<td><b>Name</b></td> <td><b>Land</b></td> <td><b>Civs</b></td> <td><b>Elinarium</b></td> <td><b>Cylite</b></td> <td><b>Plexi</b></td> <td><b>Type</b></td> </tr><tr> <td></td> <td><a href="./name.php?id=' . $pid . '">' . $row[name] . '</a></td> <td>' . getPlanetStat(land, $sid, $pid) . '/' . $row[landused] . '</td> <td>' . getPlanetStat(civs, $sid, $pid) . '/' . getPlanetStat(maxcivs, $sid, $pid) . '</td> <td>' . getPlanetStat(steel, $sid, $pid) . '</td> <td>' . getPlanetStat(cylite, $sid, $pid) . '</td> <td>' . getPlanetStat(plexi, $sid, $pid) . '</td> <td>' . getTypeStat(name, getPlanetStat(img, $sid, $pid)) . '</td> </tr> </table> <br>'; /***************** PLANET PRODUCTION ****************/ echo ' <br> <u>Planet Production</u> [Hourly] <br> <br> <table cellspacing=5> <tr> <td></td> <td><b>Civs</b></td>
echo 'var systems = new Array();'; echo ' function system(id,name,img,x,y,owner,uname,ptype){ this.x = x; this.y = y; this.id = id; this.name = name; this.owner = owner; this.ownername = uname; this.active = false; this.img = img; this.ptype = ptype; }'; while ($row = mysql_fetch_array($result, MYSQL_ASSOC)) { //Create a system object for each item in db echo 'systems[' . $counter . '] = new system(' . $row[id] . ',"' . $row[name] . '",' . $row[img] . ',' . $row[x] . ',' . $row[y] . ',' . $row[ownerid] . ',"' . getUserStat(username, getPlanetStat(ownerid, $sid, $row[id])) . '","' . getTypeStat(name, $row[img]) . '");'; $counter++; } //end js declaration //end js echo '</script>'; //Print Canvas echo '<canvas id="c"></canvas><script src="planet.js"></script>'; //Print the action menu echo '<table cellspacing=5 cellpadding=5 align=center> </table>'; //Print the action menu echo '<table cellspacing=5 cellpadding=5 align=center> <tr> <td><b>Name:</b></td> <td><div id="name"></div></td>