function include_war_room2_text() { // Secure / Validate Input if ($_SERVER['REQUEST_METHOD'] != 'POST') { require_once 'inc/pages/logout.inc.php'; include_logout_text(); } $objSrcUser = $GLOBALS['objSrcUser']; $strType = $objSrcUser->get_stat('type'); $objSrcAlli = $objSrcUser->get_alliance(); $arrSrcWars = $objSrcAlli->get_wars(); $iSrcTarget = $arrSrcWars['target']; // M: Surrender war if (isset($_POST['surrender']) && $iSrcTarget != 0 && isElder($strType)) { $objTrgAlli = new clsAlliance($iSrcTarget); // Surrender $arrLosses = doWarSurrender($objSrcAlli, $objTrgAlli); $strLosses = getSurrenderReport($arrLosses); $strReport = "<p>You surrender in the war with alliance #{$iSrcTarget}!" . "</p>" . $strLosses; } elseif (isset($_POST['declare']) && intval($_POST['target']) > 0 && $iSrcTarget == 0 && isElder($strType)) { // Check if war is possible $iNewTarget = intval($_POST['target']); $objTrgAlli = new clsAlliance($iNewTarget); $arrWarPossible = testWarPossible($objSrcAlli, $objTrgAlli); $bWarPossible = $arrWarPossible[0]; if ($_SERVER['SERVER_NAME'] != DEV_SERVER_NAME && !$bWarPossible) { $strReport = $arrWarPossible[1]; } else { doWarDeclare($objSrcAlli, $objTrgAlli); $strReport = "<p>We have declared war with alliance #" . $objTrgAlli->get_allianceid() . "!</p>"; } } elseif (isset($_POST['victory']) && $iSrcTarget != 0) { // Check if war is won $objTrgAlli = new clsAlliance($iSrcTarget); if ($arrGains = testWarVictory($objSrcAlli, $objTrgAlli)) { $strLosses = getVictoryReport($arrGains); $strReport = "<p>You have won the war with alliance #{$iSrcTarget}!" . "</p>" . $strLosses; } else { $strReport = "<p>You can't claim victory since you haven't any war.</p>"; } } elseif (isset($_POST['atruce']) && $iSrcTarget != 0 && isElder($strType)) { $objTrgAlli = new clsAlliance($iSrcTarget); doWarTruce($objSrcAlli, $objTrgAlli); $strReport = "<p>You accept the truce and the war with alliance #" . "{$iSrcTarget} is over.</p>"; } elseif (isset($_POST['ctruce']) && $iSrcTarget != 0 && isElder($strType)) { $objSrcAlli->set_war('truce_offer', 0); $strReport = "<p>We have withdrawn our offer to truce with alliance #" . "{$iSrcTarget}.</p>"; } elseif (isset($_POST['otruce']) && $iSrcTarget != 0 && isElder($strType)) { $objSrcAlli->set_war('truce_offer', 1); $strReport = "<p>An offer to truce has been sent to alliance #{$iSrcTarget}.</p>"; } else { header('location: main.php?cat=game&page=war_room'); return; } // M: Show report echo '<div id="textMedium">' . '<h2>War Room Report</h2>' . $strReport . '<p><a href="main.php?cat=game&page=war_room">Continue</a></p>' . '</div>'; }
function include_thievery2_text() { global $op, $dplayer, $action, $amount, $amount_sent, $stop; include_once 'inc/functions/ops.php'; include_once 'inc/functions/thievery.php'; $objSrcUser =& $GLOBALS["objSrcUser"]; if ($objSrcUser->get_stat(RACE) == 'Templar') { echo '<div id="textMedium"><p>' . 'Your proud Templar people will not lower themselves to thievery practices.' . '</p></div>'; include_game_down(); exit; } if (!$dplayer) { $objTrgUser = $objSrcUser; } else { $objTrgUser = new clsUser($dplayer); } $arrTrgStats = $objTrgUser->get_stats(); if ($arrTrgStats[KILLED] == 0 && $arrTrgStats[RESET_OPTION] != 'yes' && !$objTrgUser->isPaused()) { set_op_vars(); // Verify attacker's status obj_check_protection($objSrcUser, 'thievery'); $op_level = get_op_level($objSrcUser); if ($op > $op_level) { echo "Please Do Not Edit Forms"; // make something to notifiy the admin if this happens include_game_down(); exit; } make_thievery($objSrcUser, $objTrgUser, $action[$op], $amount_sent, $amount, $stop); //====================================================================== // Report: War effects //====================================================================== require_once 'inc/functions/war.php'; $objSrcAlliance = $objSrcUser->get_alliance(); if (checkWarBetween($objSrcAlliance, $objTrgUser->get_stat(ALLIANCE))) { $objTrgAlliance = $objTrgUser->get_alliance(); if ($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance)) { // Append war-win message require_once 'inc/pages/war_room2.inc.php'; echo $strReport = '<div id="textMedium">' . '<p><strong class="positive">Your alliance has won the war!</strong></p>' . getVictoryReport($arrGains) . '</div>'; } } } else { echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is either dead or paused.' . '<br /><br />' . '<a href="main.php?cat=game&page=thievery">' . 'Return' . '</a>' . '</p></div>'; } }
