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 16) { $manual_step_16 = 0; } $this->tplObj->assign_vars(array('manual_step_5_1' => $manual_step_5_1, 'manual_step_16' => $manual_step_16, 'manual_step_5' => $manual_step_5, 'manual_step_9' => $manual_step_9, 'manual_step_6' => $manual_step_6, 'dmavaible' => $USER['darkmatter'], 'modinstant' => $CONF['modinstant'], 'mod_research_cost' => $CONF['modinstantresearch'], 'modinstantresen' => $CONF['modinstantresen'], 'manual_step_7' => $manual_step_7, 'ResearchList' => $ResearchList, 'IsLabinBuild' => !$bContinue, 'IsFullQueue' => Config::get('max_elements_tech') == 0 || Config::get('max_elements_tech') + $premium_stage == count($TechQueue), 'Queue' => $TechQueue)); $this->display('page.research.default.tpl'); }
public function show() { global $USER, $CONF, $PLANET, $resource, $reslist, $LNG, $pricelist; $updateID = HTTP::_GP('id', 0); if (!empty($updateID) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { if (isModulAvalible(MODULE_OFFICIER) && in_array($updateID, $reslist['officier'])) { $this->UpdateOfficier($updateID); } elseif (isModulAvalible(MODULE_DMEXTRAS) && in_array($updateID, $reslist['dmfunc'])) { $this->UpdateExtra($updateID); } } $this->tplObj->loadscript('officier.js'); $darkmatterList = array(); $officierList = array(); if (isModulAvalible(MODULE_DMEXTRAS)) { foreach ($reslist['dmfunc'] as $Element) { if ($USER[$resource[$Element]] > TIMESTAMP) { $this->tplObj->execscript("GetOfficerTime(" . $Element . ", " . ($USER[$resource[$Element]] - TIMESTAMP) . ");"); } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementBonus = BuildFunctions::getAvalibleBonus($Element); $darkmatterList[$Element] = array('timeLeft' => max($USER[$resource[$Element]] - TIMESTAMP, 0), 'costRessources' => $costRessources, 'buyable' => $buyable, 'time' => $pricelist[$Element]['time'], 'costOverflow' => $costOverflow, 'elementBonus' => $elementBonus); } } if (isModulAvalible(MODULE_OFFICIER)) { foreach ($reslist['officier'] as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementBonus = BuildFunctions::getAvalibleBonus($Element); $officierList[$Element] = array('level' => $USER[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'costRessources' => $costRessources, 'buyable' => $buyable, 'costOverflow' => $costOverflow, 'elementBonus' => $elementBonus, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } } $close_to = 1; if ($USER['rpg_geologue'] >= 1 && $USER['rpg_amiral'] >= 1 && $USER['training_step'] == 23) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '24' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '24' WHERE `id` = " . $USER['id'] . ";"); $close_to = 0; } $manual_23_step = 1; if ($USER['training'] == 0 && $USER['training_step'] == 23 && $close_to == 1) { $manual_23_step = 0; } $this->tplObj->assign_vars(array('manual_23_step' => $manual_23_step, 'close_to' => $close_to, 'officierList' => $officierList, 'darkmatterList' => $darkmatterList, 'of_dm_trade' => sprintf($LNG['of_dm_trade'], $LNG['tech'][921]))); $this->display('page.officier.default.tpl'); }
public function show() { global $USER, $PLANET, $LNG, $resource, $reslist; if ($PLANET[$resource[21]] == 0) { $this->printMessage($LNG['bd_shipyard_required']); } $buildTodo = HTTP::_GP('fmenge', array()); $action = HTTP::_GP('action', ''); $NotBuilding = true; if (!empty($PLANET['b_building_id'])) { $CurrentQueue = unserialize($PLANET['b_building_id']); foreach ($CurrentQueue as $ElementArray) { if ($ElementArray[0] == 21 || $ElementArray[0] == 15) { $NotBuilding = false; break; } } } $ElementQueue = unserialize($PLANET['b_hangar_id']); if (empty($ElementQueue)) { $Count = 0; } else { $Count = count($ElementQueue); } if ($USER['urlaubs_modus'] == 0 && $NotBuilding == true) { if (!empty($buildTodo)) { $maxBuildQueue = Config::get()->max_elements_ships; if ($maxBuildQueue != 0 && $Count >= $maxBuildQueue) { $this->printMessage(sprintf($LNG['bd_max_builds'], $maxBuildQueue)); } $this->BuildAuftr($buildTodo); $ElementQueue = unserialize($PLANET['b_hangar_id']); } if ($action == "delete") { $this->CancelAuftr(); } } $elementInQueue = array(); $buildList = array(); $elementList = array(); if (!empty($ElementQueue)) { $Shipyard = array(); $QueueTime = 0; foreach ($ElementQueue as $Element) { if (empty($Element)) { continue; } $elementInQueue[$Element[0]] = true; $ElementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element[0]); $QueueTime += $ElementTime * $Element[1]; $Shipyard[] = array($LNG['tech'][$Element[0]], $Element[1], $ElementTime, $Element[0]); } $buildList = array('Queue' => $Shipyard, 'b_hangar_id_plus' => $PLANET['b_hangar'], 'pretty_time_b_hangar' => pretty_time(max($QueueTime - $PLANET['b_hangar'], 0))); } $mode = HTTP::_GP('mode', 'fleet'); if ($mode == 'defense') { $elementIDs = array_merge($reslist['defense'], $reslist['missile']); } else { $elementIDs = $reslist['fleet']; } $Missiles = array(); foreach ($reslist['missile'] as $elementID) { $Missiles[$elementID] = $PLANET[$resource[$elementID]]; } $MaxMissiles = BuildFunctions::getMaxConstructibleRockets($USER, $PLANET, $Missiles); foreach ($elementIDs as $Element) { if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)) { continue; } $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costResources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costResources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementList[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costResources' => $costResources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild); } $this->assign(array('elementList' => $elementList, 'NotBuilding' => $NotBuilding, 'BuildList' => $buildList, 'maxlength' => strlen(Config::get()->max_fleet_per_build), 'mode' => $mode)); $this->display('page.shipyard.default.tpl'); }
public function show() { global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist; $buscarTick = $GLOBALS['DATABASE']->query("SELECT tick FROM " . CONFIG . ""); $tickinicial = $GLOBALS['DATABASE']->fetch_array($buscarTick); $tickinicial = $tickinicial['tick']; $TheCommand = HTTP::_GP('cmd', ''); // wellformed buildURLs if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { $Element = HTTP::_GP('building', 0); $ListID = HTTP::_GP('listid', 0); $lvlup1 = HTTP::_GP('lvlup1', 0); switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'insert': $this->AddBuildingToQueue($Element, $lvlup1, true); break; case 'destroy': $this->DoAddBuildingToQueue($Element, false); break; } $this->redirectTo('game.php?page=buildings'); } $premium_stage = 0; if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_stage_days'] > TIMESTAMP) { $premium_stage = $USER['premium_reward_stage']; } $queueData = $this->getQueueData(); $Queue = $queueData['queue']; $QueueCount = count($Queue); $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') - 1 == 0 || $QueueCount < Config::get('max_elements_build') - 1 + $premium_stage; $CurrentMaxFields = CalculateMaxPlanetFields($PLANET); $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount; $BuildEnergy = $USER[$resource[113]]; $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $BuildInfoList = array(); $Elements = $reslist['allow'][$PLANET['planet_type']]; foreach ($Elements as $ID => $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $infoEnergy = ""; if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $PLANET[$resource[$Element]]; } if (in_array($Element, $reslist['prod'])) { $peacefull_resource = 0; if ($USER['experience_peace_level'] > 0) { $peacefull_resource = $USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $premium_resource = 0; if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $USER['premium_reward_extraction']; } $premium_resource = $premium_resource; $combat_collider = 0; if ($USER['combat_reward_collider'] > 0) { $combat_collider = $USER['combat_reward_collider']; } $combat_collider = $combat_collider; $academy_mines = 0; if ($USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $academy_energy = 0; if ($USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $USER['academy_1210']); } $academy_solar = $academy_solar; $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $alliance_prod = 0; if ($allyInfo['alliance_prod'] > 0) { $alliance_prod = $allyInfo['alliance_prod']; } $alliance_prod = $alliance_prod; $BuildLevel = $PLANET[$resource[$Element]]; $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $BuildLevel = $levelToBuild + 1; $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $requireEnergy = $Prod - $Need; if ($requireEnergy < 0) { $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } else { $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true); $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources); $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'factor' => $pricelist[$Element]['factor'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $this->tplObj->loadscript('buildlist.js'); $manual_step_2 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['solar_plant'] < 1) { $manual_step_2 = 0; } $manual_step_2_1 = 1; if ($USER['training'] == 0 && $PLANET['solar_plant'] >= 1 && $USER['training_step'] == 2 && ($PLANET['metal_mine'] < 3 || $PLANET['crystal_mine'] < 2 || $PLANET['deuterium_sintetizer'] < 1)) { $manual_step_2_1 = 0; } $manual_step_2_2 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] < 4) { $manual_step_2_2 = 0; } $manual_step_2_3 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] >= 4) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '3' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . PLANETS . " SET spy_sonde = spy_sonde + 5 WHERE id = 1;"); // SEND PROBES FUNCTION HERE $rawfleetarray = array(210 => 5); $fleetRessource = array(901 => 0, 902 => 0, 903 => 0); if (1 == $PLANET['system']) { $tickfinal = $tickinicial + 9; } else { $tickfinal = $tickinicial + 11; } FleetFunctions::sendFleet($rawfleetarray, '6', 1, 1, 1, 1, 1, 1, $PLANET['id_owner'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $fleetRessource, TIMESTAMP + 40, TIMESTAMP + 40, TIMESTAMP + 80, $tickinicial, $tickfinal, 0); $manual_step_2_3 = 0; } $manual_step_5 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 5) { $manual_step_5 = 0; } $manual_step_9 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9) { $manual_step_9 = 0; } $manual_step_16 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 16) { $manual_step_16 = 0; } if ($USER['training'] == 0 && $USER['training_step'] == 5 && $PLANET['laboratory'] >= 3) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '6' WHERE `id` = " . $USER['id'] . ";"); } $this->tplObj->assign_vars(array('manual_step_16' => $manual_step_16, 'manual_step_9' => $manual_step_9, 'manual_step_2' => $manual_step_2, 'manual_step_2_1' => $manual_step_2_1, 'manual_step_2_2' => $manual_step_2_2, 'manual_step_2_3' => $manual_step_2_3, 'manual_step_5' => $manual_step_5, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Planetas' => $PLANET, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET))); $this->display('page.buildings.default.tpl'); }
public function SetNextQueueTechOnTop() { global $resource, $LNG; if (empty($this->USER['b_tech_queue'])) { $this->USER['b_tech'] = 0; $this->USER['b_tech_id'] = 0; $this->USER['b_tech_planet'] = 0; $this->USER['b_tech_queue'] = ''; return false; } $CurrentQueue = unserialize($this->USER['b_tech_queue']); $Loop = true; while ($Loop == true) { $ListIDArray = $CurrentQueue[0]; if ($ListIDArray[4] != $this->PLANET['id']) { $PLANET = $GLOBALS['DATABASE']->getFirstRow("SELECT * FROM " . PLANETS . " WHERE id = '" . $ListIDArray[4] . "';"); } else { $PLANET = $this->PLANET; } $PLANET[$resource[31] . '_inter'] = self::getNetworkLevel($this->USER, $PLANET); $Element = $ListIDArray[0]; $Level = $ListIDArray[1]; $costRessources = BuildFunctions::getElementPrice($this->USER, $PLANET, $Element); $BuildTime = BuildFunctions::getBuildingTime($this->USER, $PLANET, $Element, $costRessources); $HaveRessources = BuildFunctions::isElementBuyable($this->USER, $PLANET, $Element, $costRessources); $BuildEndTime = $this->USER['b_tech'] + $BuildTime; $CurrentQueue[0] = array($Element, $Level, $BuildTime, $BuildEndTime, $PLANET['id']); $isAnotherPlanet = $ListIDArray[4] != $this->PLANET['id']; if ($isAnotherPlanet) { $IsHash = !in_array($Element, array(131, 132, 133)); $RPLANET = new ResourceUpdate(true, false); list(, $PLANET) = $RPLANET->CalcResource($this->USER, $PLANET, false, $this->USER['b_tech'], $IsHash); } if ($HaveRessources == true) { if (isset($costRessources[901])) { $PLANET[$resource[901]] -= $costRessources[901]; } if (isset($costRessources[902])) { $PLANET[$resource[902]] -= $costRessources[902]; } if (isset($costRessources[903])) { $PLANET[$resource[903]] -= $costRessources[903]; } if (isset($costRessources[904])) { $PLANET[$resource[904]] -= $costRessources[904]; } if (isset($costRessources[921])) { $this->USER[$resource[921]] -= $costRessources[921]; } $this->USER['b_tech_id'] = $Element; $this->USER['b_tech'] = $BuildEndTime; $this->USER['b_tech_planet'] = $PLANET['id']; $this->USER['b_tech_queue'] = serialize($CurrentQueue); $Loop = false; } else { if ($this->USER['hof'] == 1) { if (!isset($costRessources[901])) { $costRessources[901] = 0; } if (!isset($costRessources[902])) { $costRessources[902] = 0; } if (!isset($costRessources[903])) { $costRessources[903] = 0; } if (!isset($costRessources[904])) { $costRessources[904] = 0; } $Message = sprintf($LNG['sys_notenough_money'], $PLANET['name'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $LNG['tech'][$Element], pretty_number($PLANET['metal']), $LNG['tech'][901], pretty_number($PLANET['crystal']), $LNG['tech'][902], pretty_number($PLANET['deuterium']), $LNG['tech'][903], pretty_number($costRessources[901]), $LNG['tech'][901], pretty_number($costRessources[902]), $LNG['tech'][902], pretty_number($costRessources[903]), $LNG['tech'][903], pretty_number($costRessources[904]), $LNG['tech'][904]); SendSimpleMessage($this->USER['id'], 0, $this->USER['b_tech'], 99, $LNG['sys_techlist'], $LNG['sys_buildlist_fail'], $Message); } array_shift($CurrentQueue); if (count($CurrentQueue) == 0) { $this->USER['b_tech'] = 0; $this->USER['b_tech_id'] = 0; $this->USER['b_tech_planet'] = 0; $this->USER['b_tech_queue'] = ''; $Loop = false; } else { $BaseTime = $BuildEndTime - $BuildTime; $NewQueue = array(); foreach ($CurrentQueue as $ListIDArray) { $ListIDArray[2] = BuildFunctions::getBuildingTime($this->USER, $PLANET, $ListIDArray[0]); $BaseTime += $ListIDArray[2]; $ListIDArray[3] = $BaseTime; $NewQueue[] = $ListIDArray; } $CurrentQueue = $NewQueue; } } if ($isAnotherPlanet) { $RPLANET->SavePlanetToDB($this->USER, $PLANET); } else { $this->PLANET = $PLANET; } } }
public function show() { global $USER, $UNI, $PLANET, $LNG, $resource, $dpath, $reslist, $pricelist, $requeriments, $CONF; if ($CONF['dmenabled'] == 0) { $this->printMessage("This add-on is disabled", true, array('game.php?page=overview', 2)); die; } $fmenge = isset($_POST['fmenge']) ? $_POST['fmenge'] : array(); $action = HTTP::_GP('action', ''); $NotBuilding = true; if (!empty($PLANET['b_building_id'])) { $CurrentQueue = unserialize($PLANET['b_building_id']); foreach ($CurrentQueue as $ElementArray) { if ($ElementArray[0] == 21 || $ElementArray[0] == 15) { $NotBuilding = false; break; } } } $ElementQueue = unserialize($PLANET['b_hangar_id']); if (empty($ElementQueue)) { $Count = 0; } else { $Count = count($ElementQueue); } if ($USER['urlaubs_modus'] == 0) { if (!empty($fmenge) && $NotBuilding == true) { if (Config::get('max_elements_ships') != 0 && $Count >= Config::get('max_elements_ships')) { $this->printMessage(sprintf($LNG['bd_max_builds'], Config::get('max_elements_ships'))); exit; } $this->BuildAuftr($fmenge); } if ($action == "delete") { $this->CancelAuftr(); } } $elementInQueue = array(); $ElementQueue = unserialize($PLANET['b_hangar_id']); $Buildlist = array(); if (!empty($ElementQueue)) { $Shipyard = array(); $QueueTime = 0; foreach ($ElementQueue as $Element) { if (empty($Element)) { continue; } $elementInQueue[$Element[0]] = true; $ElementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element[0]); $QueueTime += $ElementTime * $Element[1]; $Shipyard[] = array($LNG['tech'][$Element[0]], $Element[1], $ElementTime, $Element[0]); } $this->tplObj->loadscript('bcmath.js'); $this->tplObj->execscript('ShipyardInit();'); $Buildlist = array('Queue' => $Shipyard, 'b_hangar_id_plus' => $PLANET['b_hangar'], 'pretty_time_b_hangar' => pretty_time(max($QueueTime - $PLANET['b_hangar'], 0))); } $mode = HTTP::_GP('mode', 'fleet'); if ($mode == 'defense' && $CONF['fleetconf'] > TIMESTAMP) { $elementALL = array(401, 402, 403, 404, 405, 406, 410, 412, 413, 414, 416, 417, 418, 419, 420, 421, 422); $elementIDs = array(411, 502, 503); $elementIDd = array(401, 402, 403, 420); $elementIDa = array(405, 404, 406, 416, 417, 421); $elementIDq = array(418, 412, 410, 413, 419, 414); } elseif ($mode == 'defense' && $CONF['fleetconf'] < TIMESTAMP) { $elementALL = array(401, 402, 403, 404, 405, 406, 410, 412, 413, 414, 416, 417, 418, 419, 420, 421, 422); $elementIDs = array(411, 502, 503); $elementIDd = array(401, 402, 403); $elementIDa = array(405, 404, 406, 416, 417); $elementIDq = array(418, 412, 410, 413, 422, 419, 414, 422); } elseif ($mode == 'fleet' && $CONF['fleetconf'] > TIMESTAMP) { $elementALL = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230); $elementIDs = array(208, 210, 223); $elementIDd = array(212, 202, 203, 204, 205, 229); $elementIDa = array(209, 206, 207, 217, 215, 213, 211, 219, 224); $elementIDq = array(225, 226, 214, 216, 230, 227, 228, 222, 218, 221); } elseif ($mode == 'fleet' && $CONF['fleetconf'] < TIMESTAMP) { $elementALL = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230); $elementIDs = array(208, 210, 223); $elementIDd = array(212, 202, 203, 204, 205); $elementIDa = array(209, 206, 207, 217, 215, 213, 211, 219); $elementIDq = array(225, 226, 214, 216, 230, 227, 228, 222, 218, 221); } foreach ($elementALL as $Element) { $AllPrice = array(); $GetAllPrice = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAllPrice) > 0) { while ($k = $GLOBALS['DATABASE']->fetch_array($GetAllPrice)) { $AllPrice[] = $k; } } $costRessources = $k; $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = 0; $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElementsDM($USER, $PLANET, $Element, $costRessources); $elementListall[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AllPrice' => $AllPrice, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDs as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $AllPrice = array(); $GetAllPrice = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAllPrice) > 0) { while ($k = $GLOBALS['DATABASE']->fetch_array($GetAllPrice)) { $AllPrice[] = $k; } } $costRessources = $k; $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = 0; $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElementsDM($USER, $PLANET, $Element, $costRessources); $elementList[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AllPrice' => $AllPrice, 'AllTech' => $AllTech, 'AllPrice' => $AllPrice, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDq as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $AllPrice = array(); $GetAllPrice = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAllPrice) > 0) { while ($k = $GLOBALS['DATABASE']->fetch_array($GetAllPrice)) { $AllPrice[] = $k; } } $costRessources = $k; $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = 0; $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElementsDM($USER, $PLANET, $Element, $costRessources); $elementListq[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AllTech' => $AllTech, 'AllPrice' => $AllPrice, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDa as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $AllPrice = array(); $GetAllPrice = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAllPrice) > 0) { while ($k = $GLOBALS['DATABASE']->fetch_array($GetAllPrice)) { $AllPrice[] = $k; } } $costRessources = $k; $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = 0; $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElementsDM($USER, $PLANET, $Element, $costRessources); $elementLista[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AllTech' => $AllTech, 'AllPrice' => $AllPrice, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDd as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $AllPrice = array(); $GetAllPrice = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAllPrice) > 0) { while ($k = $GLOBALS['DATABASE']->fetch_array($GetAllPrice)) { $AllPrice[] = $k; } } $costRessources = $k; $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = 0; $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElementsDM($USER, $PLANET, $Element, $costRessources); $elementListd[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AllTech' => $AllTech, 'AllPrice' => $AllPrice, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $this->tplObj->loadscript('shipyard.js'); $this->tplObj->assign_vars(array('elementListall' => $elementListall, 'elementList' => $elementList, 'elementListd' => $elementListd, 'elementLista' => $elementLista, 'elementListq' => $elementListq, 'NotBuilding' => $NotBuilding, 'BuildList' => $Buildlist, 'maxlength' => strlen(Config::get('max_fleet_per_build')), 'mode' => $mode, 'instant_fleet' => pretty_number(40000000 - $USER['instant_fleet']))); $this->display('page.dmship.default.tpl'); }
public function show() { global $USER, $PLANET, $LNG, $resource, $dpath, $reslist, $CONF; $fmenge = isset($_POST['fmenge']) ? $_POST['fmenge'] : array(); $action = HTTP::_GP('action', ''); $NotBuilding = true; if (!empty($PLANET['b_building_id'])) { $CurrentQueue = unserialize($PLANET['b_building_id']); foreach ($CurrentQueue as $ElementArray) { if ($ElementArray[0] == 21 || $ElementArray[0] == 15) { $NotBuilding = false; break; } } } $ElementQueue = unserialize($PLANET['b_hangar_id']); if (empty($ElementQueue)) { $Count = 0; } else { $Count = count($ElementQueue); } if ($USER['urlaubs_modus'] == 0) { if (!empty($fmenge) && $NotBuilding == true) { if (Config::get('max_elements_ships') != 0 && $Count >= Config::get('max_elements_ships')) { $this->printMessage(sprintf($LNG['bd_max_builds'], Config::get('max_elements_ships'))); exit; } $this->BuildAuftr($fmenge); } if ($action == "delete") { $this->CancelAuftr(); } } $elementInQueue = array(); $ElementQueue = unserialize($PLANET['b_hangar_id']); $Buildlist = array(); if (!empty($ElementQueue)) { $Shipyard = array(); $QueueTime = 0; foreach ($ElementQueue as $Element) { if (empty($Element)) { continue; } $elementInQueue[$Element[0]] = true; $ElementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element[0]); $QueueTime += $ElementTime * $Element[1]; $Shipyard[] = array($LNG['tech'][$Element[0]], $Element[1], $ElementTime, $Element[0]); } $this->tplObj->loadscript('bcmath.js'); $this->tplObj->loadscript('shipyard.js'); $this->tplObj->execscript('ShipyardInit();'); $Buildlist = array('Queue' => $Shipyard, 'b_hangar_id_plus' => $PLANET['b_hangar'], 'pretty_time_b_hangar' => pretty_time(max($QueueTime - $PLANET['b_hangar'], 0))); } $mode = HTTP::_GP('mode', 'fleet'); if ($mode == 'defense') { $elementIDs = array(401, 402, 403, 404, 405, 406); } elseif ($mode == 'orbit') { $elementIDs = array(407, 408); } elseif ($mode == 'recy') { $elementIDs = array(209, 223, 219); } elseif ($mode == 'energy') { $elementIDs = array(221, 222); } elseif ($mode == 'combat') { $elementIDs = array(204, 205, 206, 207, 211, 214, 215, 216); } else { $elementIDs = array(202, 203, 210, 224); } $inmode = 0; if ($mode == 'recy' || $mode == 'energy' || $mode == 'combat' || $mode == 'fleet') { $inmode = 1; } $Missiles = array(); foreach ($reslist['missile'] as $elementID) { $Missiles[$elementID] = $PLANET[$resource[$elementID]]; } $MaxMissiles = BuildFunctions::getMaxConstructibleRockets($USER, $PLANET, $Missiles); foreach ($elementIDs as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementList[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $this->tplObj->assign_vars(array('inmode' => $inmode, 'elementList' => $elementList, 'NotBuilding' => $NotBuilding, 'BuildList' => $Buildlist, 'maxlength' => strlen(Config::get('max_fleet_per_build')), 'mode' => $mode)); $this->display('page.shipyard.default.tpl'); }
