function attack_finish(&$pa, &$pd, $active) { if (eval(__MAGIC__)) { return $___RET_VALUE; } player_damaged_enemy($pa, $pd, $active); if ($pd['hp'] <= 0) { player_kill_enemy($pa, $pd, $active); \player\player_save($pa); \player\player_save($pd); if ($active) { \player\load_playerdata($pa); } else { \player\load_playerdata($pd); } } unset($pa['physical_dmg_dealt']); }
function attack_finish(&$pa, &$pd, $active) { if (eval(__MAGIC__)) { return $___RET_VALUE; } player_damaged_enemy($pa, $pd, $active); if ($pd['hp'] <= 0) { player_kill_enemy($pa, $pd, $active); } unset($pa['physical_dmg_dealt']); }