Пример #1
0
         myquery("insert into craft_stat (build_id, gp, res_id, dob, vip, dat, user, type) values (0, 0, " . $res_user['id'] . ", 0, -1, " . time() . ", {$user_id}, 'z')");
         $res = mysql_fetch_array(myquery("SELECT weight FROM craft_resource WHERE id={$id_resource_brevno}"));
         myquery("UPDATE game_users SET CW=CW-" . $res['weight'] . " WHERE user_id={$user_id}");
         echo 'Ты ' . echo_sex('укрепил', 'укрепила') . ' стены шахты';
     }
     echo '<meta http-equiv="refresh" content="2;url=craft.php">';
     exit;
 } elseif (isset($_GET['home'])) {
     myquery("UPDATE craft_build_rab SET eliksir=" . $level * 10 . " WHERE user_id={$user_id}");
     echo '<br />Ты ' . echo_sex('вышел', 'вышла') . ' в центральную шахту';
     echo '<meta http-equiv="refresh" content="2;url=craft.php">';
     exit;
 } else {
     $obval = max(0, ($level - 1) * 5 + $cur_geksa['geksa_obval'] - min(5, $char['lucky']));
     echo 'Вероятность обвала шахты - ' . $obval . '%<br />';
     $char_mining = getCraftLevel($user_id, 6);
     if ($char_mining >= ($level - 1) * 3 and $broken_instrument == 0) {
         echo '<a href="?dob">Начать добычу руды</a>';
     } else {
         if ($char_mining < ($level - 1) * 3) {
             echo '<br /><br />Для работы в шахтах требуется ' . ($level - 1) * 3 . ' уровень навыка рудокопа (у тебя сейчас ' . $char_mining . ' уровень)';
         } else {
             echo '<br /><br />Для работы в руднике требуется кирка';
         }
     }
     if ($cur_geksa['geksa_obval'] > 0) {
         $check = myquery("SELECT * FROM craft_resource_user WHERE user_id={$user_id} AND res_id={$id_resource_brevno} AND col>0 LIMIT 1");
         if ($check != false and mysql_num_rows($check) > 0) {
             echo '&nbsp;&nbsp;&nbsp;<a href="?klin">[ Укрепить стены шахты бревном ]</a>';
         }
     }
Пример #2
0
 public function drop_loot($user_id)
 {
     if ($this->error == 1) {
         return;
     }
     if ($this->npc['dropable'] == 1) {
         $seldrop = myquery("SELECT * FROM game_npc_drop WHERE npc_id=" . $this->templ['npc_id'] . ";");
         if ($seldrop != false and mysql_num_rows($seldrop)) {
             $sum_chance = 0;
             $massiv = array(0);
             $m_last = 1;
             $mes = "";
             $lcm = array();
             $str = "";
             $r = 0;
             $no_loot = 0;
             //Обработаем профессию "Охотник"
             if ($this->templ['npc_id'] == npc_id_olen) {
                 if (checkCraftTrain($user_id, 8)) {
                     $r = $r + 2 * getCraftLevel($user_id, 8);
                 } else {
                     $no_loot = 1;
                 }
             }
             while ($chance = mysql_fetch_array($seldrop)) {
                 $lcm[] = $chance['random_max'];
             }
             mysql_data_seek($seldrop, 0);
             $lcm = lcm_arr($lcm);
             while ($chance = mysql_fetch_array($seldrop)) {
                 $this_chance = ($chance['random'] + $r) * $lcm / gcd($lcm, $chance['random_max']);
                 $massiv = array_merge($massiv, array_fill($m_last, $this_chance, $chance));
                 $m_last += $this_chance;
             }
             if ($m_last < $lcm + 1) {
                 $massiv = array_merge($massiv, array_fill($m_last, $lcm + 1 - $m_last, array('items_id' => 0)));
             }
             $drop = $massiv[mt_rand(1, $lcm)];
             if ($drop['items_id'] != 0 and $no_loot == 0) {
                 $it_user_id = 0;
                 $priznak = 2;
                 $kol_predmetov = mt_rand($drop['mincount'], $drop['maxcount']);
                 $map_name = 0;
                 $map_xpos = 0;
                 $map_ypos = 0;
                 for ($cikl = 1; $cikl <= $kol_predmetov; $cikl++) {
                     $add_result = array(0);
                     if ($drop['kuda'] == 1) {
                         $it_user_id = $user_id;
                         $priznak = 0;
                         //проверим вес
                         if ($drop['drop_type'] == 1) {
                             $item = mysql_fetch_array(myquery("SELECT * FROM game_items_factsheet WHERE id=" . $drop['items_id'] . ""));
                         } elseif ($drop['drop_type'] == 2) {
                             $item = mysql_fetch_array(myquery("SELECT * FROM craft_resource WHERE id=" . $drop['items_id'] . ""));
                         }
                         list($CW, $CC) = mysql_fetch_array(myquery("SELECT CW,CC FROM view_active_users WHERE user_id={$it_user_id}"));
                         $prov = mysqlresult(myquery("SELECT COUNT(*) FROM game_wm WHERE user_id={$it_user_id} AND type=1"), 0, 0);
                         if ($CC - $CW < $item['weight'] and $prov == 0) {
                             //инвентарь заполнен. На землю его!