public function show() { global $PLANET, $USER, $LNG, $resource, $reslist, $CONF, $pricelist; $TheCommand = HTTP::_GP('cmd', ''); $Element = HTTP::_GP('tech', 0); $ListID = HTTP::_GP('listid', 0); $mode = HTTP::_GP('cmdd', 'physik'); $PLANET[$resource[31] . '_inter'] = ResourceUpdate::getNetworkLevel($USER, $PLANET); if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'insert': $this->AddBuildingToQueue($Element, true); break; case 'destroy': $this->AddBuildingToQueue($Element, false); break; } $this->redirectTo('game.php?page=research&cmdd=' . $mode . ''); } $bContinue = $this->CheckLabSettingsInQueue($PLANET); $queueData = $this->getQueueData(); $TechQueue = $queueData['queue']; $QueueCount = count($TechQueue); $ResearchList = array(); if ($mode == 'space') { $elementIDs = array(109, 110, 111, 115, 117, 118); } elseif ($mode == 'militar') { $elementIDs = array(145, 106, 146, 147, 148, 149); } else { $elementIDs = array(113, 140, 141, 142, 143, 144); } foreach ($elementIDs as $ID => $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $USER[$resource[$Element]]; } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $ResearchList[$Element] = array('id' => $Element, 'level' => $USER[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } if ($USER['b_tech_id'] != 0) { $this->tplObj->loadscript('research.js'); } $max_build = Config::get('max_elements_tech'); if ($USER['mode_chaine'] > TIMESTAMP) { $max_build += 2; } if ($mode == 'space') { $Tab = 'Space research'; } elseif ($mode == 'militar') { $Tab = 'Military research'; } else { $Tab = 'Theoretical Physics'; } $this->tplObj->assign_vars(array('Tab' => $Tab, 'ResearchList' => $ResearchList, 'IsLabinBuild' => !$bContinue, 'IsFullQueue' => $max_build == 0 || $max_build == count($TechQueue), 'Queue' => $TechQueue, 'mode' => $mode)); $this->display('page.research.default.tpl'); }
public function show() { global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist; $TheCommand = HTTP::_GP('cmd', ''); $mode = HTTP::_GP('cmdd', 'build'); // wellformed buildURLs if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) { $Element = HTTP::_GP('building', 0); $ListID = HTTP::_GP('listid', 0); switch ($TheCommand) { case 'cancel': $this->CancelBuildingFromQueue(); break; case 'remove': $this->RemoveBuildingFromQueue($ListID); break; case 'insert': $this->AddBuildingToQueue($Element, true); break; case 'destroy': $this->AddBuildingToQueue($Element, false); break; } $this->redirectTo('game.php?page=buildings&cmdd=' . $mode . ''); } $queueData = $this->getQueueData(); $Queue = $queueData['queue']; $QueueCount = count($Queue); $max_build = Config::get('max_elements_build'); if ($USER['mode_chaine'] > TIMESTAMP) { $max_build += 2; } $CanBuildElement = isVacationMode($USER) || $max_build == 0 || $QueueCount < $max_build; $CurrentMaxFields = CalculateMaxPlanetFields($PLANET); $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount; $BuildEnergy = $USER[$resource[113]]; $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $BuildInfoList = array(); if ($mode == 'hangars') { $Elements = array(22, 23, 24, 25); } elseif ($mode == 'militar') { $Elements = array(45, 21, 46, 14, 31, 5, 33, 47); } else { $Elements = array(4, 10, 1, 2, 3, 48, 7, 8, 9, 11); } foreach ($Elements as $ID => $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $infoEnergy = ""; if (isset($queueData['quickinfo'][$Element])) { $levelToBuild = $queueData['quickinfo'][$Element]; } else { $levelToBuild = $PLANET[$resource[$Element]]; } if (in_array($Element, $reslist['prod'])) { $BuildLevel = $PLANET[$resource[$Element]]; $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $BuildLevel = $levelToBuild + 1; $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]))); $requireEnergy = $Prod - $Need; if ($requireEnergy < 0) { $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } else { $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]); } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true); $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources); $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources); $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } if ($QueueCount != 0) { $this->tplObj->loadscript('buildlist.js'); } $Tab = 'Energy & resources'; if ($mode == 'build') { $Tab = 'Energy & resources'; } elseif ($mode == 'hangars') { $Tab = 'Storages'; } elseif ($mode == 'militar') { $Tab = 'Military & science'; } $this->tplObj->assign_vars(array('Tab' => $Tab, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'mode' => $mode)); $this->display('page.buildings.default.tpl'); }