function include_invade2_text() { global $ip; $objSrcUser =& $GLOBALS["objSrcUser"]; $arrSrcUser = $objSrcUser->get_user_infos(); $arrSrcStats = $objSrcUser->get_stats(); //========================================================================== // Secure user input from the invasion form //========================================================================== if (isset($_POST['TrgPlayer']) && !empty($_POST['TrgPlayer']) && $_POST['TrgPlayer'] != 'spacer') { // Selected Target $iTrgUserId = abs(intval($_POST['TrgPlayer'])); } else { echo $strDiv = '<div id="textMedium"><p>' . "Your army walk back to their homes, you should give them a " . "target next time!" . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>'; include_game_down(); exit; } $arrWhite = array('1', '2', '3', '4', '5'); $arrWhite2 = array(1 => 'standard', 'raid', 'barren', 'hitnrun', 'bc'); // Selected Target if (isset($_POST['invade_type']) && in_array($_POST['invade_type'], $arrWhite)) { $iAttack = intval($_POST['invade_type']); } else { echo $strDiv = '<div id="textMedium"><p>' . "Your army walk back to their homes, you should give them a " . "target next time!" . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>'; include_game_down(); exit; } // Army Sent $arrUnitVars = getUnitVariables($arrSrcStats[RACE]); $arrUnitOffence = $arrUnitVars['offence']; $arrUnitVar = $arrUnitVars['variables']; if (isset($_POST["arrArmySent"])) { $arrArmySent = $_POST["arrArmySent"]; foreach ($arrUnitOffence as $i => $iUnitOffence) { if ($iUnitOffence > 0) { $arrArmySent[$arrUnitVar[$i]] = max(0, intval($arrArmySent[$arrUnitVar[$i]])); } else { $arrArmySent[$arrUnitVar[$i]] = 0; } } } //========================================================================== // Verify attacker's status //========================================================================== obj_check_protection($objSrcUser, "invade"); $iTotalSentArmy = array_sum($arrArmySent); if ($iTotalSentArmy < 1) { echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, but you did not send any units to battle.<br />' . 'This attack has been aborted.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>'; include_game_down(); exit; } if (verifyArmyAvailable($objSrcUser, $arrArmySent) == 1) { echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, you do not have that many units to send.<br />' . 'This attack has been aborted.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>'; include_game_down(); exit; } if ($arrSrcStats[RACE] == "Oleg Hai" && verifyArmyAvailableOleg($objSrcUser, $arrArmySent) == 1) { $mercsTrainedThisHour = $objSrcUser->get_army_merc(MERC_T3); echo $strDiv = '<div id="textMedium"><p>' . "Sorry, but you did only train {$mercsTrainedThisHour} " . "mercs this update and that's the maximum you may use for an " . "attack.<br />" . "This attack has been aborted." . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>'; include_game_down(); exit; } if ($arrSrcUser[NEXT_ATTACK] > 0) { echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, but you cannot attack for at least ' . $arrSrcUser[NEXT_ATTACK] . ' more updates.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } if ($arrSrcUser[HOURS] < PROTECTION_HOURS) { echo $strDiv = '<div id="textMedium"><p>' . 'You are not allowed to attack while in protection!' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } //========================================================================== // Verify defender's status //========================================================================== include_once 'inc/functions/update.php'; check_to_update($iTrgUserId); $objTrgUser = new clsUser($iTrgUserId); $arrTrgStats = $objTrgUser->get_stats(); if ($arrTrgStats[ALLIANCE] == $objSrcUser->get_stat(ALLIANCE)) { echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, honor before might. Do not attack into your own alliance.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } elseif ($objTrgUser->get_stat(ALLIANCE) < 11) { echo $strDiv = '<div id="textMedium"><p>' . 