                             $it_user_id = 0;
                             $priznak = 2;
                             list($map_name, $map_xpos, $map_ypos) = mysql_fetch_array(myquery("SELECT map_name,map_xpos,map_ypos FROM game_users_map WHERE user_id={$it_user_id}"));
                             $drop['kuda'] = 0;
                         }
                     }
                     //если предмет
                     if ($drop['drop_type'] == 1) {
                         if ($priznak == 0) {
                             $Item = new Item();
                             $add_result = $Item->add_user($drop['items_id'], $it_user_id, 0, 0, 1);
                             // не получилось добавить один - не выйдет и остальные.
                             if ($add_result[0] == 0) {
                                 break;
                             }
                         } else {
                             if (!isset($item)) {
                                 $item = mysql_fetch_array(myquery("SELECT * FROM game_items_factsheet WHERE id=" . $drop['items_id'] . ""));
                             }
                             myquery("INSERT INTO game_items (user_id,item_id,priznak,ref_id,item_uselife,item_uselife_max,item_cost,map_name,map_xpos,map_ypos) VALUES ('{$it_user_id}','" . $drop['items_id'] . "','{$priznak}',0,'" . $item['item_uselife'] . "','" . $item['item_uselife_max'] . "','" . $item['item_cost'] . "','{$map_name}','{$map_xpos}','{$map_ypos}')");
                         }
                     } elseif ($drop['drop_type'] == 2) {
                         if ($drop['kuda'] == 1) {
                             $Res = new Res($item, 0);
                             $Res->add_user(0, $it_user_id, 1);
                             if ($this->templ['npc_id'] == npc_id_olen) {
                                 myquery("INSERT INTO craft_stat (build_id, gp, res_id, dob, vip, dat, user, type) values (0, 0, " . $drop['items_id'] . ", 0, 1, " . time() . ", {$it_user_id}, 'z')");
                                 setCraftTimes($it_user_id, 8, 1, 1);
                                 add_exp_for_craft($it_user_id, 8);
                             }
                         } elseif ($drop['kuda'] == 0) {
                             $Res = new Res(0, $drop['items_id']);
                             $Res->add_map(0, 0, 1, 0, $map_name, $map_xpos, $map_ypos);
                             myquery("INSERT INTO craft_resource_market (user_id,town,col,price,res_id,opis,map_name,map_xpos,map_ypos) VALUES (0,0,1,0," . $drop['items_id'] . ",'','" . $map_name . "','" . $map_xpos . "','" . $map_ypos . "')");
                         }
                     }
                     if ($it_user_id > 0) {
                         if ($drop['drop_type'] == 1) {
                             $mes = '<font color=\\"#eeeeee\\">После убийства монстра ты ' . echo_sex('увидел', 'увидела') . ' оставшийся от него предмет: <b>' . $item['name'] . '</b>.Ты быстро ' . echo_sex('подобрал', 'подобрала') . ' выпавший предмет и ' . echo_sex('положил', 'положила') . ' его в свой инвентарь!</font>';
                         } elseif ($drop['drop_type'] == 2) {
                             $mes = '<font color=\\"#eeeeee\\">После убийства монстра ты ' . echo_sex('заметил', 'заметила') . ', как он выронил из рук: <b>' . $item['name'] . '<b/>. Не мешкая ты быстро ' . echo_sex('подобрал', 'подобрала') . ' выпавший ресурс и ' . echo_sex('положил', 'положила') . ' его в свой инвентарь!</font>';
