Пример #1
0
function tribe_getContent($caveID, &$details)
{
    global $template;
    // messages
    $messageText = array(-42 => array('type' => 'error', 'message' => _('Ein Rohstoff wurde erst vor kurzen eingelagert. Bitte warte bis du es erneut versucht.')), -41 => array('type' => 'error', 'message' => _('Beim kicken das Spielers ist ein Fehler aufgetreten.')), -40 => array('type' => 'error', 'message' => _('Der Stamm befindet sich zur Zeit in einem Krieg und es kann kein Spieler gekickt werden.')), -39 => array('type' => 'error', 'message' => _('Der Stammesführer kann nicht entlassen werden.')), -38 => array('type' => 'error', 'message' => _('Der Spieler wurde in dem Stamm nicht gefunden!')), -37 => array('type' => 'error', 'message' => _('Der Zielstamm besitzt nicht die benötigte Vorraussetzung um das Wunder erwirken zu können.')), -36 => array('type' => 'error', 'message' => _('Dieses Wunder wurde erst vor kurzen gewundert. Bitte warte etwas bevor du es erneut wunderst.')), -35 => array('type' => 'error', 'message' => _('Der gegnerische Stamm hat nicht genug Mitglieder um Stammeswunder bekommen zu können!')), -34 => array('type' => 'error', 'message' => _('Ihr Stamm hat nicht genug Mitglieder um Stammeswunder sprechen zu können!')), -33 => array('type' => 'error', 'message' => _('Beim erbitten des Stammeswunders ist ein Problem aufgetreten!')), -32 => array('type' => 'error', 'message' => _('Das Stammeswunder konnte nicht gewirkt werden.')), -31 => array('type' => 'error', 'message' => _('Die Rechte konnten nicht angewandt werden.')), -30 => array('type' => 'error', 'message' => _('Fehler in den Formulardaten!')), -29 => array('type' => 'error', 'message' => _('Die Stimme konnte wegen eines Fehlers nicht abgegeben werden.')), -28 => array('type' => 'error', 'message' => _('Die Regierung konnte nicht geändert werden, weil sie erst vor kurzem geändert wurde.')), -27 => array('type' => 'error', 'message' => _('Die Regierung konnte aufgrund eines Fehlers nicht aktualisiert werden')), -26 => array('type' => 'error', 'message' => _('Ihr Kriegsanteil ist nicht hoch genug, um den Gegner zur Aufgabe zu zwingen.')), -25 => array('type' => 'error', 'message' => _('Eure Untergebenen weigern sich, diese Beziehung gegenüber einem so großen Stamm einzugehen.')), -24 => array('type' => 'error', 'message' => _('Eure Untergebenen weigern sich, diese Beziehung gegenüber einem so kleinen Stamm einzugehen.')), -23 => array('type' => 'error', 'message' => _('Ihr habt mit dem anderen Stamm keinen gleichen Kriegsgegner.')), -22 => array('type' => 'error', 'message' => _('Die Beziehung des anderen Stammes erlauben kein Kriegsbündniss.')), -21 => array('type' => 'error', 'message' => _('Unsere aktuelle Beziehung erlaubt kein Kriegsbündniss.')), -20 => array('type' => 'error', 'message' => _('Von der derzeitigen Beziehung kann nicht direkt auf die ausgewählte Beziehungsart gewechselt werden.')), -19 => array('type' => 'error', 'message' => _('Die Mindestlaufzeit von der derzeitigen Beziehung läuft noch!')), -18 => array('type' => 'error', 'message' => _('Die Beziehung wurde nicht geändert, weil der ausgewählte Beziehungstyp bereits eingestellt ist.')), -17 => array('type' => 'error', 'message' => _('Die Beziehung konnte aufgrund eines Fehlers nicht aktualisiert werden.')), -16 => array('type' => 'error', 'message' => _('Der Stamm hat noch nicht genug Mitglieder um Beziehungen eingehen zu dürfen')), -15 => array('type' => 'error', 'message' => _('Den Stamm gibt es nicht!')), -14 => array('type' => 'error', 'message' => _('Zu sich selber kann man keine Beziehungen aufnehmen!')), -13 => array('type' => 'error', 'message' => _('Ungültiges Bild oder URL beim Avatar! Wird zurückgesetzt!')), -12 => array('type' => 'error', 'message' => _('Ungültiges Passwort! (Mind. 6 Zeichen, ohne Sonderzeichen)')), -11 => array('type' => 'error', 'message' => _('Fehler beim Eintragen ins Stammeslager!')), -10 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe vorhanden!')), -9 => array('type' => 'error', 'message' => _('Eine Rohstoff hat den maximalen Einzahlungswert überschritten!')), -8 => array('type' => 'info', 'message' => _('Bitte die gewünscht Menge an Rohstoffen die eingezahlt werden sollen angeben.')), -7 => array('type' => 'error', 'message' => _('Die Nachricht konnte nicht verschickt werden.')), -6 => array('type' => 'error', 'message' => _('Du mußt eine Nachricht schreiben um sie versenden zu können.')), -5 => array('type' => 'error', 'message' => _('Sie konnten nicht austreten. Vermutlich gehören Sie gar keinem Stamm an.')), -4 => array('type' => 'error', 'message' => _('Sie sind der Stammesanführer und konnten nicht entlassen werden.')), -3 => array('type' => 'error', 'message' => _('Die Stammeszugehörigkeit hat sich erst vor kurzem geändert. Warten Sie, bis die Stammeszugehörigkeit geändert werden darf.')), -2 => array('type' => 'error', 'message' => _('Ihr Stamm befindet sich im Krieg. Sie dürfen derzeit nicht austreten.')), -1 => array('type' => 'error', 'message' => _('Du hast keine Berechtigung dies zu tun.')), 1 => array('type' => 'success', 'message' => _('Du hast den Stamm verlassen.')), 2 => array('type' => 'success', 'message' => _('Du hast den Stamm erfolgreich verlassen.<br />Da du das letzte Mitglied warst, wurde der Stamm aufgelöst.')), 3 => array('type' => 'success', 'message' => _('Die Nachricht wurde Erfolgreich verschickt.')), 4 => array('type' => 'success', 'message' => _('Deine Rohstoffe wurden Erfolgreich ins Stammeslager eingezahlt!')), 5 => array('type' => 'success', 'message' => _('Die Daten wurden erfolgreich aktualisiert.')), 6 => array('type' => 'error', 'message' => _('Die Daten konnten gar nicht oder zumindest nicht vollständig aktualisiert werden.')), 7 => array('type' => 'success', 'message' => _('Die Beziehung zu dem anderen Stamm wurde erfolgreich geändert.')), 8 => array('type' => 'success', 'message' => _('Die Regierung des Stammes wurde erfolgreich geändert.')), 9 => array('type' => 'success', 'message' => _('Die Stimme wurde erfolgreich gezählt.')), 10 => array('type' => 'success', 'message' => _('Der Spieler hat seine Rechte erfolgreich erhalten.')), 11 => array('type' => 'info', 'message' => _('Die Götter haben Ihr Flehen nicht erhört! Die eingesetzten Opfergaben sind natürlich dennoch verloren. Mehr Glück beim nächsten Mal!')), 12 => array('type' => 'success', 'message' => _('Das Erflehen des Wunders scheint Erfolg zu haben.')), 13 => array('type' => 'success', 'message' => _('Der Spieler wurde erfolgreich gekickt.')));
    if (!$_SESSION['player']->tribe) {
        tribe_getContentNoTribe($caveID, $details);
        return;
    }
    $tribeTag = $_SESSION['player']->tribe;