'I hope you did not think that you would get away with ' . 'attacking into a staff alliance, did you?' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } // Frost: Added a global protection mode include_once 'inc/classes/clsGame.php'; $objGame = new clsGame(); if ($objGame->get_game_switch(GLOBAL_PROTECTION) == 'on') { echo $strDiv = '<div id="textMedium"><p>' . 'Because of a global event all tribes in ORKFiA are under ' . 'protection. Please check the community forum for an announcement.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } $iTrgHours = $objTrgUser->get_user_info(HOURS); if ($iTrgHours < PROTECTION_HOURS) { $iTrgHoursRemaining = PROTECTION_HOURS - $iTrgHours; echo $strDiv = '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. Our general estimates that it will ' . 'take another ' . $iTrgHoursRemaining . ' updates for the area ' . 'to become a stable part of reality.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } if ($objTrgUser->get_stat(ALLIANCE) == 0) { echo $strDiv = '<div id="textMedium"><p>' . 'This player has either been deleted or suspended.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } // Frost: added jan -04 // Martel: updated July 08, 2006 if ($objTrgUser->get_stat(KILLED) == 1 || $objTrgUser->get_stat(RESET_OPTION) == 'yes') { echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is dead.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } // Paused account Martel, July 13, 2006 if ($objTrgUser->isPaused()) { echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is paused.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>'; return; } // Blocking system - AI 11/02/2007 if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser)) { echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">Return</a>' . '</p></div>'; clsBlock::reportOp($objSrcUser, $objTrgUser, 'Attack: ' . $arrWhite2[$iAttack], false); return; } $iTrgLand = $objTrgUser->get_build(LAND); $iSrcLand = $objSrcUser->get_build(LAND); $breakoff = round($iSrcLand * 0.7); // Barren attack has 70% bottom feed limit if smaller than 2000 acres if ($iAttack == ATTACK_BARREN && $iTrgLand <= $breakoff && $iTrgLand < 2000) { echo $strDiv = '<div id="textMedium"><p>' . 'Sorry but you can not bash the small ones. Barren grabs are not ' . 'allowed against smaller tribes unless they are within 70% ' . 'of your own size.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>'; include_game_down(); exit; } if ($iAttack == ATTACK_HNR && $iTrgLand < $iSrcLand) { echo $strDiv = '<div id="textMedium"><p>' . 'What kind of coward are you who try to make a Hit \'n\' Run ' . 'attack against a smaller tribe?' . '</p><p>' . 'Shame on you!' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>'; include_game_down(); exit; } $quick_check = mysql_query("Select * from user where id = 1"); $quick_check = mysql_fetch_array($quick_check); if ($quick_check[STOPGAMETRIGGER] == 99) { echo $strDiv = '<div id="textMedium"><p>' . 'The game has been paused by staff, possibly due to technical ' . 'maintenance. Please look in the announcements ' . 'forum or the admin game message for more information.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>'; include_game_down(); exit; } else { //====================================================================== // Do Battle //====================================================================== /* include the code for the attack about to be done */ include_once "inc/attacks/" . $arrWhite2[$iAttack] . ".php"; // Damadm00 19-03-2004, check here the result from the viking check // Martel: Notify thieves about attack only if not viking+25% luck if ($arrSrcStats[RACE] == 'Viking' && getVikingCheck() == 1) { $viking = 1; } else { $viking = 0; getMonitoringCheck($objSrcUser); } include_once 'inc/functions/military.php'; $defence = getArmyDefence($objTrgUser, $iAttack); $defence = $defence['total_home']; $offence = getSentOffence($objSrcUser, $arrArmySent); //Attacking Templars kills mystics, not thieves - AI $thieves = 'thieves'; if ($objTrgUser->get_stat(RACE) == 'Templar') { $thieves = 'mystics'; } // Eagle 30% auto force retreat feature if ($objTrgUser->get_stat(RACE) == "Eagle" && getEagleCheck() == 1) { doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 1, 