                         }
                         $result = myquery("INSERT game_battles SET attacker_id=" . $user_id . ", target_id=0, map_name=" . $map_name . ", map_xpos=" . $map_xpos . ", map_ypos=" . $map_ypos . ", contents='" . $mes . "', post_time=" . time() . "");
                     }
                 }
             }
         }
     }
 }
Пример #3
0
{
    global $user_id;
    myquery("UPDATE game_items SET item_uselife=item_uselife-2 WHERE priznak=0 AND user_id={$user_id} AND used=21");
    list($id_item, $cur_uselife) = mysql_fetch_array(myquery("SELECT id,item_uselife FROM game_items WHERE priznak=0 AND user_id={$user_id} AND used=21"));
    if ($cur_uselife <= 0) {
        $Item = new Item($id_item);
        $Item->down();
        craft_DelFunc($user_id);
        $action1 = 'У тебя сломано кайло!';
    }
}
if ($local_func_id == 5) {
    $sel = myquery("SELECT * FROM craft_build_rab WHERE user_id={$user_id}");
    $est_items = mysqlresult(myquery("SELECT COUNT(*) FROM game_items WHERE item_id=" . $id_item_kaylo . " AND user_id={$user_id} AND used=21 AND priznak=0"), 0, 0);
    //Установим время работы
    $char_lumberjack = getCraftLevel($user_id, 5);
    if (domain_name == 'testing.rpg.su' or domain_name == 'localhost') {
        $end_time = time() + 5;
    } else {
        $end_time = time() + max(120, 5 * 60 - $char_lumberjack * 10);
    }
    if ($sel != false and mysql_num_rows($sel) > 0 and $broken_instrument != 1 and $est_items == 1) {
        $sel_lumber = myquery("SELECT * FROM craft_build_stonemason WHERE user_id={$user_id} AND build_id={$build_id} LIMIT 1");
        if ($sel_lumber == false or mysql_num_rows($sel_lumber) == 0) {
            //игрок еще не начал рубку
            echo '<span style="font-weight:900;font-size:13px;font-family:Arial;color:#FFFF00">Каменоломня</span><br />';
            $ustroil = 0;
            if (isset($_GET['id']) and $broken_instrument == 0) {
                $id = (int) $_GET['id'];
                $check = myquery("SELECT * FROM craft_build_stonemason WHERE id=" . $id . " AND user_id=0 AND build_id={$build_id}");
                if ($check != false and mysql_num_rows($check) > 0) {
Пример #4
0
         if ($founder['nas'] >= 51 and $founder['teplo'] >= 69 and $founder['teplo'] < 80) {
             $fault = 0;
         }
         break;
     case $id_resource_gold_nugget:
         if ($founder['nas'] >= 51 and $founder['teplo'] >= 39 and $founder['teplo'] < 50) {
             $fault = 0;
         }
         break;
 }
 $add_query = "";
 if ($fault == 0) {
     if (domain_name == 'testing.rpg.su' or domain_name == 'localhost') {
         $dlit = 5;
     } else {
         $dlit = max(120, 600 - getCraftLevel($user_id, 10) * 20);
     }
     craft_setFunc($user_id, 10);
     set_delay_reason_id($user_id, 34);
     $build_id = 'founder';
     myquery("DELETE FROM craft_build_rab WHERE user_id={$user_id}");
     myquery("INSERT INTO craft_build_rab (user_id,build_id,date_rab,dlit) VALUES ({$user_id},'{$build_id}'," . time() . ",{$dlit})");
     ForceFunc($user_id, func_craft);
     setLocation("../craft.php");
 } else {
     $mes = 'Неудача, ты неправильно ' . echo_sex('сбалансировал', 'сбалансировала') . ' тепло печи или насыщенность состава, все материалы потрачены впустую.';