    $tribeData = tribe_getTribeByTag($tribeTag);
    if ($tribeData == null) {
        $template->throwError('Der Stamm konnte nicht geladen werden.');
        return;
    }
    $tribeMembers = tribe_getAllMembers($tribeTag);
    // open template
    $template->setFile('tribeMember.tmpl');
    $template->setShowRresource(true);
    // init auth
    $auth = new auth();
    $userAuth = $auth->getAllTypePermission('tribe', $_SESSION['player']->auth['tribe']);
    $userAuth['isLeader'] = $tribeData['leaderID'] == $_SESSION['player']->playerID ? true : false;
    // process form data
    $messageID = 0;
    $tribeAction = Request::getVar('action', 0);
    switch ($tribeAction) {
        /****************************************************************************************************
        *
        * Spielerrechte Ändern
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_AUTH:
            if (!$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            if (!Request::isPost('player_id', true)) {
                $messageID = -30;
                break;
            }
            $authID = 0;
            foreach ($auth->perm['tribe'] as $type => $data) {
                $authID = $authID | Request::getVar($type, 0);
            }
            if ($auth->setPermission('tribe', $authID, Request::getVar('player_id', 0))) {
                $messageID = 10;
            } else {
                $messageID = -31;
            }
            $tribeMembers = tribe_getAllMembers($tribeTag);
            break;
            /****************************************************************************************************
            *
            * Auswahl des Anführers
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Auswahl des Anführers
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_CHOOSE_LEADER:
            $voteID = Request::getVar('chooseLeaderID', 0);
            $messageID = leaderChoose_processChoiceUpdate($voteID, $_SESSION['player']->playerID, $tribeTag);
            break;
            /****************************************************************************************************
            *
            * Ressie Spende an den Stamm
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Ressie Spende an den Stamm
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_DONATE:
            $value = Request::getVar('value', array('' => ''));
            $messageID = tribe_donateResources($value, $caveID, $details);
            $tribeData = tribe_getTribeByTag($tribeTag);
            break;
            /****************************************************************************************************
            *
            * Regierungstyp ändern
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Regierungstyp ändern
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_GOVERMENT:
            if (!$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $governmentData = Request::getVar('governmentData', array('' => ''));
            $messageID = government_processGovernmentUpdate($tribeTag, $governmentData);
            break;
            /****************************************************************************************************
            *
            * bye bye Spieler
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * bye bye Spieler
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_KICK:
            if (!$userAuth['kick_member'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $playerID = Request::getVar('playerID', 0);
            $messageID = tribe_processKickMember($playerID, $tribeTag);
            $tribeMembers = tribe_getAllMembers($tribeTag);
            break;
            /****************************************************************************************************
            *
            * Bye Bye Stamm :(
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Bye Bye Stamm :(
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_LEAVE:
            if (Request::isPost('cancelOrderConfirm')) {
                $messageID = tribe_processLeave($_SESSION['player']->playerID, $tribeTag);
                if ($messageID > 0) {
                    page_refreshUserData();
                    $template->addVar('status_msg', $messageText[$messageID]);
                    tribe_getContentNoTribe($caveID, $details);
                    return;
                }
            } else {
                $template->addVars(array('confirm_box' => true, 'confirm_action' => TRIBE_ACTION_LEAVE, 'confirm_id' => false, 'confirm_mode' => TRIBE, 'confirm_msg' => sprintf(_('Möchtest du den Stamm <span class="bold">%s</span> wirklich verlassen?'), $tribeTag)));
            }
            break;
            /****************************************************************************************************
            *
            * paar Spieler informieren über irgendwas
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * paar Spieler informieren über irgendwas
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_MESSAGE:
            if (!$userAuth['msg_tribe'] && !$userAuth['msg_public'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            if (!Request::isPost('messageText', true)) {
                $messageID = -6;
                break;
            }
            if (Request::isPost('ingame') && ($userAuth['msg_public'] || $userAuth['isLeader'])) {
                $messageID = tribe_processSendTribeIngameMessage($_SESSION['player']->playerID, $tribeTag, Request::getVar('messageText', '', true));
            } else {
                if ($userAuth['msg_tribe'] || $userAuth['isLeader']) {
                    $messageID = tribe_processSendTribeMessage($_SESSION['player']->playerID, $tribeTag, Request::getVar('messageText', '', true));
                } else {
                    $messageID = -1;
                }
            }
            break;
            /****************************************************************************************************
            *
            * Krieg? Niederlage? Verbünden? Aktualisieren der Beziehung
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Krieg? Niederlage? Verbünden? Aktualisieren der Beziehung
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_RELATION:
            if (!$userAuth['change_relation'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $relationData = Request::getVar('relationData', array('' => ''));
            if (Request::isPost('forceSurrender')) {
                $messageID = relation_forceSurrender($tribeTag, $relationData);
            } else {
                $messageID = relation_processRelationUpdate($tribeTag, $relationData);
            }
            break;
