Пример #1
0
 private function conditionDirectories($output, &$projectFiles)
 {
     foreach ($this->includes as &$include) {
         if (!FileUtil::isAbsolutePath($include)) {
             $include = $output->project_rel_path . $include;
         }
     }
     foreach ($this->lib_dirs as &$libDirs) {
         if (!FileUtil::isAbsolutePath($libDirs)) {
             $libDirs = $output->project_rel_path . $libDirs;
         }
     }
     if (T3D_Generator::$absPath) {
         foreach ($this->includes as &$include) {
             if (stristr($include, getEngineSrcDir()) || stristr($include, getLibSrcDir())) {
                 $include = T3D_Generator::$absPath . "/" . str_replace("../", "", $include);
             }
         }
         foreach ($this->lib_dirs as &$libDirs) {
             if (stristr($libDirs, getEngineSrcDir()) || stristr($libDirs, getLibSrcDir())) {
                 $libDirs = T3D_Generator::$absPath . "/" . str_replace("../", "", $libDirs);
             }
         }
     }
 }
Пример #2
0
 static function beginConfig($platform, $projectName)
 {
     setPlatform($platform);
     beginProject($projectName, self::$sharedConfig);
     self::includeDefaultLibs();
     $ext = "DLL";
     if (Generator::$platform == "mac") {
         $ext = "Bundle";
     }
     //some platforms will not want a shared config
     if (Generator::$platform == "360" || Generator::$platform == "ps3") {
         self::$sharedConfig = false;
     }
     //begin either a shared lib config, or a static app config
     if (self::$sharedConfig) {
         beginSharedLibConfig(getGameProjectName() . ' ' . $ext, '{C0FCDFF9-E125-412E-87BC-2D89DB971CAB}', 'game', getGameProjectName());
     } else {
         beginAppConfig(getGameProjectName(), '{C0FCDFF9-E125-412E-87BC-2D89DB971CAB}', 'game', getGameProjectName());
     }
     /// Prefs
     addProjectDefine('TORQUE_SHADERGEN');
     addProjectDefine('TORQUE_UNICODE');
     if (self::$sharedConfig) {
         addProjectDefine('TORQUE_SHARED');
     }
     /// For OPCODE
     addProjectDefine('BAN_OPCODE_AUTOLINK');
     addProjectDefine('ICE_NO_DLL');
     addProjectDefine('TORQUE_OPCODE');
     // For libTomCrypt
     addProjectDefine('LTC_NO_PROTOTYPES');
     // Additional includes
     addIncludePath("../../game/shaders");
     addLibIncludePath("lmng");
     addLibIncludePath("lpng");
     addLibIncludePath("ljpeg");
     addLibIncludePath("lungif");
     addLibIncludePath("zlib");
     addLibIncludePath("tinyxml");
     addLibIncludePath("opcode");
     addLibIncludePath("squish");
     addLibIncludePath('convexDecomp');
     if (Generator::$platform != "360" && Generator::$platform != "ps3") {
         addLibIncludePath("libvorbis/include");
         addLibIncludePath("libogg/include");
         addLibIncludePath("libtheora/include");
     }
     // Modules
     includeModule('core');
     includeModule('dsound');
     //includeModule( 'fmod'); // FMOD support removed until made as a 3rd party library
     includeModule('T3D');
     includeModule('advancedLighting');
     includeModule('basicLighting');
     includeModule('collada');
     if (Generator::$platform != "360" && Generator::$platform != "ps3") {
         includeModule('vorbis');
         includeModule('theora');
     }
     if (Generator::$platform == "mac" || Generator::$platform == "win32") {
         includeModule('openal');
     }
     // Dependencies
     addProjectDependency('lmng');
     addProjectDependency('lpng');
     addProjectDependency('lungif');
     addProjectDependency('ljpeg');
     addProjectDependency('zlib');
     addProjectDependency('tinyxml');
     addProjectDependency('opcode');
     addProjectDependency('squish');
     addProjectDependency('collada_dom');
     addProjectDependency('pcre');
     addProjectDependency('convexDecomp');
     if (Generator::$platform != "360" && Generator::$platform != "ps3") {
         addProjectDependency('libvorbis');
         addProjectDependency('libogg');
         addProjectDependency('libtheora');
     }
     if (Generator::$platform == "mac") {
         addProjectDefine('__MACOSX__');
         addProjectDefine('LTM_DESC');
     }
     if (Generator::$platform == "win32") {
         setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
         addProjectDefine('UNICODE');
         addProjectDefine('INITGUID');
         addProjectDefine('_CRT_SECURE_NO_DEPRECATE');
         addProjectLibInput('COMCTL32.LIB');
         addProjectLibInput('COMDLG32.LIB');
         addProjectLibInput('USER32.LIB');
         addProjectLibInput('ADVAPI32.LIB');
         addProjectLibInput('GDI32.LIB');
         addProjectLibInput('WINMM.LIB');
         addProjectLibInput('WSOCK32.LIB');
         addProjectLibInput('vfw32.lib');
         addProjectLibInput('Imm32.lib');
         addProjectLibInput('d3d9.lib');
         addProjectLibInput('d3dx9.lib');
         addProjectLibInput('DxErr.lib');
         addProjectLibInput('ole32.lib');
         addProjectLibInput('shell32.lib');
         addProjectLibInput('oleaut32.lib');
         addProjectLibInput('version.lib');
     }
     // Include project specific sources in the project/buildFiles/config/projectCode.conf
     $projectCode = realpath($argv[1]) . "/buildFiles/config/projectCode.conf";
     echo "\n   - Loading project code configuration from " . $projectCode . "\n";
     include $projectCode;
 }