     myquery("UPDATE craft_build_founder SET state=0,nas=0,teplo=0,res_id=0,col_res=0,col_coal=0,col_water=0 WHERE user_id={$user_id}");
     if (domain_name == 'localhost') {
         $option = 19;
     } else {
         $option = 18;
Пример #5
0
<?php

$meating_level = getCraftLevel($user_id, 9);
$kol_res_in = 0;
$kol_res_out = 1;
$res_id_out = $id_resource_olencorpse;
$res_id_in = 0;
$add_query = '';
mt_srand(make_seed());
$chance_olenkoja = 10 + 2 * $meating_level;
$chance_olenkosti = 25 + 2 * $meating_level;
$chance_olenjily = 30 + 2 * $meating_level;
$max_chance = 100;
if ($chance_olenkoja + $chance_olenkosti + $chance_olenjily > 100) {
    $max_chance = $chance_olenkoja + $chance_olenkosti + $chance_olenjily;
}
$rand = mt_rand(0, $max_chance);
if ($rand > 0 and $rand <= $chance_olenkoja) {
    //получаем оленью кожу
    $kol_res_in = 1;
    $res_id_in = $id_resource_olenkoja;
} elseif ($rand > $chance_olenkoja and $rand <= $chance_olenkosti + $chance_olenkoja) {
    //получаем оленью кость
    $kol_res_in = 1;
    $res_id_in = $id_resource_olenkosti;
} elseif ($rand > $chance_olenkosti + $chance_olenkoja and $rand <= $chance_olenjily + $chance_olenkosti + $chance_olenkoja) {
    //получаем оленьи жилы
    $kol_res_in = 1;
    $res_id_in = $id_resource_olenjily;
}
//Забираем расходник
Пример #6
0
<?php

$craft_kuznec = getCraftLevel($user_id, 12);
if (checkCraftTrain($user_id, 12) > 0) {
    $est_molot = myquery("SELECT id,item_uselife FROM game_items WHERE item_uselife>0 AND user_id={$user_id} AND used=21 AND priznak=0 AND item_id=" . molot_kuzn . " LIMIT 1");
    if (mysql_num_rows($est_molot) > 0) {
        $border_by_level = 90 - 8 * $craft_kuznec;
        $min_itemuselife = $border_by_level;
        if (isset($_GET['nak']) and is_numeric($_GET['nak'])) {
            $nak = (int) $_GET['nak'];
            $result_items = myquery("SELECT game_items.item_uselife as uselife_now,game_items.id,game_items_factsheet.name,game_items_factsheet.item_uselife AS uselife_template,game_items_factsheet.breakdown,game_items.item_uselife_max AS uselife_max_now,game_items_factsheet.type FROM game_items, game_items_factsheet WHERE game_items.user_id={$user_id} AND (game_items.used=0 or (game_items.item_uselife>=10 AND game_items_factsheet.type<>24)) and game_items.ref_id=0 and game_items.priznak=0  and game_items_factsheet.type<90 AND game_items_factsheet.type NOT IN (12,13,19,20,21) AND game_items.item_uselife<100 AND game_items.item_id=game_items_factsheet.id AND game_items.id={$nak} AND game_items.item_uselife>={$min_itemuselife}");
            if ($result_items != false and mysql_num_rows($result_items) > 0) {
                //предмет проверили. дальше идем
                $item = mysql_fetch_array($result_items);
                $breakdown = 0;
                $chance = mt_rand(1, 100);
                if ($item['breakdown'] == 1 and $chance > 1) {
                    $breakdown = 1;
                }
                if ($item['type'] == 3) {
                    $item['uselife_template'] = 100;
                }
                list($molot_id, $molot_uselife) = mysql_fetch_array($est_molot);
                $break = ($item['uselife_template'] - $item['uselife_now']) / 100;
                if ($molot_uselife <= $break) {
                    $molot = new Item($molot_id);
                    $molot->down();