            /****************************************************************************************************
            *
            * Stammesinfos aktualisieren
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Stammesinfos aktualisieren
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_UPDATE:
            if (!$userAuth['change_settings'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $password = Request::getVar('tribe_password', '');
            $postData = array('name' => Request::getVar('tribe_name', '', true), 'password' => !empty($password) ? $password : $tribeData['password'], 'avatar' => Request::getVar('tribe_avatar', ''), 'description' => Request::getVar('tribe_description', '', true));
            $messageID = tribe_processAdminUpdate($tribeTag, $postData);
            $tribeData = tribe_getTribeByTag($tribeTag);
            break;
            /****************************************************************************************************
            *
            * Stammeswunder?
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Stammeswunder?
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_WONDER:
            if (!$userAuth['wonder'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $wonderID = Request::getVar('wonderID', -1);
            $tribeName = Request::getVar('tribeName', '');
            if ($wonderID == -1) {
                $messageID = -32;
                break;
            }
            if (empty($tribeName)) {
                $messageID = -15;
                break;
            }
            if (isset($tribeData['wonderLocked'][$wonderID]) && $tribeData['wonderLocked'][$wonderID] > time()) {
                $messageID = -36;
                break;
            }
            $messageID = wonder_processTribeWonder($caveID, $wonderID, $tribeTag, $tribeName);
            if ($messageID > 0) {
                wonder_updateTribeLocked($tribeTag, $wonderID, $tribeData['wonderLocked']);
            }
            if ($messageID == 11 || $messageID == 12) {
                $success = $messageID == 12 ? 1 : 2;
                wonder_addStatistic($wonderID, $success);
            }
            $tribeData = tribe_getTribeByTag($tribeTag);
            break;
    }
    /****************************************************************************************************
     *
     * Auswahl der Regierungsformen
     *
     ****************************************************************************************************/
    $tribeGovernment = government_getGovernmentForTribe($tribeTag);
    if (empty($tribeGovernment)) {
        $template->throwError('Fehler beim Auslesen der Regierungsform.');
        return;
    }
    $tribeGovernment['name'] = $GLOBALS['governmentList'][$tribeGovernment['governmentID']]['name'];
    if ($userAuth['isLeader'] && $tribeGovernment['isChangeable']) {
        $GovernmentSelect = array();
        foreach ($GLOBALS['governmentList'] as $governmentID => $typeData) {
            $GovernmentSelect[] = array('value' => $governmentID, 'selected' => $governmentID == $tribeGovernment['governmentID'] ? 'selected="selected"' : '', 'name' => $typeData['name']);
        }
        $template->addVar('government_select', $GovernmentSelect);
    } else {
        $template->addVar('government_data', array('name' => $tribeGovernment['name'], 'duration' => $tribeGovernment['time']));
    }
    if ($tribeGovernment['governmentID'] == 2) {
        $choice = leaderChoose_getVoteOf($_SESSION['player']->playerID);
        $votes = leaderChoose_getElectionResultsForTribe($tribeTag);
        $possibleChoices = $tribeMembers;
        $possibleChoices[0] = array('name' => _('Keiner'), 'playerID' => 0);
        foreach ($possibleChoices as $key => $value) {
            if ($key == $choice) {
                $possibleChoices[$key]['selected'] = 'selected="selected"';
            }
        }
        ksort($possibleChoices);
        $template->addVars(array('goverment_votes_list' => $votes, 'goverment_choice_list' => $possibleChoices, 'goverment_choice_name' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['name'], 'goverment_choice_description' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['description']));
    } else {
        $template->addVars(array('choose' => false, 'goverment_choice_message' => _('Ihr habt keinen Einfluss auf die Bestimmung des Stammesanführers.'), 'goverment_choice_name' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['name'], 'goverment_choice_description' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['description']));
    }
    /****************************************************************************************************
     *
     * Parsen für die Mitgliederliste
     *
     ****************************************************************************************************/
    $tribeMembersAll = tribe_getPlayerList($tribeTag, true, true);
    /****************************************************************************************************
     *
     * Auslesen der Stammesnachrichten
     *
     ****************************************************************************************************/
    $messagesClass = new Messages();
    $messageAry = array();
    $messages = tribe_getTribeMessages($tribeTag);
    if (sizeof($messages)) {
        foreach ($messages as $msgID => $messageData) {
            $messageAry[] = array('time' => $messageData['date'], 'subject' => $messageData['messageSubject'], 'message' => $messagesClass->p($messageData['messageText']));
        }
        $template->addVar('tribe_messages', $messageAry);
    }
    /****************************************************************************************************
     *
     * Auslesen und Anzeigen der Beziehungen
     *
     ****************************************************************************************************/
    $relationsAll = relation_getRelationsForTribe($tribeTag);
    $relationsWar = relation_getWarTargetsAndFame($tribeTag);
    // Allgemein -> Allgemeines
    // Regierung -> Beziehungen
    $relations = $relationAlly = $relations_info = array();
    foreach ($relationsAll['own'] as $target => $targetData) {
        if (in_array($targetData['relationType'], Config::$tribeRelationAlly)) {
            $relationAlly[] = $targetData;
        }
        if (!$targetData['changeable']) {
            $relations_info[$target] = array('tag' => $target, 'relation' => $GLOBALS['relationList'][$targetData['relationType']]['name'], 'duration' => $targetData['time'], 'their_relation' => isset($relationsAll['other'][$target]) ? $GLOBALS['relationList'][$relationsAll['other'][$target]['relationType']]['name'] : $GLOBALS['relationList'][0]['name']);
            // war?