0); return; } elseif ($offence < $defence && $iAttack != ATTACK_HNR) { doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 0, $viking); return; } elseif ($offence < $defence && $iAttack == ATTACK_HNR) { if ($offence > 0.5 * $defence) { if ($defence == 0) { $defence = 1; } $arrSrcArmyLost = getSrcLosses($objSrcUser, $arrArmySent, $offence / $defence, $arrWhite2[$iAttack]); $arrTrgArmyLost = getTrgLosses($objTrgUser, $objSrcUser, $offence / $defence, $arrWhite2[$iAttack]); $arrReport = doAttack($objSrcUser, $objTrgUser, $arrArmySent); } else { doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 0, $viking); return; } } else { if ($defence == 0) { $defence = 1; } $arrSrcArmyLost = getSrcLosses($objSrcUser, $arrArmySent, $offence / $defence, $arrWhite2[$iAttack]); $arrTrgArmyLost = getTrgLosses($objTrgUser, $objSrcUser, $offence / $defence, $arrWhite2[$iAttack]); $arrReport = doAttack($objSrcUser, $objTrgUser, $arrArmySent); } // Spread Pestilence $arrSpreadPest = checkPestilence($objSrcUser, $objTrgUser); $pestSrc = $arrSpreadPest['attacker']; $pestTrg = $arrSpreadPest['defender']; //====================================================================== // Begin creating the invade report //====================================================================== $strTribe = stripslashes($objTrgUser->get_rankings_personal(TRIBE_NAME)); $iAlliance = $arrTrgStats[ALLIANCE]; $strReport = '<div id="textMedium">' . '<h2>' . "Invade Report" . '</h2>' . '<p>' . 'Your invasion of <strong>' . $strTribe . ' (#' . $iAlliance . ')</strong> was successful, ' . 'below follows a report from your general.' . '</p>'; //====================================================================== // Report: Gains //====================================================================== // Acres if (isset($arrReport['gained_acres']) && $arrReport['gained_acres'] != 0) { $strReport .= '<p>' . "Our army has gained control over " . "<strong>" . $arrReport['gained_acres'] . " acres</strong>. "; // Explored Acres if (isset($arrReport['explored_acres']) && $arrReport['explored_acres'] != 0) { $strReport .= "Also <strong>" . $arrReport['explored_acres'] . " acres</strong> was " . "explored and can be used to build on now."; } $strReport .= '</p>'; } // Citizens Killed (raid or hnr) if (isset($arrReport['killed_citizens']) && $arrReport['killed_citizens'] != 0) { $strReport .= '<p>' . "Our army storm into their lands, killing <strong>" . $arrReport['killed_citizens'] . "</strong> of their citizens." . '</p>'; } // Money (raid) if (isset($arrReport['gained_crowns']) && $arrReport['gained_crowns'] != 0) { $strReport .= '<p>' . "The army report having stolen <strong class=\"indicator\">" . number_format($arrReport['gained_crowns']) . " crowns</strong>." . '</p>'; } // Buildings Razed (blasphemy crusade) if (isset($arrReport['damaged_total']) && $arrReport['damaged_total'] != 0) { $strReport .= '<p>' . "Your loyal army charges into their lands, destroying <strong>" . $arrReport['damaged_total'] . " buildings</strong> of witchcraft " . "and deception. ("; // Academies if (isset($arrReport['damaged_academies']) && $arrReport['damaged_academies'] != 0) { $strReport .= " <strong>" . $arrReport['damaged_academies'] . " academies</strong>"; } // Guilds if (isset($arrReport['damaged_guilds']) && $arrReport['damaged_guilds'] != 0) { $strReport .= " <strong>" . $arrReport['damaged_guilds'] . " guilds</strong>"; } // Hideouts if (isset($arrReport['damaged_hideouts']) && $arrReport['damaged_hideouts'] != 0) { $strReport .= " <strong>" . $arrReport['damaged_hideouts'] . " hideouts</strong>"; } $strReport .= ').</p>'; } // Thieves Killed (blasphemy crusade) if (isset($arrReport['killed_thieves']) && $arrReport['killed_thieves'] != 0) { $strReport .= '<p>' . "Your general reports having killed <strong>" . $arrReport['killed_thieves'] . " {$thieves} of the enemy</strong>." . '</p>'; } // Fame Gained if (isset($arrReport['gained_fame']) && $arrReport['gained_fame'] != 0) { $strReport .= '<p>' . "This invasion gave our tribe <strong class=\"positive\">" . $arrReport['gained_fame'] . " fame</strong>." . '</p>'; } //====================================================================== // Begin enemy defence estimation (report) //====================================================================== if ($offence > $defence * 2) { $strReport .