                    myquery("UPDATE game_items SET item_uselife=0 WHERE id={$molot_id}");
                } else {
                    myquery("UPDATE game_items SET item_uselife=item_uselife-{$break} WHERE id={$molot_id}");
                }
Пример #7
0
function CreateArrayForCraftEliksir()
{
    global $char;
    $eliksir = array();
    $check = myquery("Select game_items_factsheet.name, game_items_factsheet.weight, game_items_factsheet.img, game_items_factsheet.hp_p, game_items_factsheet.mp_p, game_items_factsheet.stm_p, game_items_factsheet.dstr, game_items_factsheet.ddex, game_items_factsheet.dvit, game_items_factsheet.dspd, game_items_factsheet.dntl, game_items_factsheet.dpie, game_items_factsheet.dlucky, game_items_factsheet.cc_p, game_eliksir_alchemist.* \n\t\t\t\t   From game_items_factsheet Join game_eliksir_alchemist On game_items_factsheet.id=game_eliksir_alchemist.elik_id \t\n\t\t\t\t  ");
    $i = 0;
    while ($elik = mysql_fetch_array($check)) {
        list($dlit) = mysql_fetch_array(myquery("Select dlit from game_eliksir_dlit where elik_id=" . $elik['elik_id'] . ""));
        $check2 = myquery("Select * From game_eliksir_res Where elik_id=" . $elik['elik_id'] . "");
        if (mysql_num_rows($check2) > 0) {
            $eliksir[$i]['item_id'] = $elik['elik_id'];
            $eliksir[$i]['name'] = $elik['name'];
            $eliksir[$i]['weight'] = $elik['weight'];
            $eliksir[$i]['img'] = $elik['img'];
            $eliksir[$i]['hp'] = $elik['hp_p'];
            $eliksir[$i]['mp'] = $elik['mp_p'];
            $eliksir[$i]['stm'] = $elik['stm_p'];
            $eliksir[$i]['str'] = $elik['dstr'];
            $eliksir[$i]['vit'] = $elik['dvit'];
            $eliksir[$i]['spd'] = $elik['dspd'];
            $eliksir[$i]['ntl'] = $elik['dntl'];
            $eliksir[$i]['pie'] = $elik['dpie'];
            $eliksir[$i]['dex'] = $elik['ddex'];
            $eliksir[$i]['lucky'] = $elik['dlucky'];
            $eliksir[$i]['cc'] = $elik['cc_p'];
            $eliksir[$i]['alchemist'] = $elik['alchemist'];
            $eliksir[$i]['clevel'] = $elik['clevel'];
            $eliksir[$i]['time'] = max($elik['mintime'], $elik['maxtime'] - getCraftLevel($char['user_id'], 2) * 60);
            $eliksir[$i]['dlit'] = $dlit;
            $j = 0;
            while ($res = mysql_fetch_array($check2)) {
                $eliksir[$i]['resource'][$j]['id'] = $res['res_id'];
                $eliksir[$i]['resource'][$j]['kol'] = $res['kol'];
                $j++;
            }
            $i++;
        }
    }
    return $eliksir;
}
Пример #8
0
     myquery("update craft_resource_user set col=GREATEST(0,col-{$b['1']}) where user_id={$build_vladel} and res_id={$b['0']}");
     myquery("UPDATE game_users SET CW=CW-" . $build['weight'] * $b[1] . " WHERE user_id={$build_vladel}");
 }
 $chance = 100;
 mt_srand(make_seed());
 $r = mt_rand(0, 100);
 $inc = 0;
 if ($build['spets'] != '') {
     $craft_index = get_craft_index($build['spets']);
     $spetstime = getCraftTimes($user_id, $craft_index);
     $spetslevel = CraftSpetsTimeToLevel($craft_index, $spetstime + 1);
     if ($craft_index == 1) {
         if (getCraftLevel($user_id, $craft_index) < 19) {
             $chance = 50;
         } else {
             $chance = min(100, 50 + (getCraftLevel($user_id, $craft_index) - 18) * 2);
         }
         if ($r > $chance) {
             // промашка при сборе. Навык не увеличиваем