            if (isset($relationsWar[$target])) {
                $relations_info[$target]['war'] = true;
                $relations_info[$target]['fame_own'] = $relationsWar[$target]['fame_own'];
                $relations_info[$target]['fame_target'] = $relationsWar[$target]['fame_target'];
                $relations_info[$target]['percent_actual'] = $relationsWar[$target]['percent_actual'];
            }
        } else {
            $relations[$target] = array('tag' => $target, 'target_points' => $targetData['target_rankingPoints'], 'tribe_points' => $targetData['tribe_rankingPoints'], 'their_relation' => isset($relationsAll['other'][$target]) ? $GLOBALS['relationList'][$relationsAll['other'][$target]['relationType']]['name'] : $GLOBALS['relationList'][0]['name'], 'relation_type' => $targetData['relationType']);
            if (isset($relationsWar[$target])) {
                $relations[$target]['war'] = true;
                $relations[$target]['fame_own'] = $relationsWar[$target]['fame_own'];
                $relations[$target]['fame_target'] = $relationsWar[$target]['fame_target'];
                $relations[$target]['percent_actual'] = $relationsWar[$target]['percent_actual'];
                if ($relationsWar[$target]['isForcedSurrenderTheoreticallyPossible']) {
                    $relations[$target]['isForcePossible'] = true;
                    $relations[$target]['percent_estimated'] = $relationsWar[$target]['percent_estimated'];
                }
            }
        }
    }
    foreach ($relationsAll['other'] as $target => $targetData) {
        if (isset($relationsAll['own'][$target])) {
            continue;
        }
        $relations[$target] = array('tag' => $target, 'their_relation' => $GLOBALS['relationList'][$relationsAll['other'][$target]['relationType']]['name'], 'duration' => $targetData['time'], 'relation_type' => 0);
    }
    /****************************************************************************************************
     *
     * Stammeslager
     *
     ****************************************************************************************************/
    $tribeStorageValues = $tribeStorage = array();
    $dontePossible = false;
    foreach ($GLOBALS['resourceTypeList'] as $resourceID => $resource) {
        if ($resource->maxTribeDonation == 0) {
            continue;
        }
        $tribeStorage[$resource->dbFieldName] = $tribeData[$resource->dbFieldName];
        $tribeStorageValues[$resource->dbFieldName]['resourceID'] = $resource->resourceID;
        $tribeStorageValues[$resource->dbFieldName]['name'] = $resource->name;
        $tribeStorageValues[$resource->dbFieldName]['value'] = $tribeData[$resource->dbFieldName];
        $tribeStorageValues[$resource->dbFieldName]['dbFieldName'] = $resource->dbFieldName;
        $tribeStorageValues[$resource->dbFieldName]['maxTribeDonation'] = $resource->maxTribeDonation;
        if (!isset($_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName]) || empty($_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName])) {
            $tribeStorageValues[$resource->dbFieldName]['lastDonate'] = '';
            $tribeStorageValues[$resource->dbFieldName]['donatePossible'] = true;
            $dontePossible = true;
        } else {
            $tribeStorageValues[$resource->dbFieldName]['lastDonate'] = date("d.m. H:i:s", $_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName]);
            if ($_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName] < time()) {
                $tribeStorageValues[$resource->dbFieldName]['donatePossible'] = true;
                $dontePossible = true;
            } else {
                $tribeStorageValues[$resource->dbFieldName]['donatePossible'] = false;
            }
        }
    }
    $template->addVars(array('tribeStorageValues' => $tribeStorageValues, 'donationInterval' => TRIBE_STORAGE_DONATION_INTERVAL, 'showTribeStorageDonations' => $dontePossible));
    /****************************************************************************************************
     *
     * Einzahlungen
     *
     ****************************************************************************************************/
    $donations = tribe_getTribeStorageDonations($tribeData['tag']);
    $template->addVar('donations', $donations);
    /****************************************************************************************************
     *
     * Stammeswunder
     *
     ****************************************************************************************************/
    $wonders = array();
    $memberCount = count($tribeMembers);
    foreach ($GLOBALS['wonderTypeList'] as $wonder) {
        // exclude nonTribeWonders
        if (!$wonder->isTribeWonder || $wonder->nodocumentation) {
            continue;
        }
        // multiply costs with number of tribe members
        foreach ($wonder->resourceProductionCost as $prodID => $prod) {
            $wonder->resourceProductionCost[$prodID] = $prod * $memberCount;
        }
        foreach ($wonder->unitProductionCost as $prodID => $prod) {
            $wonder->unitProductionCost[$prodID] = $prod * $memberCount;
        }
        foreach ($wonder->buildingProductionCost as $prodID => $prod) {
            $wonder->buildingProductionCost[$prodID] = $prod * $memberCount;
        }
        $wonders[$wonder->wonderID] = array('dbFieldName' => $wonder->wonderID, 'name' => $wonder->name, 'wonder_id' => $wonder->wonderID, 'description' => $wonder->description);
        $wonders[$wonder->wonderID] = array_merge($wonders[$wonder->wonderID], parseCost($wonder, $tribeStorage));
        // show the building link ?!