= '<p>' . "Our army is more than double the power of the " . "defending army, causing the enemy to run in fear. (Victory " . "by more than 100%)" . '</p>'; } elseif ($offence > $defence * 1.8) { $strReport .= '<p>' . "Our army is almost double the power of the defending " . "army. (Victory by more than 80%)" . '</p>'; } elseif ($offence > $defence * 1.6) { $strReport .= '<p>' . "Our army has easily broken the enemies defences, " . "overpowering them by more than 3 to 2. (Victory by more " . "than 60%)" . '</p>'; } elseif ($offence > $defence * 1.4) { $strReport .= '<p>' . "Our army has broken the enemies defences, overpowering " . "them by around 3 to 2. (Victory by more than 40%)" . '</p>'; } elseif ($offence > $defence * 1.2) { $strReport .= '<p>' . "Our army has broken through the line of defence, but it was " . "a hard battle. (Victory by more than 20%)" . '</p>'; } elseif ($offence > $defence * 1.1) { $strReport .= '<p>' . "Our army has broken through the line of defence, but it was " . "a very tough battle. (Victory by more than 10%)" . '</p>'; } elseif ($offence >= $defence) { $strReport .= '<p>' . "Our army fought hard, winning only after a lengthy and very " . "difficult battle. (Victory by less than 10%)" . '</p>'; } //====================================================================== // Report: Army Losses //====================================================================== $arrUnitVars = getUnitVariables($objSrcUser->get_stat(RACE)); $arrUnitNames = $arrUnitVars['output']; $strPlural = 's'; $strReport .= '<p>' . "The captains report that we have lost "; if ($arrSrcArmyLost[UNIT1] > 0) { $strReport .= $arrSrcArmyLost[UNIT1] . " " . $arrUnitNames[2] . $strPlural . ", "; } if ($arrSrcArmyLost[UNIT2] > 0) { if ($arrUnitNames[3] == 'Swordmen') { $strPlural = ''; } elseif ($arrUnitNames[3] == 'Pikemen') { $strPlural = ''; } $strReport .= $arrSrcArmyLost[UNIT2] . " " . $arrUnitNames[3] . $strPlural . ", "; } if ($arrSrcArmyLost[UNIT3] > 0) { if ($arrUnitNames[4] == 'Crossbowmen') { $strPlural = ''; } elseif ($arrUnitNames[4] == 'Longbowmen') { $strPlural = ''; } elseif ($arrUnitNames[4] == 'Mummy') { $arrUnitNames[4] = 'Mummie'; } $strReport .= $arrSrcArmyLost[UNIT3] . " " . $arrUnitNames[4] . $strPlural . ", "; } if ($arrSrcArmyLost[UNIT4] > 0) { if ($arrUnitNames[5] == 'Priestess') { $strPlural = ''; } $strReport .= $arrSrcArmyLost[UNIT4] . " " . $arrUnitNames[5] . $strPlural . ", "; } if ($arrSrcArmyLost[UNIT5] > 0) { if ($arrUnitNames[6] == 'Thief') { $arrUnitNames[6] = 'Thieve'; } $strReport .= $arrSrcArmyLost[UNIT5] . " " . $arrUnitNames[6] . $strPlural . ", "; } if (array_sum($arrSrcArmyLost) < 1) { $strReport .= " no military at all, "; } $totalkilled = round(array_sum($arrTrgArmyLost), -2); if ($totalkilled > 0) { $strReport .= " and they estimate the enemy's losses to be {$totalkilled} units"; if ($objSrcUser->get_stat(RACE) == "Undead") { $strReport .= ", who joined our cursed army as soldiers."; } } else { $strReport .= " and they estimate the enemy's losses to be near zero"; } $strReport .= '.</p>'; //====================================================================== // Report: Army available again //====================================================================== $wait = $objSrcUser->get_user_info(NEXT_ATTACK); $strReport .= '<p>' . "Our generals report our army will be able to attack again " . "in " . $wait . " updates. "; if ($wait > 4) { // Assuming that an attack with more than 4 hours is a BC or Hitnrun $wait -= 2; $strReport .= "However, our army will be home to defend our lands after " . $wait . " updates."; } $strReport .= '</p>'; //====================================================================== // Report: Pestilence //====================================================================== if ($pestSrc == "yes") { $strReport .= '<p>' . "<strong class=\"negative\">During your invasion your military " . "got infected with pestilence.