         } else {
             $inc = 1;
         }
     } else {
         $inc = 1;
     }
 }
 $check = 0;
 if ($inc == 1 and $build['spets'] == 'sobiratel') {
     $Res = new Res(0, $b[0]);
     $check = $Res->add_user(0, $user_id);
     if ($check == 1) {
Пример #9
0
     // Просмотр выбранного типа предметов на рынке
 // Просмотр выбранного типа предметов на рынке
 case 'viewtype':
     echo "В инвентаре свободно место для <b>" . max(0, $char['CC'] - $char['CW']) . "</b> кг.";
     $type = (int) $_GET['type'];
     if (!isset($_GET['page']) or $_GET['page'] < 1) {
         $page = 1;
     } else {
         $page = (int) $_GET['page'];
     }
     $line = 15;
     $player_kuzn = 0;
     if ($type != 13 && $type != 19 && $type != 20 && $type != 21 && $type != 22 && $type != 97) {
         $player_kuzn = mysqlresult(myquery("SELECT COUNT(*) FROM `game_users_crafts` WHERE  `user_id`=" . $char['user_id'] . " AND `craft_index`=12 AND `profile`=1;"), 0, 0);
         if ($player_kuzn) {
             $kuzn_border_by_level = 90 - 8 * getCraftLevel($char['user_id'], 12);
         }
     }
     if ($dostup_clan == 2) {
         $pg = myquery("SELECT COUNT(*) FROM game_items WHERE user_id='" . $user_id . "' and priznak=1 and town='" . $town . "' and sell_time>'" . $time_for_check . "' AND post_to=0 and item_id IN (select id from game_items_factsheet where type='" . $type . "' AND item_id NOT IN (" . $quest_item_ids . "));");
     } else {
         $pg = myquery("SELECT COUNT(*) FROM game_items WHERE priznak=1 and town='" . $town . "' and sell_time>'" . $time_for_check . "' AND post_to=0 and item_id IN (select id from game_items_factsheet where type='" . $type . "' AND item_id NOT IN (" . $quest_item_ids . "));");
     }
     $allpage = ceil(mysql_result($pg, 0, 0) / $line);
     if ($allpage == 0) {
         echo '<meta http-equiv="refresh" content="1;url=town.php?option=' . $option . '">';
     } else {
         if ($page > $allpage) {
             $page = $allpage;
         }
         $href = '?option=' . $option . '&do=viewtype&type=' . (int) $_GET['type'] . '&';
Пример #10
0
<?php

//ЛЕСОПИЛКА - ОКОНЧАНИЕ
$add_query = '';
$sawmill_level = getCraftLevel($user_id, 7);
$add_doska = 1;
$add_strela = 2;
$add_topor = 1;
$add_kopye = 1;
if ($sawmill_level >= 4) {
    $add_doska++;
    $add_kopye++;
    $add_strela++;
    $add_strela++;
    $add_topor++;
}
if ($sawmill_level >= 9) {
    $add_doska++;
    $add_kopye++;
    $add_strela++;
    $add_strela++;
    $add_topor++;
}
if ($sawmill_level >= 14) {
    $add_doska++;
    $add_kopye++;
    $add_strela++;
    $add_strela++;
    $add_topor++;
}
if ($sawmill_level >= 19) {
Пример #11
0
 if (mysql_num_rows($check_schema) > 0) {
     $item = mysql_fetch_array($check_schema);
     list($item_new_id, $schema_level) = mysql_fetch_array(myquery("SELECT indx,oclevel FROM game_items_factsheet WHERE id=" . $item['item_id'] . ""));
     $make = 1;
     $weight_out = 0;
     $sel_res = myquery("SELECT game_items_schema.col,craft_resource_user.col AS user,craft_resource.weight FROM game_items_schema,craft_resource_user,craft_resource WHERE game_items_schema.item_id=" . $item['item_id'] . " AND craft_resource_user.res_id=game_items_schema.res_id AND craft_resource.id=game_items_schema.res_id AND craft_resource_user.user_id={$user_id}");
     while ($res = mysql_fetch_array($sel_res)) {
         $weight_out += $res['col'] * $res['weight'];