        if (isset($tribeData['wonderLocked'][$wonder->wonderID]) && $tribeData['wonderLocked'][$wonder->wonderID] > time()) {
            $wonders[$wonder->wonderID]['no_build_msg'] = sprintf(_('Das Wunder ist noch gesperrt bis: %s'), date("d. m. H:i:s", $tribeData['wonderLocked'][$wonder->wonderID]));
        } else {
            if ($wonders[$wonder->wonderID]['notenough']) {
                $wonders[$wonder->wonderID]['no_build_msg'] = _('Zu wenig Rohstoffe');
            } else {
                $wonders[$wonder->wonderID]['build_link'] = true;
            }
        }
    }
    /****************************************************************************************************
     *
     * Übergabe ans Template
     *
     ****************************************************************************************************/
    if ($messageID && isset($messageText[$messageID])) {
        $template->addVar('status_msg', $messageText[$messageID]);
    }
    $template->addVars(array('tribe_name' => $tribeData['name'], 'tribe_tag' => $tribeData['tag'], 'tribe_avatar' => $tribeData['avatar'], 'tribe_description' => $tribeData['description'], 'tribe_leader_name' => $tribeData['leaderName'], 'tribe_leader_id' => $tribeData['leaderID'], 'tribe_members' => $tribeMembers, 'tribe_members_all' => $tribeMembersAll, 'tribe_members_count' => strval($memberCount), 'government_name' => $GLOBALS['governmentList'][$tribeData['governmentID']]['name'], 'is_auth' => $userAuth, 'relations' => isset($relations) ? $relations : array(), 'relations_ally' => $relationAlly, 'relations_list' => $GLOBALS['relationList'], 'relations_info' => $relations_info, 'relations_war' => !empty($relationsWar) ? true : false, 'tribe_action_auth' => TRIBE_ACTION_AUTH, 'tribe_action_choose_leader' => TRIBE_ACTION_CHOOSE_LEADER, 'tribe_action_donate' => TRIBE_ACTION_DONATE, 'tribe_action_goverment' => TRIBE_ACTION_GOVERMENT, 'tribe_action_leave' => TRIBE_ACTION_LEAVE, 'tribe_action_message' => TRIBE_ACTION_MESSAGE, 'tribe_action_relation' => TRIBE_ACTION_RELATION, 'tribe_action_update' => TRIBE_ACTION_UPDATE, 'tribe_action_wonder' => TRIBE_ACTION_WONDER, 'tribe_action_kick' => TRIBE_ACTION_KICK, 'wonders' => $wonders));
}
Пример #2
0
function tribe_getContent($playerID, $tribe)
{
    global $config, $params, $db, $no_resource_flag, $governmentList;
    $no_resource_flag = 1;
    // messages
    $messageText = array(-12 => _('Der Stamm befindet sich gerade im Krieg und darf daher im Moment keine neuen Mitglieder aufnehmen.'), -11 => _('Die Stammeszugehörigkeit hat sich erst vor kurzem geändert. Warten Sie, bis die Stammeszugehörigkeit geändert werden darf.'), -10 => _('Ihr Stamm befindet sich im Krieg. Sie dürfen derzeit nicht austreten.'), -9 => _('Die Nachricht konnte nicht eingetragen werden.'), -8 => _('Sie sind der Stammesanführer und konnten nicht entfernt werden.'), -7 => _('Das Passwort konnte nicht gesetzt werden!'), -6 => _('Der Stamm konnte nicht angelegt werden.'), -5 => _('Es gibt schon einen Stamm mit diesem Kürzel;'), -4 => _('Sie konnten nicht austreten. Vermutlich gehören Sie gar keinem Stamm an.'), -3 => _('Sie konnten dem Stamm nicht beitreten. Vermutlich sind Sie schon bei einem anderen Stamm Mitglied.'), -2 => _('Passwort und Stammeskürzel stimmen nicht überein.'), -1 => _('Bei der Aktion ist ein unerwarteter Datenbankfehler aufgetreten!'), 01 => _('Sie sind dem Stamm beigetreten.'), 02 => _('Sie haben den Stamm verlassen.'), 03 => _('Der Stamm wurde erfolgreich angelegt.'), 04 => _('Sie waren das letzte Mitglied, der Stamm wurde aufgelöst'), 05 => _('Die Nachricht wurde eingetragen'), 10 => _('Dieser Stammesname ist nicht erlaubt!'));
    // process form data
    if ($params->POST->tribeAction) {
        switch ($params->POST->tribeAction) {
            case TRIBE_ACTION_JOIN:
                if (tribe_validatePassword($params->POST->password) && tribe_validateTag($params->POST->tag)) {
                    $messageID = tribe_processJoin($playerID, $params->POST->tag, $params->POST->password, $db);
                }
                break;
            case TRIBE_ACTION_CREATE:
                if (tribe_validatePassword($params->POST->password) && tribe_validateTag($params->POST->tag)) {
                    $messageID = tribe_processCreate($playerID, $params->POST->tag, $params->POST->password, $db, $params->POST->restore_rank == 'yes');
                }
                break;
            case TRIBE_ACTION_LEAVE:
                $messageID = tribe_processLeave($playerID, $tribe, $db);
                break;
            case TRIBE_ACTION_MESSAGE:
                if ($params->POST->messageText && $params->POST->ingame) {
                    $messageID = tribe_processSendTribeIngameMessage($playerID, $tribe, $params->POST->messageText, $db);
                } else {
                    if ($params->POST->messageText && !$params->POST->ingame) {
                        $messageID = tribe_processSendTribeMessage($playerID, $tribe, $params->POST->messageText, $db);
                    }
                }
                break;