</strong>" . '</p>'; } //====================================================================== // frost: added suicide detection | modified for age 18. only one update // loss of 25% citizens //====================================================================== $suicide = getSuicideCheck($objSrcUser, $arrArmySent); if ($arrSrcStats[RACE] != "Raven" && $suicide == 1) { $citz = $objSrcUser->get_pop(CITIZENS); $leavingCitz = floor($citz * 0.25); $strReport .= '<p>' . "<strong class=\"negative\">Your citizens are getting tired of " . "their tax money going to far-away military campaigns " . "instead of defending their homes. " . number_format($leavingCitz) . " citizens have left your lands.</strong>" . '</p>'; $objSrcUser->set_pop(CITIZENS, $citz - $leavingCitz); } //====================================================================== // Report: Viking Stealth Attack //====================================================================== if ($viking == 1) { $strReport .= '<p>' . "<strong class=\"positive\">You got lucky. Your location " . "doesn't end up in the news.</strong>" . '</p>'; } //====================================================================== // Report: War effects //====================================================================== require_once 'inc/functions/war.php'; $objSrcAlliance = $objSrcUser->get_alliance(); if (checkWarBetween($objSrcAlliance, $objTrgUser->get_stat(ALLIANCE))) { $objTrgAlliance = $objTrgUser->get_alliance(); if ($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance)) { // Append war-win message require_once 'inc/pages/war_room2.inc.php'; $strReport .= '<p><strong class="positive">Your alliance has won the war!</strong></p>' . getVictoryReport($arrGains); } } $strReport .= '<p>' . '<a href="main.php?cat=game&page=tribe">Continue</a>' . '</p>' . '</div>'; echo $strReport; //====================================================================== // Defender tribe news (damage report) //====================================================================== $srcDisplay = $arrSrcStats[TRIBE] . " (#" . $arrSrcStats[ALLIANCE] . ")"; $trgDisplay = $arrTrgStats[TRIBE] . " (#" . $arrTrgStats[ALLIANCE] . ")"; $strStrategy = $arrWhite2[$iAttack]; switch ($strStrategy) { case "standard": if ($viking == 0) { $strTrgTribe = "<span class=\"positive\">{$srcDisplay} has successfully marched into our lands and conquered " . $arrReport['gained_acres'] . " acres</span>"; $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully marched into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres</span>"; } else { $strTrgTribe = "<span class=\"positive\">An unidentified tribe of vikings has successfully marched into our lands and conquered " . $arrReport['gained_acres'] . " acres</span>"; $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully marched into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres</span>"; } break; case "raid": if ($viking == 0) { $strTrgTribe = "<span class=\"positive\">{$srcDisplay} has successfully stormed into our lands and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>"; $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully stormed into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>"; } else { $strTrgTribe = "<span class=\"positive\">An unidentified tribe of vikings has successfully stormed into our lands and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>"; $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has Successfully stormed into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>"; } break; case "barren": if ($viking == 0) { $strTrgTribe = "<span class=\"newsattack\">{$srcDisplay} has successfully sneaked into our lands and claimed " . $arrReport['gained_acres'] . " acres</span>"; $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully sneaked into the lands of {$trgDisplay} and claimed " . $arrReport['gained_acres'] . " acres</span>"; } else { $strTrgTribe = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully sneaked into our lands and claimed " . $arrReport['gained_acres'] . " acres</span>"; $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully sneaked into the lands of {$trgDisplay} and claimed " . $arrReport['gained_acres'] . " acres</span>"; } break; case "bc": if ($viking == 0) { $strTrgTribe = "<span class=\"newsbc\">{$srcDisplay} has successfully charged into our lands and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}. Our lands will be avaliable for building