         if ($res['col'] > $res['user']) {
             $make = 0;
         }
     }
     if ($make == 1) {
         $uslov = 1;
         $dlit = 0;
         $oruj_level = getCraftLevel($user_id, 11);
         if ($schema_level == 1) {
             if ($char['clevel'] < 8) {
                 echo '<br /><br />Ты не можешь создать предмет по схеме. Твой уровень меньше требуемого 8 уровня!<br /><br />';
                 $uslov = 0;
             }
             $dlit = 120 * 60;
         }
         if ($schema_level == 2) {
             if ($char['clevel'] < 12) {
                 echo '<br /><br />Ты не можешь создать предмет по схеме. Твой уровень меньше требуемого 12 уровня!<br /><br />';
                 $uslov = 0;
             }
             if ($oruj_level < 55) {
                 echo '<br /><br />Ты не можешь создать предмет по схеме. Твой уровень "оружейника" меньше требуемого 55 уровня!<br /><br />';
                 $uslov = 0;
Пример #12
0
 }
 //проверка свободных мест
 if ($num < $col and $rab['user_id'] != $user_id and $build_user != $user_id and $razresheno == 1 and isset($_SESSION['captcha']) and isset($_POST['digit']) and $_POST['digit'] == $_SESSION['captcha']) {
     unset($_SESSION['captcha']);
     $dlitel = $building['rab_time'];
     $a = explode("|", $building['res_dob']);
     if (domain_name == 'testing.rpg.su' or domain_name == 'localhost') {
         $dlitel = 2;
     } else {
         for ($i = 0; $i < sizeof($a); $i++) {
             $b = explode("-", $a[$i]);
             $res_id = $b[0];
             if ($res_id > 0) {
                 $res = mysql_fetch_array(myquery("SELECT * FROM craft_resource WHERE id={$res_id}"));
                 if ($res['spets'] != '') {
                     $lev = getCraftLevel($user_id, get_craft_index($res['spets']));
                     if ($lev > 0) {
                         $dlitel -= $lev * $res['decrease_rab_time'];
                     }
                 }
             }
         }
         $dlitel = max(2 * 60, $dlitel);
     }
     //Время крафта не должно быть менее 2 минут никогда
     myquery("DELETE FROM craft_build_rab WHERE user_id={$user_id}");
     $eliksir = 99;
     if ($building['include'] == 'mining') {
         $eliksir = 0;
     }
     $date_rab = time();
Пример #13
0
     $res[$r['id']]['name'] = $r['name'];
     if ($r['col'] == NULL) {
         $res[$r['id']]['col'] = 0;
     } else {
         $res[$r['id']]['col'] = $r['col'];
     }
 }
 $kolba = myquery("SELECT id FROM game_items WHERE user_id={$user_id} AND priznak=0 AND used=0 AND ref_id=0 AND item_id=" . kolba_item_id . "");
 $eliksir = CreateArrayForCraftEliksir();
 if ($i >= 0 and $i < sizeof($eliksir)) {
     if (domain_name == 'testing.rpg.su' or domain_name == 'localhost') {
         $dlit = 5;
     } else {
         $dlit = $eliksir[$i]['time'];
     }
     if (getCraftLevel($user_id, 2) < $eliksir[$i]['alchemist']) {
         $craft = 0;
     } elseif ($char['clevel'] < $eliksir[$i]['clevel']) {
         $craft = 0;
     } else {
         for ($j = 0; $j < sizeof($eliksir[$i]['resource']); $j++) {
             if ($res[$eliksir[$i]['resource'][$j]['id']]['col'] < $eliksir[$i]['resource'][$j]['kol']) {
                 $craft = 0;
             }
         }
     }
     if ($craft == 1) {
         if (mysql_num_rows($kolba) == 0) {
             $craft = 0;
         }
     }