        }
        if ($params->POST->tribeAction == TRIBE_ACTION_JOIN || $params->POST->tribeAction == TRIBE_ACTION_LEAVE || $params->POST->tribeAction == TRIBE_ACTION_CREATE) {
            // the tribe might have changed
            page_refreshUserData();
            $tribe = $params->SESSION->player->tribe;
        }
    }
    // ----------------------------------------------------------------------------
    // ------- SECTION FOR PLAYERS WITHOUT MEMBERSHIP -----------------------------
    if (!$tribe) {
        // not a tribe member
        $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'tribe.ihtml');
        if ($messageID) {
            tmpl_set($template, "MESSAGE/message", $messageText[$messageID]);
        }
        // ------------------------------------------------------------------------
        // ----------- Join existing tribe ----------------------------------------
        tmpl_iterate($template, "FORM");
        $form = array("heading" => _('Einem Stamm beitreten'), "modus_name" => "modus", "modus_value" => TRIBE, "action_name" => "tribeAction", "action_value" => TRIBE_ACTION_JOIN, "TAG/fieldname" => "tag", "TAG/tag_regexp" => _("Buchstaben, Zahlen, Bindestriche; keine Zahlen oder Bindestrich am Anfang"), "TAG/value" => $tribe ? $tribe : $params->POST->tag, "TAG/size" => 8, "TAG/maxlength" => 8, "TAG/form_prefix" => "join_", "PASSWORD/fieldname" => "password", "PASSWORD/pw_regexp" => _("mind. 6 Buchstaben oder Zahlen"), "PASSWORD/value" => $params->POST->password, "PASSWORD/size" => 8, "PASSWORD/maxlength" => 15, "PASSWORD/form_prefix" => "join_", "BUTTON/caption" => _('Beitreten'));
        tmpl_set($template, "FORM", $form);
        // ------------------------------------------------------------------------
        // ----------- Create new tribe -------------------------------------------
        tmpl_iterate($template, "FORM");
        // only change the different values for creation
        $form["heading"] = _('Einen neuen Stamm gründen');
        $form["TAG/form_prefix"] = "create_";
        $form["PASSWORD/form_prefix"] = "create_";
        $form["action_value"] = TRIBE_ACTION_CREATE;
        $form["BUTTON/caption"] = _('Neu gründen');
        $form["RESTORERANKING/fieldName"] = "restore_rank";
        tmpl_set($template, "FORM", $form);
    } else {
        if (!($tribeData = tribe_getTribeByTag($tribe, $db))) {
            return _('Fehler');
        }
        $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'tribeMember.ihtml');
        if ($messageID) {
            tmpl_set($template, "MESSAGE/message", $messageText[$messageID]);
        }
        if (tribe_isLeaderOrJuniorLeader($playerID, $tribe, $db)) {
            $adminData = array("modus_name" => "modus", "modus_value" => TRIBE_ADMIN, "TRIBEMESSAGEFORM" => array("message_name" => "messageText", "modus_name" => "modus", "modus_value" => TRIBE, "action_name" => "tribeAction", "action_value" => TRIBE_ACTION_MESSAGE));
            tmpl_set($template, "ADMIN", $adminData);
        }
        $data = array("tag" => $tribe, "name" => $tribeData['name'], "link_tribe" => "modus=" . TRIBE_DETAIL . "&tribe=" . urlencode(unhtmlentities($tribeData['tag'])), "MEMBERS/tag_name" => "tag", "MEMBERS/tag_value" => $tribe, "MEMBERS/modus_name" => "modus", "MEMBERS/modus_value" => TRIBE_PLAYER_LIST, "LEAVE/modus_name" => "modus", "LEAVE/modus_value" => TRIBE, "LEAVE/action_name" => "tribeAction", "LEAVE/action_value" => TRIBE_ACTION_LEAVE);
        if ($tribeData['leaderID']) {
            $JuniorAdmin = $targetPlayer = new Player(getPlayerByID($tribeData['juniorLeaderID']));
            $leaderData = array("LEADER/name" => $tribeData['leaderName'], "LEADER/leaderID_name" => "detailID", "LEADER/leaderID_value" => $tribeData['leaderID'], "LEADER/juniorLeaderName" => $JuniorAdmin->name, "LEADER/juniorLeaderID_name" => "detailID", "LEADER/juniorLeaderID_value" => $JuniorAdmin->playerID, "LEADER/modus_name" => "modus", "LEADER/modus_value" => PLAYER_DETAIL);
        } else {
            $leaderData = array("NOLEADER/message" => _('Ihr Stamm hat zur Zeit keinen Anführer.'));
        }
        $leaderDeterminationData = array("LEADERDETERMINATION/modus_name" => "modus", "LEADERDETERMINATION/modus_value" => TRIBE_LEADER_DETERMINATION);
        $governmentData = array("GOVERNMENT/name" => $governmentList[$governmentData['governmentID']]);
        if ($warTargets = relation_getWarTargetsAndFame($tribe, $db)) {
            tmpl_set($template, "NORMAL/WAR", array());
            foreach ($warTargets as $target) {
                $target_facts = array("target" => $target["target"], "fame_own" => $target["fame_own"], "fame_target" => $target["fame_target"], "percent_actual" => $target["percent_actual"]);
                if ($target["isForcedSurrenderTheoreticallyPossible"]) {
                    $target_facts["FORCEDSURRENDER/percent_estimated"] = $target["percent_estimated"];
                    if ($target["isForcedSurrenderPracticallyPossible"]) {
                        $target_facts["FORCEDSURRENDER/class"] = "enough";