again after they have been cleared</span>"; $strTrgAlliance = "<span class=\"newsbc\">{$srcDisplay} has successfully charged into the lands of {$trgDisplay} and destroyed " . $arrReport['damaged_total'] . " buildings and slaughtered " . $arrReport['killed_thieves'] . " {$thieves}</span>"; } else { $strTrgTribe = "<span class=\"newsbc\">An unidentified tribe of vikings has successfully charged into our lands and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}. Our lands will be avaliable for building again after they have been cleared</span>"; $strTrgAlliance = "<span class=\"newsbc\">An unidentified tribe of vikings has successfully charged into the lands of {$trgDisplay} and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}</span>"; } break; case "hitnrun": $strAdd = ""; if ($offence >= $defence) { $strAdd = " and " . $arrReport['killed_citizens'] . " citizens"; } if ($viking == 0) { $strTrgTribe = "<span class=\"newsattack\">{$srcDisplay} has cowardly ambushed our lands, killing many troops" . $strAdd . "</span>"; $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has cowardly attacked and rained arrows over {$trgDisplay}, killing many troops" . $strAdd . "</span>"; } else { $strTrgTribe = "<span class=\"newsattack\">An unidentified tribe of vikings has cowardly ambushed our lands, killing many troops" . $strAdd . "</span></span>"; $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has cowardly attacked and rained arrows over {$trgDisplay}, killing many troops" . $strAdd . "</span>"; } break; } $trgId = $objTrgUser->get_userid(); $srcId = $objSrcUser->get_userid(); $trgKd = $objTrgUser->get_stat(ALLIANCE); $srcKd = $objSrcUser->get_stat(ALLIANCE); if ($viking == 0) { $result = "INSERT INTO `news` VALUES ('', NOW(), '{$ip}', '{$strStrategy}', '{$trgId}', '{$srcId}', '1', " . quote_smart($strTrgTribe) . ", " . quote_smart($strTrgAlliance) . ",'{$trgKd}','{$srcKd}',1)"; } else { $result = "INSERT INTO `news` VALUES ('', NOW(), '{$ip}', '{$strStrategy}', '{$trgId}', '{$srcId}', '1', " . quote_smart($strTrgTribe) . ", " . quote_smart($strTrgAlliance) . ",'{$trgKd}',0,1)"; } mysql_query($result); $arrUnitVars = getUnitVariables($objTrgUser->get_stat(RACE)); $arrUnitNames = $arrUnitVars['output']; $strPlural = 's'; $strPlural2 = 's'; $strPlural3 = 's'; $strPlural4 = 's'; $strPlural5 = 's'; if ($arrUnitNames[3] == 'Swordmen') { $strPlural2 = ''; } elseif ($arrUnitNames[3] == 'Pikemen') { $strPlural2 = ''; } if ($arrUnitNames[4] == 'Crossbowmen') { $strPlural3 = ''; } elseif ($arrUnitNames[4] == 'Longbowmen') { $strPlural3 = ''; } elseif ($arrUnitNames[4] == 'Mummy') { $arrUnitNames[4] = 'Mummie'; } if ($arrUnitNames[5] == 'Priestess') { $strPlural4 = 'es'; } if ($arrUnitNames[6] == 'Thief') { $arrUnitNames[6] = 'Thieve'; } $strTrgNews = "A report has been collected, our losses are listed as follows: " . "<br />" . $arrUnitNames[2] . $strPlural . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT1] . "</span>," . "<br />" . $arrUnitNames[3] . $strPlural2 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT2] . "</span>," . "<br />" . $arrUnitNames[4] . $strPlural3 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT3] . "</span>," . "<br />" . $arrUnitNames[5] . $strPlural4 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT4] . "</span>."; //Add mystic losses for templars - AI 24/04/2007 if ($arrTrgArmyLost[UNIT5] > 0) { $strTrgNews .= "<br />" . $arrUnitNames[6] . $strPlural5 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT5] . "</span>."; } if ($pestTrg == "yes") { $strTrgNews .= "<br />" . "<strong class=\"negative\">" . "During this invasion pestilence " . "was spread into our lands for 12 updates" . "</strong>."; } // create tribe news for attack mysql_query("INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`) VALUES ('', NOW(), '{$ip}', 'invade report', '{$arrTrgStats['id']}', '{$arrSrcStats['id']}', 1, '{$strTrgNews}', '')"); $orkTime = date(TIMESTAMP_FORMAT); $objTrgUser->set_user_info(LAST_NEWS, $orkTime); // Update target rankings include_once 'inc/functions/update_ranking.php'; doUpdateRankings($objTrgUser, 'yes'); // Log the op for blocking system - AI 11/02/2007 clsBlock::logOp($objSrcUser, $objTrgUser, 'Attack: ' . $arrWhite2[$iAttack]); } }