/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhAttack", array($event, &$data, $this)); $statement = Core::getQuery()->select("assault", array("assaultid"), "", "planetid = ? AND running = 1", "", "", "", "", array($event->get("destination"))); if ($statement->fetchRow()) { $event->set("prev_rc", null); $event->save(); return $this; } $assault = new Bengine_Game_Assault($event["destination"], $event["destination_user_id"], $event); $assault->addParticipant(1, $event["userid"], $event["planetid"], $event["time"], $data)->startAssault($data["galaxy"], $data["system"], $data["position"])->finish(); return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhAllianceAttack", array($event, &$data, $this)); $assault = new Bengine_Game_Assault($event->getDestination(), $event->getDestinationUserId(), $event); $assault->addParticipant(Bengine_Game_Assault_Participant::ATTACKER_MODE, $event->getUserid(), $event->getPlanetid(), $event->getTime(), $data); // Load allied fleets $allies = Application::getCollection("game/event")->addParentIdFilter($event->getEventid()); foreach ($allies as $ally) { $assault->addParticipant(Bengine_Game_Assault_Participant::ATTACKER_MODE, $ally->getUserid(), $ally->getPlanetid(), $event->getTime(), $ally->getData()); } $assault->startAssault($event->getGalaxy2(), $event->getSystem2(), $event->getPosition2())->finish(); Core::getQuery()->delete("formation_invitation", "eventid = ?", null, null, array($event->getEventid())); Core::getQuery()->delete("attack_formation", "eventid = ?", null, null, array($event->getEventid())); return $this; }
/** * (non-PHPdoc) * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data) */ protected function _execute(Bengine_Game_Model_Event $event, array $data) { Hook::event("EhMoonDestruction", array($event, &$data, $this)); // Start normal combat $assault = new Bengine_Game_Assault($event->getDestination(), $event->getDestinationUserId(), $event); $assault->addParticipant(1, $event->getUserid(), $event->getPlanetid(), $event->getTime(), $data); $assault->startAssault($data["galaxy"], $data["system"], $data["position"]); if ($assault->getData("result") == 1 || $assault->getData("result") == 0) { Core::getLanguage()->load("AutoMessages"); $defenders = $assault->getDefenders(); while ($defenders->next()) { $participant = $this->defenders->current(); if ($participant instanceof Bengine_Game_Assault_Participant) { $participant->finish($assault->getData("result")); } } $assault->updateMainDefender($assault->getData("lostunits_defender")); $attacker = $assault->getAttackers()->getFirst(); $select = new Recipe_Database_Select(); $select->from(array("f2a" => "fleet2assault"))->join(array("c" => "construction"), array("c" => "buildingid", "f2a" => "unitid"))->attributes(array("f2a" => array("unitid", "quantity"), "c" => array("basic_metal", "basic_silicon", "basic_hydrogen")))->where("f2a.participantid = ?", $attacker->getParticipantId()); $result = $select->getStatement(); $fleet = array(); foreach ($result->fetchAll() as $row) { $fleet[$row["unitid"]] = $row; } $rips = isset($fleet[self::DEATH_STAR_CONSTRUCTION_ID]["quantity"]) ? $fleet[self::DEATH_STAR_CONSTRUCTION_ID]["quantity"] : 0; $result->closeCursor(); $moon = $event->getDestinationPlanet(); $message = ""; // Chance to destroy the moon $diameter = min($moon->getDiameter(), 9999); $md = max(floor((100 - sqrt($diameter)) * sqrt($rips)), 1); $rand = mt_rand(0, 100); Core::getLang()->assign("moonName", $moon->getPlanetname()); Core::getLang()->assign("moonCoords", $moon->getCoords(true, true)); if ($rand <= $md) { $message = Core::getLang()->get("MD_MOON_DESTROYED"); Core::getQuery()->update("events", array("planetid" => null), "planetid = ?", array($moon->getId())); $sql = "UPDATE `" . PREFIX . "events` e, `" . PREFIX . "galaxy` g SET e.`destination` = g.`planetid` WHERE g.`moonid` = ? AND e.`destination` = ?"; Core::getDB()->query($sql, array($moon->getId(), $moon->getId())); deletePlanet($moon->getId(), $moon->getUserid(), 1); } else { $message = Core::getLang()->get("MD_MOON_SURVIVE"); } // Chance of fleet destruction $fd = floor(sqrt($diameter) / 2); $rand = mt_rand(0, 100); if ($rand <= $fd) { $points = 0; foreach ($fleet as $ship) { $points += $ship["quantity"] * ($ship["basic_metal"] + $ship["basic_silicon"] + $ship["basic_hydrogen"]); } Core::getDB()->query("UPDATE " . PREFIX . "user SET points = points - ? WHERE userid = ?", array($points / 1000, $event->getUserid())); $message .= "<br/><br/>" . Core::getLang()->get("MD_FLEET_DESTROYED"); } else { $attacker->finish($assault->getData("result")); } $msgAttacker = Application::getModel("game/message"); $msgAttacker->setReceiver($event->getDestinationUserId())->setMode(Bengine_Game_Model_Message::FLEET_REPORTS_FOLDER_ID)->setSubject(Core::getLang()->get("MD_SUBJECT"))->setMessage($message)->setSendToOutbox(false); $msgDefender = clone $msgAttacker; $msgDefender->setReceiver($event->getUserid()); $msgAttacker->send(); $msgDefender->send(); } else { $assault->finish(); } return $this; }