                    } else {
                        if ($target["isForcedSurrenderPracticallyPossibleForTarget"]) {
                            $target_facts["FORCEDSURRENDER/class"] = "less";
                        } else {
                            $target_facts["FORCEDSURRENDER/class"] = "";
                        }
                    }
                }
                tmpl_iterate($template, "NORMAL/WAR/TARGET");
                tmpl_set($template, "NORMAL/WAR/TARGET", $target_facts);
            }
        }
        if ($messages = tribe_getTribeMessages($tribe, $db)) {
            foreach ($messages as $messageID => $messageData) {
                $message = array("time" => $messageData['date'], "subject" => $messageData['messageSubject'], "message" => $messageData['messageText']);
                tmpl_iterate($template, "NORMAL/TRIBEMESSAGE");
                tmpl_set($template, "NORMAL/TRIBEMESSAGE", $message);
            }
        }
        $data = array_merge($data, $leaderData, $leaderDeterminationData, $governmentData);
        tmpl_set($template, "NORMAL", $data);
    }
    return tmpl_parse($template);
}
Пример #3
0
    echo "DELETE PLAYER {$playerID}: No such Login\r\n";
    exit(1);
}
echo "DELETE PLAYER {$playerID}: Delete Login ";
if (!$db_login->query("DELETE FROM Login WHERE loginID = '{$playerID}' ")) {
    echo "FAILURE\r\n";
    exit(1);
}
echo "SUCCESS\r\n";
if (!($db_game = new Db($config->DB_HOST, $config->DB_USER, $config->DB_PWD, $config->DB_NAME))) {
    echo "DELETE PLAYER {$playerID}: Failed to connect to game db.\r\n";
    exit(1);
}
if ($tag = tribe_getTagOfPlayerID($playerID, $db_game)) {
    echo "DELETE PLAYER {$playerID}: Leave Player ";
    if (tribe_processLeave($playerID, $tag, $db_game, 1) != 2) {
        echo "FAILURE\r\n";
    } else {
        echo "SUCCESS\r\n";
    }
}
echo "DELETE PLAYER {$playerID}: Delete Player ";
if (!$db_game->query("DELETE FROM Player WHERE playerID = '{$playerID}' ")) {
    echo "FAILURE\r\n";
} else {
    echo "SUCCESS\r\n";
}
echo "DELETE PLAYER {$playerID}: Delete Cave_takeover";
if (!$db_game->query("DELETE FROM Cave_takeover WHERE playerID = '{$playerID}' ")) {
    echo "FAILURE\r\n";
} else {
Пример #4
0
function tribe_getContent($playerID, $tribe)
{
    global $config, $params, $db, $no_resource_flag, $governmentList;
    $no_resource_flag = 1;
    // messages
    $messageText = array(-12 => "Der Clan befindet sich gerade im Krieg und darf daher im Moment" . "keine neuen Mitglieder aufnehmen.", -11 => "Ihre Clanzugeh&ouml;rigkeit hat sich erst vor kurzem " . "ge&auml;ndert. Sie m&uuml;ssen noch warten, bis Sie wieder " . "etwas an Ihrer Clanzugeh&ouml;rigkeit &auml;ndern d&uuml;rfen.", -10 => "Ihr Clan befindet sich im Krieg. Sie d&uuml;rfen derzeit nicht " . "austreten.", -9 => "Die Nachricht konnte nicht eingetragen werden.", -8 => "Sie sind der Clananf&uuml;hrer und konnten nicht entfernt " . "werden.", -7 => "Das Passwort konnte nicht gesetzt werden!", -6 => "Der Clan konnte nicht angelegt werden.", -5 => "Es gibt schon einen Clan mit diesem K&uuml;rzel;", -4 => "Sie konnten nicht austreten. Vermutlich geh&ouml;ren Sie gar " . "keinem Clan an.", -3 => "Sie konnten dem Clan nicht beitreten. Vermutlich sind Sie schon " . "bei einem anderen Clan Mitglied.", -2 => "Passwort und Clank&uuml;rzel stimmen nicht &uuml;berein.", -1 => "Bei der Aktion ist ein unerwarteter Datenbankfehler aufgetreten!", 01 => "Sie sind dem Clan beigetreten.", 02 => "Sie haben den Clan verlassen.", 03 => "Der Clan wurde erfolgreich angelegt.", 04 => "Sie waren das letzte Mitglied, der Clan wurde aufgel&ouml;st", 05 => "Die Nachricht wurde eingetragen", 10 => "Dieser Clanname ist nicht erlaubt!");
    // proccess form data
    if ($params->POST->tribeAction) {
        switch ($params->POST->tribeAction) {
            case TRIBE_ACTION_JOIN:
                if ($params->POST->password && $params->POST->tag) {
                    $messageID = tribe_processJoin($playerID, $params->POST->tag, $params->POST->password, $db);
                }
                break;
            case TRIBE_ACTION_CREATE:
                if ($params->POST->password && $params->POST->tag) {
                    $messageID = tribe_processCreate($playerID, $params->POST->tag, $params->POST->password, $db);
                }
                break;
            case TRIBE_ACTION_LEAVE:
                $messageID = tribe_processLeave($playerID, $tribe, $db);
                break;
            case TRIBE_ACTION_MESSAGE:
                if ($params->POST->messageText) {
                    $messageID = tribe_processSendTribeMessage($playerID, $tribe, $params->POST->messageText, $db);
                }
                break;
        }
        if ($params->POST->tribeAction == TRIBE_ACTION_JOIN || $params->POST->tribeAction == TRIBE_ACTION_LEAVE || $params->POST->tribeAction == TRIBE_ACTION_CREATE) {
            // the tribe might have changed
            if (!page_refreshUserData()) {
                return "ERROR";
            }
            $tribe = $params->SESSION->user['tribe'];
        }
    }
    // ----------------------------------------------------------------------------
    // ------- SECTION FOR PLAYERS WITHOUT MEMBERSHIP -----------------------------
    if (!$tribe) {
        // not a tribe member
        $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/tribe.ihtml");
        if ($messageID) {
            tmpl_set($template, "MESSAGE/message", $messageText[$messageID]);
        }
        // ------------------------------------------------------------------------
        // ----------- Join existing tribe ----------------------------------------
        tmpl_iterate($template, "FORM");
        $form = array("heading" => "Einem Clan beitreten", "modus_name" => "modus", "modus_value" => TRIBE, "action_name" => "tribeAction", "action_value" => TRIBE_ACTION_JOIN, "TAG/fieldname" => "tag", "TAG/value" => $tribe ? $tribe : $params->POST->tag, "TAG/size" => 8, "TAG/maxlength" => 8, "PASSWORD/fieldname" => "password", "PASSWORD/value" => $params->POST->password, "PASSWORD/size" => 8, "PASSWORD/maxlength" => 15, "BUTTON/caption" => "Beitreten");
        tmpl_set($template, "FORM", $form);
        // ------------------------------------------------------------------------
        // ----------- Create new tribe -------------------------------------------
        tmpl_iterate($template, "FORM");
        // only change the different values for creation
        $form["heading"] = "Einen neuen Clan gr&uuml;nden";
        $form["action_value"] = TRIBE_ACTION_CREATE;
        $form["BUTTON/caption"] = "Neu gr&uuml;nden";
        tmpl_set($template, "FORM", $form);
    } else {
        if (!($tribeData = tribe_getTribeByTag($tribe, $db))) {
            return "ERROR";
        }
        $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/tribeMember.ihtml");
        if ($messageID) {
            tmpl_set($template, "MESSAGE/message", $messageText[$messageID]);
        }
        if (tribe_isLeader($playerID, $tribe, $db)) {
            $adminData = array("modus_name" => "modus", "modus_value" => TRIBE_ADMIN, "TRIBEMESSAGEFORM" => array("message_name" => "messageText", "modus_name" => "modus", "modus_value" => TRIBE, "action_name" => "tribeAction", "action_value" => TRIBE_ACTION_MESSAGE));
            tmpl_set($template, "ADMIN", $adminData);
        }
        $data = array("tag" => $tribe, "name" => $tribeData['name'], "link_tribe" => "modus=" . TRIBE_DETAIL . "&tribe=" . urlencode(unhtmlentities($tribeData['tag'])), "MEMBERS/tag_name" => "tag", "MEMBERS/tag_value" => $tribe, "MEMBERS/modus_name" => "modus", "MEMBERS/modus_value" => TRIBE_PLAYER_LIST, "LEAVE/modus_name" => "modus", "LEAVE/modus_value" => TRIBE, "LEAVE/action_name" => "tribeAction", "LEAVE/action_value" => TRIBE_ACTION_LEAVE);
        if ($tribeData[leaderID]) {
            $leaderData = array("LEADER/name" => $tribeData[leaderName], "LEADER/leaderID_name" => "detailID", "LEADER/leaderID_value" => $tribeData[leaderID], "LEADER/modus_name" => "modus", "LEADER/modus_value" => PLAYER_DETAIL);
        } else {
            $leaderData = array("NOLEADER/message" => "Ihr Clan hat zur Zeit keinen Anf&uuml;hrer.");
        }
        $leaderDeterminationData = array("LEADERDETERMINATION/modus_name" => "modus", "LEADERDETERMINATION/modus_value" => TRIBE_LEADER_DETERMINATION);
        $governementData = array("GOVERNMENT/name" => $governmentList[$governmentData[governmentID]]);
        if ($messages = tribe_getTribeMessages($tribe, $db)) {
            foreach ($messages as $messageID => $messageData) {
                $message = array("time" => $messageData[date], "subject" => $messageData[messageSubject], "message" => $messageData[messageText]);
                tmpl_iterate($template, "NORMAL/TRIBEMESSAGE");
                tmpl_set($template, "NORMAL/TRIBEMESSAGE", $message);
            }
        }
        $data = array_merge($data, $leaderData, $leaderDeterminationData, $governmentData);
        tmpl_set($template, "NORMAL", $data);
    }
    return tmpl_parse($template);
}
Пример #5
0
echo "DELETE PLAYER {$playerID}: Delete Login ";
$sqlDelete = $db_login->prepare("DELETE FROM Login WHERE loginID = :playerID");
$sqlDelete->bindValue('playerID', $playerID, PDO::PARAM_INT);
if (!$sqlDelete->execute()) {
    echo "FAILURE\n";
    exit(1);
}
echo "SUCCESS\n";
if (!($db_game = DbConnect())) {
    echo "DELETE PLAYER {$playerID}: Failed to connect to game db.\n";
    exit(1);
}
$db = $db_game;
if ($tag = tribe_getTagOfPlayerID($playerID)) {
    echo "DELETE PLAYER {$playerID}: Leave Player ";
    if (tribe_processLeave($playerID, $tag, 1) != 2) {
        echo "FAILURE\n";
    } else {
        echo "SUCCESS\n";
    }
}
echo "DELETE PLAYER {$playerID}: Delete Player ";
$sql = $db_game->prepare("DELETE FROM " . PLAYER_TABLE . " WHERE playerID = :playerID");
$sql->bindValue('playerID', $playerID, PDO::PARAM_INT);
if (!$sql->execute()) {
    echo "FAILURE\n";
} else {
    echo "SUCCESS\n";
}
echo "DELETE PLAYER {$playerID}: Delete Cave_takeover";
$sql = $db_game->prepare("DELETE FROM " . CAVE_TAKEOVER_TABLE . " WHERE playerID = :playerID");